Villagers! Today we want to take a moment to say thank you from the bottom of our hearts. We’ve just hit an incredible milestone: 35,000 reviews on Steam!🌟
Your feedback means everything to us. Whether it's a kind word that motivates us or constructive feedback that helps us improve, we value every single one of your voices. You’ve helped shape Medieval Dynasty into what it is today, and your support inspires us to continue refining the game and delivering the best experience possible.
We’re far from finished—there’s always more to build upon. Our goal is simple: to keep improving and expanding the world of Medieval Dynasty, creating an even richer experience for our incredible community 💝
So once again, thank you for being part of this incredible journey with us. Here’s to more adventures, more feedback, and an even brighter future for our dynasty! 😄
As the snow blankets the land and the village settles in for the New Year, we want to take a moment to thank all of you for being part of our incredible journey! 💖 In the coming year, may your village prosper, your dynasty grow, and all your efforts be rewarded.
Dear Villagers! Your creativity has truly warmed our hearts this holiday season! Choosing just a few winners from your magical entries was no easy task. Thank you for sharing all of your ideas with us! ❄️✨
After much deliberation, we’re excited to announce the lucky three who will receive Medieval Dynasty Keys:
LOEYz The snow was falling gently, and suddenly an angel appeared from the clouds with a basket full of stars - he scattered them across the world, and each one that fell turned into a wish fulfilled at the Christmas Eve table.
Gian Ramirez The snow was falling gently, and suddenly our tiny home transformed into a castle of lights, warmth, and love. We had little, but in that moment, it felt like everything.
Felicia Ream The snow was falling gently, and suddenly I noticed a plate of cookies I had placed next to the fireplace was empty. I checked the chest, looking for them, and to my surprise I found someone had mysteriously left gifts inside. I was excited about the presents, but sadly my cookies were gone.
The winners will be contacted shortly 🌟 We applaud all participants for their incredible creativity and contributions!
The winter chill has arrived, yet the deals remain hot!🔥 Medieval Dynasty is now 35% off during the Steam Winter Sale! 🎮✨ This is your chance to step into medieval survival experience and build your legacy—while saving big!
Dear Players, We share with you update 2.2.0.8 which which will resolve some of the problems releated to the recent release., and includes some additional changes:
Added
New hit sounds for melee weapons: picks and metal pikes
Fixed
Vendor 2 Encounter – fixed reward condition
Sickles use less stamina
Not being able to accept quests from the barber
Levitating furniture bug in the northeastern beach terrain
Karolina (Valley: Hornica) getting stuck in the floor of the Sewing Hut
NPCs playing "Free up workstation" chatters when we sit next to them on a bench
NPCs playing the "Bump" chatter twice if pushed
Weapon attacks not consuming stamina
Wrong camera for animations during certain workbench interactions in the first person
Not being able to divorce while other player is offline
Updated
More technology gained: Scrambled Eggs, Stew, Soups, Meat with Gravy, Cheese, Roasted Meat, Roasted Fish Meat
Less technology gained: Quark
Less exp gained: Scrambled Eggs with Mushroom, Stew, Soups, Meat with Gravy, Cheese, Quark, Roasted Meat, Roasted Fish Meat
Dear Players, We share with you update 2.2.0.7 which which will resolve some of the problems releated to the recent release., and includes some additional changes:
Added
Special audio effects for weapon hits: stagger and block break
New sounds for all melee weapons: hitting water
New hit sounds for maces
Fixed
Possible crash when unlocking the Bucket crest symbol
Clients sometimes not being able to pick up sticks
No greetings and farewells for barber
No possibility to exit barber dialogue via hotkey
Switching to heir for the clients should use the correct age, gender, and appearance of the child now
Marriage-related events such as Make Love and Divorce not being sent to other clients in some cases
Gender or name selection windows of the newborn child getting stuck in a never-ending selection loop due to a data sending timing problem
Incorrect events displaying on the Valley map
Children's births not displaying in the client's Village Journal
Some Village Journal entries from previous the season displayed along with the current season's ones
Dead animals age missing in the Village Journal
Profession of dead villagers missing in the Village Journal
Incorrect translation of animals gender in the Village Journal
Incorrect data of animals bought by players in the Village Journal
Missing current season icon in the field management tab while on a mount
Chat messages being sometimes duplicated
Chat messages sent by a client sometimes having a host crown icon
Reduced probability of fleeing animals getting stuck
Dead bandits restocking their inventory on game load
Bandits able to kill each other with projectiles
Bandits speaking to animals as if they were humans
Animals poisoning
Duck and Fox crest symbols not unlocking
Excellent Gloves Heat Penalty
Players being able to play with 0 hp after rejoining the game if they had left it earlier while being dead
Client's armour visibility not setting correctly on load
Incorrect colouring in the Decorative Fence
Visible screen effects in the character preview in the inventory
Incorrect Herald marker for clients on the compass
Workbench animation desyncing from the character's movement during long crafting sessions locally
Hair glitching for hunters working at the hunting lodge while equipping a bow
Players being able to use chat emotes when they shouldn't (while sitting, mounting, dismounting, etc.)
