Player management options in multiplayer (muting, viewing profiles, reporting)
Other players' visible markers
New emotes
Notification when someone is trying to skip the day/season visible to everyone
New voiced dialogues and chatters for NPCs
Invites to the multiplayer game
The newsfeed panel in the main menu
Fixed:
Bandits with range weapons not shooting at player while the host is away from them
Dead bandits acting like a helicopter
Bandits with range weapons trying to shoot through obstacles
Bandits ignoring player if multiple targets are present
Bandits ignoring wild animals
Bandits not reacting to projectiles
Bandits playing hit animations when they shouldn't
Husbandry animals not respecting their enclosures
Animals ignoring recent damage causer while focused on another target
Mounts controlled by the client not receiving fall damage when entering ragdoll during landing
Animals able to push characters when not appropriate
Player getting thrown with high speed when entering ragdoll state if the player was ragdolling at high speed recently
Client shaking when colliding with animals
Unstuck not working properly for the client during ragdoll
Wild animals not reacting to projectiles
Invisible mounts when called by player in water
Affection sometimes changing by incorrect amount for client
Unlocking wild animal spawner locations on map as client
Waggoners sometimes charging wrong amount of coins for clients
Achievements not working for other players than host
Bugs occurring if a quest requires a player to clear a bandit camp, and the player kills some of the bandits in one season, and then comes back in another
If NPC has a main quest to give, and the dialogue ends in giving another quest, then they might get mixed up
Taxes quest not working correctly for clients
Clients getting more "be patient" quests than they should
In some cases client seeing quest goal as already completed after joining/reconnecting
Journal descriptions sometimes might be empty for client that joined
Quests may lose some of their descriptions after loading the game
Some objects still having interaction enabled even though a client have already interacted with them during a quest
Sometimes during trade a client doesn't get all notifications about what the player bought and sold
No notification that NPC doesn't want to talk if player is on the mount
In Knowledge: Removed "Water Tutorial Video" from Age, Dirtness, Alcohol and Inspector Mode
Tutorial opening during intro blocking proceeding
If the client instantly skips the initial cutscene then his/her inputs are not responding for a few seconds
Buzzing insects on winter nights
Cases for furniture where timed interaction (if available) could trigger on-click interaction for furniture
Beds not being interactable if a player is holding only a torch
Destroying insulated walls doesn't clear the base model from the client's perspective
Incorrect water consumption when an item has both food and water values
Camera shakes setting not working on client while taking damage
One case of player getting into ragdoll after dialogue after getting hit during dialogue
Lack of variation in hens that have grown up after the change of season
Toggle Sprint persisting between movements even after stopping
Being able to change camera perspective back to first person and equipping tools when using emote
Interaction is enabled while aiming from bow/crossbow/pike
Bucket is not rotating when filling multiple buckets with water (interacting while holding interaction button)
Weird camera movement when using hoe in first person perspective
Playing wrong audio when loading the game while character is in certain locations like caves
Client being unable to use 'Unstuck' while mounted
Player being able to use unstuck to get under Piastovia
Incorrect animation replication when running backwards
Heir affection dropping after a few seasons
Switching to heir as a client sometimes resulting in an infinite loop of UIs
Season skipping even when someone was in the dialogue
Skip not working correctly if player goes to bed while crouching
Some quest actors were visible from shorter distance than they should on clients
