Medieval Dynasty - RenderCube
Changelog - Patch 2.0.1.0

Fixed
  • No Need to Rash quest can now be given by adults only
  • NPC who is unemployed or has a break in work can say "No production set" chatter
  • Quest: "Stefan Needs to Go", "Shake Spear", "Package Deal" cannot be given by NPCs related to player
  • Character custom appearance is not being loaded after loading save on multiplayer
  • Missing objective texts for some village quests
  • Generic quests now won't assign to clients' families (as long as clients are in the game during season skip)
  • In some cases after exiting the dialogue player can't jump until ESC is pressed
  • When client dies but has an heir in the death screen there is "none" instead of heir's name
  • Fixed productivity of Workshops
  • Incorrect behavior of NPCs or missing NPCs in some quests (version 2.0) Loading or reloading save file will fix behaviors
  • Client not being able to buy bulls and calfs

Updated
  • Polish language
  • Flatbread and Flatbread with Onion provide less food
  • Cheaper scheme cost for Flatbread and Flatbread with Onion
  • Lower production time for Flatbread and Flatbread with Onion
  • Changed prices for shovels
  • Village statuses on HUD

Current testing branch used to have a modified engine build, which now will be located on new branch public_alternative. This way testing branch will be once again only for testing.
To access new branch use password: MDAlternative

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - RenderCube_Judek
Changelog - Patch 2.0.0.9a

Fixed
  • Fixed productivity of Workshops
  • Incorrect behavior of NPCs or missing NPCs in some quests (version 2.0) Loading or reloading save file will fix behaviors
  • Client not being able to buy bulls and calfs

Updated
  • Village statuses on HUD

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - RenderCube
Changelog - Patch 2.0.0.9

Added
  • Animations for village statuses

Fixed
  • Well Earned Rest achievement not working for host/solo
  • Warm Blooded Achievement not working for host/solo
  • Ground texture for fields not updating correctly if a corner of a chunk has 0,0 coordinates
  • Fish spawners should now appear correctly on the map for clients
  • An issue that could cause fish spawners to not have any fish for clients
  • Incorrect behavior of NPCs in some quests. (Loading or reloading save file will fix behaviors)
  • Children may say texts that they don't have toys, even if the player gave them a toy
  • Children don't play with the figurines given to them by the player (Oxbow)
  • Transfer whole stack as host doesn't update UI correctly (fix for: 2.0.0.8 version)
  • Sometimes talents are reset on loading the game
  • Main menu input buttons not being visible after closing join game menu
  • HUD settings for item information visibility not working properly
  • Sometimes NPCs would greet player as if they didn't know them
  • NPCs can comment on the carrying of too much weight by players who play without weight restrictions.
  • Keyboard/pad input not working in the game loading menu after death

Updated
  • Network and loading optimizations when saved player is being created in the world
  • Higher price for scissors
  • Excavation Shed and Woodshed productivity changed
  • Experience gained by workers in Excavation Shed and Woodshed has been changed
  • Polish language
  • Decoration in caves
  • Basic and worst Summer days are warmer
  • Worst Summer day has higher chance of occurence (but still after year 2)
  • Changed price for knifes and pickaxes
  • Workshop II and Workshop III has diffrent productivity
  • Inventory optimizations
  • Foliage update on clients optimizations (Trees,plants etc when interacted)
  • Field plant update optimizations
  • Customisation menu in game: acceptation window after changes, hoovers, double click working on checkbox setting


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - RenderCube_Judek
Changelog - Patch 2.0.0.8

Fixed
  • Sometimes NPCs would greet player as if they didn't know them
  • NPCs can comment on the carrying of too much weight by players who play without weight restrictions.
  • Keyboard/pad input not working in the game loading menu after death

