Hades - contact@rockpapershotgun.com (Alice O'Connor)

The rad roguelikelike hack ‘n’ slash action-RPG Hades will leave early access in autumn, developers Supergiant Games say, alongside the launch of a newly-announced Nintendo Switch version. Players will be able to transfer their save files between the PC and Switch to carry their progress over, which is nice. Hades has already received its last major update before launch, so now we’re waiting on the final ending and a little polish when it launches full and finished.

(more…)

Hades - kid_zomb
The music of Supergiant Games has always been vital to the experience. Now, the most memorable songs from each of the games we created in our first 10 years are brought to life like never before!

Back in January, we traveled to the world-famous Studio Two at Abbey Road Studios in London to record the unique orchestral arrangements found on this album. Our composer and audio director, Darren Korb, carefully supervised every detail of this production, while providing vocals and guitar on the album; longtime collaborator Ashley Barrett also sings for each piece, all to the accompaniment of an orchestra conducted by Austin Wintory.

Watch our Making-of Video for a sense of what's in store!

If you like what you've heard, then we have a truly one-of-a-kind item for you in The Songs of Supergiant Games: 10th Anniversary Orchestral Collection, now available for pre-order.



The Songs of Supergiant Games is presented on translucent red vinyl, pressed by Cleveland-based manufacturer Gotta Groove Records, and contains a full-color 24-page booklet with lyrics and trivia for each song. We expect the album to ship this fall, in time for the holidays. It will include a digital download code for the album here on Steam in MP3 and FLAC formats. Please visit our online shop for more details.
Hades - kid_zomb

Early Access Patch 047 - July 2, 2020
This patch includes a last set of improvements following last week's big Blood Price Update. After any further technical fixes, our focus will shift to our v1.0 Launch later this year, and fulfilling the promise so many of you have seen in Hades!! Until then, thank you all so much for playing in Early Access!

Infernal Arms, Aspects, & Abilities
β€’ Twin Fists: fixed Dash-Upper not staggering foes as intended
πŸ“’ Shield of Chaos (Zagreus Aspect): reworked; now adds base damage to Attack and Dash-Strike
β€’ Shield of Chaos (Beowulf Aspect): Hunting Blades (Ares x Artemis) no longer offered if you have this
β€’ Eternal Spear (Hades Aspect): re-scaled Spin Attack radius (it now is larger at the lowest charge)
β€’ Eternal Spear (Guan Yu Aspect): increased Skewer special width (same as before the Blood Price Update)
β€’ Adamant Rail (Lucifer Aspect): fixed Dash invulnerability persisting after canceling with an attack; range normalized with other Aspects; fixed cases where it triggered some Boon effects very frequently

Boons & Blessings
β€’ Electric Shot (Zeus): restored slight homing effect
πŸ“’ Lightning Reflexes (Zeus): now can apply Jolted Status Curse
πŸ“’ Sweet Nectar (Poseidon x Aphrodite): now also affects Pom Slices
β€’ Second Wind (Hermes): reduced scaling from rarity; fixed an issue causing duration to scale with rarity

Daedalus Hammer Upgrades
β€’ Flash Fire (Rail): no longer deals damage faster; now gains an attack range bonus

Keepsakes & Items
β€’ Harpy Feather Duster (Dusa): increased healing item drop chance
β€’ Gaea's Treasure (Well): reduced cost

Level Design & Environments
β€’ Minor fixes and improvements to several chambers

Art & Visual FX
β€’ Updated Keepsake icon for Bone Hourglass (Charon)
β€’ Updated look of the eavesdrop point near to Shades in the House of Hades
β€’ Minor improvements to Orpheus model textures
β€’ Minor improvements to Hypnos model textures

Music & SFX
β€’ Updated sound effects while fulfilling Legendary Aspect prophecies
β€’ Updated sound effects when activating Strong Drink (Dionysus)
β€’ Updated sound effects when activating Side Hustle (Hermes)
β€’ Other minor changes, fixes, and mix improvements

Voice & Narrative
β€’ Added special audiovisual effect for Boon pick-up sequences, which plays before one-time story events
β€’ In multi-character conversations, now only the first character to speak shows the TalkToMe! indicator
β€’ Minor changes and improvements to various narrative events

Miscellaneous
β€’ Lord Hades now slams his desk disapprovingly when he believes it is warranted
β€’ Improved error messaging around corrupted save data (may you never see it)

Bug Fixes
πŸ“’ Fixed various additional crashes reported by players
πŸ“’ Fixed Eclipse (Chaos) blessing not displaying accurately in some cases while viewing Boon Info
β€’ Fixed travel sound of barges in Asphodel cutting off between chambers
β€’ Fixed Lord Hades writing feverishly rather than glaring at characters he is interrogating in some events
πŸ“’ Fixed Mirror, Guard-Post not being offered as expected by the House Contractor
πŸ“’ Fixed a display issue with Dark Reflections (Fated List) where Stubborn Defiance appeared twice
πŸ“’ Fixed an issue where the Mouse Lock setting could cause the cursor to get stuck
β€’ Other minor fixes

Quote of the Patch
Here we may reign secure, and in my choyce
To reign is worth ambition though in Hell:
Better to reign in Hell, then serve in Heav'n.
~Paradise Lost (John Milton)
Hades - kid_zomb

Early Access Patch 046 - June 30, 2020
This patch contains additional performance and stability improvements, balance changes, and more. We're anticipating one more patch this week, to tie up any other loose ends with the Blood Price Update.

