- The White Horse in armor has been added to the King Pack. Speed 90. You must re-enter the reward key to receive.
Combat system: Light armor: - Added a new passive ability Plasticity. While stunned, you have a chance to dodge an attack equal to half of your normal dodge.
Healing: - Now the healer's tools, when attacking, replenish the owner's Stamina. - Increased healing speed bonus per level 1.5% -> 2%. - Slightly increased the healing bonus of high-level healer tools. - Sacrifice Prayer ability. Increased the amount of health restored. Reduced the cost of stamina 30 -> 25. - Purification ability. Reduced the cost of stamina 30 -> 25. - Ability Knowledge of animal anatomy. Reduced cooldown 150s -> 40s.
- Light shields no longer have an attack speed penalty. - Improved the balance of the Vampire Bat pet effect. - Increased the stats of the Composite Bow and the Dark Night Bow. - Mace Poison strike. Increased characteristics. - Ability Headshot. Stun chance increased 80% -> 100%. Cast speeded up a bit. - Ability In Twain. Slightly increased cooldown. - Fixed a bug due to which some of the player's interruptible abilities became uninterruptible. - Fixed a bug due to which the progress bar of interrupted abilities was not displayed. We remind you that the ability will be interrupted if you start moving.
Other changes: - Boxes can now be stacked on top of each other. - Adjusted prices for repairing plague items. - Fixed a bug due to which it was impossible to place ships in the port. - Leather Strips no longer requires fat. - Added 2 new Oiled Leather Strips recipes. - Some crafting recipes have their regular Leather strips replaced with the new "Oiled Leather Strips". - Incubator cycle time reduced 16 -> 12 hours. - Accelerated growth of eggs in the incubator 20 -> 40 growth (per cycle). - Crafting pet food no longer gives experience in Animal Husbandry. - Added a description to the Distilled Water item to make it clear how to get it. - Removed the requirement for Distilled Water from the Sulfur recipe in crafting. - Reduced level requirements for Iron and Steel Maces. - Using actions while holding down the movement key has become more convenient. The interrupted action will be canceled only when the movement key is pressed again or at mouse click. - Fixed a bug due to which even high-level animals could be caught without using snares, now it will only be possible with low-level animals. The chance to catch them without snares is greatly increased, but decreases with the level of the animal. - Steel snare now works correctly on all leader animals. - Fixed a bug with the display of the starter ship on Elion. - Increased the spawn time of large bears in the thicket. - Fixed the light on the Mining Backpack.
- The respawn time of rare resources, leaders and bosses will now be less predictable. - Weaker versions of the Barghest and Crocodile can now be found in the Dark Forest Dungeons instead of the normal ones. - Increased the maximum possible zoom-in on the camera. - Significantly reduced level requirements for exotic items, as well as some axes and hammers. - Fixed a bug due to which the attack speed was not displayed on jewelry and armor. - Added influence of jewelry and books bonuses for Animal Husbandry. - Added auction categories for animals and feed for the Animal Husbandry skill. - Fixed a bug due to which the light from the backpack did not illuminate the ground. - Fixed a bug that appeared when disconnecting from the server. - Fixed aggro due to obstacles. Now all re-aggressions work through obstacles except for the Taunt ability. Added an explanation if the target of the Taunt was blocked by an obstacle. - Reduced the amount of experience for cooking animal feed. - Updated recipe "Fertilizer from bird droppings".
The sling was still very strong. Slightly lowered the stats and now it takes more skill to hit with a stun, and the chance to dodge is higher. Sling: - Slightly reduced basic attack parameters and attack speed. - Reduced projectile range for normal attacks and abilities 15 -> 12. - Ability Headshot. Reduced stun time 2.5s -> 2s. Casting of the ability and projectile speed are slightly slowed down.
While there are no two-handed and dual weapons, we will improve light shields for a larger build options. Light shields: - Reduced attack speed penalty 15% -> 10%. - Increased characteristics. - Increased the damage of Light Shield Bash ability 10% -> 25%.
- Slightly lowered the plague damage of the Morbium Warhammer.
A new skill Animal Husbandry has been added, as well as related buildings, animals, and resources. In Iteria, added 15 new leader-animals and monsters. The battle balance has been changed, equipment level requirements have been added, and the game has become more convenient.
Thank you very much for your support. Thanks to you, the game gets better with every update!
Update 2.1.309. Changelog
Animal husbandry:
This is the first stage of adding Animal Husbandry to the game. Later we will add new animals, as well as mechanics for breeding pets. - A new skill Animal Husbandry has been added to the game, necessary for breeding livestock, pets and obtaining resources from it. - In Hartfurt, you can find Ermak - a merchant selling animals and other products for Animal Husbandry. - Added animals: Chicken, Rabbit, Pig and Cow, as well as their stages of growing up. - Added buildings for animal husbandry: Incubator, Chicken Coop, Rabbit Coop, Pigsty and Cowshed. - Added animals: Chicken, Rabbit, Pig and Cow, as well as their stages of growing up. - Added buildings for animal husbandry: Incubator, Chicken Coop, Rabbit Coop, Pigsty and Cowshed. - Depending on the gender of the animals and food, leaving the animal in it coop, you can get either a cub or resources. - Added new resources that can be obtained from Animal Husbandry. They can be used in other recipes or sold. - Added Hay. Can be obtained by harvesting Barley and Wheat. - Added Animal Fat. Can be obtained by butchering domestic and wild boars and pigs. - Added raw cow meat. Can be obtained by butchering a domestic cow.
