The server #maintenance has now begun in preparation of our new update 2.10.13! This process started at 10:00 a.m. UTC and will last for around four hours. Stay tuned for more information.
Greetings Lords of Chaos, the Invasion of Ulthuan has begun!
Game Update 2.10.10 is almost ready! Be sure to update your game client and take your forces of Chaos to the lands of Ulthuan. This update features full cross-region combat as every Alliance in the game competes in an epic new event featuring powerful new items and Fortress Skins.
Also included in the update is the Legendary Slaanesh Warlord: Sigvald, 3 new tier 4 defenses to bolster your Fortress and a powerful new defenses Twisting Tower Keep Skin. Are you ready to travel to Ulthuan?
Please check out the full patch notes for more details:
Invasion of Ulthuan - When the Invasion begins players can access the Ulthuan region by visiting the Blackclaw Port or by using the region map. - The ‘Passage of Ulthuan’ item is now available from the War Master’s Store. - Battle new Armies, Foes, Gather from new Silver Leaf nodes and Capture the Elven Citadels in a new challenge which pits Chaos Lords from all realms against one another.
- There will be two new Horde challenges for the region of Ulthuan, these are a new type of Alliance challenge with epic new Elven rewards for the top positions. - Ulthuan Citadel Domination - Ulthuan Defeat Units
- A new Alliance Gift system has been added to the Alliance panel, to earn Alliance Gifts you will need to achieve a top 5 finish in the Ulthuan Citadel Domination event and your Alliance officers will be able to distribute these gifts as they see fit. These ‘Treasures of Eataine’ contain extremely rare and valuable rewards and can also contain tier 4 units.
- However, to be victorious within the region of Ulthuan you will need to work together with all Alliances in your region as the region with the most combined points in the Citadel Domination will claim victory and earn the new ‘Elven Retreat’ event for their home region after Ulthuan ends.
- Added 4 new Alliance quests with powerful Elven Caches and buffs your Alliance can earn by working together to complete objectives in the Ulthuan region. - Earn new rewards such as: - Added a new 6 piece item set - the Elf Slayer set. - New Fortress Skin - Desecrated Elven Fortress
Gameplay - Legendary Warlord & Event - Added the Legendary Warlord ‘Sigvald the Magnificent’ to the game. - Added a new Map Event : Prince of the Decadent Host - Prince Sigvald is the most infamous of Slaanesh's favoured Champions, a legend in battlefield prowess and his beauty is both disturbing yet angelic.
- Added a new Infernal Challenge: Damage Slaanesh Foes - Added a new Warlord Challenge: Damage Slaanesh Foes
Three new Tier 4 Defenses have been added to the ritual trees for the appropriate gods:
Fetid Moat (Nurgle)
Skull Mortar (Khorne)
Flame Gargoyles (Tzeentch)
Twisting Tower - Added a new Undivided defensive Fortress Skin, this skin can be upgraded with Daemonic Fulgurites, it has similar level up costs of the Blood Bastion.
Teleport Rework - The teleporting system has had a complete rework to improve both reliability and speed.
- Teleports now resolve incoming marches one by one rather than attempting to instantly resolve all them. This can mean your teleports can take a few seconds to process and while in the ‘teleport in progress’ state, you cannot be the target of any new marches.