Some quest actors had incorrect state on the client - where visible in inspector mode when they shouldn't for example
Positions of gates, platforms and furniture are sometimes not correct on the client's side
Levelling up-skill "Skilled rider" while mounted does not affect the mount
Potion of camouflage not working for animals
Translation errors
Movement speed for attacking with Spears
Updated
Numerous changes and improvements to the UI - Management, Skills, Technology, Knowledge tabs, and more
Horses have higher chance for offspring (25%)
Horses and Donkeys produce more Manure
Changed buildings productivity
Amount of experience points for crafting changed
Changed pigs price
Pigs need more food
Increased precision of the impact of the character's distance from the heat source
Bandits can lose their target behind obstacles
Bandits search for lost targets and investigate their surroundings
Bandits with range weapons try to find a better spot to shoot from if their target is behind an obstacle
Bandits with range weapons try to shoot unreachable targets even at close distance
Balanced aiming of the bandits with range weapons
Reduced frequency of mount rider comments
Improved wild animals movement animations
Improved wild animals attack, flee and roam behaviors
Tweaked wild animals movement speed
Tweaked animals perception
Tweaked animals ragdoll
Improved horse reins and stirrups
Improved donkey stirrups
Reworked collisions between characters and animals
Added more walking modes for mounts
Valley map - villages refurbished with new assets
Valley map - added big bushes and water foliage
Oxbow map - many visual updates, including bushes, water foliage, rocks and landscape sculpt tweaks
Lighting improvements
Animals sounds attenuation - animals should be easier to find by sounds
Sound notifications about negative village status
Sounds of lantern, candle and chandelier
Routines of some NPCs
Changed voices of some NPCs
Network optimizations
Translation for all languages
Higher price: Bronze Axe, Iron Axe, Bronze Hammer, Iron Hammer, Bronze Hoe, Iron Hoe, Bronze Knife, Iron Knife, Bronze Pickaxe, Iron Pickaxe, Bronze Sickle, Iron Sickle, Scythes, Crossbows, Copper Arrow, Bronze Arrow, Iron Arrow, Poisoned Arrows, Copper Bolt, Bronze Bolt, Iron Bolt, Poisoned Bolts, Wheat, Fur Hood, Flat Straw Hat, Cap, Hat, Cap with Coif, Hat with Lapels, Felt Hat, Fur Hood, Long Fur Hood, Thick Leather Gloves, Simple Linen Shirt, Linen Shirt, Simple Tunic, Short Sleeve Tunic, Tunic, Quilted Vest, Felt Vest, Hose, Joined Hose, Simple Shoes, Shoes, Fur Shoes, Fancy Shoes, Fur Boots, Noble Boots, Poison, Potion of Temperature, Simple Backpack, Simple Large Backpack, Wines
Lower price: Bows, Torch, Waterskin, Bag Hat, Felt Hat, Hat, Hat with Lapels, Straw Hat, Fur Capelet, Long Hood, Trousers, Trousers with Cuffs, Potion of Health, Potion of Weight, Large Saddlebag, Horseshoes, Simple Small Backpack, Adult Sheep, Spears, Copper Ore, Tools
Lower weight: Flax Stalk
Changed recipe: Flat Straw Hat, Coif, Cap, Hat, Bag Hat, Cap Coif, Felt Hat, Hood, Fur Capelet, Long Hood, Fur Hood, Long Fur Hood, Thick Leather Gloves, Hose, Simple Shoes, Shoes, Fur Shoes, Fancy Shoes, Fur Boots, Noble Shoes, Noble Boots, Simple Small Backpack
Shorter crafting time: Simple Small Backpack
Longer crafting time: Simple Backpack, Simple Large Backpack
Less food provided: Flat Bread with Onion, Salted Meat, Roasted Fish Meat, Salted Fish Meat, Cabbage
Higher bonus: Cherry Pie, Fish Tart, Apple Wine, Cherry Wine, Pear Wine, Plum Wine, Fruit Tart, Pear Tart, Multigrain Bread, Apple Juice, Cherry Juice
Lower bonus: Meat with Greavy, Stew, Plum Tart, Apple Juice, Cherry Juice, Plum Juice, Dried Fish Meat
Longer effect: Salted Fish Meat, Porridge with Berries, Fruit Pie, Meat Pie, Poppy Seed Pie, Apple Wine, Berry Wine, Plum tart, Multigrain Bread, Oat Rolls, Rye Bread, White Bread, Berry Juice, Cherry Juice
Geese, Goatlings and Lambs eat more feed
Adult Sheep eat less feed
Sheep have higher chance for offspring
Higher productivity: Fold
Geese produce more Feathers
Honeycomb production in apiaries is highest in the spring and summer and lowest in the winter.