Equipment level requirement:
Without these changes, it was possible to equip high-tier equipment on a rookie character and gain additional benefits. The cost of intermediate equipment (even of high quality) was also extremely low as it was not needed. We decided to make the leveling more consistent. - For armor, shields, tools and weapons, the levels of the required skill have been introduced. If you equip an item with a skill requirement higher than your level, the item's stats will be lowered. The greater the difference in level, the greater the penalty. - Improved display of information in the equipment tooltip.
Large leader-animals:
- Added 15 new large animals and monsters of Iteria and its dungeons. Large animals are much rarer, have increased stats and rewards. Some of these animals can be tamed. - A new type of food has been added to crafting, which is necessary for taming some leaders.
Changes in the combat system:
In this update, we have begun combat balance changes. Under testing conditions, it is difficult to check all possible scenarios for using weapons, abilities, target characteristics and their combinations, so biases in one direction or another are likely. Also, some of the changes will be introduced sequentially. Hope for your understanding. We will continue to adjust the balance after the update. We want the combat system to have a place for different roles and playstyles, but the Sling turned out to be too formidable weapon due to range, control and high damage with heavy crits, leaving all other weapons aside, so we decided to reduce its characteristics in several directions. Slings: - Changed base damage, significantly reduced critical damage. - Spiked projectiles have reduced absorption ignore 25% <- 15%. The recipe has also been changed. - Ability Headshot chance to stun reduced 100% <- 80%, time 3s <- 2.5s. Increased cooldown and stamina cost. - Ability Tender Spot duration reduced 4s <- 3s. - Exotic sling Stunishment. Stun duration reduced 3s <- 2s
By mistake, we omitted the attack penalty of Morbium Heavy Shield, which resulted in the removal of the role of Tanks. Let's get the role back! Also, we are moving towards reducing the number of stuns, along with the previous changes to the sling. Shields: - Fixed a bug due to which the heavy shield from Morbium had no attack penalty. - Slightly increased penalty on all heavy shields. - Slightly increased the cooldown of shield stun abilities.
We are carefully starting to buff Light Armor so that it can compete with Heavy Armor. Most likely we will add new additional bonuses later. Light armor: - Increased defense in all Light armor sets. - Stamina savings increased 25% -> 33%.
Let's move on to the roles we want to see in light armor: Knives, Bows and Healers. We increase the power of Knives and Bows, and also making the game with a bow more convenient. Healers need more serious changes later. We want to make the game for this role more interesting, and the role itself more in demand. Bows: - Significantly reduced the time from pressing the key to the flight of the arrow. The overall rate of fire remained the same. - Increased critical damage, changed the chances of a critical hit. - Slightly increased the lower limit of damage. Changed the base stats of some bows. - Ideal Position duration reduced to 10s <- 6s (Needed to maintain balance, especially on bosses, as damage has been increased). Knives: - Increased critical damage. - Backstab ability damage 100% -> 125%, added 15% defense ignore. - Weak Spot ability damage 120% -> 150%. - Deathly Blow ability damage 140% -> 170% (still has 8% chance to inflict Death Blow on 30% of the target's HP, bosses have lower chance and damage). Healing: - Increased the spread of the bonus between the tiers of the healer's tools (the difference in the quality of the weapon should become more noticeable). - Increased the speed bonus for Medicines activation per level. - The power of healing pets has been reduced, but the cooldown has become faster. - Ability Sacrificial Prayer. Reduced HP cost 30% <- 20% and healing power. Greatly reduced cooldown 15s <- 10s. - Increased the strength of the aggro from the use of abilities. (needed to balance roles)
Small changes to other types of weapons. More blunt damage, swords have more defense, and axes have more expensive use of a powerful ability. Blunts: - Increased the upper limit of damage and durability. - Reduced the cooldown of Crushing Blow 30s <- 22s. - Increased the damage of Crushing Blow 150% -> 170%, Smithereens 100% -> 125%. Swords: - Increased Parry bonus per level 0.3% -> 0.5%. Axes: Ability In Twain stamina cost increased 15 -> 20.
Now more comfortable: - Objects required for quests are now highlighted in the game world to make them easier to find. - Guild leadership can now be transferred. - Changed the mechanism of the bonus Chance of double extraction of rare resources. Now a rare resource is any item whose rarity is: "Rare (blue border)", "Epic (purple border)" and higher. Most resources have had their Rarity parameter changed. - Improved feedback window.