Infernal Arms, Aspects, & Abilities
β€’ Eternal Spear: slightly increased attack range; increased damage of first thrust in the attack sequence; increased Throw special speed
β€’ Eternal Spear (Zagreus Aspect): fixed an issue where this was not affecting charge-up time
β€’ Eternal Spear (Achilles Aspect): increased number of damage bonus instances; Throw special now is press-and-hold for variable range; Charged Skewer and Chain Skewer no longer offered if you have this
β€’ Eternal Spear (Hades Aspect): now also increases Spin Attack radius
β€’ Heart-Seeking Bow (Rama Aspect): slightly reduced charge time (it is faster); increased Power Shot damage; reduced fire speed and autolock angle of Volley special

Boons & Blessings
πŸ“’ Bronze Skin (Athena): improved scaling from Poms
πŸ“’ Strong Drink (Dionysus): no longer offered if you have not unlocked the Tartarus Fountain Chamber
β€’ Drift Dash (Hermes): now also makes you Sturdy; now called Hyper Sprint
β€’ Eclipse (Chaos): now also gives bonus Gemstones
β€’ Brilliance (Chaos): cut from game (due to the previous change)
β€’ Ruin (Chaos): cut from game

Daedalus Hammer Upgrades
β€’ Double Nova (Blade): no longer reduces area-of-effect
πŸ“’ Repulse Shot (Bow): increased knockback
β€’ Piercing Volley (Bow): significantly increased damage to Armor
β€’ Minotaur Rush (Shield): increased damage; Power Charge timing easier to execute
β€’ Flurry Jab (Spear): adjusted auto-attack, improving interaction with Swift Strike (Hermes); fixed a bug where it could be offered if you had Flaring Spin (Daedalus - Spear)
β€’ Flying Cutter (Fists): reduced charge-up time (it is faster)
β€’ Heavy Knuckle (Fists): increased damage
β€’ Quake Cutter (Fists): increased damage

Foes & Encounters
πŸ“’ Final Boss: you no longer auto-lock to the summoned urns

Well of Charon & Other Items
β€’ Price of Midas: increased minimum money value for life sacrificed

Fated List of Minor Prophecies
β€’ Chthonic Knowledge: increased required number of Codex unlocks to fulfill this
β€’ God of Swiftness: now also requires finding Bad News (Hermes)

Menus & UI
β€’ If you have insufficient Chthonic Keys for a Mirror of Night unlock, the cost now appears in red
β€’ Unified formatting on the 'Reset' button in the Controls and Settings screens

Art & Visual FX
β€’ Minor fixes and improvements to several chambers

Music & SFX
β€’ Added sound effect variations for purchasing different Well of Charon items
β€’ Adjusted activation sounds for several 1-stock Olympian Call effects (some were much quieter than others)
β€’ Adjusted sound effects for Eternal Spear (Achilles Aspect) Throw special
β€’ Adjusted sound effects for Flying Cutter (Daedalus - Fists)
β€’ Other minor changes, fixes, and mix improvements

Voice & Narrative
β€’ Zagreus voice lines identifying foes should play more reliably when you first encounter them
πŸ“’ A conversation with Achilles about Aspects is no longer needed for him to reveal the Aspect of Guan Yu
β€’ Numerous other minor changes and fixes to various events

Miscellaneous
β€’ Added more localized strings for Blood Price Update content (thank you, Community Translators!)
πŸ“’ The Keepsake Screen now has unique messages for each Chthonic Companion, after forging a bond
πŸ“’ Increased appearance rate of Fishing Points in Chaos; updated Head Chef rewards to compensate
β€’ Adjusted appearance rate of Fishing Points in Tartarus (they were too likely to appear in the first chamber)
β€’ Voice hint plays slightly sooner when repeatedly attempting to use Cast while out of Bloodstones
β€’ Improved presentation when Strong Drink (Dionysus) activates
β€’ Adjusted presentation timing when Side Hustle (Hermes) activates, just after entering chambers
β€’ Minor fixes and improvements to the presentation when you enter the Bone Hydra's chamber
πŸ“’ Tuned interact distances on Lyre and Gaming Table decorative items
πŸ“’ Reduced requirement for final Codex entry for the dreaded Red Onion
β€’ Updated text feedback for near-miss effects on Ruthless Reflex (Mirror) and Lightning Reflexes (Zeus)
β€’ Reduced frequency of how often you can admire Skelly's unlockable prizes (if you have them all)
β€’ Minor text changes, formatting, and fixes

Bug Fixes
πŸ“’ Fixed various additional crashes and performance issues reported by players
πŸ“’ Fixed issue where mouse cursor could flicker unexpectedly for some players
β€’ Fixed Bone Hydra main head variants appearing sooner than intended early on
β€’ Fixed rare issues where Chthonic Companion summons could deal bonus damage from certain effects
β€’ Fixed issues with Shield of Chaos (Beowulf Aspect) when Cast abilities are purged
β€’ Fixed visual issues toggling between Fireplace decorative items in the House of Hades
β€’ Fixed Codex update prompt occurring in the midst of fighting the Bone Hydra
β€’ Fixed attack sound sometimes persisting while fighting Theseus under Extreme Measures (Pact)
β€’ Fixed voice hint about your Dash not playing when intended the first time you meet Eurydice
β€’ Fixed Dionysus Wall-Scroll decorative item appearing in flashback sequences
β€’ Fixed incorrect icon using Stubborn Defiance (Mirror) in the Courtyard
β€’ Other minor fixes

Quote of the Patch
Sharp as a serpent's venomed fang
Straight to its mark the arrow sprang,
And from the giant's body shred
With trenchant steel the monstrous head.
~The Ramayana (Valmiki; R.T.H. Griffith translation)
Hades - kid_zomb

Early Access Patch 045 - June 26, 2020
Thanks so much for the enthusiastic response to this week's Blood Price Update! Following several technical hot-fixes, this patch contains additional fixes and balance changes. Expect another patch this coming week, then we begin the final stretch of development before our v1.0 Launch later this year!