Other Improvements and Changes - The number of both past and future challenges which can be viewed has been increased from 9 to 30. - Added ‘Equipment Bonus’ entry for each resource in the Economy breakdown section of Chaos Keep. - Added ‘Defences Salvaged’ to the combat report for defending players if they have completed the respective rituals. - Added a Warpstone purchase warning to Warlord level-up on mobile devices. - Added Silverleaf and Daemonic Fulgurite to the PC currency HUD. - Trials will no longer incorrectly show 1 available on a platform which doesn’t support video ads. - Added connection indicator when you get disconnected. - Added missing currencies to Keep overview. - Challenge tier brackets can now display values up to 2 decimal places. - Build and Ritual idle notifications in the left hand fortress panel will now show as idle whenever there is an idle builder or ritual slot available respectively. Previously this would not show as idle if anything was being built or studied. - Added toast notification for a player when an alliance member upgrades their outpost. - Changed text of incoming march notification for a player who is sending reinforcements to a player that gets attacked to make it clearer what has happened. - Changed text of recall notifications if a player’s reinforcement, join warband or send supply march gets recalled due to the target player teleporting - Added a new tutorial for recalling units from the cave after purchasing units. - Added a notification when loading a loadout if the Champion or Warlord is unavailable. - Added ability to view alliance members in different regions. - Made more windows not interactable when they are closing. - Improved the way negative stat modifiers are displayed in rituals to make them more understandable.
Bug Fixes - Fixed a bug in ‘Champion Buffs’ panel where buffs would be displayed at total value rather than amount from equipment or skills respectively. - Fixed a bug where chest drop possibilities would not display currencies in loot rolls that also included items. - Fixed a bug in the cave tutorial where it would get stuck if you had chaos keep level 8 but demolished all your quarries. - Fixed server bug where power from stationed units that were killed were not deducted. - Fixed an issue where leading army units not showing correctly for Elf armies. - Fixed a bug where closing the window manually on standalone builds would bring up the quit message but any windows currently open would not be closeable if cancelled. - Fixed a bug where allies upgrading your outpost would not cause your game to update correctly. - Fixed a bug where players couldn’t view the combat breakdown or share the combat report of a failed warband against them. - Fixed a bug where quests related to building a certain number of a structure would become incomplete again if they demolished those structures. - Fixed an issue where Infernal challenges displayed as Personal when expanded. - Fixed a bug that caused only 1 deceptive shroud to be applied regardless of the amount specified. - Fixed a bug where Brutal ‘Alliance Meat for Feasting’ trials displayed as Punishing. - Fixed a bug where the quantity of purchases from the Item Store were capped at the current inventory quantity. - Fixed a bug where the client would appear to grant alliance coins for donating items. - Fixed a bug where donating items would only contribute once to the trial instead of the amount of items donated. - Fixed an issue that caused exceptions sometimes when quitting the game.
We originally announced that the second part of the Invasion of Ulthuan would be launched in November. Unfortunately, due to circumstances beyond our control, we have to delay this update until early December. Our team have worked extremely hard to resolve existing issues in RvR and carry out other essential fixes, which we believe will also make this new update run as smoothly as possible. We do apologize for the delay and we appreciate your patience in the run-up to this long-awaited campaign.
Campaign Expansion - Invasion of Ulthuan.
The forces of Chaos have finished constructing their invasion fleet at Blackclaw Port on the South-Western edge of Norsca, near the channel to the Sea of Claws. From this port, players will be able to launch the Invasion of Ulthuan.
To conquer the realm of Ulthuan, Alliances will need to work together to bring down these Strongholds and occupy them for a period of time. Ulthuan is around 1 third of the size of the ‘Old World’ so there’s plenty of room for players to Invade with their alliances and work towards ultimate victory.
When the Invasion of Ulthuan begins, access to the Ulthuan region will unlock for a period of 60 hours, beginning on Friday at noon (server time) and running until Sunday at Midnight. Players and alliances from every region will clash within Ulthuan in a true all-out war gameplay to see which Alliance truly is the most powerful in the game.
Within Ulthuan we’ll have both high-level armies & foes and the zone will very much be aimed at players of keep 15 or higher. Completing the new Alliance based quests will grant your alliance rare caches containing some other new rewards, such as: Uthilmar shards used in crafting a new set - ‘The Elfslayer’, or Corrupted Wayshards which will be used in a new ‘Corrupted Elven’ Keep Skin, and then there will be new types of gathering node for the Silver Leaf currency.
The rewards for participating within the Invasion of Ulthuan will include new equipment, keep skins, Alliance gifts and more! We’re also including the following new content in this update and we are currently planning to launch this patch the first week of December.
