Added ability to drop a stack of items by holding down the drop button
A visual indicator to show the player that data is being loaded
Fixed
Firewood requirements do not update with building improvements
Dialogues sometimes getting stuck on an empty window for the client if they have high latency
Wrong display of skill descriptions in Spanish
Client can flirt indefinitely as long as the player picks the right answers
Client can give only one gift per game
Client can give a gift after every game reload
If host and client flirt with the same NPC and on another day host talks first with the given NPC then client isn’t able to flirt
Changing torch type while torch is lit doesn't change the torch in player’s hands
A new torch in inventory gets the hp of an old torch
Infinite torches if player drops the one equipped or transfers it to a chest
Picking one torch, then picking another from a stack then dropping the first and lighting the second one resulted in wrong item getting its condition dropped
Client's torch can be indestructible when they pick another torch and throw away the old one
Weight of the player is not correctly updated when client transfers/sells/buys item
In peoples' needs, the items were wrongly counted
If a client upgrades a building to a higher level, then the game tries to recover building materials and give them to the host instead of the player making the upgrade
Client can manage only items from the first buildings (for example, only items from Hunting Lodge I when managing Hunting Lodge II)
After giving a gift as client, NPC always responds as if no gift was given
On loading the game, player always equips first one of the equipped item type from the inventory instead of the correct one
After torch burning out for client, the new automatically equipped one doesn't show its usage in HUD
Single player cave near Branica - two cave deposits moved to be reachable by the player.
Updated
Generic NPCs on the Oxbow map will now have rumours option in their dialogues
The effect of holding buttons has been sped up and smoothed out (in sliders and list of buttons)
The input for transferring items to a mount has been changed
Cherry Pie has a lower stamina boost
Fruit Tart has a lower water boost
Flatbread and Flatbread with Onion provide less food
Oat Rolls, Rye Bread, Wheat Bread, Wheat Rolls, White Bread provide less food
Oat Rolls, Wheat Bread, Wheat Rolls effects last shorter
White Bread effect is weaker
Potion of Sobriety completely frees you from the consequences of drunkenness
Soured Milk has a longer effect, better alcohol reduction and provides more water
Pickaxe has a +5 damage per hit
Regular summer day has a colder afternoon
More visual details and decorations in caves, both on co-op and single maps
Tweaked character rag doll
Some river and lake banks are updated with foliage
Added ability to drop a stack of items by holding down the drop button
A visual information to dialogue to show player that data is being loaded
Fixed
Firewood requirements do not update with building improvements
Dialogues sometimes getting stuck on an empty window for client if he has high latency
Wrong display of skill descriptions in spanish
Client can flirt indefinitely as long as the player picks the right answers
Client can give only one gift per game
Client can give gift after every game reload
If host and client romance with same NPC and on another day host talks as first then client won't be able to romance
Changing torch type while torch is lit doesn't change to torch in hands and also the new torch in inventory gets hp of the old torch
Infinite torch if player drops the one equipped in hands or transfers it to chest
Picking torch, then picking another from stack then dropping the very first one and lighting one current resulted in wrong item getting it's condition dropped
Client's torch can be indestructible when he picks another torch and throws away the old one
Weight of the player is not correctly updated when client transfers/sells/buys item
In peoples' needs the items were wrongly counted
If client upgrades building to higher level then game tries to recover building materials and give them to host instead of the player making the upgrade
Client can manage only items from first level of production building (for example only items from hunting lodge I when managing hunting lodge II)
Updated
Generic NPCs on the Oxbow map will now have rumors option in their dialogues
The effect of holding buttons has been sped up and smoothed out (in sliders and list of buttons)
The input for transferring items to a mount has been changed
Cherry Pie has lower stamina boost
Fruit Tart has lower water boost
Flatbread and Flatbread with Onion provide less food
Oat Rolls, Rye Bread, Wheat Bread, Wheat Rolls, White Bread provide less food
Oat Rolls, Wheat Bread, Wheat Rolls effect last shorter
White Bread effect is weaker
Potion of Sobriety completely frees you from the consequences of drunkenness
Soured Milk has longer effect, better alcohol reduction and provide more water
Pickaxe has +5 damage per hit
Basic summer day has colder afternoon
More visual detais and decorations in caves, both in co-op and single maps.
On the Valley map new game customization for fast building and crafting starts working only after reload or reapplying
Tweaked mount ragdoll (Work in progress)
Missing material references for stairs in some cases
Potential crash in foliage replication system
Workbench interaction not starting and ending properly for brewing station, cauldron, millstone and grate which resulted in workbench being unusable after first use
Workbenches sometimes appearing interactable even if player is currently occupying it
Missing one dialogue text during first conversation with Sedowin
Not being able to use ESC to exit some basic dialogues.
NPC consume the durability of scythes and sickles at the same rate as the player.
Dragging and dropping items to armor slots (clothes, torch, arrow) may sometimes not work correctly
Two cases of possible null references for NPCs and Stats if player has big latency
Dying during using the notice board doesn't remove notice board UI
Temperature tolerance is sometimes not correctly displayed in inventory
Various fixes for Goat and Cow milking interaction if player has big latency
Updated
Characters begin to feel the effects of Overheat at 30 Celsius degrees.
Straw Hats has better heat protection
Basic Summer weather has colder high noon
Trousers with cuffs stats and recipe changed
Pants prices changed
Loading optimizations
Login logic for EOS
Wisent drop less meat
Porridge provide lower Stamina bonus
Porridge with apple, Soup, Scrambled Eggs and Scrambled Eggs with mushrooms provide less food
Porridge with berries provide less food and has lower Stamina bonus but has longer duration time
Vegetable Soup provide less food and water consumption multiplayer
Mushroom Soup provide lower temperature protection
Various code optimizations and clean up
"Chapters" are no longer in the journal on the oxbow map
Stats protection now also works during using the notice board
No Need to Rash quest can now be given by adults only
NPC who is unemployed or has a break in work can say "No production set" chatter
Quest: "Stefan Needs to Go", "Shake Spear", "Package Deal" cannot be given by NPCs related to player
Character custom appearance is not being loaded after loading save on multiplayer
Missing objective texts for some village quests
Generic quests now won't assign to clients' families (as long as clients are in the game during season skip)
In some cases after exiting the dialogue player can't jump until ESC is pressed
When client dies but has an heir in the death screen there is "none" instead of heir's name
Fixed productivity of Workshops
Incorrect behavior of NPCs or missing NPCs in some quests (version 2.0) Loading or reloading save file will fix behaviors
Client not being able to buy bulls and calfs
Updated
Polish language
Flatbread and Flatbread with Onion provide less food
Cheaper scheme cost for Flatbread and Flatbread with Onion
Lower production time for Flatbread and Flatbread with Onion
Changed prices for shovels
Village statuses on HUD
Current testing branch used to have a modified engine build, which now will be located on new branch public_alternative. This way testing branch will be once again only for testing. To access new branch use password: MDAlternative