Engine & Tech
β€’ We hotfixed several crashes and performance issues, and will continue to do so if additional issues arise
β€’ Note: If you experience any issues with graphics or performance, please check our Technical Support FAQ at discord.gg/Supergiant for possible solutions

Infernal Arms, Aspects, & Abilities
πŸ“’ Adamant Rail: reduced scatter while firing
πŸ“’ Shield of Chaos (Beowulf Aspect): Throw special now bounces once; slightly increased attack speed; reduced damage penalty

Boons & Blessings
πŸ“’ Strong Drink (Dionysus): no longer offered if you have not unlocked the Tartarus Fountain Chamber
β€’ Quick Reload (Hermes): increased power level; significantly improved scaling from rarity
β€’ Quick Recovery (Hermes): slightly increased power level

Daedalus Hammer Upgrades
β€’ Snap Nova (Blade): now also increases the base damage of the Nova special
β€’ Perfect Shot (Bow): now also makes Power Shots easier to execute (the timing is more lenient)
β€’ Dashing Flight (Shield): no longer offered if you have Charged Flight (and vice versa)
β€’ Explosive Upper (Fists): increased damage
β€’ Concentrated Fire (Rail): increased damage
β€’ Hazard Bomb (Rail): removed the inability to aim your Bombard special (just be sure to get out of the way)

Foes & Encounters
β€’ The Exalted: fixed an issue causing the Brightsword, Strongbow, and Greatshield to deal somewhat more damage than intended; their damage is restored to what it was before the Blood Price Update
πŸ“’ Doomstone: slightly reduced Armor

Level Design & Environments
β€’ Improved collision at the Great Hall and Lounge intersection in the House of Hades
β€’ Other minor fixes and improvements to various chambers

Art & Visual FX
β€’ Added icon for Fireplace, Infernal decorative item offered by the House Contractor
β€’ Updated visual effects for footprints in the Final Boss encounter
β€’ Updated look of 'Renovate' interact point in the Prince's Bedchambers
β€’ Updated visual effects for healing in Fountain Chambers

Music & SFX
β€’ Updated attack sounds for the Wringer
β€’ Updated sound effect when foes are destroyed
πŸ“’ Adjusted sound effect for when you use up your last Death Defiance
β€’ Other minor changes, fixes, and mix improvements

Voice & Narrative
β€’ Updated several older voice lines
β€’ Minor changes and fixes to various events

Miscellaneous
β€’ The Bone Hydra's neck pieces are closer together when you enter its chamber
β€’ Fixed text size being larger than intended talking to Shades in the House of Hades
β€’ Minor text changes, formatting, and fixes

Bug Fixes
πŸ“’ Fixed various crashes and performance issues reported by players
πŸ“’ Fixed requirements for fulfilling War-God's Bloodlust (Fated List) (this was in a hotfix since last patch)
β€’ Fixed incorrect icon for Greater Consecration (Daedalus - Blade)
β€’ Fixed a small visual issue with the Wringer phase-in animation
β€’ Fixed a looping sound sometimes persisting with Theseus under Extreme Measures (Pact)
β€’ Fixed a camera issue when encountering the Final Boss
β€’ Fixed Zagreus becoming stuck in the firing animation with the Spear Throw special
β€’ Fixed Zagreus sometimes turning backwards entering Alecto's chamber (there is no escape)
β€’ Other minor fixes

Quote of the Patch
He went then in blazes, bended and striding,
Hasting him forward. His life and body
The targe well protected, for time-period shorter
Than wish demanded for the well-renowned leader
~Beowulf (Anonymous; J. Lesslie Hall translation)
Hades - contact@rockpapershotgun.com (Ruth Cassidy)

Hades

is a roguelike dungeon crawler that sees you fight your way through ever shifting levels of the underworld, from wispy shades of the undead to foes of Greek legend, on frantic battlegrounds that can send you to your death in an instant. As a disabled player, oftentimes I don’t have access to kinds of games like Hades.

I have a connective tissue disorder that means all of my joints naturally extend beyond their normal range due to… something funky with my collagen. It’s great for party tricks – I can unhinge my jaw like a snake to fit an inhuman amount of cheese in my mouth – but I also can’t opt out of hyperextending, which means every time I move a joint without being intentional about what I’m doing, I can risk a sprain or dislocation. I both have to be careful to not over-strain my joints, and also deal with just an inordinate amount of muscle fatigue from normal activity.

This hasn’t stopped me playing video games, but it does limit how> I play them. Greg Kasavin, the creative director for Supergiant Games, was kind enough to provide some insight about the design process for weapons like the Twin Fists, and the introduction of accessible design throughout Hades.

