Medieval Dynasty - SwordsOfTheSouth
Hello village elders!

Brand new from the Public Stage comes our Fall Update for you! It contains many improvements and fixes and some new features. Have a look at the notes below to see what has changed.

But as the saying goes, before the update is after the update, and that's why we'll be diligently pursuing two more major updates planned on the roadmap.

What we are also looking forward to on this very day: Medieval Dynasty is also coming out on console today! Tell your console friends about it! Or gift them a copy for the next festive occasion! 😉

We hope you enjoy playing and we'll definitely catch up with you soon!

The teams of Render Cube and Toplitz Productions



  • Sounds of eating bread and soup.
  • Trees can now deal damage when falling - friendly NPCs are safe.
  • If the player falls from a certain height or gets hit by a tree he will get knocked out - if not, the fallen player will get up after 5 seconds.
  • Player can get knocked down from a mount if hit by a falling tree or if the mount dies with player on
  • Physics blending when the player is drunk above and beyond 80%.
  • Player can now trip over and fall while drunk above and beyond 80%.
  • Children improve their skills when changing into a toddler, child, or teenager.
  • When holding the interaction button this interaction is going into a loop now, as if player was clicking constantly.
  • Quick save button in game menu.
  • A lot of new ambient sounds for day and night birds. There are 40 different bird species, divided into meadow / forest biomes, seasons (there are different birds in winter) and hours (birds sing more in the morning and evening).
  • Ambient sounds for cave: music ambient, water drops, and rocks drops.
  • Smooth transitions of attenuation of environmental sounds like winds, rains or birds depending on the type or levels of building / cave / or being underwater.
  • Reverb of sounds depends on the type or levels of buildings.
  • Sounds of insects. There are 8 different insect species, divided into day / night and meadow / forest biomes.
  • New all sounds for moose.


  • A rare possible crash occurring during the economy update.
  • Sometimes the bandits for the "I'm Vengeance" quest were not spawned. Affected saves should be fixed with this update.
  • "Wanted: One-legged, Ankle-Length, Wear Caps" quest can happen in summer and can't be completed.
  • The "The Master Angler" quest gives away too many coins.
  • The "Great Expectations of a Young Builder" quest has bugged text for a single goal.
  • The camera shakes when increasing building levels.
  • No highlighting of modules during Market Stall destruction.
  • Bandits sitting while in combat.
  • Bandits notifying others about player.
  • When the game was saved at 6 pm, the NPCs didn't finish their work after loading.
  • Position and behavior of Kestrel after loading a saved game.
  • Special NPC stands near Denica for many years if the player hasn't invited him to his village ("Lost" quest).
  • Player's wife stands somewhere and does nothing.
  • Possibility to get stuck at season skip when starting a trade at a certain moment.
  • Being able to open sleep context menu for campfires inside of buildings.
  • Predators not engaging player when attacked while chasing a prey.
  • In specific situations generic quests can block getting special side quests.
  • In some cases, quests can take away equipped items that are required for it.
  • Animals not engaging player when attacked.
  • In some cases, predators ignore player.
  • Bandits can turn their heads too far.
  • Characters not looking down properly.
  • Animal traps don't activate properly.
  • Abnormal NPC behavior after rapidly starting and ending a conversation.
  • Special NPC from the "Mother of Inventions" quest sometimes appears in the roof of the building.
  • The player should less likely being able to interact with stones or trees when picking up items.
  • Player character still covered in dirt after season skip.
  • Player being able to start dialog while NPC wakes up.
  • Incorrect display of heat and cold protection in clothes schemes in the technology window.
  • Incorrect condition values for building modules in the management list.
  • Waggoners changed clothes after a day
  • Some cases of characters sliding with work animation
  • Player could be launched into space when changing house module to stairs
  • Sitting, sleeping, or working characters could be moved
  • Pregnant woman without a partner is pregnant forever
  • When recruited NPCs go to a player's village, they stay at the same location after the season change
  • One case where the wife could speak to the player as if it were a stranger
  • NPCs looking rotation
  • NPCs moving too far when asked to move aside
  • Wrong visual style of scrollbox in knowledge
  • Icons in technology's scheme description is not updated correctly when clicked with mouse
  • In some languages some option buttons' texts are cropped
  • Visible inputs of rotation when putting up fences.
  • NPCs can't work in workbenches at high framerate.
  • Some cases of bandits not starting combat properly.
  • If an NPC gets attached a quest with a talk goal, and the NPC to talk with is removed after accepting, the quest is impossible to complete.
  • Mount getting stuck in walk animation after using the special animation (space) immediately after starting the movement.
  • Wrong rotation on mount when using very low/high mouse sensitivity.
  • "The stranger" not consuming fever medicine.
  • Completing "I am vengeance" adds the description at the end taken from Wolrad's part of the main story.
  • Player can no longer dismount while falling.
  • Player movement while drunk.
  • Some NPCs float above the bed after loading a saved game.
  • NPCs jittering while working, sitting, and standing up.
  • Pick up animation for certain tools.
  • While standing on the stairs when they’re removed, caused the player to fall under the terrain.
  • Flickering of felled trees in strong wind.
  • Long gaps in quest descriptions after loading a game and completing the objective.
  • Notifications without a count have a gap between icon and text.
  • Some quests lack the gap between description entries.
  • Incorrect map icon for production buildings.
  • Gap between icon and text for consuming and breaking an item.
  • If a quest's goal requires to hunt an animal, then every time an animal is hunted down the quest in HUD will get updated.
  • Sometimes chapter gets tracked twice in the HUD.
  • For quests items with a capacity it needed to be full to be given to a NPC.
  • Disappearing stairs.
  • Items rotating on their own in rotation mode on gamepads and at times with a mouse.
  • Projectiles now always deal full damage to birds.
  • Falling trees on occasion dealt damage later than they should.
  • Destroying the fence module doesn't restore the grass.
  • Possible fix of flying sleeping NPCs.
  • Possible fix for some cases of NPCs sitting improperly.
  • The player retuning back to the valley on steep terrain could cause him to end underground.
  • Pick up animation could disrupt itself when it shouldn't do that.
  • Pressing ESC when setting a custom name still saves the entered name instead of cancelling this action.
  • Crossbow and bow animation not terminating when interacting with workbenches.
  • If the player has stolen resources and decorates a house (for example the window shutters) in some cases this may result in resources going into negative values.
  • Overlapping of texts in some UI elements.
  • Player position could be incorrect at the start of crafting at workbenches.
  • Ragdoll momentum.


