Today’s winter update concludes this year’s update spree. Don’t worry: We’ll continue with updates in 2023!
This update has a bit of everything: sound, quality of life updates, new furniture and so on. We also threw in a chunk of fixes.
See the notes below for more info and for now, we wish you all fantastic holidays and a happy new year!
The teams of Render Cube and Toplitz Productions
Horse and donkey fall if they hit the ground hard enough.
Sounds for many items to pick up from the ground.
New building – Farm Shed (Employees work in the fields and orchards. Those in the barn don't do it anymore).
New furniture – Composter.
Five new furniture – Containers.
Seven new wall decorations – Reliefs.
New Gate – Plank Gate.
New Fence – Plank Fence.
It is possible to build the snowman in winter.
It is possible to craft snowballs in winter.
Over 20 new locations generated on the map.
Aim Assist for controllers.
New break animations for employees.
NPCs reacting to getting bumped into.
NPCs reacting to getting hit by a snowball.
Horse can fall if it hits something at high velocity.
Donkey can fall if it hits something at high velocity.
Gameplay tips in loading screen.
In some dialogues the ESC/Cancel button will result in exiting/going back in dialogue.
New status indicating the number of problems with work in fields and orchards.
Number of coins in possession visible during dialogue.
Sounds for Player's Scythe and Sickle.
Sounds for picking from fields and orchards (every vegetable and fruit has its unique picking sounds).
All foliage types have their unique picking sounds (for example: there are different sounds for reed, stick, stone, broadleaf, mushroom, or sapling etc.).
Sounds of eating: carrot, onion, and beetroot.
Sounds for inspector mode.
Sounds for wicker chests.
Animals launching into the air when killed on steep terrain.
The Talk area marker on the compass is bugged when player is mounted.
In the quest "Young Love" flowers stay in the inventory after talking to your son.
Furniture from "Other" category can be built before getting permission to build on the land.
Wrong item selected after removing whole stack.
List in Builders Hut not updating when buildings get damaged by a tree.
Disappearing items when loading a game save.
Toddlers sneezing problem.
Dough in cooking stove is not showing correctly in third person when ending crafting.
If LMB was pressed before RMB for Throwable item, player had to release both buttons to be able to throw it again.
Fixed fast traveller lantern sounds.
Quests with building furniture may work incorrect in some situations.
Gates cannot be placed on permanent roads.
Some achievements didn't unlock properly.
Player animation stuck when falling off a mount in some cases.
Combat music not ending sometimes on season skip.
Player being able to throw objects like snowballs with zero velocity resulting in projectiles falling down in a spawn location.
Sometimes items disappear in animations.
A possible fix for enabled animations on some workbenches when no NPC is nearby.
Faded audio sometimes not returning on camera fade.
Possible case of broken ambient audio transitions.
Animals running sideways diminished.
Sleeping for the family quest makes the bed inaccessible.
Memory usage optimizations.
Increased the basic building limit by 5.
Animals don't reproduce if they are hungry.
Animal Inverse Kinematics improvements.
Several animal walking/running speed adjustments.
Improved falling off a mount.
House decoration system (More slots).
Improved the pathfinding on roads.
House decoration menu now has categories for easier management.
Small trees in orchards don't block characters.
Assigning an NPC to a workplace now no longer requires selecting a profession (now every building has only one profession).
Desired skill and profession added to building slot in NPC workplace selection.
In the building details at the storage part now weight and coins are visible.
Stage names for fields and orchards, suggesting next tasks.
Several UI optimizations.
Using unstuck button outside of map borders now should move player to starting location.
Count of throwable weapons is now shown in HUD.
Loudness level of music. Default value of music that we recommend is on 75% and all other sounds like SFX we recommend on 100%.
Music Soundtracks are levelled to general loudness standards.
All languages updated.
Reputation decreases when hitting animals from NPC villages with snowballs.
Damage calculation when hitting tail bone in animals.
Changed returning dialogue order when buying animal from locations, so that it's not required to return to the category each time the player buys something.
Changed the way coin prices are displayed in dialogues.
Darker colour of fertiliser in the fields.
FOV blending alpha for rock/snowball, bow and spear.
Throwing animation in TP is now quicker for Rock/Snowball.
The Public Stage is being updated! Check it out to see if the snowball fight with the villagers is worth it!
How to join the public staging?
