Hades - contact@rockpapershotgun.com (Natalie Clayton)

Bad news for sexy demigods who wanted to bring their slaughter to the bus stop, I’m afraid. While Supergiant’ underworld slasher Hades is still set to enter 1.0 this autumn, it’ll no longer arrive with cross-play between PC and the incoming Switch release. That platform-hopping feature has been pushed back beyond Hades’ release, arriving as a free update later this year.

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Hades - kid_zomb
From Noclip's YouTube channel: "Thanks for waiting for this one. We began production on this episode back in March not knowing what the world would look like in the future and whether any of our interviews or footage would be usable. So major thanks to Supergiant Games for being so open in interviews and for their trust in our vision. The final episode of Hades: Developing Hell will be live shortly after the game reaches it's 1.0 launch."



Thank you for watching!
Hades - kid_zomb
We're very excited to announce that our god-like rogue-like dungeon crawler, Hades, is coming to Nintendo Switch this fall!

It will launch when we exit Early Access with the Steam version of Hades. Watch our new animated v1.0 Launch Trailer, and check out Nintendo's Indie World broadcast for our announcement with first-ever footage of the game running on the Switch!


We think the pick-up-and-play nature of the game makes it perfectly suited for the Nintendo Switch, and that new and returning players are going to love having Hades on the go. For you returning players, our planned cross-save support means your Steam progress can transfer to the Switch!

We think Hades combines the best aspects of our past acclaimed titles, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre. It's grown to become our biggest, most replayable game by a longshot... and it's going to get even bigger and better when we exit Early Access and launch v1.0, complete with the true ending, and many other finishing touches.



Though we're launching v1.0 of Hades this fall only on Nintendo Switch and PC, we will be considering opportunities to bring the game to additional platforms down the line. For now, all our focus is on making sure v1.0 of Hades on these platforms is the best game it can possibly be. You'll hear from us again about a specific launch date as we get closer. Until then!
Hades - contact@rockpapershotgun.com (Alice O'Connor)

The rad roguelikelike hack ‘n’ slash action-RPG Hades will leave early access in autumn, developers Supergiant Games say, alongside the launch of a newly-announced Nintendo Switch version. Players will be able to transfer their save files between the PC and Switch to carry their progress over, which is nice. Hades has already received its last major update before launch, so now we’re waiting on the final ending and a little polish when it launches full and finished.

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Hades - kid_zomb
The music of Supergiant Games has always been vital to the experience. Now, the most memorable songs from each of the games we created in our first 10 years are brought to life like never before!

Back in January, we traveled to the world-famous Studio Two at Abbey Road Studios in London to record the unique orchestral arrangements found on this album. Our composer and audio director, Darren Korb, carefully supervised every detail of this production, while providing vocals and guitar on the album; longtime collaborator Ashley Barrett also sings for each piece, all to the accompaniment of an orchestra conducted by Austin Wintory.

Watch our Making-of Video for a sense of what's in store!

If you like what you've heard, then we have a truly one-of-a-kind item for you in The Songs of Supergiant Games: 10th Anniversary Orchestral Collection, now available for pre-order.



The Songs of Supergiant Games is presented on translucent red vinyl, pressed by Cleveland-based manufacturer Gotta Groove Records, and contains a full-color 24-page booklet with lyrics and trivia for each song. We expect the album to ship this fall, in time for the holidays. It will include a digital download code for the album here on Steam in MP3 and FLAC formats. Please visit our online shop for more details.
Hades - kid_zomb

Early Access Patch 047 - July 2, 2020
This patch includes a last set of improvements following last week's big Blood Price Update. After any further technical fixes, our focus will shift to our v1.0 Launch later this year, and fulfilling the promise so many of you have seen in Hades!! Until then, thank you all so much for playing in Early Access!

Infernal Arms, Aspects, & Abilities
β€’ Twin Fists: fixed Dash-Upper not staggering foes as intended
πŸ“’ Shield of Chaos (Zagreus Aspect): reworked; now adds base damage to Attack and Dash-Strike
β€’ Shield of Chaos (Beowulf Aspect): Hunting Blades (Ares x Artemis) no longer offered if you have this
β€’ Eternal Spear (Hades Aspect): re-scaled Spin Attack radius (it now is larger at the lowest charge)
β€’ Eternal Spear (Guan Yu Aspect): increased Skewer special width (same as before the Blood Price Update)
β€’ Adamant Rail (Lucifer Aspect): fixed Dash invulnerability persisting after canceling with an attack; range normalized with other Aspects; fixed cases where it triggered some Boon effects very frequently

