We advocate for the game to be as fair as possible and oppose the use of prohibited programs and trading for real money. As a first warning, we have reset the game funds to all RMT merchants and also banned several players who tried to hack the game client.
Repeated violations will lead to permanent blocking of the account and all property of the violator and his associated accounts without the possibility of recovery. We also remind you that in accordance with the rules of our game, there is a responsibility for the purchase of any services and values for real money and also leads to severe penalties.
In this update, we've added 5 new buildings, a separate slot for cloaks (now it can be worn at the same time as bags!), as well as many other improvements and fixes.
:lunar2019piginablanket: Note that all non-inventory cloaks are now decorative (only displayed if a bag or other cloak with slots is equipped).
Thank you very much for your support. Thanks to you, the game gets better with every update!
Update 2.2.337. Changelog
Improvements:
- Added new production buildings: Tanning vat, Large bloomery, Large crucible furnace, Large pottery kiln, Stone Mill (can also be built via upgrade Wooden Mill). - All non-inventory cloaks are now equipped in a decorative slot (i.e. can be equipped at the same time as bags or cloaks with slots). - A decorative cloak with a Christmas design has been added, which can be obtained with a rare chance by killing Krampus from the Winter Forest. The higher the difficulty, the more chances! - Hartfurt Tanner now sells simple capes (three types). They can be worn under decorative cloaks, or worn without it. - Standard movement speed penalty from bags reduced from 20% to 15%. - Santa's bag no longer slows down movement. - Increased the gathering bonus of the Wonder Tool. - Now you can select a pet by clicking on its HP indicator, and clicking on your HP or Stamina will reset the selection of targets (handy if the Healer needs to heal himself). - Updated the icon for the Criminal effect. - Changed recipe for Leprous leather stripes.
Fixes:
- Fixed a bug due to which 6x2 beds could not be moved in some cases. - Now guardian animals, sometimes spawned during mining and fishing, ignore the reflected damage and do not receive negative effects when attacking the player. - Fixed a bug due to which the Vampire Bat was not considered a defender and was affected by reflected damage and pet attacks. - Players now gain a cumulative Infamy effect when defeated by a Guardian Animal, preventing them from mining or fishing at Stage 3. - Fixed a bug due to which the defender animals do not attack the player after spawning. - Fixed a bug with the exit from the dungeon when it was blocked by an adjacent room. - Fixed a bug with the passability under the bridge in the Mine. - Fixed a bug due to which it was possible to lock the Beetle on the stairs in Brongart. - Jewelry can no longer be found in graves in the Southern Region. - Fixed a bug due to which healer skills did not work and triggered a cooldown if the target was outside the healing radius. - Fixed spawning of skeletons outside the graveyard. - Fixed a number of bugs that sometimes occur when trading between players. - Fixed a bug due to which, when removing or replacing a backpack, some items in the inventory could visually disappear and appear only when re-entering the game. - Fixed a bug due to which sometimes an explanatory inscription did not appear for decor items.
We have added several important QoL improvements. HP of friendly characters and pets is highlighted in a different color, enemy levels are displayed on the map and before entering the dungeon, projectile stacks have been increased, added 6x2 plant area, and other changes and fixes have been added.
Thank you very much for your support. Thanks to you, the game gets better with every update!
Update 2.2.335. Changelog
QoL improvements:
- Health bars for party members, guild members, and friendly pets now displayed in green. The name of your pet is additionally highlighted in a separate color for convenience. - In addition to the icons and indicators of party members, now also displays their pets in UI. - Enemy levels are now visible in the dungeon difficulty selection window. - The map now displays the color of danger zones, as well as the levels of their inhabitants. - Increased the number of projectiles in one cell: snowballs 100, arrows 100, projectiles for sling 100, throwing spears 50. - Added Plant area 6x2, suitable for growing any crops except trees.