Some of you probably have not done this before, so here is a small guide:
Prerequisite: You must have Medieval Dynasty in your library – obviously.
The procedure
Open your game library.
Right Click on Medieval Dynasty there.
Open properties.
Select the tab "BETAS".*
Enter this password below the dropdown in the field:
MedievalStaging
Press CHECK CODE
Use the drop down and select “release_build_staging”. This is the public stage.
Press Close
Steam should now download this version of the game.
IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD!
Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!
New building - Farm Shed (Employees work in the fields and orchards. Those in the barn don't do it anymore).
New furniture – Composter.
Five new furniture – Containers.
Seven new wall decorations – Reliefs.
New Gate - Plank Gate.
New Fence - Plank Fence.
It is possible to build the snowman in winter.
It is possible to craft snowballs in winter.
Over 20 new locations generated on the map.
Aim Assist for controllers.
New break animations for employees.
NPCs reacting to getting bumped into.
NPCs reacting to getting hit by a snowball.
Horse can fall if it hits something at high velocity.
Donkey can fall if it hits something at high velocity.
Gameplay tips in loading screen.
In some dialogues the ESC/Cancel button will result in exiting/going back in dialogue.
New status indicating the number of problems with work in fields and orchards.
Number of coins in possession visible during dialogue.
Sounds for Player - Scythe and Sickle.
Sounds for picking from fields and orchards (every vegetable and fruit has its unique picking sounds).
All foliage types have their unique picking sounds (for example: there are different sounds for reed, stick, stone, broadleaf, mushroom, or sapling etc.).
Sounds of eating: carrot, onion, and beetroot.
Animals launching into the air when killed on steep terrain.
The Talk area marker on the compass is bugged when player is mounted.
In the quest "Young Love" flowers stay in the inventory after talking to your son.
Furniture from "Other" category can be built before getting permission to build on the land.
Wrong item selected after removing whole stack.
List in Builders Hut not updating when buildings get damaged by a tree.
Disappearing items when loading a game save.
Toddlers sneezing problem.
Dough in cooking stove is not showing correctly in third person when ending crafting.
If LMB was pressed before RMB for Throwable item, player had to release both buttons to be able to throw it again.
Fixed fast traveller lantern sounds.
Memory usage optimizations.
Increased the basic building limit by 5.
Animals don't reproduce if they are hungry.
Animal Inverse Kinematics improvements.
Several animal walking/running speed adjustments.
Improved falling off a mount.
House decoration system (More slots).
Improved the pathfinding on roads.
House decoration menu now has categories for easier management.
Small trees in orchards don't block characters.
Assigning an NPC to a workplace now no longer requires selecting a profession (now every building has only one profession).
Desired skill and profession added to building slot in NPC workplace selection.
In the building details at the storage part now weight and coins are visible.
Stage names for fields and orchards, suggesting next tasks.
Several UI optimizations.
Using unstuck button outside of map borders now should move player to starting location.
Count of throwable weapons is now shown in HUD.
Loudness level of music. Default value of music that we recommend is on 75% and all other sounds like sfx we recommend on 100%.
Music Soundtracks are levelled to general loudness standards.
All languages updated.
Update to v1.5.0.1
Fixed
Management building slots misplaced texts. Fix for: 1.5.0.0
Quests with building furnitures may work incorrect in some situations.
Gates cannot be placed on permanent roads.
Tutorials being shown too early on load Fix for: 1.5.0.0.
Notifications for level ups and quests not showing. Fix for: 1.5.0.0
Updated
Polish language. Fix for: 1.5.0.0
Reputation decreases when hitting animals from npc villages with snowballs.
Damage calculation when hitting tail bone in animals.
Update to v1.5.0.2
Added
Horse and donkey fall if they hit the ground hard enough.
Sounds for many items to pick up from the ground.
Fixed
If bandits spot a player while mounted, they will attack the mount even after the player dismounts. Fix for: 1.5.0.0
Some achievements didn't unlock properly.
Player animation stuck when falling off a mount in some cases.
Horse falling through the ground when dismounting and ragdolling at the same time. Fix for: 1.5.0.0
Animals not taking damage if 'Blood' setting was disabled. Fix for: 1.5.0.1
Combat music not ending sometimes on season skip.
Player being able to throw objects like snowballs with zero velocity resulting in projectiles falling down in a spawn location.
Sometimes items disappear in animations.