Higher cold protection: Coif, Cap, Hat, Bag Hat, Cap with Coif, Hat with Lapels, Felt Hat, Fur Hood, Long Fur Hood, Hose, Simple Shoes, Shoes, Fur Shoes, Fancy Shoes, Fur Boots, Noble Shoes, Noble Boots, Noble Shoes
Higher heat protection: Coif, Cap, Hat, Bag Hat, Cap with Coif, Hose, Simple Shoes, Fancy Shoes
Lower cold protection: Long Hood
Lower heat protection: Hat with Lapels
Lower heat penalty: Long Hood, Long Fur Hood
Higher heat penalty: Noble Shoes
Boars and Deers provide less resources
For users of other platforms:
Added
Co-op mode
New map - the Oxbow
Intro for the Oxbow map
New storyline
New side quests
New generic quests
Notice board in the main town with new type of generic quests
POI encounters in the Oxbow
Character creator
Playable female character
Ability to romance and marry men as a female character
New flirting dialogue lines
New gifts for men
Female player's husband can take care of an infant
Chat - accessible by default under the Y key on the keyboard and in the emote menu
Emotes
HUD settings with the ability to toggle parts of the UI
24 new songs (for specific villages, caves and quests) (excluding band - 6 tracks)
19 new notification sounds
UI sounds and animations
NPCs background chatter
Focus on sound when we look at its source (for all sounds)
Facial expressions for NPCs
Lipsync for NPCs
Over 400 new NPC names
Over 50 new NPC presets
Cradle for infants in houses
42 New Furniture and Decorations
4 New Gates
5 New Fences
3 New house decorations
3 Tablecloths as table decoration
FX for building and destroying Fences
FX for building and destroying Gates
FX for building and destroying Furniture
FX for building and destroying Buildings Modules
Listen mechanics for dialogues in co-op
Reading letters and notes mechanic
Unique basic dialogue trees for every resident of the Oxbow
Some main story characters greeting dialogues voiced
New NPC animations
Sounds for a few NPC animations
Sounds for picking up items
New footsteps sounds for player, NPC and all animals - deep water walking
Animations for village statuses
Added ability to drop a stack of items by holding down the drop button
Current coins value for buyer and seller in transfer window
Visibility of NPC's age and mood in inspector mode
Players can deal shock damage and knock others down
New anti-aliasing - Temporal Anti-Aliasing Upsampling (TAAU)
Possibility to select the anti-aliasing method in the game options (Off, FXAA, TAA, TAAU)
New parameter in the graphics settings - Point Light Shadows
New parameter in the User Interface settings - Dynamic Inventory Avatar
Added arrows to the category icons in the radial menu for crafting items
Profanity filter option in settings
Band (appearing in taverns)
Seasonal management of production and trade
Platforms - footbridges, bridges, piers
Customisation of furniture
Waypoints on the map and compass visible to all players
New item - Hand Lantern
Fixed
Player can change tabs when sorting selection
Player can change item/management category and book tab when sorting selection UI is open
No notification that NPC doesn't want to talk if a player is on the mount
Lack of correct inputs in the people management tab after returning from the people details window
Inspector mode bug sound effect
Bellows mesh in the smithy
Sound effects fixes and improvements
Animals stuck in building entrances
Wild animals ignoring players
Bleeding of a farm animal decreases reputation
Donkeys not sleeping
Owl hoots are now removed from the forest wind sounds
Buzzing insects on winter nights
Improved sounds of roosters and chickens
Potential crash when waiting for all async tasks to end
Incorrect descriptions in the game configuration menu
Some standing torches not having flames
Donkey made horse sounds after pressing the spacebar when standing still
Sound effects bugs in caves during horseback riding
Playing wrong audio when loading the game while character is in certain locations like caves
Heat sources in buildings and caves not affecting a player
On-hold interaction sometimes triggering on key press
Interaction is enabled while aiming from bow/crossbow/pike
Bucket not rotating when filling multiple buckets with water (interacting while holding interaction button)
Weird camera movement when using hoe in first person perspective
Movement speed for attacking with Spears
Crafting that gives character XP in production doesn't work correctly if used with "fast crafting"
Fast building with stolen items may lead to having negative count in inventory
Herbalist can no longer harvest St. Johns Wort in winter
Some fields not being interactable if they were placed on a really high or really low elevation
NPC using up scythes and sickles at the same rate as a player
Firewood requirements not updating with building improvements
Cave near Branica - two cave deposits moved to be reachable by players
Lack of variation in hens that have grown up after the change of season.
