No Need to Rash quest can now be given by adults only
NPC who is unemployed or has a break in work can say "No production set" chatter
Quest: "Stefan Needs to Go", "Shake Spear", "Package Deal" cannot be given by NPCs related to player
Character custom appearance is not being loaded after loading save on multiplayer
Missing objective texts for some village quests
Generic quests now won't assign to clients' families (as long as clients are in the game during season skip)
In some cases after exiting the dialogue player can't jump until ESC is pressed
When client dies but has an heir in the death screen there is "none" instead of heir's name
Fixed productivity of Workshops
Incorrect behavior of NPCs or missing NPCs in some quests (version 2.0) Loading or reloading save file will fix behaviors
Client not being able to buy bulls and calfs
Updated
Polish language
Flatbread and Flatbread with Onion provide less food
Cheaper scheme cost for Flatbread and Flatbread with Onion
Lower production time for Flatbread and Flatbread with Onion
Changed prices for shovels
Village statuses on HUD
Current testing branch used to have a modified engine build, which now will be located on new branch public_alternative. This way testing branch will be once again only for testing. To access new branch use password: MDAlternative
Sometimes NPCs would greet player as if they didn't know them
NPCs can comment on the carrying of too much weight by players who play without weight restrictions.
Keyboard/pad input not working in the game loading menu after death
Updated
Decoration in caves
Basic and worst Summer days are warmer
Worst Summer day has higher chance of occurence (but still after year 2)
Changed price for knifes and pickaxes
Workshop II and Workshop III has diffrent productivity
Inventory optimizations
Foliage update on clients optimizations (Trees,plants etc when interacted)
Field plant update optimizations
Customisation menu in game: acceptation window after changes, hoovers, double click working on checkbox setting
How to use this Steam branch 1. To add a branch, right-click on Medieval Dynasty in your Steam Library 2. Choose the Properties option in the drop-down menu 3. In the Properties window, select the “Betas” Tab 4. Enter the Beta Test Code in ”Private Betas” window
Password: MedievalStaging 5. When you access the branch, you can select Public_testing
Important! Before changing the branch, make sure to back up your saves in case of corruption.
Saves created on one branch may not work on another, including the public one.
New footsteps sounds for player, npc and all animals - deep water walking
Sounds for a few NPC's animations
Quickload on solo oxbow
Epic Online Service logging window to some multiplayer related menus
Fixed
Some cases when player character would get overwritten with another player character
An error that could cause desync problems between clients and host when it comes to plant state
Sometimes the air temperature has incorrect values
In some cases "Grab" interaction showed up when items were not picakable
Player's husband/wife can speak texts belonging to unmarried NPCs (chatters)
Player's wife (NPC from quest) doesn't recognize him as her husband (incorrect dialogue) [SINGLE PLAYER]
When child grows from infant to toddler, a ghost infant stays floating above the child's bed
Clients sometimes unable to interact with beds
Clients unable to lay down in the bed if their partner is sleeping in it
Players unable to lay down in the same bed if they have partners
Player able to sometimes interact with beds when its already occupied
Player sometimes having a "Free Up Workbench" prompt on the bed if there is an npc sleeping in it
Some fields not being interactable if they were placed on a really high or really low elevation
Host can assign clients' partners when they are not in the session which after some time may result in that partner marrying NPC and having double marriage
After loading game animals settings revert always to 100% and ommits customization. Only starts working after one season
On coop in the Oxbow leaving some UIs with gamepad makes character jump
After loading the game clients may not be able to complete more than one objective from quest that is in progress
Overlapping panels in new game menu
Removed context menu after clicking RMB on session code
Dialogue getting stuck after asking Stoislawa to move aside
Wrong dialogue text after trading with Niemila
Swir in some cases might have not spawned for quest (Loading or reloading save file will bring him back)
Updated
The development stage achievements now give every previous one as well if they were not already unlocked
Icons of vendors in Piastiovia
Basic summer weather has warmer afternoon
Basic spring weather has warmer night
Cap Coif and Short Sleeve Tunic have better hot protection
Changed stats for most of food items
Changed recipe for fishing spear
Lumberjack, Hunters and Fishers experience rate decreased
Changed production rate for Woodshed, Hunting Lodge, Fishing Hut and Workshop
Chickens and Geese has lower chance to have offspring
Geese eat more
Removed player mount voice sounds
Changed logic that marks saves as multiplayer - Maybe no more venturing to valley from oxbow
Changed tutorial objective to roast meat from 4 to 1 meat as it blocked progress if someone shared raw meat before the process or... ate it in the meantime
Villagers 🔔 May the next year be peaceful, crops fruitful, and taxes as low as they can be! Enjoy tonight's festivities to welcome the new adventures ahead 🍻
PS. If you want to invite new friends to your New Year’s gathering in the Oxbow, remember that Medieval Dynasty is currently on sale, -25% off! Happy New Year 😉
Quest that required to place a snowman in your village was not possible to be completed
Giving gifts to your spouse as a client didn't reset the timer between last conversation so after some seasons wife/husband were losing 10 affection each season despite of the gift.
Saving while players are on mount could cause character data loss
Possible issues with player getting stuck if he loads mounted and someone stole or killed his mount
An issue that could cause client data removal on client disconnect
Physics causing crash on clients when loading dropped items
Grab a copy of Medieval Dynasty -25% off on Steam and try to survive harsh winters in the Oxbow!
Recently added Co-Op Mode Update makes Medieval Dynasty a perfect holiday gift. Discover a brand-new map and new story solo or in Co-Op with up to 4 players.