Updated
Changed returning dialogue order when buying animal from locations, so that it's not required to return to the category each time the player buys something.
Changed the way coin prices are displayed in dialogues.
Darker colour of fertiliser in the fields.
Reduced the likelyhood of horse and donkey falling due to hits at high speed. Update for: 1.5.0.0
The capacity of the compost bin has been increased from 20kg to 30kg. Update for: 1.5.0.0
FOV blending alpha for rock/snowball, bow and spear.
Update v1.5.0.3
Added
Sounds for inspector mode.
Fixed
Some of family and generic quests now have no response option during dialogue. Fix for: 1.5.0.0
Updated
Throwing animation in TP is now quicker for Rock/Snowball.
German language. Update for: 1.5.0.0
French language. Update for: 1.5.0.0
Update v1.5.0.4
Added
Sounds for wicker chests.
Fixed
A possible fix for enabled animations on some workbenches when no NPC is nearby.
Faded audio sometimes not returning on camera fade.
Possible case of broken ambient audio transitions.
Animals running sideways diminished.
Sleeping for the family quest makes the bed inaccessible.
It's time to nominate again! Not the next king, but for the upcoming STEAM Awards. There is a "Labor of Love" category there for games that have been available on Steam for some time.
The competition is formidable, but we're still tossing our hat into the ring! Support us in large numbers! The nomination runs until the end of the STEAM Autumn Sale.
Thank you so much!
The teams from Render Cube and Toplitz Productions
You know what? You've shaped the past beyond belief and accomplished remarkable feats. That's why we've put our heads together with Miju Games and created a bundle that will whisk you through time and space for a while.
As experts in archaic architecture, you can export your know-how of essential town planning and attractive design deep into space.
Start the mission with our bundle featuring Planet Crafter and Medieval Dynasty and sculpt the past and future as you wish.
We have a new update bringing you a variety of fixes and updates to Medieval Dynasty. Included in this update are a few additions affecting fences and gates.
Check out the list of changes and updates below!
Talk to you soon again!
The teams from Render Cube and Toplitz Productions!
Ability of inverting the front of fences during placement.
Ability to continue placing fences and roads from the last point.
Ability to place roads under already constructed gates.
Player can get knocked down after hitting something while mid-air.
The interaction on a gamepad made it difficult to exit workbenches when using the exit option in the radial menu.
On control pre-set alternative 2, the player would jump when selecting options in radial menu.
Blood is too bright in inspector mode.
Furniture and gate rotation works too slow.
Slider in dialogues occluded long texts.
Looping combat music.
If a path to an animal is too long, the player will now teleport to animal instead of walking.
The On Hold interaction is "working" for the Trough even when player didn't have required item.
When the player is in the middle of picking animation and clicks on a stool, he will sit instantly on it instead.
When the player interacts with the bed, the player's sleeping wife „jumps".
Speed of looking around when using gamepads is related to FPS.
NPCs ‘collapse’ into the bed.
In the heir’s name list, Przebor appears twice.
The ‘Night Hunt’ quest is not giving rewards sometimes.
The cave effect disappeared after player ragdolled in a cave.
Player not being able to shoot after ragdolling in water without exiting the water.
The Player is still hitting with fists after the player sat down while holding LMB.
Projectiles not bouncing off from stone and iron.
Milking goats do restore the durability of the bucket.
Incorrect centre of mass for cut down trees without leaves.
In the control ‘People Demand’, when you click to change an item from available to unavailable, the mouse is locked into the checkbox.
Opening containers while holding confirm button on gamepad will result in transferring first item.
Talking to NPCs while holding the confirm button on gamepad will result in picking the first dialogue option.
After doing quest for the herald he is no longer visible on map.
Villages not being marked as ‘Visited’ for the achievement while on horseback.
Conservation of momentum when character trips and falls.
Conservation of momentum when falling off a horse.
Characters falling through the ground while ragdolling.
Unstuck feature not resetting ragdoll velocity.
NPCs shaking their heads when trying to rotate by 180 degrees.
Animal meshes during ragdoll updating only when close to the player.
Character meshes during ragdoll updating only when close to the player.
Sometimes picking animations could be cancelled by interaction.
NPC clothing system - NPCs should now have more variety when starting a new game.
Visual improvement of the ghosts of constructed objects.
Player get up from ragdoll condition.
NPCs start their duties with some time offsets.
