While 'Achievement Hunters' emerge as Steam Achievements are uncovered in Absolute Territory, competitive players get their game on with online leaderboards in Squadron and Gauntlet game types.
Steam Achievements
There are 45 achievements to unlock across the Absolute Territory campaign and the Level Editor.
Steam Leaderboards
Online leaderboards replace the local scoreboard system for Squadron and Gauntlet game types, accessible within the Simulator menu. Defeat opponents quickly in Squadron to achieve the highest score. Then take on the ultimate test of skill and attempt to conquer the Gauntlet for the top spot on the leaderboard.
Chat with the dev then humiliate him at his own game by beating his hi-scores
Dan 'centaurianmudpig' Woods is live streaming for two hours. Come and chat about Absolute Territory and around the games' development. Already own Absolute Territory, will you be the one to beat the dev hi-score live on Stream?
Welcome along, pilots, to the latest news update for Absolute Territory. It's just been over 6 weeks since Absolute Territory was released on Steam amidst hundreds of improvements and enhancements over several updates.
Today, I'm happy to reveal some of the new features that will be making themselves into the next update.
Steam Achievements
There will be 45 Steam Achievements to unlock across the Absolute Territory campaign and Level Editor. 43 of these are for the campaign, ranging from completing each mission, completing the campaigns across higher difficulty levels, and specific actions and objectives.
The 3 achievements in the Level Editor will help guide you from creating a simple mission towards discovering the tools to design more complex and compelling adventures to share on the Steam Workshop.
Steam Leaderboards
How good of a pilot are you? Now you can find out! Steam Leaderboards have been added to Squadron and Gauntlet game modes, replacing the local leaderboard. You are no longer competing against yourself. See how you stack up against your friends and the rest world!
The latest update for Absolute Territory (Ver 1.1.0) has been published and brings more than 50 individual additions, improvements, and bug fixes.
Heads Up Display (HUD) art improvements
As mentioned in the last news update, I've been busily improving the existing in-flight HUD elements, covering the primary, secondary, shield & armor, speed, and range bars along with targeting brackets and waypoint indicators.
These have been designed to draw your eyes towards them when needed, i.e. when taking a lot of damage, and provide a significantly better experience in the presentation of information at a glance.
Based on your feedback, waypoints are now context-sensitive depending on the required usage. Find yourself in an asteroid field and the waypoint will no longer confusingly tell you to use your autopilot, but to exit the hazard first!
New 3rd Person Views
Increase your situational awareness in 3rd person with additional sides and rear views. You can also toggle the HUD on/off (which was added quielty in the last update).
Waypoints
Improved visual indicators for waypoints for better "at a glance" awareness.
Broken with a line: Autopilot required but obstructed (either by hazard or nearby enemy)
Broken: Autopilot required
Unbroken: Can be reached without the need of autopilot
Improved missile experience for starting missions
The introductory experience for missiles was not as fun as it could have been. Due, in part, to including the Javelin Heat Seeker missile in the loadout when going up against fast-moving enemies. It just didn't have enough time to reach the exposed tailpipe of its target before it had turned around, therefore losing its lock on the heat signature.
Introducing the Lancea Friend or Foe missile, with significantly improved tracking ability over Heat Seeking variants but with a lower explosive yield. To make up for the lower yield, the base ammo count has been increased.
The existing Spiculum Image Recognition missile has had its settering velocity/acceleration reduced in-line with other seeking missiles which will bring better accuracy, and less wild behavior when being launched.
Random Crashes on AMD Graphics Cards
There was an issue for AMD Graphics Card owners where Absolute Territory would randomly crash. This was related to the Unity version used to build the game. I've updated to a newer version of Unity which has fixed this issue.
Full Patch Notes
1.1.0 (20200928) Overview - Improved the majority of in-flight HUD elements. Added additional views to 3rd person. Improved missile experience for starting missions. Various improvements and bugfixes.
Unity Amend - Updated Unity to 2019.4.10f1 Amend - Updated TextMeshPro to 2.1.1 Amend - Updates Jobs to 0.2.10 Amend - Updated HybridRenderer to 0.5.2 Amend - Updated NodeCanvas to 3.1.0 Amend - Updated Rewired to 1.1.36.1 Amend - Updated Aura 2 to 2.1.14
General Added - Default display name for all vessels, used for when the Display Name field is not populated within the Level Editor Added - Short description for selected Campaign Mission, underneath the campaign drop-down box within the Campaign Menu.