  • Finding the target bandit camp now persists throughout the "I'm Vengeance" quest to easily locate the bandit camp if player runs away from it.
  • Bandit combat behavior.
  • Movement speed reduction on steep terrain for characters and animals.
  • Horse and donkey animations while in water.
  • Bandits dodge behavior.
  • Bandits pathfinding when chasing.
  • Increased font size in some UI elements (quest descriptions, objectives, rewards, knowledge, quick slot).
  • Animation blending for various tools in third person.
  • Animation for special NPC from "Mother of Inventions" quest.
  • Optimized and smoothed characters rotation
  • Positions of HUD elements
  • Ammo is now visible in HUD in the same way as building hammer mode or chosen seed for bag
  • Dynasty Reputation now lowers when hitting animals from other villages instead of only on kill
  • Player character IK
  • Rendering optimisations.
  • Bandits are less likely to notice crouching player.
  • Tweaked campfire shadows and lighting.
  • Screen effect of poisoning.
  • Animation and behaviour of some quest NPCs.
  • Increase Dynasty Reputation if player kills bandit.
  • Trees are now more likely to fall in the opposite direction of player.
  • Improved mount feet placement on slopes and small obstacles.
  • The pinpoint in management map is now more accurate.
  • On loading a save file now if any quest item persists in the inventory that shouldn't no longer be there then the system will remove this item.
  • Workshop workers are sometimes unable to enter the building.
  • Optimized animals.
  • Optimized NPCs.
  • Numerous tweaks and improvements to the terrain.
  • Smoothed out NPC and animal rotation.
  • The player suffers less damage from falling a greater distance than before.
  • Tweaked fall damage.
  • Larger character parameter icons and texts in the inventory.
  • Larger icons in the map legend.
  • More schemes are visible in the technology window.
  • Increased readability of bright text in the HUD.
  • HUD is now hidden in the game menu.
  • Decreased schemes' prices for juices.
  • Increased schemes' prices for vases with flowers.
  • Reduced stamina consumption in inspector mode.
  • Animation for the heir in Heir Quests.
  • Skill setting for a newborn.
  • Blending from jumping to crouching in place.
  • Projectiles will now always attach to dead animal.
  • Optimized animals.
  • Increased readability of selected text in dialogues.
  • Bandit movement.
  • When interacting with chests in storages, a selected item’s detail will hint by color if it's the correct storage for that item.
  • Chinese font
  • Ukrainian font
  • Russian font
  • All languages updated.


Medieval Dynasty - SwordsOfTheSouth
Hello everyone!

A new update on the Public Stage.

See this news post for details on the Public Stage and how to access it.

The updates in detail (see below for date):


ADDED
  • Sounds of eating bread and soup.

FIXED
  • A rare possible crash occurring during the economy update.
  • Sometimes the bandits for the "I'm Vengeance" quest were not spawned. Affected saves should be fixed with this update.
  • "Wanted: One-legged, Ankle-Length, Wear Caps" quest can happen in summer and can't be completed.
  • The "The Master Angler" quest gives away too many coins.
  • The "Great Expectations of a Young Builder" quest has bugged text for a single goal.
  • The camera shakes when increasing building levels.
  • No highlighting of modules during Market Stall destruction.
  • Bandits sitting while in combat.
  • Bandits notifying others about player.
  • When the game was saved at 6 pm, the NPCs didn't finish their work after loading.
  • Position and behavior of Kestrel after loading a saved game.
  • Special NPC stands near Denica for many years if the player hasn't invited him to his village ("Lost" quest).
  • Player's wife stands somewhere and does nothing.
  • Possibility to get stuck at season skip when starting a trade at a certain moment.
  • Being able to open sleep context menu for campfires inside of buildings.
  • Predators not engaging player when attacked while chasing a prey.
  • In specific situations generic quests can block getting special side quests.
  • In some cases, quests can take away equipped items that are required for it.
  • Animals not engaging player when attacked.
  • In some cases, predators ignore player.
  • Bandits can turn their heads too far.
  • Characters not looking down properly.

UPDATED
  • Finding the target bandit camp now persists throughout the "I'm Vengeance" quest to easily locate the bandit camp if player runs away from it.
  • Bandit combat behavior.
  • Movement speed reduction on steep terrain for characters and animals.
  • Horse and donkey animations while in water.
  • Spanish language.
  • Russian language.




Update to v1.4.0.5.

ADDED
  • --------

FIXED
  • Animal traps don't activate properly.
  • Abnormal NPC behavior after rapidly starting and ending a conversation.
  • Special NPC from the "Mother of Inventions" quest sometimes appears in the roof of the building.
  • The player should less likely being able to interact with stones or trees when picking up items.
  • Player character still covered in dirt after season skip.
  • Player being able to start dialog while NPC wakes up.
  • Incorrect display of heat and cold protection in clothes schemes in the technology window.
  • Incorrect condition values for building modules in the management list.

UPDATED
  • Bandits dodge behavior.
  • Bandits pathfinding when chasing.
  • Increased font size in some UI elements (quest descriptions, objectives, rewards, knowledge, quick slot).
  • Animation blending for various tools in third person.
  • Animation for special NPC from "Mother of Inventions" quest.




Update to v1.4.0.6.

ADDED
  • --------

FIXED
  • Waggoners changed clothes after a day
  • Some cases of characters sliding with work animation
  • Player could be launched into space when changing house module to stairs
  • Sitting, sleeping or working characters could be moved
  • Pregnant woman without a partner is pregnant forever
  • When recruited NPCs go to a player's village, they stay at the same location after the season change
  • One case where the wife could speak to the player as if it were a stranger
  • NPCs looking rotation
  • NPCs moving too far when asked to move aside
  • Wrong visual style of scrollbox in knowledge
  • Icons in technology's scheme description is not updated correctly when clicked with mouse
  • In some languages some option buttons' texts are cropped

UPDATED
  • Optimized and smoothed characters rotation
  • Positions of HUD elements
  • Ammo is now visible in HUD in the same way as building hammer mode or chosen seed for bag
  • Dynasty Reputation now lowers when hitting animals from other villages instead of only on kill
  • Player character IK
  • Hungarian language
  • Brazilian language
  • Dutch language
  • German language
  • Polish language
  • Chinese font
  • Ukrainian font
  • Russian font




Update to v1.4.0.7.

ADDED
  • Trees can now deal damage when falling - friendly NPCs are safe.
  • If the player falls from a certain height or gets hit by a tree he will get knocked out - if not, the fallen player will get up after 5 seconds.
  • Player can get knocked down from a mount if hit by a falling tree or if the mount dies with player on it.