Animals changing their daily behaviour with some time offsets.
Brand new from the Public Stage comes our Fall Update for you! It contains many improvements and fixes and some new features. Have a look at the notes below to see what has changed.
But as the saying goes, before the update is after the update, and that's why we'll be diligently pursuing two more major updates planned on the roadmap.
What we are also looking forward to on this very day: Medieval Dynasty is also coming out on console today! Tell your console friends about it! Or gift them a copy for the next festive occasion! 😉
We hope you enjoy playing and we'll definitely catch up with you soon!
The teams of Render Cube and Toplitz Productions
Sounds of eating bread and soup.
Trees can now deal damage when falling - friendly NPCs are safe.
If the player falls from a certain height or gets hit by a tree he will get knocked out - if not, the fallen player will get up after 5 seconds.
Player can get knocked down from a mount if hit by a falling tree or if the mount dies with player on
Physics blending when the player is drunk above and beyond 80%.
Player can now trip over and fall while drunk above and beyond 80%.
Children improve their skills when changing into a toddler, child, or teenager.
When holding the interaction button this interaction is going into a loop now, as if player was clicking constantly.
Quick save button in game menu.
A lot of new ambient sounds for day and night birds. There are 40 different bird species, divided into meadow / forest biomes, seasons (there are different birds in winter) and hours (birds sing more in the morning and evening).
Ambient sounds for cave: music ambient, water drops, and rocks drops.
Smooth transitions of attenuation of environmental sounds like winds, rains or birds depending on the type or levels of building / cave / or being underwater.
Reverb of sounds depends on the type or levels of buildings.
Sounds of insects. There are 8 different insect species, divided into day / night and meadow / forest biomes.
New all sounds for moose.
A rare possible crash occurring during the economy update.
Sometimes the bandits for the "I'm Vengeance" quest were not spawned. Affected saves should be fixed with this update.
"Wanted: One-legged, Ankle-Length, Wear Caps" quest can happen in summer and can't be completed.
The "The Master Angler" quest gives away too many coins.
The "Great Expectations of a Young Builder" quest has bugged text for a single goal.
The camera shakes when increasing building levels.
No highlighting of modules during Market Stall destruction.
Bandits sitting while in combat.
Bandits notifying others about player.
When the game was saved at 6 pm, the NPCs didn't finish their work after loading.
Position and behavior of Kestrel after loading a saved game.
Special NPC stands near Denica for many years if the player hasn't invited him to his village ("Lost" quest).
Player's wife stands somewhere and does nothing.
Possibility to get stuck at season skip when starting a trade at a certain moment.
Being able to open sleep context menu for campfires inside of buildings.
Predators not engaging player when attacked while chasing a prey.
In specific situations generic quests can block getting special side quests.
In some cases, quests can take away equipped items that are required for it.
Animals not engaging player when attacked.
In some cases, predators ignore player.
Bandits can turn their heads too far.
Characters not looking down properly.
Animal traps don't activate properly.
Abnormal NPC behavior after rapidly starting and ending a conversation.
Special NPC from the "Mother of Inventions" quest sometimes appears in the roof of the building.
The player should less likely being able to interact with stones or trees when picking up items.
Player character still covered in dirt after season skip.
Player being able to start dialog while NPC wakes up.
Incorrect display of heat and cold protection in clothes schemes in the technology window.
Incorrect condition values for building modules in the management list.
Waggoners changed clothes after a day
Some cases of characters sliding with work animation
Player could be launched into space when changing house module to stairs
Sitting, sleeping, or working characters could be moved
Pregnant woman without a partner is pregnant forever
When recruited NPCs go to a player's village, they stay at the same location after the season change
One case where the wife could speak to the player as if it were a stranger
NPCs looking rotation
NPCs moving too far when asked to move aside
Wrong visual style of scrollbox in knowledge
Icons in technology's scheme description is not updated correctly when clicked with mouse
In some languages some option buttons' texts are cropped
Visible inputs of rotation when putting up fences.
NPCs can't work in workbenches at high framerate.
Some cases of bandits not starting combat properly.
If an NPC gets attached a quest with a talk goal, and the NPC to talk with is removed after accepting, the quest is impossible to complete.
Mount getting stuck in walk animation after using the special animation (space) immediately after starting the movement.
Wrong rotation on mount when using very low/high mouse sensitivity.