Amend - Radar blips no longer use the camera space for position calculations Amend - Moved Level Editor button from the Simulator Menu to the Main Menu to make it more obvious
Missions Amend - Adv Tutorial 201: Killing the Vomitoria too quickly would prevent any further progression
Gameplay Added - Added Lancea FF Missile
Amend - Replaced Javelin HS with Lancea FF missile as a loadout in the first 3 campaign missions, for a better missile introductory experience Amend - Spiculum Missile: Reduced Steering from 120 to 90 DPS on all axis Amend - Spiculum Missile: Reduced Steering Acceleration from 240 to 135
Fixed - Null Reference Exceptions when exiting or restarting a mission during the Autopilot cinematic Fixed - AI afterburning no longer causes the player camera to shake
Visuals Added - In-flight External Camera Views
Amend - In-flight HUD graphical improvements across the majority of HUD elements Amend - Waypoint Icon now context-sensitive based on Local Waypoint or Autopilot destination Amend - Waypoint Indicator text now displays "Exit Hazard" if within a hazard zone and "Use Autopilot" when out of hazard for static waypoints Amend - Reduced size of Help Glyph icons Amend - Help Glyphs, Missile Alert, and Received Transmission Text now positions and resizes based on required usage Amend - Help Glyphs: Controller Glyphs no longer disappear when interacting with the mouse, and will remember the last used controller Amend - Missile Alert warning now has a bar representing the distance of the closest missile locked onto the player Amend - Unintentionally removed Depth of Field effect, when the effect is enabled, from the 1st person cockpit, but looks better for it Amend - First Person Neutral Camera Sway reduced from 0.25 to 0.15, for less noticeable effect on the cross-hair (if you focus too much on it) Amend - Increased size of Explosion_003 M (Missile Explosions) Particle Scale from 14 to 20, to make these explosion effects stand out more at a distance
Fixed - Video Options post-processing effects no longer defaults to on when progressing to the next mission Fixed - AI piloted ships using Hi-Rez assets no longer use opaque cockpit models to reveal there is no actual pilot!
Based on your feedback, this last week I've worked to improve the HUD displays and allow them to fit better in a Sci-Fi environment. I'm sure any military organisation will comment that they are too flashy for them, but these HUD elements certainly fit the part.
Primary Energy
Gun energy.
Health Status
Shield and armour with damage indicator.
Secondary Ammo
Volley and total ammo represented by pips for each missile.
Speed & Throttle
Current and set speed indicators, with current speed changing to yellow to signify moving backwards.
Target Brackets
Target brackets now expand around the selected target.
I still have a few more elements to take care of. Expect an update within the next 7 days if all goes well.
The mysterious case of premature missile explosions when being launched from an AI fighter was amusing when I first witnessed it, yet it seemed more prevalent in the Gauntlet scenario than I have ever seen before, and only for AI fighters.
The problem was down to re-using pooled assets, a neat performance trick to avoid garbage collection. However, an important value was not getting updated, resulting in a premature missile explosion on launch.
Maintenance teams have been made aware of this oversight and will be applying firmware updates to all missile launchers to avoid any further occurrences.
Projectile weapon performance
For improved effectiveness at long-range combat, Laser and Neutron bolt projectiles have increased range and muzzle velocity. The hitboxes surrounding all fighters have been increased, making fighters easier targets.
New Workshop Mission
In Broken Dreams you find yourself separated from your destroyer group. Outnumbered and facing superior enemy forces you are forced to fight your way through. Can you and your wingman make it home?
Overview - Efforts towards reducing the frustration of missing targets when guns are locked onto the lead indicator. Maintenance crews received additional training to ensure missiles do not explode immediately on launch. Bug fixes to the Level Editor.
