The rad roguelikelike hack ‘n’ slash action-RPG Hades will leave early access in autumn, developers Supergiant Games say, alongside the launch of a newly-announced Nintendo Switch version. Players will be able to transfer their save files between the PC and Switch to carry their progress over, which is nice. Hades has already received its last major update before launch, so now we’re waiting on the final ending and a little polish when it launches full and finished.
is a roguelike dungeon crawler that sees you fight your way through ever shifting levels of the underworld, from wispy shades of the undead to foes of Greek legend, on frantic battlegrounds that can send you to your death in an instant. As a disabled player, oftentimes I don’t have access to kinds of games like Hades.
I have a connective tissue disorder that means all of my joints naturally extend beyond their normal range due to… something funky with my collagen. It’s great for party tricks β I can unhinge my jaw like a snake to fit an inhuman amount of cheese in my mouth β but I also can’t opt out of hyperextending, which means every time I move a joint without being intentional about what I’m doing, I can risk a sprain or dislocation. I both have to be careful to not over-strain my joints, and also deal with just an inordinate amount of muscle fatigue from normal activity.
This hasn’t stopped me playing video games, but it does limit how> I play them. Greg Kasavin, the creative director for Supergiant Games, was kind enough to provide some insight about the design process for weapons like the Twin Fists, and the introduction of accessible design throughout Hades.
has been in early access for over a year now, though you’d hardly know itβwhat with being on RPS’s list of best action games already. Supergiant Games have now pushed out what they say is the last update standing between the hellish roguelike and an escape from early access. The Blood Price update is out now and the next big release will be version 1.0. (more…)
Wielding the almighty Heart-Seeking Bow, Coronacht, I weave with godlike alacrity between the attacks of my foes, line up the shot, release at just the right moment, and – pop! – they dissolve with a sigh back into the underworld from whence they came. I’m clearing out rooms in record-breaking time, and it’s a good thing too, because the infernal contract I signed with my father, Lord Hades, means if I spend too long in any particular region of the underworld then there will be swift and painful consequences.
And then I dash into another flame-filled area of Asphodel, and I’m halted in my tracks. Any notion of haste falls out of my mind. Because there is Eurydice in her chambers, singing her beautiful, haunting song. And, like every other time I’ve come across this particular room in Hades, I stay still and listen until the song is over before continuing in my quest to escape. I don’t want her to think I’m being rude, after all.