Other changes:
- Reworked bonuses for guardian pets and base parameters for the Vampire Bat pet. - Added a new dish "Meatloaf", which increases the experience gained for pets (10% for 10 minutes). - Added Sticky Bomb. - In the final chest of the Hidden Thicket, you can now find "Plague Bombs". - The size of the Abandoned Mine has been increased, and the generation of additional forks and corridors has been added, including new ones. - Increased the chance of Sulfur Ore spawning in coal deposits. - Steel Pickaxe's loot modifier increased from 2.5 to 2.75. - Increased the durability of the Steel Pickaxe from 2500 to 3000. - Increased the chance of harvesting Jewel beetles. - Increased the number of seeds obtained by harvesting the Onion. - Improved some recipes. - Updated some material and pet icons. - Saltpeter renamed to "Compost Pit" - Added production scheme for Bone Meal Fertilizer to the Compost Pit. - Added production scheme for Lime Fertilizer to the Compost Pit. - Added manure fertilizer production scheme to the Compost Pit. - Improved blood effects.
Fixes: - Fixed several issues that caused spikes in ping on the server. - Plague Dragon and Swamp Serpent projectiles no longer hit obstacles. - Fixed a bug due to which the range of healing skills was not checked. - Fixed a bug due to which the effect of the criminal was assigned to the pet, instead of its owner. - Now if the player is at different heights with a monster that cannot reach him, the player will miss instead of hitting. - Floors and stairs can no longer be built so that they intersect with the surface, allowing you to go inside. - Fixed border peaceful zones where mobs from dangerous zones could spawn. - Fixed a bug due to which it was possible to enter solo dungeons with a single entrance, with several players simulatnesly. - Fixed a bug where a person who left a group in a dungeon could be thrown out in a state of death. - The recipes Pink Candy and Mixed Candy have been removed from crafting. - Fixed a bug due to which the appearance of the results of the gathering action (for example, the Harpy Chest) occurred even if the attempt was unsuccessful. - Fixed height of plague cabinets.
Animal Husbandry. First Stage. Skill, breeding and rearing mechanics, four types of animals and other related content. Leader animals. Large specimens of animals and monsters of Iteria: 15 rare creatures, some of which will be tameable (for example, Bear-Leader). Equipment skill level requirement. It will now be more profitable to wear equipment of your level, without jumping to a high tier at the beginning of the game. For example, if you wear Morbium with a level 10 Heavy armor, the characteristics will be lower than in Bronze. Balance changes. This will affect: weapons, materieals mining, jewelry, pets and more. Fixes and conveniences. Highlighting quest objects, the ability to change the guild leader and other fixes based on your feedback.
Sorry for no news for a long time. For various reasons, development has been slower in the last couple of months, we should have talked about it earlier. But now the work is in full swing! We will try to fix this, and even more often get in touch on our Discord channel. Thanks for your support!
We strive to ensure that the game is as fair as possible and discourage trading for real money. As a first warning, we have reset in-game funds for the following merchants:
Repeated violations will lead to a permanent ban of the offender's account, its associated accounts and all property without the possibility of recovery.
We also remind you that in accordance with the rules of our game, for the buyer of any services and values for real money there is a responsibility leads to severe penalties.
In the last news, we mentioned Animal Husbandry and Breeding. It's time to tell you more about the future innovation.
Livestock
Livestock will be needed to breed animals and obtain various food and resources. They can be settled in chicken coops, various pens and houses. Will be added, for example, chicken, cow, pig and others. It will be impossible to summon and increase their level.
Livestock will have a number of parameters: gender, dominance, maturity, quality, as well as unique perks. The parameters will affect both the receipt of resources and the breeding of offspring (depending on the combination of the parameters of the parents).
The new skill Animal Husbandry will be used to raise and use livestock. As well as other skills, as the level increases, Animal Husbandry will give the owner various bonuses and abilities.
Breeding Pets
It will be possible to get offspring not only from Livestock, but also from Pets. Leaving two different-sex individuals of the same species alone in the paddock, you can get a new pet, the abilities of which will depend on the parents (the chance of getting the ability that the parents had is higher). Perhaps we will also add new, additional perks that cubs will be able to receive.
Friends! We continue to write a blog in which we tell what we are currently working on.
Animal breeding.
A complete change to the beginning of the game. The game will have a new plotline, the story and tasks will be presented through characters, new locations and updated quest chains will be added.
Minor improvements and fixes related to balance, dungeons, perception of bonuses, various quality of life improvements.
Thank you very much for your support. Thanks to you, the game gets better with every update!
Update 2.1.308. Changelog
Improvements and changes:
- Changed Saltpeter and Glue recipes. - Now the cursor is not hidden when rotating the camera. - Sulfur Ore can now be mined in the Abandoned Mine. - Now 5 bombs are created at once instead of 1, and the number of required resources is the same. - Now, when the chance of double collection is triggered, only the resource on which the bonus worked is highlighted in green. - Increased the level of cooking requirement for crafting "Braised Dead Flesh with Celandine".
Fixes:
- Fixed an issue where some pet-only abilities could be cast on players. - Fixed a bug with the food bonus "Braised Dead Flesh with Celandine". - Fixed a bug with the entrance to the Crypt of the Fallen Warriors.