New Legendary Warlord - Sigvald the Magnificent
Prince Sigvald is the most infamous of Slaanesh's favoured Champions, a legend in battlefield prowess and his beauty is both disturbing yet angelic.
Sigvald will arrive soon and move across the Old World in the Prince of the Decadent Host event, allowing players to earn his allegiance in battle. Defeating Sigvald in a new Infernal Defeat Slaanesh Foes challenge will reward both tier 4 and 5 troop components, along with a Legendary Warlord cache.
New Defenses
This update also includes 3 new defences at tier 4, which can be unlocked by a new ritual within the faction trees. These defences focus on the Dark Gods which previously didn’t have a defence at tier 4.
The Fetid Moat (Nurgle)
Encircling the Fortress, these moats are filled with the vile and fecund bounties of Grandfather Nurgle, gifting them upon those who fall in, with supernatural decay setting in.
Skull Mortar (Khorne)
Vast mortars of blood stained iron, Skull Mortars lob huge flaming brass shells. They detonate with explosive force, scything down their victims.
Flame Gargoyles (Tzeentch)
Gargoyles perched all around the Fortress, these immobile statues spring to life in the presence of enemies, dousing them with mutating, corrosive fire!
Teleport Changes
With the release of Region vs Region and the upcoming release of Ulthuan a lot of the bugs, lag and disconnects we’ve experienced have been due to our teleportation mechanic.
As we instantly resolve incoming marches and there is no limit on the number of marches we may have to resolve the use of a teleport puts a heavy load on the system. In addition to this it can also cause confusion when one of the marches destroys the teleporting player, causing them to double teleport or sometimes even get their Champion captured (and returned if you’re leaving the region) in a single event.
As such we’ll be making a change to the Teleport items. You will no longer be able to use a Teleport item while any hostile march is targeting your Fortress. Friendly marches will also no longer instant resolve, they’ll turn around and go home.
A new ‘Flee’ item for a cost of 950 Warpstone or 200k Alliance Coins will be made available. This item works almost identically to a teleport; however, this CAN be used when hostile marches are incoming and this item will dodge them, very similar to if a player were to use a shield then teleport.
Returning home from an Invasion or from the Ulthuan region will count as fleeing for the purposes of march resolution. Note that you still won’t actually need to use an item or pay to return from another region, but the mechanic will work in the same way.
The new flee teleport will be blocked anywhere you cannot use a shield. (ie. when owning an Empire/Elven City or are in a Siege Zone) Finally, you will not be able to invade an enemy region while you have incoming hostile marches.
RvR Fixes
We’ve also fixed a bug that caused the game to confuse the Fortress and Empire City coordinates, preventing the creation of Warbands against the City with incorrect errors regarding shields and alliance membership. This goes alongside the hotfix we pushed out last time to stop players sending Warbands against an enemy city locked by invaders and showing as on fire.
Community
Finally, our community team has started collecting questions for the next round of Q & A with the development team, so if you have a burning question please head over to the new #community-questions Discord room!
We hope you are all ready to join the ‘Invasion of Ulthuan’ very soon!
In this update, we’re introducing the first Campaign Expansion: The Invasion of Ulthuan. Leave the ‘Old World’ and journey to the lands of Ulthuan via a new Chaos Port in Norsca! Introducing a new Live event - The Hosts of Hoeth, where players battle powerful Elven Swordmasters. We also have a new season Warpfire Dragon joining the game in the Warpfire Ruination Event, this army event includes rank 25 enemies. We have a lot more on the horizon! Join the battle today mighty Lord.
A New Location
The Chaos Port is now on the World Map, allowing exploration of new lands, trade and conquest.
A New Faction Invades
The High Elves, the Eldest Race, are sending their forces across the sea!
A New Region Beckons
The isle of Ulthuan is ripe for invasion!
Battle New Elite Enemies
The fearless Swordmasters of Hoeth, the High Elf Princes on their ancient Dragons, and the mighty Flamespyre Phoenix.