Boons & Blessings
β€’ Electric Shot (Zeus): restored slight homing effect
πŸ“’ Lightning Reflexes (Zeus): now can apply Jolted Status Curse
πŸ“’ Sweet Nectar (Poseidon x Aphrodite): now also affects Pom Slices
β€’ Second Wind (Hermes): reduced scaling from rarity; fixed an issue causing duration to scale with rarity

Daedalus Hammer Upgrades
β€’ Flash Fire (Rail): no longer deals damage faster; now gains an attack range bonus

Keepsakes & Items
β€’ Harpy Feather Duster (Dusa): increased healing item drop chance
β€’ Gaea's Treasure (Well): reduced cost

Level Design & Environments
β€’ Minor fixes and improvements to several chambers

Art & Visual FX
β€’ Updated Keepsake icon for Bone Hourglass (Charon)
β€’ Updated look of the eavesdrop point near to Shades in the House of Hades
β€’ Minor improvements to Orpheus model textures
β€’ Minor improvements to Hypnos model textures

Music & SFX
β€’ Updated sound effects while fulfilling Legendary Aspect prophecies
β€’ Updated sound effects when activating Strong Drink (Dionysus)
β€’ Updated sound effects when activating Side Hustle (Hermes)
β€’ Other minor changes, fixes, and mix improvements

Voice & Narrative
β€’ Added special audiovisual effect for Boon pick-up sequences, which plays before one-time story events
β€’ In multi-character conversations, now only the first character to speak shows the TalkToMe! indicator
β€’ Minor changes and improvements to various narrative events

Miscellaneous
β€’ Lord Hades now slams his desk disapprovingly when he believes it is warranted
β€’ Improved error messaging around corrupted save data (may you never see it)

Bug Fixes
πŸ“’ Fixed various additional crashes reported by players
πŸ“’ Fixed Eclipse (Chaos) blessing not displaying accurately in some cases while viewing Boon Info
β€’ Fixed travel sound of barges in Asphodel cutting off between chambers
β€’ Fixed Lord Hades writing feverishly rather than glaring at characters he is interrogating in some events
πŸ“’ Fixed Mirror, Guard-Post not being offered as expected by the House Contractor
πŸ“’ Fixed a display issue with Dark Reflections (Fated List) where Stubborn Defiance appeared twice
πŸ“’ Fixed an issue where the Mouse Lock setting could cause the cursor to get stuck
β€’ Other minor fixes

Quote of the Patch
Here we may reign secure, and in my choyce
To reign is worth ambition though in Hell:
Better to reign in Hell, then serve in Heav'n.
~Paradise Lost (John Milton)
Hades - kid_zomb

Early Access Patch 046 - June 30, 2020
This patch contains additional performance and stability improvements, balance changes, and more. We're anticipating one more patch this week, to tie up any other loose ends with the Blood Price Update.

Infernal Arms, Aspects, & Abilities
β€’ Eternal Spear: slightly increased attack range; increased damage of first thrust in the attack sequence; increased Throw special speed
β€’ Eternal Spear (Zagreus Aspect): fixed an issue where this was not affecting charge-up time
β€’ Eternal Spear (Achilles Aspect): increased number of damage bonus instances; Throw special now is press-and-hold for variable range; Charged Skewer and Chain Skewer no longer offered if you have this
β€’ Eternal Spear (Hades Aspect): now also increases Spin Attack radius
β€’ Heart-Seeking Bow (Rama Aspect): slightly reduced charge time (it is faster); increased Power Shot damage; reduced fire speed and autolock angle of Volley special

Boons & Blessings
πŸ“’ Bronze Skin (Athena): improved scaling from Poms
πŸ“’ Strong Drink (Dionysus): no longer offered if you have not unlocked the Tartarus Fountain Chamber
β€’ Drift Dash (Hermes): now also makes you Sturdy; now called Hyper Sprint
β€’ Eclipse (Chaos): now also gives bonus Gemstones
β€’ Brilliance (Chaos): cut from game (due to the previous change)
β€’ Ruin (Chaos): cut from game

Daedalus Hammer Upgrades
β€’ Double Nova (Blade): no longer reduces area-of-effect
πŸ“’ Repulse Shot (Bow): increased knockback
β€’ Piercing Volley (Bow): significantly increased damage to Armor
β€’ Minotaur Rush (Shield): increased damage; Power Charge timing easier to execute
β€’ Flurry Jab (Spear): adjusted auto-attack, improving interaction with Swift Strike (Hermes); fixed a bug where it could be offered if you had Flaring Spin (Daedalus - Spear)
β€’ Flying Cutter (Fists): reduced charge-up time (it is faster)
β€’ Heavy Knuckle (Fists): increased damage
β€’ Quake Cutter (Fists): increased damage