FIXED
  • Visible inputs of rotation when putting up fences.
  • Some NPCs float above the bed after loading a saved game.
  • NPCs can't work in workbenches at high framerate.
  • NPCs jittering while working, sitting, and standing up.
  • Some cases of bandits not starting combat properly.
  • If an NPC gets attached a quest with a talk goal, and the NPC to talk with is removed after accepting, the quest is impossible to complete.
  • Mount getting stuck in walk animation after using the special animation (space) immediately after starting the movement.
  • Wrong rotation on mount when using very low/high mouse sensitivity.
  • "The stranger" not consuming fever medicine.
  • Completing "I am vengeance" adds the description at the end taken from Wolrad's part of the main story.

UPDATED
  • Rendering optimisations.
  • Bandits are less likely to notice crouching player.
  • Tweaked campfire shadows and lighting.
  • Screen effect of poisoning.
  • Animation and behaviour of some quest NPCs.
  • Increase Dynasty Reputation if player kills bandit.
  • Trees are now more likely to fall in the opposite direction of player.
  • Improved mount feet placement on slopes and small obstacles.
  • The pinpoint in management map is now more accurate.
  • On loading a save file now if any quest item persists in the inventory that shouldn't no longer be there then the system will remove this item.
  • German updated.
  • French updated.
  • Japanese updated.
  • Spanish updated.
  • Chinese updated.
  • English updated.




Update to v1.4.1.0.

ADDED
  • Physics blending when the player is drunk above and beyond 80%.
  • Player can now trip over and fall while drunk above and beyond 80%.

FIXED
  • Player can no longer dismount while falling.
  • Player movement while drunk.
  • Some NPCs float above the bed after loading a saved game.
  • NPCs jittering while working, sitting, and standing up.
  • Pick up animation for certain tools.
  • While standing on the stairs when they’re removed, caused the player to fall under the terrain.
  • Flickering of felled trees in strong wind.
  • Long gaps in quest descriptions after loading a game and completing the objective.
  • Notifications without a count have a gap between icon and text.
  • Some quests lack the gap between description entries.

UPDATED
  • Workshop workers are sometimes unable to enter the building.
  • Optimized and smoothed characters rotation.
  • Optimized animals.
  • Optimized NPCs.
  • Numerous tweaks and improvements to the terrain.
  • Smoothed out NPC and animal rotation.
  • All languages updated.




Update to v1.4.1.1.

Added
  • Children improve their skills when changing into a toddler, child, or teenager.
  • When holding the interaction button this interaction is going into a loop now, as if player was clicking constantly.
  • Quick save button in game menu.
  • A lot of new ambient sounds for day and night birds. There are 40 different bird species, divided into meadow / forest biomes, seasons (there are different birds in winter) and hours (birds sing more in the morning and evening).
  • Ambient sounds for cave: music ambient, water drops, and rocks drops.
  • Smooth transitions of attenuation of environmental sounds like winds, rains or birds depending on the type or levels of building / cave / or being underwater.
  • Reverb of sounds depends on the type or levels of buildings.

Fixed
  • Incorrect map icon for production buildings.
  • Gap between icon and text for consuming and breaking an item.
  • If a quest's goal requires to hunt an animal, then every time an animal is hunted down the quest in HUD will get updated.
  • Sometimes chapter gets tracked twice in the HUD.
  • For quests items with a capacity it needed to be full to be given to a NPC.
  • Disappearing stairs.
  • Items rotating on their own in rotation mode on gamepads and at times with a mouse.
  • Projectiles now always deal full damage to birds.
  • Falling trees on occasion dealt damage later than they should.
  • Destroying the fence module doesn't restore the grass.
  • Possible fix of flying sleeping NPCs.
  • Possible fix for some cases of NPCs sitting improperly.
  • The player retuning back to the valley on steep terrain could cause him to end underground.
  • Pick up animation could disrupt itself when it shouldn't do that.

Updated
  • The player suffers less damage from falling a greater distance than before.
  • Tweaked fall damage.
  • Larger character parameter icons and texts in the inventory.
  • Larger icons in the map legend.
  • More schemes are visible in the technology window.
  • Increased readability of bright text in the HUD.
  • HUD is now hidden in the game menu.
  • Decreased schemes' prices for juices.
  • Increased schemes' prices for vases with flowers.
  • Reduced stamina consumption in inspector mode.
  • Animation for the heir in Heir Quests.
  • Skill setting for a newborn.
  • Blending from jumping to crouching in place.
  • Projectiles will now always attach to dead animal.
  • Optimized animals.




Update to v1.4.1.2.

Added
  • Sounds of insects. There are 8 different insect species, divided into day / night and meadow / forest biomes.

Fixed
  • Pressing ESC when setting a custom name still saves the entered name instead of cancelling this action.
  • Skinning, milking etc. getting interrupted - when holding the interaction button after the interaction has already started. (Fix for 1.4.1.1)
  • Projectiles not always attaching to dead animals. (Fix for 1.4.1.1)
  • Releasing interaction during repeat interaction loop could trigger on press interaction (crafting menu in well for example). (Fix for 1.4.1.1)
  • Crossbow and bow animation not terminating when interacting with workbenches.

Updated
  • Increased readability of selected text in dialogues.
  • Polish language.
  • Bandit movement.




Update to v1.4.1.3.

Added
  • New all sounds for moose.

Fixed
  • If the player has stolen resources and decorates a house (for example the window shutters) in some cases this may result in resources going into negative values.
  • Overlapping of texts in some UI elements.
  • Player position could be incorrect at the start of crafting at workbenches.
  • Ragdoll momentum.

Updated
  • When interacting with chests in storages, a selected item’s detail will hint by color if it's the correct storage for that item.



v1.4.0.4 - 18 August 2022
v1.4.0.5 - 22 August 2022
v1.4.0.7 - 7 September 2022
v1.4.1.0 - 16 September 2022
v1.4.1.1 - 23 September 2022
v1.4.1.2 - 26 September 2022
v1.4.1.3 - 27 September 2022
Medieval Dynasty - SwordsOfTheSouth
Hello Village Elders!

The time has come! You hold in your hands: the Heir Update.

Remember in the game? You have a house; you look at it and then ask if you could still extend it.

We felt the same way, so we took the tools in our hands. We figuratively sawed, filed, sanded and, hammered - and the game got bigger and bigger.