Regions can now be matched together in a Region War. Invade the Enemy region, steal their resources, vanquish their foes, and set their Empire Cities ablaze to earn glory for your region.
Empire Cities
While holding an Empire City, only 40% of troop losses on defensive attacks will go to the Sawbones, the remaining 60% will now die.
Gameplay Changes
Troop healing resource cost lowered to 30% of the initial resource cost, was previously 50%. When attacking players at a gathering location, if the troops leave the location for any reason, any hostile marches aim at that location will turn around and head home. If you Teleport while attacks are incoming, assist units will now join any defensive battle before marching home. When a Fortress teleport whiles assist units are enroute they will now return to their own Fortress rather than instantly arriving and teleporting with the target Fortress.
General
New Warlord ‘Chaos War Mammoth’ Added 9 new Warlord Challenges Chaos War Mammoth Gain Power Chaos War Mammoth Train Units Chaos War Mammoth Gain Champion XP Chaos War Mammoth Defeat Units Chaos War Mammoth Conquest
Added four new Ritual Trees for each chaos god.
Each tree currently contains 9 new Rituals to boost the effectiveness of your God Aligned units, and 3 new units to unlock. Khorne Tzeentch Slaanesh Nurgle
Introduced new Tier 2, Tier 3 and Tier 4 units for each god.
Chaos Spawn Chaos Warriors Chaos Knights
Improved some existing Research requirements:
Screamers of Tzeentch Sorcerer’s citadel level reduced from 24 to 23 Chaos Keep level reduced from 24 to 23 Fiends of Slaanesh Sorcerer’s citadel level reduced from 28 to 26 Chaos Keep level reduced from 28 to 26 Plague Drones Sorcerer’s citadel level reduced from 26 to 25 Chaos Keep level reduced from 26 to 25 Chimera Sorcerer’s citadel level reduced from 27 to 26 Chaos Keep level reduced from 27 to 26
Unit Changes:
Bile Trolls of Chaos Melee Attack increased from 15 to 22 Melee Damage increased from 600 to 650 Ranged attack increased from 7 to 10 Morale increased from 447to 54 Health increased from 1600 to 1700 Tzeentch Sorcerer Melee Attack increased from 37 to 39 Melee Damage increased from 400 to 450 Ranged Attack increased from 22 to 40 Ranged Damage increased from 575 to 600 Health increased from 1200 to 1250 Chaos Trolls Melee Attack increased from 22 to 33 Ranged Attack Increased from 7 to 10 Ranged Damage Reduced from 1200 to 700 Morale increased from 32 to 58 Armour increased from 26 to 36
Skill Tree Changes
Added a new button to the Champion Skill Tree allowing 3 points to be added in a single press.
Items
Added 3 new Items to the Chosen set along with a new 5 and 6 piece set bonus. Added a new 6 piece Item Set: “The Set of Blinding Hate”, to create this players will need a new item, the Pantheon Sigil, obtainable from Region Wars.
Currency
Added a new currency, Rune of Domination, obtainable from Region Wars.
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Mastery Rituals will allow you to increase both the number of March Formations and Equipment Loadouts, along with some other gameplay improvements
March Formations
Players can now create up to 4 distinct March Formations. Formations are presets which define the preferred number and type of troops to be added to a march ahead of time.
Champion Equipment Loadouts
Players will be able to create Equipment Loadouts in the Champion panel, enabling them to instantly switch their entire set of equipped items quickly.
Troop Banishment
The new Banishment feature will allow you to banish troops, and a small portion of their training cost will be returned to you.
Strategic Healing
A new Ritual Strategic Healing will allow a portion of healed troops leaving the Sawbones to go directly to the cave.
New Quests
28 new ritual quests have been added for completing rituals within the Mastery Tree.
General
Added a new event panel for the Empire City Domination / City Siege so it’s clearer when it’s upcoming.
Improved viewing Warband button to select the Warband instead of just viewing it.
