Medieval Dynasty - Filip
Contest time! πŸ“£

Look at this chicken πŸ‘‡



What would you name it? πŸ€”

5 most wholesome names will win a Medieval Dynasty Steam Key.
Enter now πŸ‘‰ {LINK REMOVED}

Good Cluck!

We are waiting for your submissions until 11th of March 2024, 11:59PM (GMT+01:00)

Teams at Render Cube & Toplitz Productions

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - Filip
Changelog - Patch 2.0.2.3 on the Test Branch

Fixed
  • Bandits ignoring player in some cases

Updated
  • Highest spring temperatures are colder
  • Changed prices of boots
  • Changed productivity of Fishing Hut

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - Filip
Changelog - Patch 2.0.2.2 on the Test Branch

Fixed
  • NPC kids in player village have the same hair color
  • Player heir has heterochromia on multiplayer (as toddler for both sexes and as male adult)
  • Possibility for player to enable dialogue options again using mouse cursor after already selecting one
  • Dialogue response loading displaying too late in certain situation - especially if client has high latency
  • Declining road building will erase all road materials from the ground beneath the building ghost
  • Weight not always updating while riding a horse as a client
  • Clicking mouse on input to transfer items to mount is not responding
  • Sometimes flowers disappear from pots under windows when the window has shutters
  • Some cases of bandits ignoring player
  • Mount rider voice not working

Updated
  • Changed price of waterskin, vials, containers and spears
  • Goosehouse has higher productivity
  • Changed experience gained in herbalist hut
  • How animations of NPCs and their stance (whether they are sleeping, sitting etc.) are replicated
  • Optimized dialogue event related logic to reduce server traffic

Kind Regards,
Render Cube and Toplitz Teams
Medieval Dynasty - Filip
Box of treasure straight from the Oxbow!

Who is that? πŸ€” A new vendor just opened up in the village, and they are offering a mysterious box full of treasures.



You look inside and find:

πŸ•―οΈ Decorative candleholder with a scented candle

πŸ… Medallion

🧒 Beanie

πŸ‘• T-shirt

And it’s all packaged in a wooden box with a Medieval Dynasty engraving 🎁

They promise it can all be yours, if you just step this way πŸ‘‰ https://shop.rendercube.pl/


Teams at Render Cube & Toplitz Productions

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - RenderCube
Changelog - Patch 2.0.2.1

Added
  • New parameter in the User Interface settings - Dynamic Inventory Avatar
  • Added arrows to the category icons in the radial menu for crafting items

Fixed
  • Inhabitants consume items containing water too slowly
  • Setting locations of bandits in caves
  • When client leaves session there is [name] in house this player was assigned that blocks reassignment after rejoining session
  • In some cases NPCs that left/were thrown out of the village may still be visible in client's management
  • If confirm input is held in building's details while on other tab than overview or setting up production then it will open details of last selected NPC/Animal even though input is not shown at the bottom
  • Giving custom names to animals, buildings and fields doesn't work if done by a client
  • Client sometimes becoming stuck on initialization if he has high latency and packet losses
  • Well sometimes becoming uninteractable due to empty reference when ending crafting animation
  • Not visible mood of npc in inspector mode after recruiting them to player's village
  • Growing chickens are always brown
  • Character creator appearing when dismounting on valley map
  • Loading tip about changing hairstyles will not show up anymore.
  • Transfering items as a client to mount through interaction doesn't update weight correctly
  • Transfering items as a client to mount through inventory doesn't update weight correctly
  • Assigning apprentice to workplace doesn't update management tab
  • Problems when building roads using gamepad
  • Clients getting launched at high speed when entering ragdoll state in some cases
  • No snow on one of the hay piles
  • Sometimes an NPC may get stuck in stairs, logs, village decorations, etc.
  • Some bandits' issues
  • Unstuck and map border now reset player velocity to remove potential issues with player moving too quickly and continuing to move even after teleport
  • Players thrown outside of the map now will get teleported to the center of it
  • Boys have their eyes open while sleeping
  • Bandits have hair breaking through the hood under certain conditions
Updated
  • Keys forbidden to use during keybinding (num lock, scroll lock, windows key, menu key, F5 and F9)
  • if player is laying in bed on season skip then that player wakes up in the same bed (so if you sleep without home in another player's house or in the starting Sedowin's infirmiary then you won't be teleported)
  • Failsafe logic in case player is outside playable area of the map
  • Changed prices of bucket, saddle, horseshoes and saddlebags
  • Donkeys has higher chance for offspring (26%)
  • Changed productivity of Herbalist Hut
  • Tweaked player characters ragdoll synchronization


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty
Medieval Dynasty - Filip
Changelog - Patch 2.0.2.0 on the Test Branch

Added
  • Added arrows to the category icons in the radial menu for crafting items

