Medieval Dynasty - Filip
Changelog - Patch 2.0.1.5



Added
  • Added ability to drop a stack of items by holding down the drop button
  • A visual indicator to show the player that data is being loaded

Fixed
  • Firewood requirements do not update with building improvements
  • Dialogues sometimes getting stuck on an empty window for the client if they have high latency
  • Wrong display of skill descriptions in Spanish
  • Client can flirt indefinitely as long as the player picks the right answers
  • Client can give only one gift per game
  • Client can give a gift after every game reload
  • If host and client flirt with the same NPC and on another day host talks first with the given NPC then client isn’t able to flirt
  • Changing torch type while torch is lit doesn't change the torch in player’s hands
  • A new torch in inventory gets the hp of an old torch
  • Infinite torches if player drops the one equipped or transfers it to a chest
  • Picking one torch, then picking another from a stack then dropping the first and lighting the second one resulted in wrong item getting its condition dropped
  • Client's torch can be indestructible when they pick another torch and throw away the old one
  • Weight of the player is not correctly updated when client transfers/sells/buys item
  • In peoples' needs, the items were wrongly counted
  • If a client upgrades a building to a higher level, then the game tries to recover building materials and give them to the host instead of the player making the upgrade
  • Client can manage only items from the first buildings (for example, only items from Hunting Lodge I when managing Hunting Lodge II)
  • After giving a gift as client, NPC always responds as if no gift was given
  • On loading the game, player always equips first one of the equipped item type from the inventory instead of the correct one
  • After torch burning out for client, the new automatically equipped one doesn't show its usage in HUD
  • Single player cave near Branica - two cave deposits moved to be reachable by the player.
Updated
  • Generic NPCs on the Oxbow map will now have rumours option in their dialogues
  • The effect of holding buttons has been sped up and smoothed out (in sliders and list of buttons)
  • The input for transferring items to a mount has been changed
  • Cherry Pie has a lower stamina boost
  • Fruit Tart has a lower water boost
  • Flatbread and Flatbread with Onion provide less food
  • Oat Rolls, Rye Bread, Wheat Bread, Wheat Rolls, White Bread provide less food
  • Oat Rolls, Wheat Bread, Wheat Rolls effects last shorter
  • White Bread effect is weaker
  • Potion of Sobriety completely frees you from the consequences of drunkenness
  • Soured Milk has a longer effect, better alcohol reduction and provides more water
  • Pickaxe has a +5 damage per hit
  • Regular summer day has a colder afternoon
  • More visual details and decorations in caves, both on co-op and single maps
  • Tweaked character rag doll
  • Some river and lake banks are updated with foliage
  • Polish language is updated

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty
Medieval Dynasty - RenderCube_Judek
Changelog - Patch 2.0.1.4

Added
  • Added ability to drop a stack of items by holding down the drop button
  • A visual information to dialogue to show player that data is being loaded

Fixed
  • Firewood requirements do not update with building improvements
  • Dialogues sometimes getting stuck on an empty window for client if he has high latency
  • Wrong display of skill descriptions in spanish
  • Client can flirt indefinitely as long as the player picks the right answers
  • Client can give only one gift per game
  • Client can give gift after every game reload
  • If host and client romance with same NPC and on another day host talks as first then client won't be able to romance
  • Changing torch type while torch is lit doesn't change to torch in hands and also the new torch in inventory gets hp of the old torch
  • Infinite torch if player drops the one equipped in hands or transfers it to chest
  • Picking torch, then picking another from stack then dropping the very first one and lighting one current resulted in wrong item getting it's condition dropped
  • Client's torch can be indestructible when he picks another torch and throws away the old one
  • Weight of the player is not correctly updated when client transfers/sells/buys item
  • In peoples' needs the items were wrongly counted
  • If client upgrades building to higher level then game tries to recover building materials and give them to host instead of the player making the upgrade
  • Client can manage only items from first level of production building (for example only items from hunting lodge I when managing hunting lodge II)