"The stranger" not consuming fever medicine.
Completing "I am vengeance" adds the description at the end taken from Wolrad's part of the main story.
Player can no longer dismount while falling.
Player movement while drunk.
Some NPCs float above the bed after loading a saved game.
NPCs jittering while working, sitting, and standing up.
Pick up animation for certain tools.
While standing on the stairs when they’re removed, caused the player to fall under the terrain.
Flickering of felled trees in strong wind.
Long gaps in quest descriptions after loading a game and completing the objective.
Notifications without a count have a gap between icon and text.
Some quests lack the gap between description entries.
Incorrect map icon for production buildings.
Gap between icon and text for consuming and breaking an item.
If a quest's goal requires to hunt an animal, then every time an animal is hunted down the quest in HUD will get updated.
Sometimes chapter gets tracked twice in the HUD.
For quests items with a capacity it needed to be full to be given to a NPC.
Disappearing stairs.
Items rotating on their own in rotation mode on gamepads and at times with a mouse.
Projectiles now always deal full damage to birds.
Falling trees on occasion dealt damage later than they should.
Destroying the fence module doesn't restore the grass.
Possible fix of flying sleeping NPCs.
Possible fix for some cases of NPCs sitting improperly.
The player retuning back to the valley on steep terrain could cause him to end underground.
Pick up animation could disrupt itself when it shouldn't do that.
Pressing ESC when setting a custom name still saves the entered name instead of cancelling this action.
Crossbow and bow animation not terminating when interacting with workbenches.
If the player has stolen resources and decorates a house (for example the window shutters) in some cases this may result in resources going into negative values.
Overlapping of texts in some UI elements.
Player position could be incorrect at the start of crafting at workbenches.
Ragdoll momentum.
Finding the target bandit camp now persists throughout the "I'm Vengeance" quest to easily locate the bandit camp if player runs away from it.
Bandit combat behavior.
Movement speed reduction on steep terrain for characters and animals.
Horse and donkey animations while in water.
Bandits dodge behavior.
Bandits pathfinding when chasing.
Increased font size in some UI elements (quest descriptions, objectives, rewards, knowledge, quick slot).
Animation blending for various tools in third person.
Animation for special NPC from "Mother of Inventions" quest.
Optimized and smoothed characters rotation
Positions of HUD elements
Ammo is now visible in HUD in the same way as building hammer mode or chosen seed for bag
Dynasty Reputation now lowers when hitting animals from other villages instead of only on kill
Player character IK
Rendering optimisations.
Bandits are less likely to notice crouching player.
Tweaked campfire shadows and lighting.
Screen effect of poisoning.
Animation and behaviour of some quest NPCs.
Increase Dynasty Reputation if player kills bandit.
Trees are now more likely to fall in the opposite direction of player.
Improved mount feet placement on slopes and small obstacles.
The pinpoint in management map is now more accurate.
On loading a save file now if any quest item persists in the inventory that shouldn't no longer be there then the system will remove this item.
Workshop workers are sometimes unable to enter the building.
Optimized animals.
Optimized NPCs.
Numerous tweaks and improvements to the terrain.
Smoothed out NPC and animal rotation.
The player suffers less damage from falling a greater distance than before.
Tweaked fall damage.
Larger character parameter icons and texts in the inventory.
Larger icons in the map legend.
More schemes are visible in the technology window.
Increased readability of bright text in the HUD.
HUD is now hidden in the game menu.
Decreased schemes' prices for juices.
Increased schemes' prices for vases with flowers.
Reduced stamina consumption in inspector mode.
Animation for the heir in Heir Quests.
Skill setting for a newborn.
Blending from jumping to crouching in place.
Projectiles will now always attach to dead animal.
Optimized animals.
Increased readability of selected text in dialogues.
Bandit movement.
When interacting with chests in storages, a selected item’s detail will hint by color if it's the correct storage for that item.
A rare possible crash occurring during the economy update.
Sometimes the bandits for the "I'm Vengeance" quest were not spawned. Affected saves should be fixed with this update.
"Wanted: One-legged, Ankle-Length, Wear Caps" quest can happen in summer and can't be completed.
The "The Master Angler" quest gives away too many coins.
The "Great Expectations of a Young Builder" quest has bugged text for a single goal.
The camera shakes when increasing building levels.
No highlighting of modules during Market Stall destruction.