Players being able to mount a horse/donkey when another player is currently dismounting it
The game "frees up" furniture at midnight, even when the players or NPCs are still interacting with them
Swipe sounds for shields (shields were using the same swipe sound as the weapon held in the right hand)
Some crest symbols not unlocking after completing a dare
Overlapping texts
Fixed challenge: "Get Out of the Way, Stump!"
Fixed: Descriptions for Elite Set
Stone Sickle gives technology
Eliminating some of the bandit camps not finishing the challange "Get Out, You Outlaws!"
Health bar not working properly for client in some cases
Bandits facial expressions and lipsync animations
Times of quest dialogues between NPCs
Toddler Gang encounter not working correctly for the client.
Client being stuck in a dialogue window if entering and ending it very quickly
After switching to an heiress who was pregnant, the player doesn't take over the pregnancy
Some issues with NPCs "sliding"
Issue with NPCs' dialogue in "Listen to conversation" objective in "Oatkeeper: Old Habbits Die Hard"
Sometimes building's stairs may be in wrong position for the client
Copper Kite Shield Recipe
Condion of Porridge with Berries
Vials lose condition after drinking a potion.
Updated
Player can change the order of items in the People's demand control tab
The vibration intensity of the controller is now set with a slider
The icon of the People's demand control tab
Ability to enable chat while sitting on the mount with the down arrow on the pad
QoL: Selecting the first empty slot when buying an animal and assigning it to a building
Flow of windows animation in UI after the child is born
Tweaked bouncing off and impaling of projectiles
Bandits roam and patrol their surroundings
Bandits with ranged weapons prefer to guard their position
Tweaked bandits eye animations to look directly at their target
Disabled combat state between players
Changed recipe: Bronze Helmet
Higher tech gained: Mushrooms, Potion of Healing II, Potion of Health, Potion of Weight, Potion of Temperature, Potion of Strenght, Potion of Nightvision, Potion of Possibilities. Potion of Camouflage, Poisoned projectiles, Dyes, Decolouriser, Porridges, Gruel
Lower tech gained: Broadleaf Plantain, Potion of Satiety, Potion of Instant Cure, Meat, Salted meat, Potion of Sobriety, Poison
Higher exp gained: Potions, Stone Sickle, Poisoned metal arrows, Dyes, Decolouriser
Higher production: Potion of Instant Healing I, Potion of Healing I, Potion of Satiety, Potion of Saturation, Potion of Instant Cure, Potion of Cure, Meat, Dried Meat, Feathers (Goosehouse), Copper Ore (Excavation Shed), Straw, Fishing Hut I, Workshop II, Oat Grain, Daub, Fertilizer, Stone spear, Bronze tools, Bronze weapons, Bronze shields, Iron Hammer, Iron Knife, Iron Axe, Iron Shovel, Iron Pike, Iron Hoe, Iron Sickle, Iron Pickaxe, Spiked Cudgel, Crossbow, Iron Sword, Iron Kite Shield, Elite weapons, Tin bar, Bronze bar, Iron bar, Horseshoes, Threads, Fabrics, Pouch, Recusive Bow,
Lower production: Daisy, Dandelion, Deadly Nightshade, Henbane, Thistle, Mushrooms, Potion of Instant Healing II, Potion of Healing II, Potion of Health, Potion of Stamina, Roach, Wheat Grain, Flax Seed, Bucket, Torch, Hand lantern, Large wicker basket, Wicker Crate, Wooden Wheel, Clay Bottle, Clay Vase, Fishing Spear, Copper bar, Arrows, Bolts, Wooden Hammer, Wooden Crossbow, Stone Knife, Wooden Round Shield, Stone Sickle, Copper tools, Copper shields, Iron Shearing Scissors, Iron Dagger, Iron Battle Axe, Metal Armours, Ashe, Bag, Backpacks, Horse Saddles, Saddlebags, Clothes, Large pouch, alcohols
Changed availability from Vendors: Axes, Hammers
Lower extraction: Battleaxes
Higher weight: Cherry Wine, Pear Wine, Plum Wine
Wines, Juices and Beers don't provide food anymore
Apple Wine and Wheat Beer provide more health
Longer effect duration: Soured milk, Roasted Meat, Fish meat, Salted Fish Meat, Roasted Meat, Porridge with Berries, Multigrain Bread, Oat Rolls, Rye Bread, Wheat Bread, Wheat Rolls, White Bread, Perch, Salty Sticks, Salty Pretzel
Shorter duration effect: Salted Fish Meat, Roasted Meat,
Stronger effect: Vegetable Soup, White Bread, Roach, Perch
Weaker effect: Salted Fish Meat, Meat Pie, Meat Tart,
More food provided: Dried Fish Meat, Salted Fish Meat, Gruel, Porridge, Porridge with Apple, Scrambled Eggs, Mushroom Soup, Flatbreads, Rye Bread, Wheat Bread, Cabbage, Quark, Perch, Pike, Egg
Less food provided: Roasted Meat, Dried Meat, Potage, Soup,
More water provided: Soured milk
Higher cold protection: Bronze Helmet
Higher price: Gander, Bronze Helmet
Lower price: All products with Meat
Geese leave fever Feathers and more Eggs in the Goose House
Adult Geese eat more
Tier 3 of Challenge "Make the Kingdom Great Again" needs fewer resources and offers less Dynasty Reputation
Updated bandit camps