Updated
  • Decoration in caves
  • Basic and worst Summer days are warmer
  • Worst Summer day has higher chance of occurence (but still after year 2)
  • Changed price for knifes and pickaxes
  • Workshop II and Workshop III has diffrent productivity
  • Inventory optimizations
  • Foliage update on clients optimizations (Trees,plants etc when interacted)
  • Field plant update optimizations
  • Customisation menu in game: acceptation window after changes, hoovers, double click working on checkbox setting

How to use this Steam branch
1. To add a branch, right-click on Medieval Dynasty in your Steam Library
2. Choose the Properties option in the drop-down menu
3. In the Properties window, select the “Betas” Tab
4. Enter the Beta Test Code in ”Private Betas” window

Password: MedievalStaging
5. When you access the branch, you can select Public_testing

Important!
Before changing the branch, make sure to back up your saves in case of corruption.

Saves created on one branch may not work on another, including the public one.

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - RenderCube_Judek
Changelog - Patch 2.0.0.7



Added
  • New footsteps sounds for player, npc and all animals - deep water walking
  • Sounds for a few NPC's animations
  • Quickload on solo oxbow
  • Epic Online Service logging window to some multiplayer related menus


Fixed
  • Some cases when player character would get overwritten with another player character
  • An error that could cause desync problems between clients and host when it comes to plant state
  • Sometimes the air temperature has incorrect values
  • In some cases "Grab" interaction showed up when items were not picakable
  • Player's husband/wife can speak texts belonging to unmarried NPCs (chatters)
  • Player's wife (NPC from quest) doesn't recognize him as her husband (incorrect dialogue) [SINGLE PLAYER]
  • When child grows from infant to toddler, a ghost infant stays floating above the child's bed
  • Clients sometimes unable to interact with beds
  • Clients unable to lay down in the bed if their partner is sleeping in it
  • Players unable to lay down in the same bed if they have partners
  • Player able to sometimes interact with beds when its already occupied
  • Player sometimes having a "Free Up Workbench" prompt on the bed if there is an npc sleeping in it
  • Some fields not being interactable if they were placed on a really high or really low elevation
  • Host can assign clients' partners when they are not in the session which after some time may result in that partner marrying NPC and having double marriage
  • After loading game animals settings revert always to 100% and ommits customization. Only starts working after one season
  • On coop in the Oxbow leaving some UIs with gamepad makes character jump
  • After loading the game clients may not be able to complete more than one objective from quest that is in progress
  • Overlapping panels in new game menu
  • Removed context menu after clicking RMB on session code
  • Dialogue getting stuck after asking Stoislawa to move aside
  • Wrong dialogue text after trading with Niemila
  • Swir in some cases might have not spawned for quest (Loading or reloading save file will bring him back)


Updated
  • The development stage achievements now give every previous one as well if they were not already unlocked
  • Icons of vendors in Piastiovia
  • Basic summer weather has warmer afternoon
  • Basic spring weather has warmer night
  • Cap Coif and Short Sleeve Tunic have better hot protection
  • Changed stats for most of food items
  • Changed recipe for fishing spear
  • Lumberjack, Hunters and Fishers experience rate decreased
  • Changed production rate for Woodshed, Hunting Lodge, Fishing Hut and Workshop
  • Chickens and Geese has lower chance to have offspring
  • Geese eat more
  • Removed player mount voice sounds
  • Changed logic that marks saves as multiplayer - Maybe no more venturing to valley from oxbow
  • Changed tutorial objective to roast meat from 4 to 1 meat as it blocked progress if someone shared raw meat before the process or... ate it in the meantime
  • Higher prices for hoes
  • Excavation Shed, Woodshed, Fishing Hut, Hunting Lodge and Kitchen productivity changed
  • Changed gained experience in Excavation Shed, Woodshed, Fishing Hut, Hunting Lodge and Kitchen
  • Decoration in some caves
  • Polish language

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - RenderCube




Hey players,
We have the results of the contest for a Steam keys for the game and a collector's set.



You can check the results here:
https://gleam.io/J6P5L/medieval-dynasty-giveaway-collectors-set

All winners will be contacted by e-mail.

