APB Reloaded - Tiggs
Introducing two brand NEW features: Dynamic Events and Useable Items (composed of 'consumables' and 'deployables'). This should introduce a versatile new set of mechanics that shake up the meta-game and present you with new tactical options to diversify your strategy.

Dynamic Events:

Dynamic Events are objective based games that players can dip into and out of in the main action districts. These are meant as an alternative activity to the rigid mission structure to offer a more kinetic and dynamic gameplay experience. With the initial release of 1.16.0, two dynamic events are being introduced: a "golden gun" event, and an "item scramble" event. With subsequent releases, more events will be added and take different forms. Since it's Easter, we've made special Easter-themed versions of these events, so for the first two weeks these events will be known as "Hot Cross Guns" and "Egg Scramble".

Hot Cross Guns:
In this event a special weapon is spawned somewhere in the district - an icon will appear on the map to indicate the general location of this special weapon. Once a player has found and picked it up they will become the "Chosen One". At this point their primary weapon is replaced with a special weapon (in this case a lethal grenade launcher that fires explosive eggs!) and they are equipped with a special character mod that boosts their health, health regeneration and speed. Oh, and they also become heat 5 and must achieve a kill limit before delivering the weapon to a contact, which banks their kills and completes the event. Any player they damage or kill, or whom damages them, will become PvP unlocked to the protagonist. Kill the protagonist and your health is restored, and you become the new Chosen One! The event will continue until someone hits their kill target and delivers the weapon. There is no limit on the kills they can get, so there is an inherent risk and reward element to this event - how many kills can you bank?

Egg Scramble:

The Bunny is back and this time he ain't working alone...
In this event three NPC characters wander the streets of San Paro dressed as bunnies. Find them and you can mug/search them, causing them to drop a load of eggs. Retrieve each egg and deliver it to one of your faction contacts. Of course, it's not that easy: once any player picks up an egg dropped by a Bunny, the Dynamic Event is triggered. Any players that pick up eggs are PvP unlocked to anyone else who picks up an egg. The objective of the event is to deliver as many eggs as possible to a contact. Deliver the most eggs and you win the biggest prize, simple as that. Any player who attacks or is attacked by an egg carrier will be added to the event.

With these events, the law of the jungle applies -- every man, woman or child for themselves. There are no sides!

These two events are just the beginning of a system that will continue to grow and evolve. They allow us to lay the ground work for evolutions in both the mission and heat systems, as well as offer an avenue to bring back more competitive elements like player and clan leagues (that have been gone for far too long). We'll talk about all of this this in time, but for now we can say that their development will lead to things like (the often mentioned) Turf Wars, as well as allowing us to make the heat 5 system a more interesting mechanic.

As always, we'd love to hear your feedback on them - so please be sure to drop by the forum and let us know your thoughts.

Usables:

Usables is term we use to describe two new things in APB: "Deployables" and "Consumables". These are things that can be applied to your character in what was previously the fourth (locked) slot of your active character modifications, and they will offer you a load of new tactical options. You will not have an infinite supply of Usables, so you'll need to think about when and how you want to use them. Every player will be gifted three of each and they can earn more through various methods in-game; primarily through playing dynamic events and completing missions with contacts they have already maxed out, and perhaps more ways as the system evolves.

Deployables:

These are items that can deployed into the world and they all have their own benefits.
Here is a brief overview of the initial set launching with 1.16.0:

Mobile Cover:
A portable shield that provides cover for a crouched player and can stop all but the heaviest vehicles in their tracks. It can be picked up and moved like a large task item (providing cover while it does) - though be warned, it can also be picked up and moved by any player you are PvP unlocked with. Mobile cover is also not invulnerable and can be destroyed if it sustains enough damage (it also takes fall damage, so be careful how you deploy it too). For added personalization, your custom symbol will be displayed on the front of the shield once it has been deployed.

Field Supplier - Large:
This is an ammo crate with a limited ammo supply. While this has the benefit of allowing you to move and shoot while resupplying (though it will also supply you when you are holding it), enemies can use it too. Oh, and it will explode if it takes enough damage, doing fairly high player damage (but low vehicle damage) to anything nearby. This deployable will also allow players new versatility when selecting character modifications, as they won't need to have a field supplier when using this deployable.

Field Supplier - Medium:
This is a smaller version of the above. Being smaller means you can hide it easier, it doesn't explode nearly as much, and acts like a medium task item rather than large. It does however have less health and ammo.