When creating a Warband it will now ask if you want to add units.
When deploying a Warband it will now switch to the deployed tab.
Added a new event panel for the Empire City Domination so it’s clearer when it’s upcoming.
Lowered the defeated enemy Warlord quest in Chapter 6 from 10,000 to 2000.
Vanquish Chests have been added as an additional Gold reward to the weekly foe challenges.
World Map
Resource nodes (Forests, Crops, Lead Mines, Stone Quarries and Iron Veins) have had the following changes made to them:
Rank 1 resources now level up to 2 after 60 days and to 3 after 90 days.
Rank 2 resources now level up to 3 after 60 days and to 4 after 120 days.
Rank 3 resources now level up to 4 after 90 days.
Rank 4 resources now level up to 5 after 120 days.
Rank 5 resources now level up to 6 after 180 days.
Additional Rank 6 resources have been added to the Middle and Southern Empire and these will level up to rank 7 after 180 days.
Bug fixes
Fixed a bug where rallies or stationed units would sometimes not display their owner or icon for people in their alliance.
Fixed a bug where the rally recall window would take standard march recall items.
Fixed an issue where the Warband troop information was ordered inconsistently.
Fixed an issue where the Warband join icon above the structure would still display even if you already joined a Warband.
Fixed an issue where if your units got completely annihilated the client wouldn't be able to update the contribution to PvP challenges until the client was restarted.
Fixed a bug where occasionally an empty popup would appear when using items.
Fixed an issue where the warlord panel did not refresh the number of warlord chests properly when used from the inventory.
Fixed an issue with the Soul Exchange panel not showing the correct data in some cases.
Fixed an issue where the rally would not be selected when viewing from the base.
Mighty conquerors, the server downtime has now begun in preparation of our exciting new update! This process started at 6:00 AM EDT (11:00 AM UTC) and will last for 5 hours.
Improved how quickly activating a Shield will be on both the client and server.
Added the Empire City Domination event.
In this challenge, Alliances will gain points by controlling Empire Cities.
New Chapter Added: VII - The Fall of the Empire
This includes new chaos quests and extensions to existing quests.
Combat Changes
Units will now use the fully calculated damage (including the attack value) to determine whether to attack with either their Melee or Ranged rather than picking solely on the damage.
Tier bonuses will now always display correctly in the combat breakdown.
Soul Trading
A new option to allow trading of lower value Souls into higher-value ones is now available via the Warlords Conclave.
New Event ‘Warherd Raiders’
A new foe, the Beastmen Centigors join the battle in this new map event and a linked challenge.
3 new craftable items:
Bloody Executioner’s Hood
Brigandine of Spite
Hexagrammic Mace
New Warlord ‘Masque of Slaanesh’
Added 3 new Warlord Challenges
Masque of Slaanesh Gain Power
Masque of Slaanesh Train Units
Masque of Slaanesh Conquest
Masque of Slaanesh Defeat Units
Challenges
10 Future Challenges are now shown as opposed to 6.
The following new challenges have been added:
Infernal Gain Resources
Legion Gain Iron
Legion Raid Resources
A new type of Challenge where points are awarded for dealing Damage to Foes has been added, the new challenge types are:
Damage Foes
Damage Foes Enduring
Changeling Damage Foes
General
Additional rewards have been added to the settings and social panel.
The power gained from training units will now display on the training panel.
Warlord Improvements
We’ve improved the stats and buffs on a number of less popular Warlords.
The warlord march panel will now save player preferred sorting filters.
A single Warlord can be added to the Warband by the Warband leader.