Bandits sitting while in combat.
Bandits notifying others about player.
When the game was saved at 6 pm, the NPCs didn't finish their work after loading.
Position and behavior of Kestrel after loading a saved game.
Special NPC stands near Denica for many years if the player hasn't invited him to his village ("Lost" quest).
Player's wife stands somewhere and does nothing.
Possibility to get stuck at season skip when starting a trade at a certain moment.
Being able to open sleep context menu for campfires inside of buildings.
Predators not engaging player when attacked while chasing a prey.
In specific situations generic quests can block getting special side quests.
In some cases, quests can take away equipped items that are required for it.
Animals not engaging player when attacked.
In some cases, predators ignore player.
Bandits can turn their heads too far.
Characters not looking down properly.
UPDATED
Finding the target bandit camp now persists throughout the "I'm Vengeance" quest to easily locate the bandit camp if player runs away from it.
Bandit combat behavior.
Movement speed reduction on steep terrain for characters and animals.
Horse and donkey animations while in water.
Spanish language.
Russian language.
Update to v1.4.0.5.
ADDED
--------
FIXED
Animal traps don't activate properly.
Abnormal NPC behavior after rapidly starting and ending a conversation.
Special NPC from the "Mother of Inventions" quest sometimes appears in the roof of the building.
The player should less likely being able to interact with stones or trees when picking up items.
Player character still covered in dirt after season skip.
Player being able to start dialog while NPC wakes up.
Incorrect display of heat and cold protection in clothes schemes in the technology window.
Incorrect condition values for building modules in the management list.
UPDATED
Bandits dodge behavior.
Bandits pathfinding when chasing.
Increased font size in some UI elements (quest descriptions, objectives, rewards, knowledge, quick slot).
Animation blending for various tools in third person.
Animation for special NPC from "Mother of Inventions" quest.
Update to v1.4.0.6.
ADDED
--------
FIXED
Waggoners changed clothes after a day
Some cases of characters sliding with work animation
Player could be launched into space when changing house module to stairs
Sitting, sleeping or working characters could be moved
Pregnant woman without a partner is pregnant forever
When recruited NPCs go to a player's village, they stay at the same location after the season change
One case where the wife could speak to the player as if it were a stranger
NPCs looking rotation
NPCs moving too far when asked to move aside
Wrong visual style of scrollbox in knowledge
Icons in technology's scheme description is not updated correctly when clicked with mouse
In some languages some option buttons' texts are cropped
UPDATED
Optimized and smoothed characters rotation
Positions of HUD elements
Ammo is now visible in HUD in the same way as building hammer mode or chosen seed for bag
Dynasty Reputation now lowers when hitting animals from other villages instead of only on kill
Player character IK
Hungarian language
Brazilian language
Dutch language
German language
Polish language
Chinese font
Ukrainian font
Russian font
Update to v1.4.0.7.
ADDED
Trees can now deal damage when falling - friendly NPCs are safe.
If the player falls from a certain height or gets hit by a tree he will get knocked out - if not, the fallen player will get up after 5 seconds.
Player can get knocked down from a mount if hit by a falling tree or if the mount dies with player on it.
FIXED
Visible inputs of rotation when putting up fences.
Some NPCs float above the bed after loading a saved game.
NPCs can't work in workbenches at high framerate.
NPCs jittering while working, sitting, and standing up.
Some cases of bandits not starting combat properly.
If an NPC gets attached a quest with a talk goal, and the NPC to talk with is removed after accepting, the quest is impossible to complete.
Mount getting stuck in walk animation after using the special animation (space) immediately after starting the movement.
Wrong rotation on mount when using very low/high mouse sensitivity.
"The stranger" not consuming fever medicine.
Completing "I am vengeance" adds the description at the end taken from Wolrad's part of the main story.
UPDATED
Rendering optimisations.
Bandits are less likely to notice crouching player.
Tweaked campfire shadows and lighting.
Screen effect of poisoning.
Animation and behaviour of some quest NPCs.
Increase Dynasty Reputation if player kills bandit.
Trees are now more likely to fall in the opposite direction of player.
Improved mount feet placement on slopes and small obstacles.
The pinpoint in management map is now more accurate.
On loading a save file now if any quest item persists in the inventory that shouldn't no longer be there then the system will remove this item.
German updated.
French updated.
Japanese updated.
Spanish updated.