Updated
  • Generic NPCs on the Oxbow map will now have rumors option in their dialogues
  • The effect of holding buttons has been sped up and smoothed out (in sliders and list of buttons)
  • The input for transferring items to a mount has been changed
  • Cherry Pie has lower stamina boost
  • Fruit Tart has lower water boost
  • Flatbread and Flatbread with Onion provide less food
  • Oat Rolls, Rye Bread, Wheat Bread, Wheat Rolls, White Bread provide less food
  • Oat Rolls, Wheat Bread, Wheat Rolls effect last shorter
  • White Bread effect is weaker
  • Potion of Sobriety completely frees you from the consequences of drunkenness
  • Soured Milk has longer effect, better alcohol reduction and provide more water
  • Pickaxe has +5 damage per hit
  • Basic summer day has colder afternoon
  • More visual detais and decorations in caves, both in co-op and single maps.
  • Tweaked characters ragdoll
  • Polish updated

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - RenderCube
Changelog - Patch 2.0.1.3

Fixed
  • On the Valley map new game customization for fast building and crafting starts working only after reload or reapplying
  • Tweaked mount ragdoll (Work in progress)
  • Missing material references for stairs in some cases
  • Potential crash in foliage replication system
  • Workbench interaction not starting and ending properly for brewing station, cauldron, millstone and grate which resulted in workbench being unusable after first use
  • Workbenches sometimes appearing interactable even if player is currently occupying it
  • Missing one dialogue text during first conversation with Sedowin
  • Not being able to use ESC to exit some basic dialogues.
  • NPC consume the durability of scythes and sickles at the same rate as the player.
  • Dragging and dropping items to armor slots (clothes, torch, arrow) may sometimes not work correctly
  • Two cases of possible null references for NPCs and Stats if player has big latency
  • Dying during using the notice board doesn't remove notice board UI
  • Temperature tolerance is sometimes not correctly displayed in inventory
  • Various fixes for Goat and Cow milking interaction if player has big latency

Updated
  • Characters begin to feel the effects of Overheat at 30 Celsius degrees.
  • Straw Hats has better heat protection
  • Basic Summer weather has colder high noon
  • Trousers with cuffs stats and recipe changed
  • Pants prices changed
  • Loading optimizations
  • Login logic for EOS
  • Wisent drop less meat
  • Porridge provide lower Stamina bonus
  • Porridge with apple, Soup, Scrambled Eggs and Scrambled Eggs with mushrooms provide less food
  • Porridge with berries provide less food and has lower Stamina bonus but has longer duration time
  • Vegetable Soup provide less food and water consumption multiplayer
  • Mushroom Soup provide lower temperature protection
  • Various code optimizations and clean up
  • "Chapters" are no longer in the journal on the oxbow map
  • Stats protection now also works during using the notice board
  • French updated


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - RenderCube
Changelog - Patch 2.0.1.3

Fixed
  • On the Valley map new game customization for fast building and crafting starts working only after reload or reapplying
  • Tweaked mount ragdoll (Work in progress)
  • Missing material references for stairs in some cases
  • Potential crash in foliage replication system

Updated
  • Characters begin to feel the effects of Overheat at 30 Celsius degrees.
  • Straw Hats has better heat protection
  • Basic Summer weather has colder high noon
  • Trousers with cuffs stats and recipe changed
  • Pants prices changed

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - RenderCube
Changelog - Patch 2.0.1.2

Fixed
  • Missing one dialogue text during first conversation with Sedowin
  • Not being able to use ESC to exit some basic dialogues.
  • NPC consume the durability of scythes and sickles at the same rate as the player.
  • Dragging and dropping items to armor slots (clothes, torch, arrow) may sometimes not work correctly
  • Two cases of possible null references for NPCs and STats if player has big latency
  • Dying during using the notice board doesn't remove notice board UI
  • Temperature tolerance is sometimes not correctly displayed in inventory
  • Various fixes for Goat and Cow milking interaction if player has big latency

Updated
  • Login logic for EOS
  • Wisent drop less meat
  • Porridge provide lower Stamina bonus
  • Porridge with apple, Soup, Scrambled Eggs and Scrambled Eggs with mushrooms provide less food
  • Porridge with berries provide less food and has lower Stamina bonus but has longer duration time
  • Vegetable Soup provide less food and water consumption multiplayer
  • Mushroom Soup provide lower temperature protection
  • Various code optimizations and clean up
  • "Chapters" are no longer in the journal on the oxbow map
  • Stats protection now also works during using the notice board
  • French updated

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - Filip
What a kingdom! 🏰


Thank you to all who joined our Steam Game Hub! We love seeing you interact, discuss the game and share your incredible creations ♥️

It gives us the fuel to keep developing the game further!