(more…)

Hades - contact@rockpapershotgun.com (Lauren Morton)

Hades

has been in early access for over a year now, though you’d hardly know itβ€”what with being on RPS’s list of best action games already. Supergiant Games have now pushed out what they say is the last update standing between the hellish roguelike and an escape from early access. The Blood Price update is out now and the next big release will be version 1.0. (more…)

Hades - kid_zomb
Our god-like rogue-like dungeon crawler, Hades, expands in a big way in our new Major Update:


About the Update
Hades becomes a bigger, more varied experience than ever with new content across the board!
  • The Stygian Boatman, Charon, is finally unmasked, and has new inventory in stock in his shops & Wells (plus a surprise or two)!

  • Discover three new Legendary Weapon Aspects, including the Shield's Aspect of Beowulf and the Bow's Aspect of Rama!

  • Get new Boons from each Olympian, including Duo Boons for every pairing -- plus, new Daedalus Hammer upgrades for each weapon!

  • Take on new foes, mini-bosses, even a hidden boss! Beware the Wretched Sneak, Doomstone, Dracon, and other dangers.

  • Experience new story events with almost every character, with more than 3,500 new voice lines added for this update!
This update also features a huge amount of new-and-improved art and audio, not to mention a totally revamped code base that should make the game run even faster and smoother for many players. You'll be able to get closer than ever to the game's big cast of characters as you gear up for the true ending, coming in our v1.0 Launch.

How to Get It
The Blood Price Update is a free, automatic download as part of the Early Access development of Hades. If you've come directly to this post, check out the game here:

https://store.steampowered.com/app/1145360/Hades/
Once you've downloaded the update, you may need to restart your Steam client. In the off chance the game isn't working properly for you after the update, please try verifying the game files:
  • Right-click on Hades in your Steam Library
  • Select 'Properties...', then select the 'Local Files' tab
  • Select 'Verify Integrity of Game Files...'
This may alleviate any issues. If you run into any technical issues, please check our Technical Support FAQ for solutions.

Patch Notes & Discord
Full patch notes are available here on Steam, in the game client, and our official Discord, where you can join a welcoming community of Hades players and Supergiant fans. This update also includes a significant update to our Development Roadmap, with these highlights:

Dev Roadmap Update - June 2020
You can always see our latest Development Roadmap right in the game client. We wanted to share highlights from our latest update here.



In our third and latest Major Update this year, we made big, important under-the-hood changes to our code base, improving performance and multiplatform capability. We also added new content pretty much across the board.

What's Next:
Our next big step is to exit Early Access for the v1.0 Launch of Hades, coming later this year! It will include the true ending of the story, plus many additional finishing touches.

Release Date & Platforms:
As of this writing, we don't yet have a more-specific date for our v1.0 Launch, other than 'later this year'. We also can't yet confirm any additional platforms. Thank you for your patience, and check here or social media for the latest news.

High Priority Tasks:
These are the big-ticket items we have to take care of before we can exit Early Access for our v1.0 Launch:

  • Game Ending: Though we wish to keep the details a secret, we're continuing to work on content for the game's true ending.

  • Polishing & Content Completion: We have some other additional content pieces in the works, plus final fixes and improvements.

  • Multiplatform Development: Each platform we support requires special care and attention, both in features and optimizations.

  • Localization: We're working with professional and community translators to ensure the game is fully translated for our v1.0 Launch.

Hades has now been in development for about three years. The very first decision we made on the project was to make it an Early Access game, which we could build in partnership with our community. We also wanted to prove that Early Access development could be compatible with our approach to making games. We couldn't be happier with how the experiment has gone. Your feedback has made this game so much better than we could have on our own, so keep telling us what you think. Onward to our v1.0 Launch!
Hades - kid_zomb
Hades is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, characters, weapons, foes, powers, environments, and more, while expanding the story and fine-tuning all aspects of the experience. Here are our latest patch note!

EDIT -- Follow-up Patches
We always release at least a couple of follow-up patches after each Major Update, to respond to feedback, fix remaining issues, and make additional improvements.

Β· Early Access Patch 047 (Jul 2)
Β· Early Access Patch 046 (Jun 30)
Β· Early Access Patch 045 (Jun 26)

Early Access Patch 044: The BLOOD PRICE Update - June 23, 2020
Our third Major Update of the year has officially arrived, and it's our biggest ever, chock-full of new content across the board!! Thank you for playing, and special thanks to our beta testers for helping us get here. Expect a follow-up patch soon to address any lingering issues, and then... onward to our v1.0 Launch!

Note: πŸ“’ indicates a change inspired by community feedback!

Highlights
β€’ New Boss Fight: see if you can find this dangerous new encounter, and reap the rewards
β€’ New Legendary Aspects: discover the hidden forms of the Bow, Shield, and Rail
β€’ New Foes and Mini-bosses: face the Wretched Sneak, Dracon, Doomstone, and more
β€’ New Boons & Upgrades: gain dozens of new powers, including Duo Boons for each Olympian pairing
β€’ New Goods in Stock: look for many new items from Charon and the House Contractor
β€’ New Art & Visual Effects: bask in the atmosphere, with newly added character models and animations
β€’ Expanded Story: experience new narrative events for nearly every single character in the game
β€’ Updated Code Base: our newly optimized game engine offers smoother performance for many players

Engine & Tech
β€’ Updated our code base for improved performance and compatibility. The game should now run on more PCs above the minimum system requirement, and run faster for most players.

β€’ Note: Please make sure to update your graphics drivers to the latest version to take advantage of these improvements! If you cannot start the game, or experience worsened performance relative to past versions, please reach out to us at discord.gg/Supergiant and we will work with you to get it resolved.