Before the Heir update, Medieval Dynasty had about 75,000 words of text. That's roughly the equivalent of a 250-page book. Now we're close to 120,000 words of text. It took a while to manoeuvre this huge update into the valley, but it's finally here!



Let us know what you think about the update! Tell us about your heir! As always, feel free to post below in the comments or on our social media channels.

Have fun playing and talk soon!


The teams of Render Cube and Toplitz Productions



PS: Some languages are still work in progress and will be updated later!




Update Notes


  • New building - Donkey Shelter (Available early in the village development).
  • Fast travel - Waggoners around villages (Between villages).
  • New items - Toys (Available from vendors).
  • Possibility of giving gifts to children.
  • Player can change to heir, if heir is already an adult, through dialogue (irreversible).
  • Teenage Apprentices - Possibility of assigning teenagers in work buildings (Age: 14-18).
  • Ceremonial Hair-Cutting event when the Heir reaches the age of seven.
  • Four personalities for Son.
  • Family Quests for Son and Wife.
  • Family Small talk.
  • New greetings for players family.
  • Six unique quest NPC's available to add to your village.
  • Possibility of upgrading modules in non-residential buildings.
  • Possibility of drinking directly from the well.
  • Possibility of collecting eggs and feathers from nests in the Henhouse and Goose House.
  • Possibility of collecting honeycombs from the hives in the Apiary.
  • Possibility of collecting manure in some of the animal buildings.
  • New status indicating the number of unhappy inhabitants.
  • New status indicating the number of active assignments in production whose progress has been stopped due to problems.
  • New status indicating the number of active assignments in trading whose progress has been stopped due to problems.
  • Special notifications when wife or heir leaves us due to mood, affection, or death.
  • Players can now pick one of three steering types for gamepad.
  • Gamepad Vibrations.
  • New heads and hairs for player's heirs.
  • New animations for toddlers and kids - Playing with Toys
  • New animations for mothers with infants.
  • New sounds for lynx and wolf - very long-distance calling. It will be easier to track down these two types of animals.
  • Long distance sounds for rooster.
  • Sounds for many NPCs idle animations.
  • Sounds for gates.
  • Sounds of crying infant.
  • Sounds for building and destroying roads, fences, gates, furniture.
  • Reverbs in caves and buildings.
  • Foliage interaction with player and mount.
  • An equalizer that simulates natural resonance for sounds in buildings and caves, combined with reverberation it enhances the effect of being in the room.
  • Donkey reins.
  • Classical gamepad steering in control options (default for players that played before this patch).


  • Not all items being picked up after skinning an animal.
  • Slightly enraged animals sometimes chased people to the end of the map.
  • The number of animals in spawners sometimes loaded incorrectly causing more animals to spawn than there should be.
  • Foal with broken textures.
  • Low-quality infant geometry.
  • Production buildings show as houses on the map screen.
  • Lack of husbandry buildings in the map legend.
  • Events sometimes affecting wrong NPC's.
  • Events don't destroy fields and orchards.
  • An unarmed trap still catches animals.
  • Player will not be able to ask the exotic goods vendor on the exotic goods vendor whereabouts.
  • Single NPC can't swap houses with the player living alone.
  • Sometimes gift vendors sit in quite weird positions.
  • Bandits can't shoot a crossbow.
  • NPCs get stuck in the floor.
  • If a player's wife leaves the village because of low affection, she may take the child with her or leave him with the father (player), depending on the child's affection.
  • Candles after loading a saved game had no flames.
  • Candles remain lighted during the day.
  • Food Storage does not give an "empty chest first" warning if destroyed.
  • A Mine doesn't block the possibility of placing another Mine for the same cave.
  • No notification of the lack of animals needed for the production of goods in production buildings.
  • Free up workbench appearing when ending crafting.
  • Visible building name in inspector mode during placement.
  • Double names in interaction with gates.
  • Decorations block doors.
  • Resource deposits do not reset the mining progression when the season changes.
  • Seats don't display names in inspector mode.
  • The names of objects in inspector mode sometimes remain visible after exiting inspector mode.
  • The achievement for giving gifts to the wife sometimes doesn't complete.
  • Building type names doesn't match those from main building management tab.
  • In death menu "Load" button is always highlighted.
  • Keyboard inputs are not named properly when entering NPC details through dialogue.
  • Displayed value of alcohol reduction is not correct with "Headstrong" talent.
  • Player when accessing NPC details through dialogue can open building's details which results in closing the UI.
  • Mood indicator in dialogues doesn't update values.
  • The heir's hair shows through the headgear.
  • Wrong position of infants on management map.
  • Several roads are missing on the map.
  • Building details are not updated correctly when changing production power or trading.
  • Updating building doesn't update warning count in management.
  • Sometimes food doesn't spoil when its freshness goes down to 0%.
  • Bogdan doesn't give money to the player and Fenenna doesn't take it away.
  • Production of bronze hammers gives too little value to the technology.
  • Player is able to place waypoint outside of map boundaries.
  • Game menu can't be closed with "start" button on gamepad.
  • Riding animations for player, donkey, and horse not responding correctly to walking into objects.
  • Toddlers not using certain idle animations.
  • NPCs eating and drinking animations looping.
  • Teenagers using oversized mugs for drinking.
  • Two cases when falling tree sounds could loop endlessly.
  • Player sometimes holding torch in his belly when on a mount.
  • Error when selling the last animal from the building.
  • Some cases where recruited NPCs stop along the way and don't go to the player's village.
  • Experimental optimization for several UIs has caused some bugs.
  • Drinking from workbenches.
  • No small talk with villagers.
  • Player camera rotation in third person after crossing map border.
  • Mount rotation after crossing map border.
  • Horse moves forward without any input after crossing map border.
  • Mount stuttering when mounting after putting the mount in engage state.
  • Wrong camera rotation in first person perspective when turning on mount.
  • Can't move mounted after loading a save game that was saved in the middle of a mounted jump.
  • Frequently jumping on horses causes a mount into the running animation while not moving.
  • The special mount animation is not being played smoothly.
  • Bear slides on the ground when walking.
  • Controller vibrations are always on, even if disabled in settings.
  • Wind on trees in orchards
  • Nikola not having small talk dialogues
  • Apprentices are removed from buildings with the maximum number of workers after loading a game save
  • Player can switch to heiress in dialogue with player's daughter (in the old save game)
  • Wind on trees in orchards.
  • Nikola not having small talk dialogues.
  • Apprentices are removed from buildings with the maximum number of workers after loading a game save.
  • Player can switch to heiress in dialogue with player's daughter (in the old save game).
  • Change player's heiresses to heirs when loading a game save.
  • Master Angler quest - Roland sitting in the air.
  • NPC walking continuously towards occupied seat.
  • Bandits sitting without proper furniture.
  • Sliding animals while laying.
  • The interaction when gathering sticks could cancel itself when trying to gather.
  • Quest's NPC behavior in "The Master Angler" quest.
  • When sprinting is set on in the toggle the player would still sprint even after stopping.
  • Reloading the Crossbow sometimes is getting stuck in third person.
  • The hit animation overwrites the running animation for mounts in case a mount receives damage while moving.
  • Problem with the audio volume in-game.
  • The empathy skill is not showing the personality.
  • Toy for a boy requires an inaccessible item.
  • Delayed notifications are not being shown.
  • The area talk marker is blinking on the compass.
  • Trader slots do not react on double click.
  • The player can open the hammer menu while the tutorial is open.
  • The dialogue fade event is muting the audio.
  • Radial menus don’t update the icon for gamepad input.
  • Selecting a child’s name doesn't have gamepad inputs.
  • Special items can be seen in knowledge.
  • Possibility of bandits not playing attack animation.
  • Some quest items showing up in market stall.
  • Some special recruitable NPCs didn't have all their dialogues.
  • "assign worker" text instead of "assign apprentice".
  • Incorrect height of the worker list in building's details.
  • Special quest NPCs can have generic quests.
  • Being able to open game menu during the loading screen.
  • Invalid bandit attack animation duration.
  • Autorun not working with sprint on toggle.
  • NPCs clothes should be less likely to flicker.
  • Working NPCs hide their tools before the end of the animation.