Defeated Troops in a Warband will now return to the Sawbones similar to regular marches (40% PvP and 100% PvE)
3 new Warband items have been added:
Warband Drummer
Crazed Warband Drummer
Warband Recall
Core Warlords
Doom Knight:
New Stat added:- Undivided Melee Damage Bonus (0.5% to 10%)
Melee Attack increased from 37 to 42 (by 5 at all levels)
Melee Damage boosted at all levels from (175 to 5,000) to (500 to 12,500)
Ranged Attack increased from 22 to 27 (by 5 at all levels)
Ranged Damage boosted at all levels from (175 to 5,000) to (500 to 12,500)
Armour increased from 26 to 28 (by 2 at all levels)
Health increased at all levels from (15 to 275) to (20 to 290)
Morale increased from 64 to 68 (by 4 at all levels)
Load increased at all levels from (150 to 3,750) to (160 to 4,600)
Dragon Ogre Shaggoth:
New Stat added:- Infantry Armour Bonus (0.5% to 10%)
Melee Damage boosted at all levels from (300 to 9,000) to (400 to 15,000)
Ranged Attack increased from 22 to 27 (by 5 at all levels)
Ranged Damage boosted at all levels from (300 to 9,000) to (400 to 15,000)
Exalted Chosen:
New Stat added:- Defenses Health Bonus (0.5% to 10%)
Melee Damage boosted at all levels from (225 to 6,500) to (280 to 13,000)
Ranged Attack increased from 22 to 27 (by 5 at all levels)
Ranged Damage boosted at all levels from (225 to 6,050) to (280 to 13,000)
Armour increased from 26 to 28 (by 2 at all levels)
Health increased at all levels from (15 to 275) to (20 to 290)
Morale increased from 64 to 68 (by 4 at all levels)
Chosen Standard Bearer:
New Stat added:- March Capacity Bonus (0.25% to 5%)
Melee Attack increased from 40 to 41 (by 1 at all levels)
Melee Damage boosted at all levels from (200 to 5,800) to (500 to 12,500)
Ranged Damage boosted at all levels from (200 to 5,800) to (500 to 12,500)
Armour increased from 26 to 28 (by 2 at all levels)
Health increased at all levels from (15 to 275) to (20 to 290)
Load increased at all levels from (175 to 4,375) to (260 to 4,700)
Uncommon Warlords
Herald of Khorne:
Melee Damage boosted at all levels from (500 to 12,500) to (600 to 16,500)
Ranged Damage boosted at all levels from (500 to 12,500) to (600 to 16,500)
Health increased at all levels from (30 to 500) to (40 to 525)
Herald of Slaanesh:
Melee Damage boosted at all levels from (500 to 12,500) to (600 to 16,500)
Ranged Damage boosted at all levels from (500 to 12,500) to (600 to 16,500)
Armour increased from 18 to 24 (by 6 at all levels)
Load increased at all levels from (200 to 5,000) to (310 to 5,470)
Herald of Tzeentch:
Melee Attack increased from 22 to 31 (by 9 at all levels)
Melee Damage boosted at all levels from (225 to 6,950) to (400 to 15,000)
Ranged Attack increased from 30 to 39 (by 9 at all levels)
Ranged Damage boosted at all levels from (225 to 6,050) to (400 to 15,000)
Armour increased from 18 to 24 (by 6 at all levels)
Health increased at all levels from (30 to 500) to (40 to 525)
Herald of Nurgle:
Melee Attack increased from 37 to 41 (by 4 at all levels)
Melee Damage boosted at all levels from (225 to 7,300) to (400 to 15,000)
Ranged Attack increased from 37 to 41 (by 4 at all levels)
Ranged Damage boosted at all levels from (225 to 6,950) to (400 to 15,000)
Health increased at all levels from (30 to 500) to (40 to 525)
Rare Warlords
Chaos Sorcerer on Manticore:
New Stat added:- Infantry Health Bonus (1% to 15%)
Ranged Attack increased from 22 to 28 (by 6 at all levels)
Daemon Prince:
New Stat added:- Chariot Ranged Attack Bonus (1% to 15%)
Skullhunter:
New Stat added:- March Speed Bonus (1% to 15%)
Melee Attack increased from 37 to 44 (by 7 at all levels)