General Gameplay
πŸ“’ Upgraded Chthonic Key rewards grant Fated Authority even while using Routine Inspection (Pact)
πŸ“’ Hell Mode no longer forces you to play at escalating Heat levels
β€’ Slightly reduced base chance Olympians offering Duo Boons (now that there are many more of them)

Infernal Arms, Aspects, & Abilities
β€’ Heart-Seeking Bow (Rama Aspect): new! Seek Artemis to reveal it (unlock Guan Yu & Bow aspects 1st)
β€’ Shield of Chaos (Beowulf Aspect): new! Seek Chaos to reveal it (unlock Guan Yu & Shield aspects 1st)
β€’ Adamant Rail (L------ Aspect): new! Seek Zeus to reveal it (unlock Guan Yu & Rail aspects 1st)
πŸ“’ Stygian Blade (Arthur Aspect): improved hit box on second swing in the Attack sequence
β€’ Eternal Spear (Guan Yu Aspect): slightly reduced Throw special width and damage

Boons & Blessings
β€’ Each Olympian now offers a new, alternate Cast Boon while you have Aspect of Beowulf (Shield)
β€’ Lightning Reflexes (Zeus): new! Dash just before being hit to counter-attack with a lightning bolt
β€’ Smoldering Air (Zeus x Aphrodite): new! Your God Gauge charges up automatically, but caps at 25%
β€’ Rip Current (Poseidon): new! Makes Poseidon's Aid last longer and pull foes in
β€’ Hydraulic Might (Poseidon): new! Your Attack and Special are briefly stronger at the start of Encounters
β€’ Unshakable Mettle (Poseidon x Athena): new! You can't be stunned, and resist damage from bosses
β€’ Curse of Drowning (Poseidon x Ares): new! Your Cast is a pulse that deals damage to foes around you
β€’ Parting Shot (Athena x Aphrodite): new! Your {$Keywords.Cast} deals backstab damage and gains related bonuses
β€’ Spent Spirit (Athena x Aphrodite): now from Athena x Dionysus, called Calculated Risk
β€’ Stubborn Roots (Athena x Demeter): new! While you have no Death Defiance, your health regenerates
β€’ Blood Frenzy (Ares): new! After using Death Defiance, deal more damage in that Encounter
β€’ Dire Misfortune (Ares): increased power level
β€’ Ares' Aid: reduced duration; increased damage to compensate
β€’ Curse of Nausea (Ares x Dionysus): new! Your Hangover effects deal damage faster
β€’ Freezing Vortex (Ares x Demeter): new! Your Cast inflicts Chill, but is smaller and slower
β€’ Blown Kiss (Aphrodite): new! Your Cast shoots farther and is stronger against undamaged foes
β€’ Cold Embrace (Aphrodite x Demeter): new! Your Cast beam fires at your position, dealing more damage
β€’ Curse of Longing (Aphrodite x Ares): increased damage
β€’ Dual Shot (Artemis): now a Duo, called Mirage Shot (Poseidon x Artemis)
β€’ Support Fire (Artemis): reduced scaling from Poms
πŸ“’ Fully Loaded (Artemis): reduced bonus Cast ammo; adjusted requirements for this to be offered
β€’ Splitting Headache (Artemis x Dionysus): new! Hangover-afflicted foes more likely to take Critical damage
β€’ Strong Drink (Dionysus): new! Using Fountains restores all your health and gives you bonus damage
β€’ Glacial Glare (Demeter): new! Your Cast fires for a longer duration and inflicts Chill
β€’ Frozen Touch (Demeter): new! after taking damage, damage and completely Chill your foe
β€’ Arctic Blast (Demeter): reduced effectiveness
πŸ“’ Winter's Harvest (Demeter): adjusted requirements for this to be offered
β€’ Quick Favor (Hermes): new! Your God Gauge slowly charges up automatically
β€’ Side Hustle (Hermes): new! Gain some money each time you enter a chamber
β€’ Rush Delivery (Hermes): new! Deal bonus damage based on any bonus move speed
β€’ Halting (Chaos): new! Your Dash has reduced range
β€’ Brilliance (Chaos): new! Any Gemstones you find are worth more
β€’ Assault (Chaos): new! Deal bonus damage striking undamaged foes
β€’ Ambush (Chaos): new! Deal bonus damage striking foes from behind
β€’ Ruin (Chaos): new! Traps deal bonus damage to foes

Daedalus Hammer Upgrades
β€’ Hoarding Slash (Blade): new! Your Attack deals more damage the more money you have
β€’ Snap Nova (Blade): new! You lunge forward when you use your Special; use again to lunge back
β€’ Greater Consecration (Blade - Arthur Aspect): new! Your Special aura is larger and makes foes slower
β€’ Concentrated Volley (Bow): new! Your Special deals bonus damage for each consecutive hit to a foe
β€’ Point-Blank Shot (Bow): Added back to the game; your Attack deals bonus damage to nearby foes
β€’ Repulse Shot (Bow - Rama Aspect): new! Your Attack creates a Blast Wave that knocks foes away
β€’ Flaring Spin (Spear): new! While charging your Spin Attack, you pulse damage and cannot be stunned
β€’ Triple Jab (Spear): new! Your Attack strikes 3 times in a spread pattern
β€’ Winged Serpent (Spear - Guan Yu Aspect): new! Your Serpent Slash ability travels longer
β€’ World Smasher (Shield): cut from game
β€’ Empowering Flight (Shield): new! After your Special hits, your next 3 attacks deal bonus damage
β€’ Ferocious Guard (Shield): new! After blocking a foe, briefly gain bonus damage and move speed
β€’ Dashing Flight (Shield): new! While you Dash, your Throw special is faster and deals more damage
β€’ Unyielding Defense (Shield - Beowulf Aspect): new! After using your Cast, you briefly can't be stunned
β€’ Kinetic Launcher (Fists): new! Your Cutter special becomes a charged ranged attack
β€’ Heavy Knuckle (Fists): new! Your Attack becomes a stronger, slower 3-hit sequence
β€’ Colossus Knuckle (Fists): new! You cannot be stunned while using your Attack or Special
β€’ Consecutive Fire (Rail): cut from game
β€’ Spread Fire (Rail): now has a penalty to max. ammo again; reduced damage and area of effect
β€’ Inescapable Blast (Rail): now also causes foes to take more damage; now called Targeting System
β€’ Seeking Fire (Rail): new! Your Attack seeks the nearest foe and deals bonus damage
β€’ Concentrated Fire (Rail): new! Successive shots against the same foe deal more damage
β€’ ...Plus 4 new Daedalus Hammer Upgrades unique to the Rail's new L------ Aspect