Other improvements and fixes:
- On the Nightmare in the Winter Forest, with some chance, you can get an additional lost gift. - Dwarf Marauder has been added instead of Dwarf Ambusher in the Secret Hideout (its level and characteristics are lower). - Added daily quest to kill Dwarf Marauder. - Fixed a bug where the hut in the winter forest appeared on the wrong side. - Fixed problems with passability in the winter forest. - Fixed a bug due to which some of the black rabbits did not count in the quest of killing them. - Fixed a bug with highlighting white wolves in the quest. - Fixed a bug due to which the ability "Bring to the senses" removed only the visual effect, but not the state of stun. - Fixed a bug due to which windows of objects with action buttons could appear, like containers. - Fixed a bug due to which the texture of snow on the ground could flicker. - Fixed pet attacks that could not reach the target. - Fixed position of zone names on the map. - Fixed a bug due to which the character was eating healing ointment and bandages, instead of using it.
Thank you very much for your support. Thanks to you, the game gets better with every update!
Update 2.2.334. Changelog
Winter stories:
- Added a chain of winter quests from the inhabitants of Hartfurt. The first quest will be added automatically. - Added daily Christmas quests available after completing Winter stories quests.
Fixes and improvements:
- Balanced rewards from Krampus and the final chest of the Winter Forest. - Improved rewards from Black Rabbits. - Added a speed boost to the Black Rabbit mount under the effect of Festive Feast or Festive Mood. - A portal now appears from the last stage of the Black Rabbit. - Portals now also spawn on the Beach, and with some chance after skinning White Rabbits. - The respawn time of all portals has been reduced by 3 minutes - Increased the effect time of the Festive Table to 3 hours. - Improved the behavior of the Arctic wolf. - Improved opening sounds for stolen gifts. - Fixed a bug due to which fewer portals appeared on the swamps. - Fixed a bug due to which the room with the house in the Winter Forest could appear with an impassable side. - Fixed a bug due to which Krampus could get stuck in gifts. - Fixed bugs due to which animals in the winter forest could run away to an inaccessible area. - Fixed a bug due to which it was impossible to show items from containers in the chat.
A special offer is available right now - the Happy New Year Edition!, which includes the game and all Christmas packs at a bargain price! Also, there is a 20% discount on the game.
Strange rabbits and mysterious portals with bells have appeared all over Iteria. What is going on?
In the mountain gorge of the Winter Forest, the warlock Krampus and his demented elves decided to create bewitched toys - Black Rabbits (a symbol of 2023), the toys were supposed to reincarnate alive, steal Christmas gifts and naughty kids. The experiment was not entirely successful, most of the rabbits turned out to be white, some of them mutated (some of them many times), the toys refused to listen to their leader, but the warlock did not give up.
Krampus created portals throughout Iteria and sent rabbits to steal gifts and naughty children. The hermit Ragnara saw a portal in the forest, the elves of Krampus and his rabbits, and guessed everything. She told the residents of Hartfurt and they decided to teach Krampus a lesson by hiding branches, stones and other things that they didn’t really need under the guise of gifts. Therefore, stolen gifts can be anything!
Christmas event in Wild Terra 2!
It will be held from December 15 to January 10.
Winter Forest dungeon and new monsters
- Portals to the Krampus Winter Forest and Evil White Rabbits appear throughout Iteria. - When skinning Evil rabbits, a Black Rabbit may appear, from which you can get Christmas balls and other holiday items. Black rabbits can have several stages, the further - the better the reward! Be careful, they can attack. - Added a rideable Black Rabbit (can be used on the Plague Island). - Demented elves can be found in the Winter Forest, as well as cutting down spruces and pines, bushes and stumps, as well as trees of the Plague Island.
Christmas rewards and buildings
- Added Lost Gifts. Contain one random item (including resources, equipment, consumables, and more). If it's a quality item, then the quality will be 150! - Added Gingerbread Man (+500 Inspiration) and Baked Cinnamon Apple (+5000 Inspiration). Can be found in loot. - Added building a Festive table. Use with a Festive Dish to gain beneficial effects and replenish satiety. - Added building a Christmas tree. Next to it, you can create Christmas items with useful bonuses. - Brew candies and combine them into a sweet cane, create gifts, drink champagne and play snowballs! - During the event, you can also get a festive cloak and a Santa hat. Ingredients for Christmas items can be found almost everywhere (godsends, chests, bosses, monster corpses).