Bandits' hair going through their hoods in certain conditions
Dead bandits acting like a helicopter
Bandits with range weapons trying to shoot through obstacles
Bandits ignoring wild animals
Bandits ignoring player if multiple targets are present
Some bandits issues
Players thrown outside of the map now will get teleported to the centre of it
Player getting thrown with high speed when entering ragdoll state if the player was ragdolling at high speed recently
NPCs sometimes getting stuck in stairs, logs, village decorations, etc.
Boys having their eyes open while sleeping
NPC kids in player village having the same hair color
Female NPCs not using animation when shooting from bows
Bugs appearing If a quest requires a player to clear a bandit camp and some are killed one season and the rest another season
Quests may lose some of their descriptions after loading the game
Translation errors
and many more...
Updated
Quest items now have separate quest inventory in the inventory tab for better clarity
Village economy rebalance
Items parameters rebalance (price, durability and etc)
Wild animals stats and loot rebalance
Husbandry animals rebalance
Farming rebalance
Talents rebalance
Technology rebalance
Costs of fast travel reduced
Reworked behavior of wild animals
Reworked behavior of husbandry animals in NPC villages
Reworked animal collisions, animals can be pushed, characters do not get blocked on them
Reworked mount controls
Optimized animals
Improved animal animations
Horse IK (better placement on slopes and while running)
Terrain colour correction
Numerous tweaks and improvements to the terrain
Improved terrain quality with high FOV
Redesigned temperature system
Fog colour correction
Sun angle depending on season
Improved wind effect on vegetation
Redesigned Main Menu
Character in inventory - quality improvements, optimizations
Radial menus improvements - new category division, category markers, larger icons, empty slot first. Costs in fences and gate, level icon only visible in specific buildings.
Capacity of furniture has been added in the description section in the construction window
Improved player's visibility on the map
Containers show status when empty
Pots show status with flower names
Flowers (Pots, Items) change their appearance according to the season
Tutorials won't show during combat
Tutorials (some got added and some got changed)
Blocked turning on the game menu on the pad while the heir transition window is open
Sounds for chickens (chirping, damage, death)
Animals sounds attenuation - animals should be easier to find by sounds
Sounds for picking eggs and feathers from hen's nest
Sound attenuation for rivers and waterfalls
Sounds of lantern, candle and chandelier
Replaced gloomy night songs
Reworked models of Log Table, Log Stool, Log Bench
Reworked model of Simple Wooden Table
Reworked models of Plank Fence, Plank Gate
Reworked material of the stone walls (building modules)
Reworked animation synchronization system between workers and workbenches
Encumbered multiplier now stops at 50% speed reduction until max weight is reached
Some food give additional benefits (like temperature tolerance)
Maximum health potion now also increases current health
Goats now use a bucket during milking
Excavation Shed can extract copper ore
Failure to complete the tax task reduces reputation by 100 points
Increased penalties for killing livestock
All Racimir's clothes replaced with a new starting equipment
In the first year, there should only be nice weather. Really dangerous weather conditions should occur from the third year of the game
Increased durability of hoes
Affection can only be seen if your child is not mature
Rendering optimisations
Reworked torch waving influence on wild animals, added ability to intimidate more animals
Personality visible from the start with empathy
"Visual improvements to rocks, caves and terrain "
The development stage achievements now give every previous one as well if they were not already unlocked
Decoration in some caves
Inventory optimizations
Village statuses on HUD
Characters start feeling the effects of Overheat at 30 Celsius degrees
The effect of holding buttons has been sped up and smoothed out (in sliders and list of buttons)
The input for transferring items to a mount has been changed
Visual improvements to windows for crafting, dropping, transferring, buying and selling items
Fog visual tweaks
System for detecting additional Npc's information in inspector mode
Freshness of food in chests now decreases slower to match decomposition rate in food storage
Keys forbidden to use during keybinding (num lock, scroll lock, windows key, menu key, F5 and F9)
Bandits can lose their target behind obstacles
Bandits search for lost targets and investigate their surroundings
We are celebrating the upcoming premiere of the Co-Op Mode Update on consoles! That is why we have a question for you: What is the best way to create a team? Share your answers here: {LINK REMOVED}https://bit.ly/Crossplay_Contest
The best ideas will have a chance to win a Medieval Dynasty Collector’s Edition or a Medieval Dynasty Steam Key!