Game customization on start of the Oxbow map (both solo and in co-op)
Sounds for putting things in the bag
Sounds for animations - NPCs checking out barrels and wicker baskets with fish
New music: Caves day and night themes
Fixed
An issue that could cause clients to get disconnected on a season skip
On some saves from early coop children don't recognize their parent (it mainly affected clients)
Clients sometimes getting stuck in an empty dialogue with no options (Herm for example)
Camera rotation in certain situations that would cause player camera to be tilted
If a player pushes an NPC while he is releasing a workbench, the workbench is permamently blocked
Possibility to open two dialogues or listen dialogues with NPC
Host using tools always decreases condition of the top one of the type. So if you have 10 pickaxes and then 1 pickaxe in different stack the 10's condition will decrease instead of the 1's
NPCs giving main story quest that was already done
Quests that had reward in quest items (like Domagoj's crossbow) were broken until save reload due to item being in player's inventory instead of quest inventory
If quest gets stuck at "listen to conversation" then reloading game fixes it (or loading it if the quest was stuck before this update)
Some cases of host appearing invisible to clients if mounted
Items going into negative count when player tries to transfer item that was used for economy or taken by another player
Fast building with stolen items may lead to having negative count in inventory
Crafting that gives character xp in production doesn't work correctly if used with "fast crafting"
If client's family was moved to another house while client was not logged in then his family can be assigned to different house than him/her
Reconnection system not working
Management for fields. Sometimes incorrect field chunks were updated instead of the selected ones
Client doesn't use resources serwer wise when building a gate
Gates are always red on client even if he can place it for building
Bandits and animals parameters updates from customization applies after two seasons instead of one
Fast travel not working if client who tries to fast travel is mounted
NPCs sometimes having their eyes closed for client when they shouldn't
On hold interaction sometimes triggering on key press
Interacting with occupied house's building board may result to assigning to this house
An issue that would cause camera shakes to be played for host even if he was far away
Effects not updating correctly for host and client on day skip - like drunkess, potions etc
Disappearing cursor in UI windows when another player wrote something in the chat
Camera not behaving correctly when crafting at the tables in first person
Weather and temperature replication
Heat sources in buildings and caves did not affect the player
Field texture being overdrawn when starting to place a new field and cancelling it on client side
Field texture being overdrawn when another field is being destroyed
Building texture spots staying on the map if the client leaves and joins a 'different' world
Some tutorials do not display at the right time
Opening the emote, crafting and quick slot menu windows when the tutorial window is visible
Mine state synchronization for clients
Fixed dead animals getting revived on game load in some cases
More than one player being able to interact with skinned animal
Possibility for client to interact with body of skinned animal that is being removed
Buttons not working in the crafting slider on workstations
No reward for quest "We Need Your Spear, And Your Bow, And Your Axe!"
Crafting menu opening before npc was able to free up workbench completely
Wrong recipe for Waterskin
Herbalist can no longer harvest StJohnsWort in winter
Some quests, if they had multiple outcomes, would show wrong objectives on client side
Money not updating on trader side when buying items as a host
Missing opening animation in new game menu
Updated
Some of the errors when trying to create or join a session were fixed so if you experienced it we encourage you to try again
Network optimizations on client join
Network optimizations on season skip
Player spawn and loading logic to allow for smoother experience
How Oxbow map is handled to reduce possible errors between two maps (like NPCs from valley appearing in Oxbow etc)
Increased session code readability
Achievements should work again
Items and cut down trees synchronization tweaks
Cave/mines replication optimizations
Duplicated main quests from the Oxbow will be erased on loading the game
Spome NPCs quests behavior
If the player doesn't have a home then on Season Skip the player will teleport to a campfire inside the nearest village
Mixed player's low stamina sounds
The coldest day of spring is less demanding
Changed the amounts of experience gained by fishers
Lumberjacks, Watercarriers, Herbalist, Hunters and Miners gain more experience
Fishing Hut rebalanced
Hunting Lodge I produces more Leather
Herbalist Hut collects more herbs, changed time required for various potions
Woodshed, Excavation Shed, Mine, Hunting Lodge II and Well are more efficent
Changed Well efficiency
Herbalist Hut I require less technology point. It should be available to players before first winter
Changed productivity of Workshop
Lower taxes for houses
Reduced straw weight
Longer effect of pears, plums and cherries
Higher price for apple, pear, plum and cherry
Lower calories for meat, but they effect stay longer
Longer effect of milk, weaker effect of soured milk
Higher base price of all axes
Changed prices for all sickles
Copper and Iron sickle requires 2 bars instead of 3.
Not fight connected potions have longer effects
Higher cost for potion of temperature
All clothes provide better protection against the cold
One serving of a Bucket with water provides less Water
Higher Food for Gruel, Meat with Gravy, Potage and Stew
Soup effect is longer and provide more Food
Higher price for copper tools
Longer effect of milk
Higher prices for hammers
Better price for eggs
Same crafting time for all types of poison arrows and bolts.
Visual improvements to rocks and caves
Personality visible from the start with empathy instead of 25% needed for more clarity
Polish language
Russian language
Swedish language
French language
Turkish language
Chinese language
------------------------------------ If you have a problem with patch 2.0.0.5, try installing patch 2.0.0.5a which is on the test branch
How to use steam branch 1. To add a branch, right-click on Medieval Dynasty in your Steam Library 2. Choose the Properties option in the drop-down menu 3. In the Properties window, select the “Betas” Tab 4. Enter the Beta Test Code in ”Private Betas” window 5. When you access the branch, you can select one of the following branches:
Public_testing: This is a version of the game that has early access to the new updates and patches before they are released on the public branch.