Other improvements
- Experience is now given when using Heal abilities. - Now the list of attacking bonuses will also display the total damage per second, the actual damage in battle, as well as the final chance and the amount of critical damage. - Now you can show items in chat. Drag the item into the chat window, or click on the item while holding Shift. By hovering over an item in chat, everyone will be able to see its characteristics. - Now when you hover over the equipment, you will see a comparison with the item worn (disabled by pressing Shift). - Now the Mill gives more flour from cereals. - Now, when creating things, increasing the lower quality threshold above 100% will more often give a master's mark. - A chest and a boss now always appear in the Mysterious hideout, but in addition to the Necromancer, you can also meet the Dwarf ambusher. - Crypts now have more rooms. - There are now more godsends in Brongart. - Balanced prices for buying ship sets, dwarven clothes, cheese, jerky. - Groom daily quests now give 5 cheese instead of 3. - Increased amount of hay to feed cows from 5 to 10. - Increased the amount of cabbage for feeding cows from 4 to 5. - Reduced getting eggs from nests. - Increased the production of feathers in the chicken coop from 1 to 5. - Added raw pig meat (obtained by butchering). - In the recipe for meat stew, cow meat is replaced with domestic pig meat. - In the meatloaf recipe, boar meat is replaced with domestic pig meat. - Intestines have been added to the Wild Sausage recipe. - Increased the attack range of the Bat pet and other defender pets. - Added more animal and monster sounds. - Changed the sound of footsteps in the Mysterious Hideout. - Ploughman's ability can now be used with any wine. - Lumberjack's ability can now be used with any beer. - Increased the minimum amount of beet seeds received.
Fixes
- Reduced the chance of getting high level items from Harpy Nests. - Fixed a bug due to which achievements with catching fish were sometimes not counted. - Fixed a bug due to which crabs appeared very rarely when fishing. - Fixed an issue where the Barghest pet's Ferocious Bite would not dismount players. - Fixed bugs with the appearance of invisible walls in the crypts. - Fixed a bug due to which grass began to appear around the beds when planting trees. - Fixed display of mount effect speed for pets, taking into account open mount speed bonuses. - Fixed a bug due to which it was possible to build too close to the cemetery. - Fixed spawning of trees in the bandit thicket. - Fixed requirements in Sapphire Ring recipe. - Fixed a bug due to which at 1280x720 the duration of the effects could not be displayed. - Fixed a bug where the sorting and filtering interface could sometimes erroneously appear on dungeon containers. - Fixed highlighting of deposits in some quests. - Fixed a bug due to which the ship built in the port could not be clicked with the mouse, only the hot key worked. - Fixed a bug due to which the viper fell through the floor in the hideout. - Fixed a bug with a non-shootable area in the crypt. - Fixed a bug due to which Botvinia did not increase the chance of identifying godsends in dungeons. - Fixed a bug due to which, when creating quest items, it was sometimes impossible to get a master's mark. - Fixed inaccessible places and spawn points on Iteria and its southern part. - Fixed blockages in Brongart so that they can only be approached from one side.
In this update, we have added new storage buildings with Sections, which will help to organize storage of items conveniently. Added automatic use of food and drinks, as well as buckets when collecting water. As well as other improvements and fixes.
Thank you very much for your support. Thanks to you, the game gets better with every update!