Greetings from the Render Cube team

https://store.steampowered.com/app/1129580/Medieval_Dynasty
Medieval Dynasty - Filip

Villagers 🔔
May the next year be peaceful, crops fruitful, and taxes as low as they can be! Enjoy tonight's festivities to welcome the new adventures ahead 🍻

PS. If you want to invite new friends to your New Year’s gathering in the Oxbow, remember that Medieval Dynasty is currently on sale, -25% off! Happy New Year 😉

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - RenderCube_Judek
Changelog - Patch 2.0.0.5b

Fixed
  • Quest that required to place a snowman in your village was not possible to be completed
  • Giving gifts to your spouse as a client didn't reset the timer between last conversation so after some seasons wife/husband were losing 10 affection each season despite of the gift.
  • Saving while players are on mount could cause character data loss
  • Possible issues with player getting stuck if he loads mounted and someone stole or killed his mount
  • An issue that could cause client data removal on client disconnect
  • Physics causing crash on clients when loading dropped items

Updated
  • Visual improvements to rocks, caves and terrain

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - Filip
A Winter Sale? Snow Way! ❄️



Grab a copy of Medieval Dynasty -25% off on Steam and try to survive harsh winters in the Oxbow!

Recently added Co-Op Mode Update makes Medieval Dynasty a perfect holiday gift. Discover a brand-new map and new story solo or in Co-Op with up to 4 players.

But remember to dress warmly!

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Medieval Dynasty - RenderCube_Judek
Changelog - Patch 2.0.0.5