Consumables:
Consumables are special abilities that trigger custom effects on your player and players around you.
Here is a brief overview of the ones that will be available in 1.16.0:

Medispray:
Using this immediately triggers health regeneration for you and anyone close to you - regardless of whether they are friendly. Once triggered it will be shown as a green smoke that comes out from the player’s feet.
Epinephrine Injector:
Using this will give the player a temporary boost in movement speed. Be warned though: when it is used it will immediately half your current health and it will also reduce your jump height for the duration of the speed boost.
This is just the first batch of Usables - we'll be adding more in the near future...

Other Changes and Updates:

EASTER (CLOTHING):

A new set of Bunny ears can be unlocked for completing a dynamic event during the Easter event (NOTE: The event is due to finish on the 30th of April).

EASTER:
The Easter role ("Egg Hunt!") and its prizes from last year have been re-activated, so you can unlock this content if you missed out on it last year (or get it on a new character that you've created since then).

Due to Steam's limitations we are unable to post full patch notes to their forum. For the full patch notes click here
APB Reloaded - Tiggs
Introducing two brand NEW features: Dynamic Events and Useable Items (composed of 'consumables' and 'deployables'). This should introduce a versatile new set of mechanics that shake up the meta-game and present you with new tactical options to diversify your strategy.

Dynamic Events:

Dynamic Events are objective based games that players can dip into and out of in the main action districts. These are meant as an alternative activity to the rigid mission structure to offer a more kinetic and dynamic gameplay experience. With the initial release of 1.16.0, two dynamic events are being introduced: a "golden gun" event, and an "item scramble" event. With subsequent releases, more events will be added and take different forms. Since it's Easter, we've made special Easter-themed versions of these events, so for the first two weeks these events will be known as "Hot Cross Guns" and "Egg Scramble".

Hot Cross Guns:
In this event a special weapon is spawned somewhere in the district - an icon will appear on the map to indicate the general location of this special weapon. Once a player has found and picked it up they will become the "Chosen One". At this point their primary weapon is replaced with a special weapon (in this case a lethal grenade launcher that fires explosive eggs!) and they are equipped with a special character mod that boosts their health, health regeneration and speed. Oh, and they also become heat 5 and must achieve a kill limit before delivering the weapon to a contact, which banks their kills and completes the event. Any player they damage or kill, or whom damages them, will become PvP unlocked to the protagonist. Kill the protagonist and your health is restored, and you become the new Chosen One! The event will continue until someone hits their kill target and delivers the weapon. There is no limit on the kills they can get, so there is an inherent risk and reward element to this event - how many kills can you bank?

Egg Scramble:

The Bunny is back and this time he ain't working alone...
In this event three NPC characters wander the streets of San Paro dressed as bunnies. Find them and you can mug/search them, causing them to drop a load of eggs. Retrieve each egg and deliver it to one of your faction contacts. Of course, it's not that easy: once any player picks up an egg dropped by a Bunny, the Dynamic Event is triggered. Any players that pick up eggs are PvP unlocked to anyone else who picks up an egg. The objective of the event is to deliver as many eggs as possible to a contact. Deliver the most eggs and you win the biggest prize, simple as that. Any player who attacks or is attacked by an egg carrier will be added to the event.

With these events, the law of the jungle applies -- every man, woman or child for themselves. There are no sides!

These two events are just the beginning of a system that will continue to grow and evolve. They allow us to lay the ground work for evolutions in both the mission and heat systems, as well as offer an avenue to bring back more competitive elements like player and clan leagues (that have been gone for far too long). We'll talk about all of this this in time, but for now we can say that their development will lead to things like (the often mentioned) Turf Wars, as well as allowing us to make the heat 5 system a more interesting mechanic.

As always, we'd love to hear your feedback on them - so please be sure to drop by the forum and let us know your thoughts.

Usables:

Usables is term we use to describe two new things in APB: "Deployables" and "Consumables". These are things that can be applied to your character in what was previously the fourth (locked) slot of your active character modifications, and they will offer you a load of new tactical options. You will not have an infinite supply of Usables, so you'll need to think about when and how you want to use them. Every player will be gifted three of each and they can earn more through various methods in-game; primarily through playing dynamic events and completing missions with contacts they have already maxed out, and perhaps more ways as the system evolves.