Update 2.2.329. Changelog
Storages:
- Town Halls, Sheds and Chests are now divided into sections, which will help you conveniently and visually organize the storage of a large number of items. - Increased the number of storage slots in town halls, Log shed and Log shed from grim wood. - Added new buildings: Sheds and Chests (placed only next to the walls inside the houses), which have a large number of storage slots. - Sheds and chests have upgrade stages (requires fewer resources and no skill level required). When upgrading, the number of sections for storage increases. Warehouses have 4 stages (log warehouse - second stage), chests - 3 stages. - In the villa of the Merchant, the Hero (as well as under their canopies) and in the King's Tower, chests can be placed. Now these are not only decorations, but also capacious storages. - Now, if there are items inside the building that can be lost when it is demolished, a warning will be displayed before the demolition.
Other improvements:
- Fixed the location of pointers to the dominium and group members on the screen. - Added "Eat All" and "Drink All" buttons for reusable auto-applying of food and drinks. - Added sound effects and animations for the use of food, drinks and some medicines. - Added sound effects to dagger abilities. - Added automatic scooping of water from a well and consumption of bucket durability depending on tool bonuses. The better the type of bucket and its quality, the less durability will be consumed per application. The durability cost of buckets will not affect farming. - Improved interface optimization. - Reward cloak with a beetle now has 5 storage slots. - The Ancient Underground Guardian has been weakened. - High-level snares have increased speed and range. - Added descriptions for some items. - Improved the appearance of the Dragon Slayer Tower and its hiding when it overlaps the player. Buildings inside the Tower will need to be moved in edit mode, first Climb by selecting it on the roof of the tower, and then the Stairs.
Fixes:
- Fixed a bug that caused a slowdown at the entrance to the mine. - Fixed bug with invisible walls in all dungeons. - Now the run will not be switched by the Shift key if those windows are open where Shift is used to quickly transfer items between them. - Fixed a bug due to which large individuals were not counted in some quests. - Fixed a bug due to which the passive bonus that reduces the chance of receiving negative effects worked without a light shield. - Fixed a bug due to which garden beds sometimes could not be placed next to other buildings. - Fixed the disappearance of the graphics of garden beds on failures. - Removed the message "Panic in captivity" above the head of the animals. - Fixed Viper's attack range. - Fixed Wolf Cub's Hard Skin ability. - Fixed several bugs with incorrect appearance of pets. - Fixed a bug with the behavior of aggressive animals that can be caught. - Slightly reduced the chance of getting good items from Harpy Nests. - Fixed a bug due to which sometimes the wrong projectile was displayed for throwing weapon skills. - Fixed a bug due to which grains, peas, barley and wheat could be eaten in vain without receiving a saturation message.
Thank you very much for your support. Thanks to you, the game gets better with every update!
Update 2.2.328. Changelog
Improvements:
- Changed the final room in the church. - Decorative pets no longer interfere with projectiles and hits. - Now you can change the design of the dominium without demolishing it. - Edited prices when selling pets to NPCs. - Added dependence of price on taming a pet, if the pet is not tamed, then the price is two times lower. - Increased the number of skeletons on the Elion graveyard. - Nettles are now more visible. - Large deposits of ore are now counted in quests. - Slightly increased range of melee attacks and character abilities. - Reduced pet attack delay, fixed attack ranges. - Ancient underground guardian in Booming echo cave is now slightly weaker. - Now the feudal lord character cannot be removed too often. *This method was used to constantly receive money for the tutorial quests, although this method is not very effective. We strive for players to explore the game deeper and find more interesting ways.*
Fixes:
- Fixed a bug that could sometimes occur with auto-completion quest. - Fixed a bug with obtaining purchased items. - Fixed descriptions of combat skills. - Removed an unused passive ability from Light Shields. - Fixed a bug in the guild UI. - Fixed a bug due to which the quest tracker could be moved off the screen border. - Fixed a bug due to which in rare cases there was a warning about the presence of a feudal lord, even if it was removed. - Fixed navigation in the Church. - Fixed graphics of Crucible Furnace in production state.
We need your help! We are not looking for professional translators.
If you want to help, understand English, and are a native speaker of any languages already added to the game - please write to us at support@wildterra2.com (Please indicate the language in the subject line.)