Foes & Encounters
β€’ Thanatos: increased rate of attack for his single-target Death Sentence
β€’ 'Trial of the Gods': increased frequency and tracking of Artemis attacks; increased frequency and quantity of Dionysus attacks
β€’ Wringer: new! This Tartarus foe grabs and briefly stuns you
β€’ Wretched Sneak: new! This Tartarus mini-boss is elusive and deadly
β€’ Doomstone: new! This Tartarus mini-boss is what Brimstones want to be when they grow up
β€’ Bloodless Slam-Dancers, Wave-Makers, and Burn-Flingers no longer appear as Tartarus mini-bosses
β€’ Megaera: ground blast attacks detonate slightly faster
β€’ The Fury Sisters: increased health and attack speed under Extreme Measures (Pact)
πŸ“’ The Bloodless: improved leaping behavior for all varieties
β€’ Wave-Maker: reduced Elite health and armor
β€’ Bloodless Bone-Raker: new! This Asphodel foe attacks with consecutive swipes
β€’ Dracon: new! This Asphodel foe burrows and uses ranged attacks
β€’ Witches Circle: new! This Asphodel mini-boss encounter pits you against elite Spreaders
β€’ Gorgon: increased Elite armor and firing sequence
β€’ Skull-Crusher: slightly increased the duration the Elite version stays on the ground
β€’ Bone Hydra: reworked; the main head now has 4 new variants you may encounter instead of the original, each with their own attacks (based on what the smaller heads can do)
β€’ Elysian Spear Trap: now link their attacks whenever one is activated
β€’ The Exalted: increased damage for Brightswords, Greatshields, and Strongbows
πŸ“’ The Minotaur: slightly reduced turn speed on Bull Rush attack; updated various other attacks
πŸ“’ Theseus: reduced damage of explosive attack under Extreme Measures (Pact)
πŸ“’ Fixed Styx Poison effects sometimes not clearing after an Encounter

Mirror of Night
β€’ Family Favorite: slightly reduced effectiveness; you now can see your current bonus from it in Boon Info
β€’ Olympian Legacy: moved to be the counterpart to Gods' Pride; now called Gods' Legacy; reduced the max. benefit this could provide (now that there are many more Duos; invested Darkness will be refunded)
β€’ Dark Regeneration: slightly reduced max. benefit

Keepsakes
β€’ Companion Antos ( ? ? ? ): new Legendary Keepsake! Summons ? ? ? to skewer your foes
πŸ“’ Companion Rib (Skelly): summoned companion no longer auto-locked using Aim Assist
β€’ Shattered Shackle (Sisyphus): reworked; your basic moves are stronger while not empowered by Boons

Well of Charon & Other Items
β€’ Anvil of Fates: new! Removes one random Daedalus Hammer enchantment, then gives you two
β€’ Mystery Boon: new! Gives you a Boon from a random Olympian; costs less than a Boon
β€’ Pom Slice: new! Gives a random Boon β€’ 1 Lv.; costs less than Pom
β€’ Gaea's Treasure: new! Provides some Gemstones.
β€’ Centaur Soul: new! Raises life total (without healing).
β€’ Price of Midas: new! Provides some money, in exchange for some life.
β€’ Chimaera Jerky: new! Your Special deals more damage.
β€’ Fateful Twist: new! You gain a random item from the Well of Charon.
β€’ Nemesis Crest: new! You deal more damage striking foes from behind.
β€’ Eris Bangle: new! You deal more damage to undamaged foes.
β€’ Nail of Talos: new! You deal more damage against armor.
β€’ Aether Net: new! You start Encounters with your God Gauge partly full.
β€’ Stygian Shard: new! Traps deal significantly more damage to your foes.
β€’ Skeletal Lure: new! Guarantee a Fishing Point at the next possible location
β€’ Night Spindle: new! Gain β€’ 1 use of your Chthonic Companion
πŸ“’ Flame Wheels Release: new! Guarantee Flame Wheels will not appear
πŸ“’ Kiss of Styx: now only offered if you are missing a Death Defiance charge
πŸ“’ Charon sometimes sells Gemstones (only when he would have offered Darkness, Chthonic Keys, or Nectar)

Pact of Punishment
πŸ“’ Routine Inspection: no longer prevents getting Fated Authority charges during an escape attempt
πŸ“’ Forced Overtime: added foe-specific limitations in cases where this was particularly unfair...
πŸ“’ Benefits Package: reduced how much bonus Armor could be provided by the Bruiser Perk