  • Rendering optimisations.
  • Optimisation of some systems.
  • Lighting improvements.
  • Improved water quality on low settings.
  • House decoration system (Division into exterior and interior decoration, more slots).
  • Reworked wind system.
  • Bandits AI.
  • Default gamepad steering has changed.
  • Reworked models of the signposts.
  • More signs along roads.
  • Reworked model of the Bear.
  • Optimisations and visual improvements to all animals.
  • Increased smoothness of movement for animals and people.
  • Optimisation of loading game saves.
  • Reworked models of the Food Storage building modules.
  • Reworked models of the Henhouse building modules.
  • Reworked models of the Pigsty building modules.
  • Reworked models of the Hunting Lodge building modules.
  • Reworked models of the Stable building modules.
  • Reworked models of the Smithy building modules.
  • Reworked models of the Sewing building modules.
  • Some of the buildings in villages have improved walls.
  • Reworked icons and meshes of some items.
  • Increased number of skill and technology points from hunting dangerous animals.
  • Increased influence of home quality and insulation on inhabitant mood levels.
  • Decorations in houses increase the mood of the inhabitants.
  • Mood of workers affects the speed of production (from Mood: -100% = Production speed: -20%, to Mood: 100% = Production speed: +20%).
  • Mood of workers affects the speed of trading (from Mood: -100% = Trading speed: -20%, to Mood: 100% = Trading speed: +20%).
  • Mood of workers affects the speed of buildings repairing (from Mood: -100% = Repairing speed: -20%, to Mood: 100% = Repairing speed: +20%).
  • NPCs don't work at workbenches if production is lacking resources, tools, etc.
  • Player's dirtiness now has a chance of poisoning the character while eating.
  • Water in lakes influences the perceived temperature.
  • The storage capacity limit in Kitchen II has been increased.
  • Hens produce more eggs and fewer feathers.
  • Geese produce more feathers and fewer eggs.
  • Only horses can be assigned to the stable (If donkeys were assigned in the saved game state they will remain).
  • Delay for horse whistling.
  • Hen house now requires 50 farming technology and pigsty 100 farming technology.
  • Attacking with fists can now be done by holding attack button same as with other tools.
  • Smooth sprint speed change when encumbered instead of blocking opportunities.
  • Running in water is possible.
  • Tweaked character jump.
  • Changed animation behaviour when jumping on mount.
  • Reduced character fall damage.
  • Fist fighting animation when sprinting in TP.
  • Improved torch fire.
  • Road signs, some fences and gates don't collide with the camera in TP.
  • Herald now reacts to player being dirty or drunk like others.
  • Herald dialogues now have icons.
  • Arrows from all bows can be now shot earlier.
  • Longbow is now 30% slower than regular bow (up from 50%).
  • Recurve bow is now 30% faster than regular bow (down from 50%).
  • Camera shake intensity for building hammer, pickaxe.
  • Numerous tweaks and improvements to the terrain.
  • Numerous snow improvements on terrain, buildings, and other objects.
  • Quest "Mouths to feed" now requires fish meat instead of berries.
  • Chapter's II hunt quest now passes after hunting any animal (fish and birds are included).
  • Generic kid quests can now be only assigned to children other than the player's kid.
  • When heir is born no events will trigger in this season.
  • Building Menu descriptions updated.
  • Item descriptions updated.
  • Experimental optimization for several UIs (Inventory, trading menu, NPC management, field management).
  • Knowledge updated and expanded.
  • Several UI text lines corrected and updated.
  • Icons for statuses in the HUD.
  • Infant is no longer visible on compass.
  • Notifications about missing workers and animals are from now on only visible if the building has any assignments.
  • Game settings got divided to game settings and control settings.
  • Knowledge description now scroll automatically if player uses gamepad.
  • Tutorials now scroll automatically if player uses gamepad.
  • Tutorial videos now have inputs matching controller type (mouse + keyboard, PS4, PS5, Xbox) and all tutorial videos were updated.
  • NPC details' family part now displays relation type with family members and shows siblings, grandparents, and grandchildren.
  • Now anytime player changes home assignment for an NPC there is a notification (earlier it was only if family had more than one member).
  • Player now can't change language outside of main menu.
  • All sounds have occlusion now - occlusion is to simulate the effect of sound being reduced in high-frequency content and/or amplitude because of an object being between the source and the listener.
  • Broom sounds will attenuate more natural.
  • Reverb to sounds of flail.
  • The player can no longer dismount in the air.
  • The player can no longer turn during stopping animation.
  • Using jump or mount special now interrupts dismounting.
  • Mount movement when playing on a gamepad.
  • Waggoners positions.
  • Wind improvements.
  • Object highlight colours in inspector mode.
  • Object highlight colours in inspector mode.
  • Family quests now grant a Dynasty Reputation as well as an Affection bonus for your Wife or Heir.
  • Rejecting the family quest may now result in an Affection penalty.
  • Increased Dynasty Reputation penalty for failing different Quests and Challenges.
  • Increased Dynasty Reputation bonus for completing the Challenges.
  • Gifting Toys to your son now grants an Affection bonus.
  • Gifting Toys to your villagers’ children now grants a Dynasty Reputation bonus.
  • Improved mount feet placement on slopes.
  • Heir's ceremonial hair-cutting increases your Dynasty Reputation.
  • Heir does not lose the Affection on his own anymore.
  • Generic side quests can no longer be assigned to player's family.
  • If goal is not completed but objective is completed the goal will be grey in journal to match other goals.
  • Czech language.
  • German language.
  • Spanish language.
  • French language.
  • Swedish language.
  • Turkish language.
  • Chinese simplified language.
  • Polish language.
  • Portuguese language.
  • Russian language.
  • Ukrainian language.