Network optimisations for all the items lying around the map
Chinese language
Sword sounds: hitting stones and wood
Mixed all weapons hitting sounds
Mixed river sounds
When asking for rumours, NPCs will now mention the player's village name if there's a quest there
Afternoons are milder in the most common summer weather
Farmers can prepare fields (manuring, ploughing) for future seasons
Behaviour of NPCs working in the fields
Price no longer shown when trying to fast travel to village without a village sign
Survive across the centuries with the new Forever Skies x Medieval Dynasty bundle! Build your legacy in the medieval past through crafting, farming, and settlement-building in Medieval Dynasty.
Explore a post-apocalyptic Earth, pilot an airship, scavenge and survive in a toxic world in Forever Skies.
The holiday season is here, and we’re feeling the magic in the air! To celebrate, we invite you to take part in our Christmas Contest.
Complete this sentence: “The snow was falling gently, and suddenly…” You can share your ideas here 👉 {LINK REMOVED}Medieval Dynasty Christmas Contest
Keep it short—50 words or less—but make it capture the spirit of Christmas and winter! Winners will receive a Medieval Dynasty Steam Key as our special holiday gift! 🎁
Now’s your time to add a little extra sparkle to the season. Let your words inspire the warmth and wonder of Christmas.
We want to share with you a patch which will resolve some of the problems releated to the recent release. As for now, you can access it on the test branch. We are continously fixing other problems that appeared, so if the issue you've reported wasn't solved yet, our team is still working on it.
How to use steam branch 1. To add a branch, right-click on Medieval Dynasty in your Steam Library 2. Choose the Properties option in the drop-down menu 3. In the Properties window, select the “Betas” Tab 4. When you access the branch, you can select one of the following branches:
Public_testing: This is a version of the game that has early access to the new updates and patches before they are released on the public branch.
Let us introduce you to the update 2.2.0.7 changelog and all the features it adds, fixes and updates:
Added
Special audio effects for weapon hits: stagger and block break
New sounds for all melee weapons: hitting water
New hit sounds for maces
Fixed
Possible crash when unlocking the Bucket crest symbol
Clients sometimes not being able to pick up sticks
No greetings and farewells for barber
No possibility to exit barbers dialogue via hotkey
Switching to heir for the clients should use the correct age, gender, and appearance of the child now
Marriage-related events such as Make Love and Divorce not being sent to other clients in some cases
Gender or name selection windows of the newborn child getting stuck in a never-ending selection loop due to a data sending timing problem
Incorrect events displaying on the Valley map
Children's births not displaying in the client's Village Journal
Some Village Journal entries from previous the season displayed along with the current season's ones
Dead animals age missing in the Village Journal
Profession of dead villagers missing in the Village Journal
Incorrect translation of animals gender in the Village Journal
Incorrect data of animals bought by players in the Village Journal
Missing current season icon in the field management tab while on a mount
Chat messages being sometimes duplicated
Chat messages sent by a client sometimes having a host crown icon
Reduced probability of fleeing animals getting stuck
Dead bandits restocking their inventory on game load
Bandits able to kill each other with projectiles
Bandits speaking to animals as if they were humans
Animals poisoning
Duck and Fox crest symbols not unlocking
Excellent Gloves Heat Penalty
Players being able to play with 0 hp after rejoining the game if they had left it earlier while being dead
Client's armour visibility not setting correctly on load
Incorrect colouring in the Decorative Fence
Visible screen effects in the character preview in the inventory
Incorrect Herald marker for clients on the compass
Workbench animation desyncing from the character's movement during long crafting sessions locally
Hair glitching for hunters working at the hunting lodge while equipping a bow
Players being able to use chat emotes when they shouldn't (while sitting, mounting, dismounting, etc.)
Players being able to mount a horse/donkey when another player is currently dismounting it
The game "frees up" furniture at midnight, even when the players or NPCs are still interacting with them
Swipe sounds for shields (shields were using the same swipe sound as the weapon held in the right hand)
Some crest symbols not unlocking after completing a dare
Overlapping texts
Fixed challenge: "Get Out of the Way, Stump!"