House Contractor
β€’ Added dozens of new jobs to order with your hard-earned Gemstones and Diamonds, such as...
β€’ Bat Cage, All-Seeing: survey the entire House with these specially-trained reconnaissance bats
β€’ Aquarium, Cubical: since all those river-denizens you're procuring out there do need a place to live...
β€’ Sundial, Imported: surely this will settle the mystery of whether it is day or night at any given point...
β€’ Gallery Paintings, Landscapes, and Portraits: revamped gallery space with bigger, bolder images
β€’ Darker Thirst: speaking of hard-earned Gemstones, this new upgrade lets you hard-earn them faster
β€’ Downgraded the poor House Contractor's work desk, even after all that (though you can upgrade it)

Fated List of Minor Prophecies
β€’ Divided by Death: new! Help settle a difficult matter between Achilles and the Fallen Warrior
β€’ The Preserver's Avatar: new! Bring the Aspect of Rama to the surface
β€’ The Dragon's Rival: new! Bring the Aspect of Beowulf to the surface
β€’ The Dawn Bringer: new! Bring the Aspect of L------ to the surface
β€’ Amusing Chaos: new! Vanquish the Final Boss bearing the Cosmic Egg
β€’ Sea-God's Spite: new! Vanquish Theseus using Extreme Measures (Pact) for Poseidon
β€’ War-God's Bloodlust: new! Slay how many foes for Ares?
β€’ Customer Loyalty: new! Purchase each of Charon's goods
β€’ A Friendly Wager: new! Prevail in a certain battle twice without failing for Hermes
β€’ Updated requirements to fulfill several other Prophecies (won't affect you if you've already fulfilled them)

Permanent Record & Security Log
πŸ“’ The Security Log now shows your Mirror and Pact configuration per escape attempt

Level Design & Environments
β€’ Added new chambers to Tartarus, Asphodel, Elysium, and the Temple of Styx
β€’ Updated the layout of Charon's shops to make room for a certain item that appears from time to time...
β€’ Other minor fixes and improvements to various chambers

Art & Visual FX
β€’ Updated main menu based on new Major Update
β€’ Added new portrait and character model for Charon
β€’ Added new portrait variant for the Fallen Warrior
β€’ Added new portrait variant for Zagreus
β€’ Added new character models for Achilles, Orpheus, Sisyphus, and Skelly
β€’ Added new animations for Achilles, Sisyphus, Hypnos, Nyx, and more
β€’ Updated Bone Hydra look and animations; each type of head is more distinct
β€’ Updated artwork and visual effects in various chambers
β€’ Updated visual presentation making contact with Olympians
β€’ Updated visual presentation initiating Trials of the Gods
β€’ Updated the Tartarus Overlook in the House Courtyard
β€’ Updated various other assets in the House of Hades, such as the Prince's Wall-Scrolls
β€’ Added visual effects dashing from the Pool of Styx in the House of Hades
β€’ Added a unique chamber preview icon for the transitional chambers between regions
β€’ Added visual effect for the appearance of Duo and Legendary Boons
β€’ Added new look variations for some types of information panels (e.g. forging bonds with characters)
β€’ Updated visual effect for enhanced rewards
β€’ Updated Skelly's animations using Companion Rib
β€’ Updated visual effects for equippable Infernal Arms in the Courtyard
β€’ Updated the look of the Mirror of Night object in the Prince's Bedchambers
β€’ Updated the look of the Underworld Map
β€’ Updated the look of Chaos' Boon
β€’ Updated the look of Inspect Points
β€’ Updated the look of selection indicator in some menu screens
β€’ Improved visual effects when striking armored foes
β€’ Improved some visual effects on the Fury Sisters
β€’ Improved presentation fulfilling Prophecies about bringing Legendary Aspects to the surface
β€’ Improved presentation buying out Sealed Documents from the House Contractor
β€’ Improved look of going through chamber exits in the Temple of Styx
β€’ Many other visual fixes and improvements

Menus & UI
πŸ“’ Improved messaging and feedback in the Pause menu when choosing between Quit and Give Up
β€’ Updated some formatting on the Keepsake Screen
πŸ“’ Some powers with range-specific bonuses show an indicator on their aim previews
β€’ Fixed Underworld Map showing mystery rewards after clearing the highest Heat level for rewards
β€’ Improved feedback on successful Backstab attacks
β€’ Updated feedback activating Ruthless Reflex (Mirror) (enhanced the visual, removed the text)
β€’ Added Info button on the Pact screen for a reminder about how it works
β€’ Updated presentation when new Boons and other powers are added to the sidebar
β€’ Updated some tooltips on the Mirror of Night
β€’ Added improved error messaging if auto-save fails for any reason
β€’ Other minor fixes, changes, and improvements

Music & SFX
β€’ Added a new music track for a certain new encounter...
β€’ Added many new sound effects to various contexts (such as the new foes and Legendary Aspects)
β€’ Updated sound effects for Theseus and The Minotaur
β€’ Updated sound effects for the Final Boss
β€’ Updated sound effects using the barges in Asphodel
β€’ Updated impact sounds on foes (so they are distinct from impact sounds on the player)
β€’ Updated interact sounds for each Olympian Boon and some other rewards
β€’ Updated some sound effects while using the Rod of Fishing
β€’ Updated audio presentation for Olympian Aid effects
β€’ Fixed some Asphodel obstacles missing impact sounds
β€’ Minor improvements to Eurydice song scripting after completing her subplot with Orpheus
β€’ Other minor changes, fixes, and mix improvements