Foes & Encounters
πŸ“’ Final Boss: you no longer auto-lock to the summoned urns

Well of Charon & Other Items
β€’ Price of Midas: increased minimum money value for life sacrificed

Fated List of Minor Prophecies
β€’ Chthonic Knowledge: increased required number of Codex unlocks to fulfill this
β€’ God of Swiftness: now also requires finding Bad News (Hermes)

Menus & UI
β€’ If you have insufficient Chthonic Keys for a Mirror of Night unlock, the cost now appears in red
β€’ Unified formatting on the 'Reset' button in the Controls and Settings screens

Art & Visual FX
β€’ Minor fixes and improvements to several chambers

Music & SFX
β€’ Added sound effect variations for purchasing different Well of Charon items
β€’ Adjusted activation sounds for several 1-stock Olympian Call effects (some were much quieter than others)
β€’ Adjusted sound effects for Eternal Spear (Achilles Aspect) Throw special
β€’ Adjusted sound effects for Flying Cutter (Daedalus - Fists)
β€’ Other minor changes, fixes, and mix improvements

Voice & Narrative
β€’ Zagreus voice lines identifying foes should play more reliably when you first encounter them
πŸ“’ A conversation with Achilles about Aspects is no longer needed for him to reveal the Aspect of Guan Yu
β€’ Numerous other minor changes and fixes to various events

Miscellaneous
β€’ Added more localized strings for Blood Price Update content (thank you, Community Translators!)
πŸ“’ The Keepsake Screen now has unique messages for each Chthonic Companion, after forging a bond
πŸ“’ Increased appearance rate of Fishing Points in Chaos; updated Head Chef rewards to compensate
β€’ Adjusted appearance rate of Fishing Points in Tartarus (they were too likely to appear in the first chamber)
β€’ Voice hint plays slightly sooner when repeatedly attempting to use Cast while out of Bloodstones
β€’ Improved presentation when Strong Drink (Dionysus) activates
β€’ Adjusted presentation timing when Side Hustle (Hermes) activates, just after entering chambers
β€’ Minor fixes and improvements to the presentation when you enter the Bone Hydra's chamber
πŸ“’ Tuned interact distances on Lyre and Gaming Table decorative items
πŸ“’ Reduced requirement for final Codex entry for the dreaded Red Onion
β€’ Updated text feedback for near-miss effects on Ruthless Reflex (Mirror) and Lightning Reflexes (Zeus)
β€’ Reduced frequency of how often you can admire Skelly's unlockable prizes (if you have them all)
β€’ Minor text changes, formatting, and fixes

Bug Fixes
πŸ“’ Fixed various additional crashes and performance issues reported by players
πŸ“’ Fixed issue where mouse cursor could flicker unexpectedly for some players
β€’ Fixed Bone Hydra main head variants appearing sooner than intended early on
β€’ Fixed rare issues where Chthonic Companion summons could deal bonus damage from certain effects
β€’ Fixed issues with Shield of Chaos (Beowulf Aspect) when Cast abilities are purged
β€’ Fixed visual issues toggling between Fireplace decorative items in the House of Hades
β€’ Fixed Codex update prompt occurring in the midst of fighting the Bone Hydra
β€’ Fixed attack sound sometimes persisting while fighting Theseus under Extreme Measures (Pact)
β€’ Fixed voice hint about your Dash not playing when intended the first time you meet Eurydice
β€’ Fixed Dionysus Wall-Scroll decorative item appearing in flashback sequences
β€’ Fixed incorrect icon using Stubborn Defiance (Mirror) in the Courtyard
β€’ Other minor fixes

Quote of the Patch
Sharp as a serpent's venomed fang
Straight to its mark the arrow sprang,
And from the giant's body shred
With trenchant steel the monstrous head.
~The Ramayana (Valmiki; R.T.H. Griffith translation)
Hades - kid_zomb

Early Access Patch 045 - June 26, 2020
Thanks so much for the enthusiastic response to this week's Blood Price Update! Following several technical hot-fixes, this patch contains additional fixes and balance changes. Expect another patch this coming week, then we begin the final stretch of development before our v1.0 Launch later this year!