Fixed: Descriptions for Elite Set
Stone Sickle gives technology
Eliminating some of the bandit camps not finishing the challange "Get Out, You Outlaws!"
Health bar not working properly for client in some cases
Bandits facial expressions and lipsync animations
Times of quest dialogues between NPCs
Toddler Gang encounter not working correctly for the client.
Client being stuck in a dialogue window if entering and ending it very quickly
After switching to an heiress who was pregnant, the player doesn't take over the pregnancy
Some issues with NPCs "sliding"
Updated
Player can change the order of items in the People's demand control tab
The vibration intensity of the controller is now set with a slider
The icon of the People's demand control tab
Ability to enable chat while sitting on the mount with the down arrow on the pad
QoL: Selecting the first empty slot when buying an animal and assigning it to a building
Flow of windows animation in UI after the child is born
Tweaked bouncing off and impaling of projectiles
Bandits roam and patrol their surroundings
Bandits with ranged weapons prefer to guard their position
Tweaked bandits eye animations to look directly at their target
Disabled combat state between players
Changed recipe: Bronze Helmet
Higher tech gained: Mushrooms, Potion of Healing II, Potion of Health, Potion of Weight, Potion of Temperature, Potion of Strenght, Potion of Nightvision, Potion of Possibilities. Potion of Camouflage, Poisoned projectiles, Dyes, Decolouriser, Porridge
Lower tech gained: Broadleaf Plantain, Potion of Satiety, Potion of Instant Cure, Meat, Salted meat, Potion of Sobriety, Poison
Higher exp gained: Potions, Stone Sickle, Poisoned metal arrows, Dyes, Decolouriser
Higher production: Potion of Instant Healing I, Potion of Healing I, Potion of Satiety, Potion of Saturation, Potion of Instant Cure, Potion of Cure, Meat, Dried Meat, Feathers (Goosehouse), Copper Ore (Excavation Shed), Straw, Fishing Hut I, Workshop II
Lower production: Daisy, Dandelion, Deadly Nightshade, Henbane, Thistle, Mushrooms, Potion of Instant Healing II, Potion of Healing II, Potion of Health, Potion of Stamina, Roach
Changed availability from Vendors: Axes
Lower extraction: Battleaxes
Higher weight: Cherry Wine, Pear Wine, Plum Wine
Wines, Juices and Beers don't provide food anymore
Apple Wine and Wheat Beer provide more health
Longer effect duration: Soured milk, Roasted Meat, Fish meat, Salted Fish Meat, Roasted Meat, Porridge with Berries, Multigrain Bread, Oat Rolls, Rye Bread, Wheat Bread, Wheat Rolls, White Bread, Perch, Salty Sticks, Salty Pretzel
Shorter duration effect: Salted Fish Meat, Roasted Meat,
Stronger effect: Vegetable Soup, White Bread, Roach, Perch
Weaker effect: Salted Fish Meat, Meat Pie, Meat Tart,
More food provided: Dried Fish Meat, Salted Fish Meat, Gruel, Porridge, Porridge with Apple, Scrambled Eggs, Mushroom Soup, Flatbreads, Rye Bread, Wheat Bread, Cabbage, Quark, Perch, Pike, Egg
Less food provided: Roasted Meat, Dried Meat, Potage, Soup,
More water provided: Soured milk
Higher cold protection: Bronze Helmet
Higher price: Gander, Bronze Helmet
Lower price: All products with Meat
Geese leave fever Feathers and more Eggs in the Goose House
Adult Geese eat more
Tier 3 of Challenge "Make the Kingdom Great Again" needs fewer resources and offers less Dynasty Reputation
Updated bandit camps
Network optimisations for all the items lying around the map
Chinese language
Sword sounds: hitting stones and wood
Mixed all weapons hitting sounds
Mixed river sounds
When asking for rumours, NPCs will now mention the player's village name if there's a quest there
Afternoons are milder in the most common summer weather
Farmers can prepare fields (manuring, ploughing) for future seasons
Exciting news! We've updated the Supporter Pack, and here's what you get:
⭐2 exclusive game save files with unique challenges prepared by our team: try to find your way out of the labirynth, or test your skills in the tresure hunting
⭐13 stunning PC wallpapers made from the game arts and screenshots
⭐10 beautiful phone wallpapers too keep your favorite scenes wherever you go
⭐The Oxbow map with marked locations to make exploring easier.
⭐2 behind-the-scenes videos showcasing our team and how we bring the game to life
⭐A “thank you” card from our team little something from us to show how much we appreciate your support.
If you already own the Supporter Pack, the new content is waiting for you. If you’ve been unsure about it, now’s a great time to check it out and see what’s new ⬇️