Voice & Narrative
β€’ Added many new narrative events, some for nearly every character (with ~3,500 new voice lines!)
β€’ Extended Affinity Gauges for Achilles, Cerberus, Charon, Poseidon, Hypnos, Hermes, Athena, Ares, Dionysus, and the Fallen Warrior (you can give them more gifts)
β€’ Added Duo Boon interactions for all Olympian pairings that didn't already have them
β€’ Added many, many new Zagreus voice lines to various contexts for additional variety
β€’ Added Codex entries for various new Perilous Foes and Artifacts, plus a new Fable
β€’ Added a number of new Inspect Points to new chambers and some House Contractor items
β€’ Updated dozens of older Zagreus voice lines for performance consistency
β€’ Updated Codex entries for Achilles and the Fallen Warrior
πŸ“’ Added still another new Early Access Ending variant
β€’ Spurned Olympians will speak over the death presentation if you perish during a Trial of the Gods
β€’ Chaos will speak over the death presentation if you perish after taking damage from a curse
β€’ Added emote animations and other minor improvements to various narrative events
β€’ Updated requirements and other minor changes to various narrative events
β€’ Fixes and tuning to various contextual voice events

New Settings
πŸ“’ Added Bright Cursor setting to Settings menu; it can make the mouse cursor easier to spot
β€’ Added VSync setting to Display menu; toggling can help improve performance in some cases

Miscellaneous
β€’ Updated Development Roadmap to reflect our plans for our next v1.0 Launch, slated for later this year
β€’ Added more translated text content in supported languages (translations are ongoing for newer content)
β€’ Added Community Translators to Credits (Thank you for all your efforts!!)
β€’ Added more Community Contributors to Credits (We really appreciate your support!!)
β€’ Reduced minimum system requirement to DirectX 10 (was DirectX 10.1)
πŸ“’ After Thanatos encounters, he will sometimes teleport toward the chamber exit to get there faster
β€’ Thanatos now shows an invulnerable effect when struck
β€’ Reduced requirements to unlock Perilous Foes entries in the Codex
β€’ Infernal Trove pedestals should interact with projectile attacks more consistently
πŸ“’ Sisyphus gives more Darkness
πŸ“’ Added more contextual tips when learning to use the Rod of Fishing
πŸ“’ The gameplay timer now stops during Thanatos encounters
πŸ“’ You now can pet Cerberus without having to give him Nectar
πŸ“’ The Keepsake Screen has unique messages for each character with whom you forge a bond
β€’ The crowd has more dynamic reactions in the final chamber in Elysium
β€’ The Head Chef in the House of Hades now cuts onions ceaselessly
β€’ You now can interact with the Featured House-Servant Wall in the Lounge; more characters eligible
β€’ You now can interact with the Motivational Wall-scrolls in the Administrative Chamber
β€’ You now can irritate caged shades in Tartarus
β€’ Tuned interact distances on some characters and House of Hades objects
β€’ Removed the shimmering halo on the portrait of Lord Hades (the Olympians can have it)
β€’ Shades in the House of Hades have more to say
β€’ Improved presentation confronting the Tiny Vermin in the Temple of Styx
β€’ Improved presentation exiting the Administrative Chamber in the House of Hades
β€’ Updated flavor text on various screens
β€’ Updated boss nameplates in some encounters
πŸ“’ Various text fixes, updates, and clarifications

Bug Fixes
πŸ“’ Fixed Aphrodite's Affinity Gauge sometimes not unlocking as intended
β€’ Fixed an issue where Black Out (Dionysus) would sometimes not apply its damage bonus
β€’ Fixed unintended interactions using Aspect of Hera with Auto Reload (Hermes)
β€’ Fixed an issue where Boon icons could remain stuck onscreen
β€’ Fixed incorrect icon for Exit Wounds (Artemis)
β€’ Fixed presentation issues with Boon upgrade feedback while using Rare Crop (Demeter)
β€’ Fixed an issue preventing situational Chthonic Companion Summon voice lines from playing
β€’ Fixed minor animation issues with Hypnos and Dusa
πŸ“’ Many, many, many other minor fixes

Bug Additions
β€’ Hopefully not too many, thanks to our diligent Beta Testers!

Quote of the Patch
'Never, never again shall I return from Hades once you have given me the soothing rites of fire. Never again will you and I, alive and breathing, huddle side-by-side, apart from loyal comrades, making plans together--never...'
~The Iliad (Homer; R. Fagles translation)

Note: You should see v0.31666 in-game once you have the update.
Mar 30, 2020
Hades - contact@rockpapershotgun.com (Ollie Toms)

Time to go get killed again...

Wielding the almighty Heart-Seeking Bow, Coronacht, I weave with godlike alacrity between the attacks of my foes, line up the shot, release at just the right moment, and – pop! – they dissolve with a sigh back into the underworld from whence they came. I’m clearing out rooms in record-breaking time, and it’s a good thing too, because the infernal contract I signed with my father, Lord Hades, means if I spend too long in any particular region of the underworld then there will be swift and painful consequences.

And then I dash into another flame-filled area of Asphodel, and I’m halted in my tracks. Any notion of haste falls out of my mind. Because there is Eurydice in her chambers, singing her beautiful, haunting song. And, like every other time I’ve come across this particular room in Hades, I stay still and listen until the song is over before continuing in my quest to escape. I don’t want her to think I’m being rude, after all.

(more…)

...