The VBR' Temptress' and the Obeya CAP40-C NFCP 2 are making a limited-time comeback as Joker Ticket items with a trial period of 6 hours for the Mid-Summer event.
The 2016 FFA 5.56 R&D III will be available for the standard price of other legendary weapons during the event and will be obtainable via Anne Partridge, the legendary Joker Store associate.
A special offer will be available for Han Coywolf preset cars (Romulus and Remus) as well as the special Vegas 4x4 "Firebomb" vehicle: A trial period of 6 hours will be available for these vehicles entirely free for the duration of the event. And that's not all! If you want to purchase any of these, we give you a 25% purchase discount during the sale.
Last (but not least), we have created a unique Summer Titles bundle with 13 new and colorized summer-themed in-game titles, only available on ARMAS for the sale's week.
The Mid-Summer event will be available from the 3rd of August, 7:00 AM UTC, to the 10th of August, 9:00 PM UTC.
Note that the deals mentioned are only valid for the event week, so grab them while they're hot!
Our standard weekly maintenance will be held this Wednesday (08/02) starting at 9 AM UTC. We are making some backend adjustments on this one, so we expect it to last up to 6 hours.
General changes for build #1396:
The Colby RSA "Hunter" ARMAS weapon modification changed from 'High Magnification Scope' to 'Tagger'.
Thank you for your patience during the maintenance period!
We are announcing five days of special offers to celebrate the hottest season of the year, APB's lucky 13th birthday, and the unavoidable 4th of July. From June 29th (8:00 am UTC) until July 5th (4:00 am UTC), you can get your hands on one of two themed bundles for each occasion for special event prices.
And that is not all! At the height of this week (June 30th), you will have a chance to participate in a day-long Gun Games event with our GMs and staff and earn some more neat rewards on the side!
The event will be held on both servers: For NA: 11 am - 6 pm (PDT) For EU: 9 am - 4 pm (CEST)
The GM-initiated minigame "Butcher" now awards Joker Tickets!
Balance Change for 'Fr0g': Damage increased from 200 to 210.
Bug fixes:
An issue where sometimes arresting a player requires you to perform the action twice has been fixed.
Activated items will no longer get canceled while crouched.
We fixed a crash resulting from setting UnStreamAllTextures=True defaulting to UnStreamAllTextures=False in the INI files.
Adjusted a location that could result in player textures failing to stream to the game client.
The Female Hoodie (Hood Down) 's flags have been fixed to no longer force untradable, as it was acquirable early-game from Terri Quan (Criminal) or Violet Prentiss (Enforcer), respectively.
Known issues:
Stalls can occur upon entering the Clothing Kiosk with "NEW!" items.
Tattoo layers are inversed. Tattoos lower on the list will cover the ones above.
Our standard weekly maintenance for PC will occur this Wednesday (05/03) at 9 AM (UTC). It is expected to last between 4 and 6 hours due to more extensive patching for PC. Check out the supplementary patch notes below!
Thank you for being patient during this period.
See you in the game!
Shader modifications have been disabled. Please uninstall any shader modifications made prior to this patch, as EasyAntiCheat will kick you for them.
A patch is going up on the Live servers for PC. This patch will be happening on Thursday 4/27/2023. The patch is scheduled to start at 2am PT / 9AM UTC and will last 4-6 hours.
GENERAL CHANGES:
Easy Anti Cheat is now fully implemented in APB! Launching the game will install EAC automatically. Please continue to use the /report command to report cheaters, as always!
Players can now choose to disable fog. This option can be found in the Advanced Video settings (note that keeping fog enabled slightly impacts performance)
Day/Night cycle added back to Asylum
Added the ability to disable Muzzle Flash and Magazine Casings. These options are in DefaultGame.ini, under APBGame.cVisualFX_Weapon called:
m_bEnableMuzzleFlash=true
m_bEnableMagazineCasings=true
BALANCE CHANGES:
Previously when nerfing the Colby .45, an extra 5m was accidentally taken off the range. After testing we’ve decided to keep this, meaning the Colby .45’s range will stay at 45m.
Implemented a fix for the ‘car bug' (the issue where exiting a car while drifting caused players to visually desync for everyone else)
Fixed an exploit involving objectives and crouching at the same time
KNOWN ISSUES:
The achievement “Kind of a Big Deal” does not increment if you are already gold threat and your character existed after your account achieved gold threat
Stalls can occur upon entering the Clothing Kiosk with “NEW!” items
Tattoo layers are inversed, meaning tattoos lower on the list will cover ones above
GENERAL CHANGES: We are saying goodbye to the Easter Bunny. We will conclude the Easter Event and revert districts to their normal state.