Visit our Steam Store:

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - RenderCube
Changelog - Patch 2.0.1.1

Fixed
  • Some NPCs' behaviours in quests are incorrect
  • Removed ability to gather resources from cows, goats and sheep while mounted
  • Invisible mount in some cases
  • Mount stuck after jumping
  • One potential crash issue when validating user login
  • Animal spawners discovery notifications not appearing when player is mounted

Updated
  • No tax on buildings without a built foundation
  • Changed price for bags and torch
  • Changed productivity of well
  • Changed amount of exp gained in Well
  • Meat and Fish Meat (raw, roasted, dried, salted) provide less food
  • Milk, Gruel, Stew, Meat with Gravy and Potage provide less food
  • New Game and Save loading logic changes
  • Polish language


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - RenderCube
Changelog - Patch 2.0.1.0

Fixed
  • No Need to Rash quest can now be given by adults only
  • NPC who is unemployed or has a break in work can say "No production set" chatter
  • Quest: "Stefan Needs to Go", "Shake Spear", "Package Deal" cannot be given by NPCs related to player
  • Character custom appearance is not being loaded after loading save on multiplayer
  • Missing objective texts for some village quests
  • Generic quests now won't assign to clients' families (as long as clients are in the game during season skip)
  • In some cases after exiting the dialogue player can't jump until ESC is pressed
  • When client dies but has an heir in the death screen there is "none" instead of heir's name
  • Fixed productivity of Workshops
  • Incorrect behavior of NPCs or missing NPCs in some quests (version 2.0) Loading or reloading save file will fix behaviors
  • Client not being able to buy bulls and calfs

Updated
  • Polish language
  • Flatbread and Flatbread with Onion provide less food
  • Cheaper scheme cost for Flatbread and Flatbread with Onion
  • Lower production time for Flatbread and Flatbread with Onion
  • Changed prices for shovels
  • Village statuses on HUD

Current testing branch used to have a modified engine build, which now will be located on new branch public_alternative. This way testing branch will be once again only for testing.
To access new branch use password: MDAlternative

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - RenderCube_Judek
Changelog - Patch 2.0.0.9a

Fixed
  • Fixed productivity of Workshops
  • Incorrect behavior of NPCs or missing NPCs in some quests (version 2.0) Loading or reloading save file will fix behaviors
  • Client not being able to buy bulls and calfs

Updated
  • Village statuses on HUD

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - RenderCube
Changelog - Patch 2.0.0.9

Added
  • Animations for village statuses

Fixed
  • Well Earned Rest achievement not working for host/solo
  • Warm Blooded Achievement not working for host/solo
  • Ground texture for fields not updating correctly if a corner of a chunk has 0,0 coordinates
  • Fish spawners should now appear correctly on the map for clients
  • An issue that could cause fish spawners to not have any fish for clients
  • Incorrect behavior of NPCs in some quests. (Loading or reloading save file will fix behaviors)
  • Children may say texts that they don't have toys, even if the player gave them a toy
  • Children don't play with the figurines given to them by the player (Oxbow)
  • Transfer whole stack as host doesn't update UI correctly (fix for: 2.0.0.8 version)
  • Sometimes talents are reset on loading the game
  • Main menu input buttons not being visible after closing join game menu
  • HUD settings for item information visibility not working properly
  • Sometimes NPCs would greet player as if they didn't know them
  • NPCs can comment on the carrying of too much weight by players who play without weight restrictions.
  • Keyboard/pad input not working in the game loading menu after death

Updated
  • Network and loading optimizations when saved player is being created in the world
  • Higher price for scissors
  • Excavation Shed and Woodshed productivity changed
  • Experience gained by workers in Excavation Shed and Woodshed has been changed
  • Polish language
  • Decoration in caves
  • Basic and worst Summer days are warmer
  • Worst Summer day has higher chance of occurence (but still after year 2)
  • Changed price for knifes and pickaxes
  • Workshop II and Workshop III has diffrent productivity
  • Inventory optimizations
  • Foliage update on clients optimizations (Trees,plants etc when interacted)
  • Field plant update optimizations
  • Customisation menu in game: acceptation window after changes, hoovers, double click working on checkbox setting


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
...