Medieval Dynasty - SwordsOfTheSouth
Hello everyone!

Something happened in our Medieval Dynasty laboratory, we created monsters... text monsters. The Heir update is huge. No, it's massive. It took a while to usher them all down the narrow hamlets and paths to the village, but they're finally here!

Dear village elders, grab one of the exemplars (it just wants to play!) and find out what the heirs have to offer.

Currently the Public Stage is only available in English. However, all translations are currently in the works, and should be available for you soon.

Have fun with the Heirs update on the Public Stage.

How to join the public staging?
Some of you probably have not done this before, so here is a small guide:

Prerequisite:
You must have Medieval Dynasty in your library – obviously.

The procedure
  • Open your game library.
  • Right Click on Medieval Dynasty there.



  • Open properties.



  • Select the tab "BETAS".*
  • Enter this password below the dropdown in the field:
    MedievalStaging


  • Press CHECK CODE
  • Use the drop down and select “release_build_staging”. This is the public stage.
  • Press Close


Steam should now download this version of the game.

IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD!

Just in case something goes awry!

Saves can be found here:

AppData > Local > Medieval_Dynasty > Saved > SaveGames

*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!


  • New building - Donkey Shelter (Available early in the village development).
  • Fast travel - Waggoners around villages (Between villages).
  • New items - Toys (Available from vendors).
  • Possibility of giving gifts to children.
  • Player can change to heir, if heir is already an adult, through dialogue (irreversible).
  • Teenage Apprentices - Possibility of assigning teenagers in work buildings (Age: 14-18).
  • Ceremonial Hair-Cutting event when the Heir reaches the age of seven.
  • Four personalities for Son.
  • Family Quests for Son and Wife.
  • Family Small talk.
  • New greetings for players family.
  • Six unique quest NPC's available to add to your village.
  • Possibility of upgrading modules in non-residential buildings.
  • Possibility of drinking directly from the well.
  • Possibility of collecting eggs and feathers from nests in the Henhouse and Goose House.
  • Possibility of collecting honeycombs from the hives in the Apiary.
  • Possibility of collecting manure in some of the animal buildings.
  • New status indicating the number of unhappy inhabitants.
  • New status indicating the number of active assignments in production whose progress has been stopped due to problems.
  • New status indicating the number of active assignments in trading whose progress has been stopped due to problems.
  • Special notifications when wife or heir leaves us due to mood, affection, or death.
  • Players can now pick one of three steering types for gamepad.
  • Gamepad Vibrations.
  • New heads and hairs for player's heirs.
  • New animations for toddlers and kids - Playing with Toys
  • New animations for mothers with infants.
  • New sounds for lynx and wolf - very long-distance calling. It will be easier to track down these two types of animals.
  • Long distance sounds for rooster.
  • Sounds for many NPCs idle animations.
  • Sounds for gates.
  • Sounds of crying infant.
  • Sounds for building and destroying roads, fences, gates, furniture.
  • Reverbs in caves and buildings.

  • Not all items being picked up after skinning an animal.
  • Slightly enraged animals sometimes chased people to the end of the map.
  • The number of animals in spawners sometimes loaded incorrectly causing more animals to spawn than there should be.
  • Foal with broken textures.
  • Low-quality infant geometry.
  • Production buildings show as houses on the map screen.
  • Lack of husbandry buildings in the map legend.
  • Events sometimes affecting wrong NPC's.
  • Events don't destroy fields and orchards.
  • An unarmed trap still catches animals.
  • Player will not be able to ask the exotic goods vendor on the exotic goods vendor whereabouts.
  • Single NPC can't swap houses with the player living alone.
  • Sometimes gift vendors sit in quite weird positions.
  • Bandits can't shoot a crossbow.
  • NPCs get stuck in the floor.
  • If a player's wife leaves the village because of low affection, she may take the child with her or leave him with the father (player), depending on the child's affection.
  • Candles after loading a saved game had no flames.
  • Candles remain lighted during the day.
  • Food Storage does not give an "empty chest first" warning if destroyed.
  • A Mine doesn't block the possibility of placing another Mine for the same cave.
  • No notification of the lack of animals needed for the production of goods in production buildings.
  • Free up workbench appearing when ending crafting.
  • Visible building name in inspector mode during placement.
  • Double names in interaction with gates.
  • Decorations block doors.
  • Resource deposits do not reset the mining progression when the season changes.
  • Seats don't display names in inspector mode.
  • The names of objects in inspector mode sometimes remain visible after exiting inspector mode.
  • The achievement for giving gifts to the wife sometimes doesn't complete.
  • Building type names doesn't match those from main building management tab.
  • In death menu "Load" button is always highlighted.
  • Keyboard inputs are not named properly when entering NPC details through dialogue.
  • Displayed value of alcohol reduction is not correct with "Headstrong" talent.
  • Player when accessing NPC details through dialogue can open building's details which results in closing the UI.
  • Mood indicator in dialogues doesn't update values.
  • The heir's hair shows through the headgear.
  • Wrong position of infants on management map.
  • Several roads are missing on the map.
  • Building details are not updated correctly when changing production power or trading.
  • Updating building doesn't update warning count in management.
  • Sometimes food doesn't spoil when its freshness goes down to 0%.
  • Bogdan doesn't give money to the player and Fenenna doesn't take it away.
  • Production of bronze hammers gives too little value to the technology.
  • Player is able to place waypoint outside of map boundaries.
  • Game menu can't be closed with "start" button on gamepad.
  • Riding animations for player, donkey, and horse not responding correctly to walking into objects.
  • Toddlers not using certain idle animations.
  • NPCs eating and drinking animations looping.
  • Teenagers using oversized mugs for drinking.
  • Two cases when falling tree sounds could loop endlessly.
  • Player sometimes holding torch in his belly when on a mount.