Deployables:

These are items that can deployed into the world and they all have their own benefits.
Here is a brief overview of the initial set launching with 1.16.0:

Mobile Cover:
A portable shield that provides cover for a crouched player and can stop all but the heaviest vehicles in their tracks. It can be picked up and moved like a large task item (providing cover while it does) - though be warned, it can also be picked up and moved by any player you are PvP unlocked with. Mobile cover is also not invulnerable and can be destroyed if it sustains enough damage (it also takes fall damage, so be careful how you deploy it too). For added personalization, your custom symbol will be displayed on the front of the shield once it has been deployed.

Field Supplier - Large:
This is an ammo crate with a limited ammo supply. While this has the benefit of allowing you to move and shoot while resupplying (though it will also supply you when you are holding it), enemies can use it too. Oh, and it will explode if it takes enough damage, doing fairly high player damage (but low vehicle damage) to anything nearby. This deployable will also allow players new versatility when selecting character modifications, as they won't need to have a field supplier when using this deployable.

Field Supplier - Medium:
This is a smaller version of the above. Being smaller means you can hide it easier, it doesn't explode nearly as much, and acts like a medium task item rather than large. It does however have less health and ammo.

Consumables:
Consumables are special abilities that trigger custom effects on your player and players around you.
Here is a brief overview of the ones that will be available in 1.16.0:

Medispray:
Using this immediately triggers health regeneration for you and anyone close to you - regardless of whether they are friendly. Once triggered it will be shown as a green smoke that comes out from the player’s feet.
Epinephrine Injector:
Using this will give the player a temporary boost in movement speed. Be warned though: when it is used it will immediately half your current health and it will also reduce your jump height for the duration of the speed boost.
This is just the first batch of Usables - we'll be adding more in the near future...

Other Changes and Updates:

EASTER (CLOTHING):

A new set of Bunny ears can be unlocked for completing a dynamic event during the Easter event (NOTE: The event is due to finish on the 30th of April).

EASTER:
The Easter role ("Egg Hunt!") and its prizes from last year have been re-activated, so you can unlock this content if you missed out on it last year (or get it on a new character that you've created since then).

Due to Steam's limitations we are unable to post full patch notes to their forum. For the full patch notes click here
Apr 15, 2014
APB Reloaded - Tiggs
1.16 is here, bringing with it Dynamic Events, Deployable Items, Consumable Items, and Easter Content! Log in and check it out today -- it's free!

http://www.youtube.com/watch?v=1CCBww3NB3E&hd=1
Apr 15, 2014
APB Reloaded - Tiggs
1.16 is here, bringing with it Dynamic Events, Deployable Items, Consumable Items, and Easter Content! Log in and check it out today -- it's free!

http://www.youtube.com/watch?v=1CCBww3NB3E&hd=1
APB Reloaded - Tiggs
Joker Mystery Box 11 now available with N-Tec 7 "Ursus"

Video of the N-Tec 7 "Ursus" in action, thank you SlimTheShady!
APB Reloaded - Tiggs
Joker Mystery Box 11 now available with N-Tec 7 "Ursus"

Video of the N-Tec 7 "Ursus" in action, thank you SlimTheShady!
APB Reloaded - Tiggs


Sometimes you just want to blow someone right off their feet and not in a kind way. The new Joker Box 11 has arrived featuring the powerful and menacing N-Tec 7 “Ursus” which will let you do just that.

The N-Tec 7 comes with a larger caliber for greater stopping power compared to its distant cousin the Nekrova Tec-5. Take the tactical advantage and hone in on your prey with the exclusive 3-Post Dot Sight. Want to add your own personal touch to the weapon? You can by customizing the load out with available additional slot!

Grab a Joker Box 11 and see what it has in store for you today!
APB Reloaded - Tiggs


Sometimes you just want to blow someone right off their feet and not in a kind way. The new Joker Box 11 has arrived featuring the powerful and menacing N-Tec 7 “Ursus” which will let you do just that.

The N-Tec 7 comes with a larger caliber for greater stopping power compared to its distant cousin the Nekrova Tec-5. Take the tactical advantage and hone in on your prey with the exclusive 3-Post Dot Sight. Want to add your own personal touch to the weapon? You can by customizing the load out with available additional slot!

Grab a Joker Box 11 and see what it has in store for you today!
APB Reloaded - Tiggs
We will be restarting all distrcits shortly to fix the problem with Punkbuster kicking players with a Corrupt Module List error.

Sorry for the inconvenience.
APB Reloaded - Tiggs
We will be restarting all distrcits shortly to fix the problem with Punkbuster kicking players with a Corrupt Module List error.

Sorry for the inconvenience.
...