Engine & Tech
β€’ We hotfixed several crashes and performance issues, and will continue to do so if additional issues arise
β€’ Note: If you experience any issues with graphics or performance, please check our Technical Support FAQ at discord.gg/Supergiant for possible solutions

Infernal Arms, Aspects, & Abilities
πŸ“’ Adamant Rail: reduced scatter while firing
πŸ“’ Shield of Chaos (Beowulf Aspect): Throw special now bounces once; slightly increased attack speed; reduced damage penalty

Boons & Blessings
πŸ“’ Strong Drink (Dionysus): no longer offered if you have not unlocked the Tartarus Fountain Chamber
β€’ Quick Reload (Hermes): increased power level; significantly improved scaling from rarity
β€’ Quick Recovery (Hermes): slightly increased power level

Daedalus Hammer Upgrades
β€’ Snap Nova (Blade): now also increases the base damage of the Nova special
β€’ Perfect Shot (Bow): now also makes Power Shots easier to execute (the timing is more lenient)
β€’ Dashing Flight (Shield): no longer offered if you have Charged Flight (and vice versa)
β€’ Explosive Upper (Fists): increased damage
β€’ Concentrated Fire (Rail): increased damage
β€’ Hazard Bomb (Rail): removed the inability to aim your Bombard special (just be sure to get out of the way)

Foes & Encounters
β€’ The Exalted: fixed an issue causing the Brightsword, Strongbow, and Greatshield to deal somewhat more damage than intended; their damage is restored to what it was before the Blood Price Update
πŸ“’ Doomstone: slightly reduced Armor

Level Design & Environments
β€’ Improved collision at the Great Hall and Lounge intersection in the House of Hades
β€’ Other minor fixes and improvements to various chambers

Art & Visual FX
β€’ Added icon for Fireplace, Infernal decorative item offered by the House Contractor
β€’ Updated visual effects for footprints in the Final Boss encounter
β€’ Updated look of 'Renovate' interact point in the Prince's Bedchambers
β€’ Updated visual effects for healing in Fountain Chambers

Music & SFX
β€’ Updated attack sounds for the Wringer
β€’ Updated sound effect when foes are destroyed
πŸ“’ Adjusted sound effect for when you use up your last Death Defiance
β€’ Other minor changes, fixes, and mix improvements

Voice & Narrative
β€’ Updated several older voice lines
β€’ Minor changes and fixes to various events

Miscellaneous
β€’ The Bone Hydra's neck pieces are closer together when you enter its chamber
β€’ Fixed text size being larger than intended talking to Shades in the House of Hades
β€’ Minor text changes, formatting, and fixes

Bug Fixes
πŸ“’ Fixed various crashes and performance issues reported by players
πŸ“’ Fixed requirements for fulfilling War-God's Bloodlust (Fated List) (this was in a hotfix since last patch)
β€’ Fixed incorrect icon for Greater Consecration (Daedalus - Blade)
β€’ Fixed a small visual issue with the Wringer phase-in animation
β€’ Fixed a looping sound sometimes persisting with Theseus under Extreme Measures (Pact)
β€’ Fixed a camera issue when encountering the Final Boss
β€’ Fixed Zagreus becoming stuck in the firing animation with the Spear Throw special
β€’ Fixed Zagreus sometimes turning backwards entering Alecto's chamber (there is no escape)
β€’ Other minor fixes

Quote of the Patch
He went then in blazes, bended and striding,
Hasting him forward. His life and body
The targe well protected, for time-period shorter
Than wish demanded for the well-renowned leader
~Beowulf (Anonymous; J. Lesslie Hall translation)
Hades - contact@rockpapershotgun.com (Ruth Cassidy)

Hades

is a roguelike dungeon crawler that sees you fight your way through ever shifting levels of the underworld, from wispy shades of the undead to foes of Greek legend, on frantic battlegrounds that can send you to your death in an instant. As a disabled player, oftentimes I don’t have access to kinds of games like Hades.

I have a connective tissue disorder that means all of my joints naturally extend beyond their normal range due to… something funky with my collagen. It’s great for party tricks – I can unhinge my jaw like a snake to fit an inhuman amount of cheese in my mouth – but I also can’t opt out of hyperextending, which means every time I move a joint without being intentional about what I’m doing, I can risk a sprain or dislocation. I both have to be careful to not over-strain my joints, and also deal with just an inordinate amount of muscle fatigue from normal activity.

This hasn’t stopped me playing video games, but it does limit how> I play them. Greg Kasavin, the creative director for Supergiant Games, was kind enough to provide some insight about the design process for weapons like the Twin Fists, and the introduction of accessible design throughout Hades.

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Hades - contact@rockpapershotgun.com (Lauren Morton)

Hades

has been in early access for over a year now, though you’d hardly know itβ€”what with being on RPS’s list of best action games already. Supergiant Games have now pushed out what they say is the last update standing between the hellish roguelike and an escape from early access. The Blood Price update is out now and the next big release will be version 1.0. (more…)

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