BALANCE CHANGES:
We moderately decreased the effective and max falloff range of the Colby .45 AP.
We adjusted the STAR's jump modifier from 30 to 10. This adjustment should improve the players' experience while running and gunning with the weapon.
We adjusted the STAR LCR's jump modifier from 13 to 10, keeping in line with the STAR it is based on.
The FAR's jump modifier has been adjusted from 30 to 20. The adjustment places it between the NTEC's and the STAR's.
Mikro and Vaquero (Enforcer / Criminal Compact) car's top speed has been adjusted slightly: from 19.5 to 20.5.
Mikro's reverse speed has been adjusted from 13 to 15, making it equal to the Vaquero's.
KNOWN ISSUES:
The achievement "Kind of a Big Deal" does not increment if you are already threat level gold and if your character existed after your account achieved the threat level gold.
Stalls can occur upon entering the Clothing Kiosk with "NEW!" items.
In bomb missions, bombs will hit 0 but not count as "exploded" if the player who planted them is removed during a mission.
Joker Ammo vending machines are no longer spammy metal monsters. We squashed the loud and obnoxious vocal bug.
Some in-game roles would not give a proper visual representation of a player's progress, but we have resolved this issue in the meantime! You should no longer be able to see awkwardly stacked progression counters.
It seems we have had an issue with cars going off-road. The fix has been implemented, and sending your vehicle out of bounds should no longer cause server issues.
We have significantly mitigated the issue of character positioning when getting out of their vehicle. They would occasionally be seen exiting their cars and assuming the wrong model position, and we said: "Absolutely not!" There could still be a few occasions where you may encounter this issue, but they are few and far between.
KNOWN ISSUES:
The achievement "Kind of a Big Deal" lives up to its name and remains a big deal. The achievement won't track properly even if the player has reached threat level gold.
Stalls can occur upon entering the Clothing Kiosk with "NEW!" items.
APB: Reloaded has been upgraded to 64bit as part of version 1.30! It’s finally here! The upgrade to 64bit should result in better performance for a majority and, in the long run, allow the team to upgrade, fix, and improve the game further.
A graphical glitch and potential crash vector related to the Blowtorch modification has been addressed.
FUNCTIONALITY:
POWER USERS: With the release of 1.30, you are now able to adjust your clients’ frames per second (FPS) cap on your own. We do not currently have a UI for this functionality, however, you may manually adjust specific configuration files.
Launch APB: Reloaded at least once after you have installed the 1.30 update.
Close the game.
Navigate to your APB install directory.
For Steam users, this is located at C:\Program Files (x86)\Steam\steamapps\common by default.
For GamersFirst users, the folder is located at C:\Program Files (x86)\GamersFirst\Binaries\APB Reloaded\ by default.
Within this folder, navigate to “APBGame\Config” after patching the game, and open the file called "APBEngine.ini".
Within this file, search for the following section: [Engine.GameEngine]
There are two cap types that are able to be modified in this file: "MaxClientFrameRate", and “MaxSmoothedFrameRate”. Both of these correspond to the “Smooth Framerate” option in the game’s in-game options.
MaxClientFrameRate may be 0 (uncapped), or any value above MaxSmoothedFrameRate.
MaxSmoothedFrameRate may be any value up to 128.
Raising your FPS cap above 145 will worsen existing issues related to running above 128 fps worse – although a common bug known as sliding will happen if your fps is too stable at your current selected cap.
Additionally, there is an issue related to high framerates that causes your crosshair to expand with an inaccurate accuracy value. However, this is a purely visual bug, and does not actually affect accuracy.
1.30 KNOWN ISSUES:
There is a rare crash related to using Fullscreen mode and switching to other windows, commonly known as ‘alt tabbing’, especially when respawning after death.
Additionally, swapping between windows in Fullscreen mode may result in performance degradation over time.
We recommend that players temporarily use the “Fullscreen Windowed” or “Windowed” mode until we address the above two issues properly.
There is a known issue involving some types of environmental sounds missing appropriate volume levels, as well as an issue with Joker Ammo boxes repeating their lines too often.
Some districts may have incorrect lighting and shadows projected from objects that may not exist.
On first launch of 1.30, players may receive errors such as, “Battleye failed to install” or an “insufficient permission” issue upon launching the game. Performing the “Repair” option on the APB Launcher application may solve these issues.
We will be addressing the above issues in the weeks to follow as those fixes are available. We apologize for any inconvenience they may have caused.