Added
  • Game customization on start of the Oxbow map (both solo and in co-op)
  • Sounds for putting things in the bag
  • Sounds for animations - NPCs checking out barrels and wicker baskets with fish
  • New music: Caves day and night themes
Fixed
  • An issue that could cause clients to get disconnected on a season skip
  • On some saves from early coop children don't recognize their parent (it mainly affected clients)
  • Clients sometimes getting stuck in an empty dialogue with no options (Herm for example)
  • Camera rotation in certain situations that would cause player camera to be tilted
  • If a player pushes an NPC while he is releasing a workbench, the workbench is permamently blocked
  • Possibility to open two dialogues or listen dialogues with NPC
  • Host using tools always decreases condition of the top one of the type. So if you have 10 pickaxes and then 1 pickaxe in different stack the 10's condition will decrease instead of the 1's
  • NPCs giving main story quest that was already done
  • Quests that had reward in quest items (like Domagoj's crossbow) were broken until save reload due to item being in player's inventory instead of quest inventory
  • If quest gets stuck at "listen to conversation" then reloading game fixes it (or loading it if the quest was stuck before this update)
  • Some cases of host appearing invisible to clients if mounted
  • Items going into negative count when player tries to transfer item that was used for economy or taken by another player
  • Fast building with stolen items may lead to having negative count in inventory
  • Crafting that gives character xp in production doesn't work correctly if used with "fast crafting"
  • If client's family was moved to another house while client was not logged in then his family can be assigned to different house than him/her
  • Reconnection system not working
  • Management for fields. Sometimes incorrect field chunks were updated instead of the selected ones
  • Client doesn't use resources serwer wise when building a gate
  • Gates are always red on client even if he can place it for building
  • Bandits and animals parameters updates from customization applies after two seasons instead of one
  • Fast travel not working if client who tries to fast travel is mounted
  • NPCs sometimes having their eyes closed for client when they shouldn't
  • On hold interaction sometimes triggering on key press
  • Interacting with occupied house's building board may result to assigning to this house
  • An issue that would cause camera shakes to be played for host even if he was far away
  • Effects not updating correctly for host and client on day skip - like drunkess, potions etc
  • Disappearing cursor in UI windows when another player wrote something in the chat
  • Camera not behaving correctly when crafting at the tables in first person
  • Weather and temperature replication
  • Heat sources in buildings and caves did not affect the player
  • Field texture being overdrawn when starting to place a new field and cancelling it on client side
  • Field texture being overdrawn when another field is being destroyed
  • Building texture spots staying on the map if the client leaves and joins a 'different' world
  • Some tutorials do not display at the right time
  • Opening the emote, crafting and quick slot menu windows when the tutorial window is visible
  • Mine state synchronization for clients
  • Fixed dead animals getting revived on game load in some cases
  • More than one player being able to interact with skinned animal
  • Possibility for client to interact with body of skinned animal that is being removed
  • Buttons not working in the crafting slider on workstations
  • No reward for quest "We Need Your Spear, And Your Bow, And Your Axe!"
  • Crafting menu opening before npc was able to free up workbench completely
  • Wrong recipe for Waterskin
  • Herbalist can no longer harvest StJohnsWort in winter
  • Some quests, if they had multiple outcomes, would show wrong objectives on client side
  • Money not updating on trader side when buying items as a host
  • Missing opening animation in new game menu
Updated
  • Some of the errors when trying to create or join a session were fixed so if you experienced it we encourage you to try again
  • Network optimizations on client join
  • Network optimizations on season skip
  • Player spawn and loading logic to allow for smoother experience
  • How Oxbow map is handled to reduce possible errors between two maps (like NPCs from valley appearing in Oxbow etc)
  • Increased session code readability
  • Achievements should work again
  • Items and cut down trees synchronization tweaks
  • Cave/mines replication optimizations
  • Duplicated main quests from the Oxbow will be erased on loading the game
  • Spome NPCs quests behavior
  • If the player doesn't have a home then on Season Skip the player will teleport to a campfire inside the nearest village
  • Mixed player's low stamina sounds
  • The coldest day of spring is less demanding
  • Changed the amounts of experience gained by fishers
  • Lumberjacks, Watercarriers, Herbalist, Hunters and Miners gain more experience
  • Fishing Hut rebalanced
  • Hunting Lodge I produces more Leather
  • Herbalist Hut collects more herbs, changed time required for various potions
  • Woodshed, Excavation Shed, Mine, Hunting Lodge II and Well are more efficent
  • Changed Well efficiency
  • Herbalist Hut I require less technology point. It should be available to players before first winter
  • Changed productivity of Workshop
  • Lower taxes for houses
  • Reduced straw weight
  • Longer effect of pears, plums and cherries
  • Higher price for apple, pear, plum and cherry
  • Lower calories for meat, but they effect stay longer
  • Longer effect of milk, weaker effect of soured milk
  • Higher base price of all axes
  • Changed prices for all sickles
  • Copper and Iron sickle requires 2 bars instead of 3.
  • Not fight connected potions have longer effects
  • Higher cost for potion of temperature
  • All clothes provide better protection against the cold
  • One serving of a Bucket with water provides less Water
  • Higher Food for Gruel, Meat with Gravy, Potage and Stew
  • Soup effect is longer and provide more Food
  • Higher price for copper tools
  • Longer effect of milk
  • Higher prices for hammers
  • Better price for eggs
  • Same crafting time for all types of poison arrows and bolts.
  • Visual improvements to rocks and caves
  • Personality visible from the start with empathy instead of 25% needed for more clarity
  • Polish language
  • Russian language
  • Swedish language
  • French language
  • Turkish language
  • Chinese language
------------------------------------
If you have a problem with patch 2.0.0.5, try installing patch 2.0.0.5a which is on the test branch

How to use steam branch
1. To add a branch, right-click on Medieval Dynasty in your Steam Library
2. Choose the Properties option in the drop-down menu
3. In the Properties window, select the “Betas” Tab
4. Enter the Beta Test Code in ”Private Betas” window
5. When you access the branch, you can select one of the following branches:

Public_testing:
This is a version of the game that has early access to the new updates and patches before they are released on the public branch.

Password: MedievalStaging

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
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