On June 27, at 5:00 PM CEST, players around the world will be able to test everything we’ve been working on for the past few months. See the map to know at what time the update will be released in your region 🗺️ ⏰
The release date of the Crossplay Update is slowly approaching, so it is time to share what you can expect. The list below presents all the new features that will be introduced for players across all platforms.
Cinematic intro showing how player characters ended up in the Oxbow (those who are already playing will be able to see it on our YouTube channel),
Continuation of the storyline affecting the future of the Oxbow,
Encounters with NPCs scattered around the map,
Ability to build modular bridges and platforms,
A new item - Hand Lantern (to be crafted in the Workshop),
Three Bards visiting taverns on both maps and playing new songs which are also available on our YouTube channel,
Two new emotes (and a better-sorted emote wheel),
Visual improvements to villages on the old map (the Valley),
Improved production planning system (allowing to plan production for specific seasons),
Balance changes, bug fixes, optimisation, and minor improvements.
We are very excited for the upcoming update, and we can’t wait to see and hear your impressions. Stay tuned for more announcements regarding the Crossplay Update!
Villagers, gather round for an announcement of the utmost importance❗
We are thrilled to announce that The Co-Op Mode Update is coming to PlayStation 5, Xbox Series X/S, Epic Games and Microsoft Store on June 27th, 2024.
The Co-Op Mode will include crossplay between Steam, Epic, PlayStation 5, Xbox Series X/S and Game Pass on PC.
Due to the specific nature of GOG.com, its players will receive the update including the new map and additional content, but we are still working on the introduction of the Co-Op mode on this platform.
See the official trailer of The Co-Op Mode Update here
We are thrilled to share some exciting news with you! The day has come, we have reached an incredible milestone of 2 million Medieval Dynasty players! 🥳 We are happy to see our community growing and that so many of you are enjoying the game. Our team works tirelessly every day to make the game even better, and there's nothing more rewarding than seeing so many people playing and loving it 😄
We want to thank you for your support and engagement since the very beginning!
Villagers! Conquer the unknown and create your medieval adventure! ⚔️
Find a place to settle, build and fight for survival. Get ready to embark on epic quests, choose your path, and forge your own legend among other villagers 👑
Dive into the rich world of Medieval Dynasty, now on sale -25%❗
We are asked this question daily in emails, direct messages, and comments, so we want to answer you all in this post.
The update is coming, and it is coming soon.
We work hard every day to provide enjoyable gameplay for players across every platform. It makes us sad to hear that some of our players feel abandoned or forgotten. Our primary concern for the past few months has been to prepare the update for console players, and not only them.
We understand the frustration, as we are equally excited about the release as our community is, but we also acknowledge that the lack of official communication from our side has caused more doubt around the update, and we want to apologise for that.
Very soon we will reveal more specific information about the update which not only will bring awaited co-op mode for consoles but also many surprises for the rest of our amazing players. We are working on the next step marked on our roadmap and we are looking forward to moving further to the new content which will enrich the gameplay.