Ranged Attack increased from 22 to 28 (by 6 at all levels)
Health increased at all levels from (100 to 620) to (105 to 690)
Morale increased from 64 to 68 (by 4 at all levels)
The Changeling:
New Stat added:- Tzeentch Ranged Damage Bonus (1% to 15%)
Melee Attack increased from 27 to 38 (by 11 at all levels)
Armour increased from 19 to 25 (by 6 at all levels)
Health increased at all levels from (100 to 620) to (105 to 690)
Morale increased from 64 to 68 (by 4 at all levels)
Load increased at all levels from (200 to 5,000) to (250 to 6,000)
Masque of Slaanesh:
New Stat added:- Slaanesh Melee Damage Bonus (1% to 15%)
Armour increased from 19 to 25 (by 6 at all levels)
Morale increased from 64 to 68 (by 4 at all levels)
Pox Rider:
New Stat added:- Nurgle Melee Attack Bonus (1% to 15%)
Health increased at all levels from (100 to 620) to (105 to 690)
Epic Warlords
Keeper of Secrets:
Stat Removed:- Slaanesh Ranged Attack Bonus(2.25% to 35%)
New Stat added:- Monstrous Beasts Melee Damage Bonus(2.25% to 35%)
Melee Damage boosted at all levels from (1,000 to 25,000) to (1900 to 27,000)
Ranged Attack increased from 30 to 35 (by 5 at all levels)
Ranged Damage boosted at all levels from (1,000 to 25,000) to (1900 to 27,000)
Great Unclean One:
Melee Attack increased from 45 to 50(by 5 at all levels)
Melee Damage boosted at all levels from (1,000 to 25,000) to (1,500 to 28,500)
Ranged Attack increased from 23 to 25 (by 3 at all levels)
Ranged Damage boosted at all levels from (1,000 to 25,000) to (1,500 to 28,500)
Mounted Exalted Hero:
Melee Attack increased from 52 to 57(by 5 at all levels)
Ranged Attack increased from 25 to 28 (by 3 at all levels)
Armour increased from 32 to 36 (by 4 at all levels)
Lord of Change:
Melee Attack increased from 45 to 56(by 11 at all levels)
Ranged Attack increased from 45 to 56(by 11 at all levels)
Slambo:
Melee Attack increased from 53 to 57(by 4 at all levels)
Ranged Attack increased from 23 to 26 (by 3 at all levels)
Armour increased from 32 to 36 (by 4 at all levels)
Morale increased from 64 to 66 (by 2 at all levels)
Unit changes
Pink Horrors of Tzeentch
Melee attack increased from 22 to 25
Melee damage increased from 300 to 360
Ranged attack increased from 28 to 47
Ranged damage increased from 475 to 590
Armour increased from 19 to 22
Hellcannon
Ranged attack increased from 22 to 25
Ranged damage increased from 750 to 1000
Armour increased from 26 to 44
Daemonettes of Slaanesh
Melee attack increased from 37 to 40
Melee damage increased from 600 to 700
Ranged damage increased from 450 to 500
Morale increased from 56 to 60
Armour increased from 19 to 25
Screamers of Tzeentch
Melee attack increased from 30 to 37
Melee damage increased from 900 to 1100
Ranged damage increased from 640 to 700
Morale increased from 56 to 58
Armour increased from 25 to 30
Health increased from 1400 to 1500
Plague Drones of Nurgle
Melee attack increased from 22 to 25
Melee damage increased from 720 to 850
Morale increased from 56 to 60
Armour increased from 25 to 30
Fiends of Slaanesh
Melee attack increased from 30 to 35
Melee damage increased from 840 to 980
Armour increased from 26 to 35
Fixes
Fixed a bug where reward counting for alliance challenges did not take into account your alliance join time but the claim button did.
Fixed a bug where the units in the march would not clear when switching the origin of the march.
Fixed a bug where if double rewards (from the hero skill) were triggered from Foe Hunting they were displayed, but not available to use.
Fixed a bug where hero rewards were not given on the client (and required a reload) when a map location was not destroyed.