  • Rendering optimisations.
  • Optimisation of some systems.
  • Lighting improvements.
  • Improved water quality on low settings.
  • House decoration system (Division into exterior and interior decoration, more slots).
  • Reworked wind system.
  • Bandits AI.
  • Default gamepad steering has changed.
  • Reworked models of the signposts.
  • More signs along roads.
  • Reworked model of the Bear.
  • Optimisations and visual improvements to all animals.
  • Increased smoothness of movement for animals and people.
  • Optimisation of loading game saves.
  • Reworked models of the Food Storage building modules.
  • Reworked models of the Henhouse building modules.
  • Reworked models of the Pigsty building modules.
  • Reworked models of the Hunting Lodge building modules.
  • Reworked models of the Stable building modules.
  • Reworked models of the Smithy building modules.
  • Reworked models of the Sewing building modules.
  • Some of the buildings in villages have improved walls.
  • Reworked icons and meshes of some items.
  • Increased number of skill and technology points from hunting dangerous animals.
  • Increased influence of home quality and insulation on inhabitant mood levels.
  • Decorations in houses increase the mood of the inhabitants.
  • Mood of workers affects the speed of production (from Mood: -100% = Production speed: -20%, to Mood: 100% = Production speed: +20%).
  • Mood of workers affects the speed of trading (from Mood: -100% = Trading speed: -20%, to Mood: 100% = Trading speed: +20%).
  • Mood of workers affects the speed of buildings repairing (from Mood: -100% = Repairing speed: -20%, to Mood: 100% = Repairing speed: +20%).
  • NPCs don't work at workbenches if production is lacking resources, tools, etc.
  • Player's dirtiness now has a chance of poisoning the character while eating.
  • Water in lakes influences the perceived temperature.
  • The storage capacity limit in Kitchen II has been increased.
  • Hens produce more eggs and fewer feathers.
  • Geese produce more feathers and fewer eggs.
  • Only horses can be assigned to the stable (If donkeys were assigned in the saved game state they will remain).
  • Delay for horse whistling.
  • Hen house now requires 50 farming technology and pigsty 100 farming technology.
  • Attacking with fists can now be done by holding attack button same as with other tools.
  • Smooth sprint speed change when encumbered instead of blocking opportunities.
  • Running in water is possible.
  • Tweaked character jump.
  • Changed animation behaviour when jumping on mount.
  • Reduced character fall damage.
  • Fist fighting animation when sprinting in TP.
  • Improved torch fire.
  • Road signs, some fences and gates don't collide with the camera in TP.
  • Herald now reacts to player being dirty or drunk like others.
  • Herald dialogues now have icons.
  • Arrows from all bows can be now shot earlier.
  • Longbow is now 30% slower than regular bow (up from 50%).
  • Recurve bow is now 30% faster than regular bow (down from 50%).
  • Camera shake intensity for building hammer, pickaxe.
  • Numerous tweaks and improvements to the terrain.
  • Numerous snow improvements on terrain, buildings, and other objects.
  • Quest "Mouths to feed" now requires fish meat instead of berries.
  • Chapter's II hunt quest now passes after hunting any animal (fish and birds are included).
  • Generic kid quests can now be only assigned to children other than the player's kid.
  • When heir is born no events will trigger in this season.
  • Building Menu descriptions updated.
  • Item descriptions updated.
  • Experimental optimization for several UIs (Inventory, trading menu, NPC management, field management).
  • Knowledge updated and expanded.
  • Several UI text lines corrected and updated.
  • Icons for statuses in the HUD.
  • Infant is no longer visible on compass.
  • Notifications about missing workers and animals are from now on only visible if the building has any assignments.
  • Game settings got divided to game settings and control settings.
  • Knowledge description now scroll automatically if player uses gamepad.
  • Tutorials now scroll automatically if player uses gamepad.
  • Tutorial videos now have inputs matching controller type (mouse + keyboard, PS4, PS5, Xbox) and all tutorial videos were updated.
  • NPC details' family part now displays relation type with family members and shows siblings, grandparents, and grandchildren.
  • Now anytime player changes home assignment for an NPC there is a notification (earlier it was only if family had more than one member).
  • Player now can't change language outside of main menu.
  • All sounds have occlusion now - occlusion is to simulate the effect of sound being reduced in high-frequency content and/or amplitude because of an object being between the source and the listener.
  • Broom sounds will attenuate more natural.
  • Reverb to sounds of flail.


Update to v.1.4.0.1.

Added
  • Foliage interaction with player and mount.

Fixed
  • Error when selling the last animal from the building.
  • Some cases where recruited NPCs stop along the way and don't go to the player's village.
  • Experimental optimization for several UIs has caused some bugs.
  • Drinking from workbenches.
  • No small talk with villagers.
  • Player camera rotation in third person after crossing map border.
  • Mount rotation after crossing map border.
  • Horse moves forward without any input after crossing map border.
  • Mount stuttering when mounting after putting the mount in engage state.
  • Wrong camera rotation in first person perspective when turning on mount.
  • Can't move mounted after loading a save game that was saved in the middle of a mounted jump.
  • Frequently jumping on horses causes a mount into the running animation while not moving.
  • The special mount animation is not being played smoothly.
  • Bear slides on the ground when walking.
  • Controller vibrations are always on, even if disabled in settings.

Updated
  • The player can no longer dismount in the air.
  • The player can no longer turn during stopping animation.
  • Using jump or mount special now interrupts dismounting.
  • Mount movement when playing on a gamepad.
  • Waggoners positions.
  • Wind improvements.
  • Czech language.
  • German language.
  • Spanish language.
  • French language.
  • Swedish language.
  • Turkish language.
  • Chinese simplified language.
  • Polish language.
  • Portuguese language.
  • Russian language.
  • Ukrainian language.

Update to v1.4.0.2.

Added
  • An equalizer that simulates natural resonance for sounds in buildings and caves, combined with reverberation it enhances the effect of being in the room.
  • Donkey reins.