Fixed
  • Not visible mood of npc in inspector mode after recruiting them to player's village
  • Growing chickens are always brown
  • Character creator appearing when dismounting on valley map
  • Loading tip about changing hairstyles will not show up anymore.
  • Transfering items as a client to mount through interaction doesn't update weight correctly
  • Transfering items as a client to mount through inventory doesn't update weight correctly
  • Assigning apprentice to workplace doesn't update management tab
  • Problems when building roads using gamepad
  • Clients getting launched at high speed when entering ragdoll state in some cases
  • No snow on one of the hay piles

Updated
  • Changed prices of bucket, saddle, horseshoes and saddlebags
  • Donkeys has higher chance for offspring (26%)
  • Changed productivity of Herbalist Hut

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - Filip
Changelog - Patch 2.0.1.9

Added
  • New parameter in the User Interface settings - Dynamic Inventory Avatar

Fixed
  • Inhabitants consume items containing water too slowly
  • Setting locations of bandits in caves
  • When client leaves session, there is [name] in house this player was assigned that blocks reassignment after rejoining session
  • In some cases, NPCs that left/were thrown out of the village may still be visible in client's management
  • If confirm input is held in building's details while on other tab than overview or setting up production then it will open details of last selected NPC/Animal even though input is not shown at the bottom
  • Giving custom names to animals, buildings and fields doesn't work if it has been done by a client
  • A Client sometimes becoming stuck on initialization if he has high latency and packet losses
  • Wells becoming uninteractable due to empty reference when ending crafting animation

Updated
  • Keys forbidden to use during keybinding (num lock, scroll lock, windows key, menu key, F5 and F9)
  • If a player is laying in bed on season skip, then that player wakes up in the same bed (so if you sleep without home in another player's house or in the starting Sedowin's infirmary, then you won't be teleported)
  • Failsafe logic in case player is outside the playable area of the map


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - RenderCube
πŸͺHello fans of survival games βš”οΈ

"Survive through time! Begin in the Middle Ages and endure hard yet wonderful times, then continue your adventure on a sci-fi Western-themed world in the far future! Medieval Dynasty meets RimWorld - a unique opportunity to experience both of these top indie hits!"



RimWorld & Medieval Dynasty bundle: 20% discount from February 15 to 22

Best Regards,
Render Cube, Toplitz productions and Ludeon Studios

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

https://store.steampowered.com/bundle/38635/RimWorld__Medieval_Dynasty/
Medieval Dynasty - Filip
Love is in the air 😍


Woah!
Who knew we had so many romantics in the Oxbow? 😍
Thank you for all the submissions!

Check out the list of winners who will receive their Steam Key:
Erin L.
Udrea M.
Tristan G.
Mark Zu.
Jake C.

If you are one of the lucky winners, expect an email message from us with your prize later this week!

Teams at Render Cube & Toplitz Productions

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - RenderCube_Judek
Changelog - Patch 2.0.1.8

Added
  • Weight values with overload color to the trade windows
  • New anti-aliasing - Temporal Anti-Aliasing Upsampling (TAAU)
  • Possibility to select the anti-aliasing method in the game options (Off, FXAA, TAA, TAAU)
  • Current coins value for buyer and seller in transfer window
  • Visibility of npc's age and mood in inspector mode
  • Players can deal shock damage and knock others down
  • New parameter in the graphics settings - Point Light Shadows
  • Sounds for "NPC Idle Lean on Railing" animations

Fixed
  • Dismounting animations not working in some cases
  • Bandits ragdoll not activating
  • Case where NPCs would slide across the ground after ending dialogue
  • Non-buildable areas at the foot of the big waterfall - either made buildable or clearly blocked by rocks
  • Inhabitants consume items containing water contrary to the order displayed
  • If player completes quest while on horse then the player may not recieve technology points for that quest
  • On loading the saved game player will once be again assigned to parents (if they are still alive) which results in living in two homes at once
  • Case where client could get stuck in the dialogue if he had high latency and was starting and ending dialogue with npc rapidly
  • Wrong sound in one of the rivers
  • Reduced likelihood of client falling through the ground when entering ragdoll state

Updated
  • Changed prices for pouches and backpacks
  • Adult pigs eat less (1,251 animal food per day)
  • Changed productivity of mine
  • Sounds for Cave particles (falling rocks and water dropplets)
  • Polish language
  • Visual improvements to windows for crafting, dropping, transferring, buying and selling items
  • Fog tweaks
  • Raw mushrooms are more poisonous
  • Quark and Egg provide less food
  • Raw fishes effects changed
  • Milk and Soured milk provide less water
  • Salty sticks effect is weaker
  • Salty Pretzel effect last shorter
  • System for detecting additional npc's information in inspector mode
  • Freshness now decreases in chests slower to match decomposition rate of food storage
  • Characters ragdoll - synchronization, smoother transitions, influence of hit force, tweaks


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty
...