Chinese updated.
English updated.
Update to v1.4.1.0.
ADDED
Physics blending when the player is drunk above and beyond 80%.
Player can now trip over and fall while drunk above and beyond 80%.
FIXED
Player can no longer dismount while falling.
Player movement while drunk.
Some NPCs float above the bed after loading a saved game.
NPCs jittering while working, sitting, and standing up.
Pick up animation for certain tools.
While standing on the stairs when they’re removed, caused the player to fall under the terrain.
Flickering of felled trees in strong wind.
Long gaps in quest descriptions after loading a game and completing the objective.
Notifications without a count have a gap between icon and text.
Some quests lack the gap between description entries.
UPDATED
Workshop workers are sometimes unable to enter the building.
Optimized and smoothed characters rotation.
Optimized animals.
Optimized NPCs.
Numerous tweaks and improvements to the terrain.
Smoothed out NPC and animal rotation.
All languages updated.
Update to v1.4.1.1.
Added
Children improve their skills when changing into a toddler, child, or teenager.
When holding the interaction button this interaction is going into a loop now, as if player was clicking constantly.
Quick save button in game menu.
A lot of new ambient sounds for day and night birds. There are 40 different bird species, divided into meadow / forest biomes, seasons (there are different birds in winter) and hours (birds sing more in the morning and evening).
Ambient sounds for cave: music ambient, water drops, and rocks drops.
Smooth transitions of attenuation of environmental sounds like winds, rains or birds depending on the type or levels of building / cave / or being underwater.
Reverb of sounds depends on the type or levels of buildings.
Fixed
Incorrect map icon for production buildings.
Gap between icon and text for consuming and breaking an item.
If a quest's goal requires to hunt an animal, then every time an animal is hunted down the quest in HUD will get updated.
Sometimes chapter gets tracked twice in the HUD.
For quests items with a capacity it needed to be full to be given to a NPC.
Disappearing stairs.
Items rotating on their own in rotation mode on gamepads and at times with a mouse.
Projectiles now always deal full damage to birds.
Falling trees on occasion dealt damage later than they should.
Destroying the fence module doesn't restore the grass.
Possible fix of flying sleeping NPCs.
Possible fix for some cases of NPCs sitting improperly.
The player retuning back to the valley on steep terrain could cause him to end underground.
Pick up animation could disrupt itself when it shouldn't do that.
Updated
The player suffers less damage from falling a greater distance than before.
Tweaked fall damage.
Larger character parameter icons and texts in the inventory.
Larger icons in the map legend.
More schemes are visible in the technology window.
Increased readability of bright text in the HUD.
HUD is now hidden in the game menu.
Decreased schemes' prices for juices.
Increased schemes' prices for vases with flowers.
Reduced stamina consumption in inspector mode.
Animation for the heir in Heir Quests.
Skill setting for a newborn.
Blending from jumping to crouching in place.
Projectiles will now always attach to dead animal.
Optimized animals.
Update to v1.4.1.2.
Added
Sounds of insects. There are 8 different insect species, divided into day / night and meadow / forest biomes.
Fixed
Pressing ESC when setting a custom name still saves the entered name instead of cancelling this action.
Skinning, milking etc. getting interrupted - when holding the interaction button after the interaction has already started. (Fix for 1.4.1.1)
Projectiles not always attaching to dead animals. (Fix for 1.4.1.1)
Releasing interaction during repeat interaction loop could trigger on press interaction (crafting menu in well for example). (Fix for 1.4.1.1)
Crossbow and bow animation not terminating when interacting with workbenches.
Updated
Increased readability of selected text in dialogues.
Polish language.
Bandit movement.
Update to v1.4.1.3.
Added
New all sounds for moose.
Fixed
If the player has stolen resources and decorates a house (for example the window shutters) in some cases this may result in resources going into negative values.
Overlapping of texts in some UI elements.
Player position could be incorrect at the start of crafting at workbenches.
Ragdoll momentum.
Updated
When interacting with chests in storages, a selected item’s detail will hint by color if it's the correct storage for that item.
v1.4.0.4 - 18 August 2022 v1.4.0.5 - 22 August 2022 v1.4.0.7 - 7 September 2022 v1.4.1.0 - 16 September 2022 v1.4.1.1 - 23 September 2022 v1.4.1.2 - 26 September 2022 v1.4.1.3 - 27 September 2022