Fixed
  • Wind on trees in orchards.
  • Nikola not having small talk dialogues.
  • Apprentices are removed from buildings with the maximum number of workers after loading a game save.
  • Player can switch to heiress in dialogue with player's daughter (in the old save game).
  • Change player's heiresses to heirs when loading a game save.
  • Master Angler quest - Roland sitting in the air.
  • NPC walking continuously towards occupied seat.
  • Bandits sitting without proper furniture.
  • Sliding animals while laying.
  • The interaction when gathering sticks could cancel itself when trying to gather.
  • Quest's NPC behavior in "The Master Angler" quest.
  • When sprinting is set on in the toggle the player would still sprint even after stopping.
  • Reloading the Crossbow sometimes is getting stuck in third person.
  • The hit animation overwrites the running animation for mounts in case a mount receives damage while moving.
  • Problem with the audio volume in-game.
  • The empathy skill is not showing the personality.
  • Toy for a boy requires an inaccessible item.
  • Delayed notifications are not being shown.
  • The area talk marker is blinking on the compass.
  • Trader slots do not react on double click.
  • The player can open the hammer menu while the tutorial is open.
  • The dialogue fade event is muting the audio.
  • Radial menus don’t update the icon for gamepad input.
  • Selecting a child’s name doesn't have gamepad inputs.
  • Special items can be seen in knowledge.

Updated
  • Object highlight colours in inspector mode.
  • Family quests now grant a Dynasty Reputation as well as an Affection bonus for your Wife or Heir.
  • Rejecting the family quest may now result in an Affection penalty.
  • Increased Dynasty Reputation penalty for failing different Quests and Challenges.
  • Increased Dynasty Reputation bonus for completing the Challenges.
  • Gifting Toys to your son now grants an Affection bonus.
  • Gifting Toys to your villagers’ children now grants a Dynasty Reputation bonus.
  • Improved mount feet placement on slopes.
  • Heir's ceremonial hair-cutting increases your Dynasty Reputation.
  • Heir does not lose the Affection on his own anymore.
  • Generic side quests can no longer be assigned to player's family.
  • If goal is not completed but objective is completed the goal will be grey in journal to match other goals.
  • Portuguese language.
  • Polish language.

Medieval Dynasty - SwordsOfTheSouth
The time has come!

We have chosen and put together a stunning selection of your masterpieces. A big thank you to all the participants and a huge praise for your artwork. We've seen a lot of screenshots, but the selection and quantity you've sent us are truly beautiful paintings.

Congratulations to all the winners, we will be contacting you personally.

Also, for those who did not win, we would still like to use your artwork for other worthy causes and if you find it ok, of course, credit you.

We will keep you posted on when and where the Medieval Dynasty Calendar 2023 will be available. And once again, thank you to all participants, you are true artists, and we are proud to have you as our community!

The teams of Render Cube and Toplitz Productions
Medieval Dynasty - SwordsOfTheSouth
Hello everyone!

We hope you enjoy summer, beach, and icy drinks? And some of you, we haphazardly assume, are eagerly waiting for the Heir Update scheduled for Q2, aren’t you?

Well, in all its massiveness, it is almost done, however, the keyword is “almost”. We do require a bit more time to roll it out. We are working hard on the console versions as well as the update and as you know us, quality is paramount to us so it takes a bit more time to finalize the update. But don’t worry. We’re not talking a big lapse of time, but a minor offset into Q3.

Please indulge us for this slight inconvenience. The update will make up for it, earnestly!



We’ll talk soon, when we present to you the winners of the Medieval Dynasty Calendar Contest 2022.

Time goes by (too) fast!

The teams of Render Cube and Toplitz Productions!
Medieval Dynasty - SwordsOfTheSouth
Hello everyone!

The Steam Summer Sale is up, and Medieval Dynasty is participating with a 25% discount.

The jury is still voting on the Calendar contest, you certainly haven’t made this one easy. So many nice screenshots! But we’ll get there!

Apart from that we hope you’re all well and enjoy the summer!?

Talk soon!

The teams of Render Cube and Toplitz Productions
Medieval Dynasty - SwordsOfTheSouth
Hi everyone!

The calendar competition ended last week, and we would like to thank you for all the entries!

We received hundreds of gorgeous screenshots from you! Beautiful landscapes and village customs and morals. Funny pictures and thoughtful images. Compositions one can feel the effort you have put into your villages.

The jury is currently voting on more than 70 of these.

We're keeping our fingers crossed for all the entries!

The teams from Render Cube and Toplitz Productions
Medieval Dynasty - SwordsOfTheSouth
Hello!

A quick update on the calendar contest!

1. We are extending the deadline for submitting screenshots by two more days, so the contest will end on 8 June 2022 at 23:59 CET.

2. We have received some wonderful pictures, but the HUD is in the image. Here's a hint: You can turn off the HUD with the keyboard shortcut "H".

3. You can save uncompressed images on Steam. To do this, select the "Steam" tab in the Steam client, then "Settings", then "In game" and tick "Save uncompressed copy". For this copy you should choose a separate folder because the screenshot will be saved two times.

4. You are invited to submit smaller image formats than the desired 4k. It is primarily about the pixel density, the resolution is important, but not everything. If necessary, a screenshot can be scaled up to 300 dpi in an image editor for printing.

Otherwise, all remains the same as before!

Medieval Dynasty - SwordsOfTheSouth
Hello everyone!

It has been a while since we last held a contest, hasn’t it?

Well, we have another one for you today.

What it is about, you ask?

Last year you absolutely floored us by sending us more than 1000 screenshots! Each category was filled to the brim with the most amazing images showing off the game, your creativity, and your personal experiences.

Since then, the game has changed considerably, offering many more opportunities for passionate screensnipers and dedicated decorators.

So, we thought, let’s collect screenshots once again and this time turn them into something extra special. Something to remember those experiences by, something to celebrate that creativity and something that everybody has use for. Our plan? For 2023 we will be making our own Medieval Dynasty calendar. A calendar featuring the best in-game impressions throughout the seasons!

The calendar will be available later this year in physical as well as in digital form.

What is in it for you? Fame! Your name and your screenshot will be irrevocably linked to the first official Medieval Dynasty calendar ever. Also, you’ll get a copy of Sengoku Dynasty (Steam key) once it is coming to Early Access. And of course, a physical copy of the calendar (if participating from the EU) or a file for print.

So how to participate?

Send us up to four screenshots, one screenshot for a single season or four with a full circle of seasons. Only your own works. Resolution (here begins the challenge): at least 300 ppi, that means a 4k or higher resolution. (300ppi with 426 x 303mm which means 5031 x 3579 Pixels).

The top and bottom of your screenshot should not contain anything important like eyecatchers etc.

Send the files via a filelink/filehoster and via e-mail to this address:

community@toplitz-productions.com

The closing date is June 6, 2022, 23:59 CET.

Any questions? Shoot below!

The small print is here:

Discord Link

Good luck!

PS: please feel absolutely free to post screenshots on our social media channels. Hope to see some there as well.

...