General
Amend - Removed reliance on Gun classes finding Vessel parent class, now parsed as required Amend - Removed unused model mesh colliders from fighters that still had them
Input
Amend - Moved Balance Power control from keyboard key 'Shift + `' to 'Shift + 4' to avoid accidentally activating the Steam Overlay Amend - Moved Match Speed Mode Toggle from keyboard key 'Shift + 5' to '5'
Gameplay
Amend - Increased projectiles muzzle speeds for improved effectiveness at long-range combat against more maneuverable targets as below:
- Laser Bolt from 900 to 1200
- Neutron Bolt from 750 to 1000
Amend - Increased projectile ranges to provide extra flexibility as below:
- Neutron Bolt from 800 to 1400
- Particle Bolt from 800 to 1000
- Plasma Bolt from 600 to 800
Amend - Shield Bubble Colliders for fighters scale increased for larger hitboxes as below:
- Agria: individual mesh colliders removed and added the expected Agria Shield Bubble collider (scale 2.5,2.75,2.5)
- Argonaut: scale increased from 1,1,1 to 1.3,1.3,1.2
- Drosophila: scale increased from 1,1,1 to 1.4,1.4,1.4 (pos. offset from 0,0,0 to 0,0,-0.5)
- Furax: scale increased from 1,1,1 to 1.3,1.5,3
- Gladius: scale increased from 1.25,1,1 to 1.5,2,1.3 (pos. offset from 0,0,0 to 0,-0.5,-1)
- Guardian: scale increased from 1,1,1 to 1.2,1.4,1.3
- Raider: scale increased from 1,1,1 to 1.1,1.3,1.3 (pos. offset from 0,0,0 to 0,-0.25,0, rot. offset 0,180,0)
- Raptor: scale increased from 1,1,1 to 1.2,1.6,1.2
- Sarcophaga: scale increased from 2,2,2 to 2.5,2.75,2.2 (pos. offset from 0,0,0 to 0,0,-0.5)
- Sarcophila: scale increased from 2,2,2 to 2.5,3,2.2 (pos. offset from 0,0,0 to 0,0,-1)
- Vomitoria: scale increased from 1,1,1 to 1.5,1.75,1.2
Amend - Gauntlet scenario corrections:
- Mission 8 Wave 1: Guardian ship names now correct
- Mission 9 Waves 2: Now spawns all 4 Drosophila (instead of adding 3 x Vomitoria to 1 x Drosophila)
Fixed - A spawned in AI fighter, with a launcher used previously on another fighter from the asset pool, firing off a missile from that launcher causes the missile to explode immediately
Level Editor
Amend - Player Preset/Loadout Preset 'Save As' dialogue prompt title has been corrected to reflect saving loadout presets
Fixed - Clicking Launch button without saving a new mission first locks player into an eternal Loading screen Fixed - Preset Names with '_' in their name are not listed but still saved
Absolute Territory: The Space Combat Simulator is available to buy on Steam for Windows PC.
Join the Imperial Hegemony and reclaim Bold Peace from the invading Endophora and restore Absolute Territory for your empire. Experience a story-driven campaign directed by briefings with 21 missions and 6 Imperial space fighters to fly with cockpit interiors.
For the thrill-seekers, get straight into the action with Squadron and The Gauntlet scenarios.
Or create custom missions with the Absolute Territory in-game Level Editor. Challenge your piloting skills, develop unique scenarios you only previously imagined. You decide the challenge by adjusting the environment and opponents. Fight with the most devastating weapons against lighter opponents or truly test your skills against-all-odds.
Share your custom mission with other Absolute Territory pilots in a few clicks, or explore the workshop, subscribe, and play potentially infinite missions created by players like you.
Fight in WW2 style space fighter dogfights in first and third-person views
Experience a single-player campaign with 21 missions and 7 Imperial Hegemony space fighters to fly
Master the Newtonian style physics with an emphasis on fun over realism
Override the Flight Computer for RCS and pull off daring maneuvers
Circle strafe your opponents or perform epic slides
Evade incoming weapon fire using manual thruster controls
Create custom missions with an easy to use and robust Level Editor with access to all 11 Imperial Hegemony and Endophora space fighters, and a full arsenal of weaponry to choose
Subscribe and play from a variety of player-made custom missions in the Steam Workshop.
Improve your combat skills against waves of increasingly difficult opponents
Releasing 1st, September 2020, Absolute Territory: The Space Combat Simulator is the single-player space combat action game set in a futuristic setting with 11 flyable space superiority fighters and lumbering warships to destroy. Reclaim Bold Peace from the invading Endophora and restore your empires Absolute Territory. Experience a 21 mission story-driven campaign directed by briefings. Improve your skills against the Endophora in the waves game mode, then push yourself to the limit in the Gauntlet with 12 missions against combined Endophora and Imperial Hegemony forces. Need more? Create new encounters using the powerful in-game level editor and share them on Steam Workshop.
Features
Pull of maneuvers like never before with Newtonian flight physics
Master 11 types of space superiority fighter
Create your own adventures with the in-game level editor
Share and play community-created missions with Steam Workshop
On Tuesday, August 18th at 4:00 PM Pacific/7:00 PM Eastern I will be interviewed live on the Space Game Junkie Podcast by Brian and his co-hosts. They will all have had the chance to play the game and be interrogating myself about Absolute Territory and probably many things space games or general gaming related.
This is an opportunity to ask me questions via Space Game Junkie about Absolute Territory and what to expect when it releases on Steam for PC in just a few short weeks.
While you wait, head on over to Space Game Junkie on Twitch, follow and turn on notifications to be reminded when the interview goes live.
Also, set a reminder using the feature on the right so you won't miss out.