Medieval Dynasty - SwordsOfTheSouth
Hello everyone!

We have some good news to share with you! The scoundrels who took the notes from the village have been captured at the edge of the valley! They paid their fine, but let's turn our attention to the most important thing: the contents of the notes!

We break the seal!

We unroll the parchment.

Are you curious too?

We read the royal instructions.

They're hard to read.

Oops, the scroll was upside down.

Now, the right way round.

It says:

*Deep breath*

Co-op!



Please note: This roadmap has been updated.

Get your best mead and the juiciest roast. Put on your finest clothes, gather at the tavern, and spread festive mood in the valley! Of course, we will reveal the details of the game mode as time goes on.



Also, do tell us who you'll be playing with? Post it here and on the social media channels!

Stay tuned!

The teams from Render Cube and Toplitz Productions
Apr 20, 2022
Medieval Dynasty - SwordsOfTheSouth
Hi everyone!

We have a second hotfix, bringing those changes to the game:

ADDED
  • Reverb to hoe sounds.
  • New ambient sound for nightly forest.

FIXED
  • An issue when the heir turns into a normal NPC (he has no reference to the player as his father).
  • An issue when Alwin is in the wrong place after loading the save (quests Alwin VI-VIII).
  • An issue when Alwin goes somewhere in quests Alwin VI-VIII.
  • Fix for two bugs on Alwin's quest (Alwin VII and Alwin VIII where Alwin give you a challenge for coins). If player has any of those quests active, it will reset on loading the game into initial state to fix any issues. This will only happen to save games before the current 1.3.0.4 version.
  • Schemes for rugs and trophies are not in technology.
  • If the player reached the save file limit for a platform and tried to overwrite a save, he couldn't do so without removing one save first.
  • When overwriting a save the old save file wasn't properly removed.
  • Overwriting an existing save without changing the name could cause it to disappear.
  • Problem with ambient sounds - unnecessary sounds have been purged.
  • Disappearing hoe sounds.

UPDATED
  • Reworked models of the Goose House building modules.
  • Numerous tweaks and improvements to the terrain.
  • Rendering optimisations.
  • NPC navigation optimization.

Apr 15, 2022
Medieval Dynasty - SwordsOfTheSouth
Hello everyone!

We have a small hotfix for you bringing those changes:

ADDED
  • In the gameplay settings players can now choose which gamepad icons they want to use. (Xbox/PS4/PS5)

FIXED
  • One of the destroyed house modules has an incorrect collision.

UPDATED
  • Reworked models of the Fold building modules.
  • Miners in a mine don't go to a slot, where someone is standing.
  • Input icons for Xbox controller.

Apr 15, 2022
Medieval Dynasty - SwordsOfTheSouth
Hello village elders!

The King's Herald has delivered a new message to the valley. When he handed it over, he seemed pleased and delighted. There might be something important in it. But unfortunately, some sheets were stolen by bandits shortly afterwards and since then the news is mostly gone. The part they left behind we gladly share with you:



Shame on the villains, but the hunters have swarmed out to recover the full notes. Now we must wait for their return. It might take a few days. We hope you'll be patient?!

But feel free to ponder what might have gone missing. Post it here in the comments, or on the social media channels.

Here we go!

The Render Cube and Toplitz Productions teams

PS: We will host a chat with the team chat tonight (April 14th, 2022) from 7 pm - midnight CEST.
Apr 14, 2022
Medieval Dynasty - SwordsOfTheSouth



Hello village elders!

As you know, you live here in a peaceful valley far off from the hustle and bustle, and most of the time it's quiet out in the great wide open. Too quiet?

We went out and gathered a few animals to add to the background noise. We found quacking ducks, screeching sea eagles, hawks, and crows. Along with mysterious cooing pigeons, they will provide the soundtrack of the world with their tunes from now on.



Some of the fauna, too, will now be able to contribute more than before. Hunters, listen up: You may now decorate your cosy home with hunting trophies! If you're going to bring a big sixteen-pointer, then you should show it off in your living room!

Tell us what you love about the update. Tell us in the comments or drop us a line on our social media channels!

Good hunting!

The Render Cube and Toplitz Productions teams

PS: We will host a chat with the team chat tonight (April 14th, 2022) from 7 pm - midnight CEST.

The Notes:


  • Five new birds - Pigeon, Duck, Crow, Hawk and White-Tailed Eagle.
  • Two new colour variants of hens.
  • Three new wall decorations - Animal Trophies.
  • Three new items - Animal Skulls. Skulls as possible rare drops to wisent, deer, buck, and moose.
  • Six new floor decorations - Animal Furs.
  • Two new maps to buy - birds and fish spots.
  • Animal spots can now be discovered on the map.
  • Attic module to the Simple Small House.
  • New sounds for the Calf.
  • Reverb and an occlusion system to some sounds.
  • New graphic effect - Screen Space Global Illumination (SSGI) (This has a high impact on performance).


  • No damage to one of the Smithy modules.
  • One of the house modules doesn't cast a shadow.
  • Market stalls modules must not be damaged by old age.
  • Destroyed building modules have the wrong textures.
  • Accepting settings doesn't hide "restore default" button.
  • After the interaction that allows a player to buy an animal the animal details instead of the building selection was opened.
  • Falling tree sounds should be less likely play in a loop.
  • Racimir going bald when putting on a hood while wearing a hat.
  • Mount teleporting back home on a skipped day - now only on season skip, if not overloaded.
  • Cancelling the skinning animation for Wisents skinned them prematurely.
  • Torch handles sometimes do glow.
  • Position of doors in buildings.
  • Position of signboards in buildings.
  • When a character dies of old age, the heir will also die in the next season if the player continues the game without saving.
  • A few cases where NPCs block or sleep in front of houses.
  • Sounds of the horse and donkey will play less often.
  • Wrong interaction scale when trying to buy animals.
  • Wrong offset applied when blocking after a tool broke.
  • Accepting the package from Sambor froze the game.
  • Asking about the exotic goods trader did not yield an answer from NPCs.
  • Position of the signboard in the house.
  • Animal skulls multiplied with the talent when finishing skinning.
  • Some cases where NPCs go to a point in the water.
  • When the player interrupts a conversation between NPCs (from other villages), one of the NPCs doesn't stop its talking animation.
  • The wisent dropped meat instead of leather.
  • The Innkeeper's icon.
  • The player got stuck on the bench when sitting and trying to stand up immediately.
  • Challenge dialogues don't fix on load.
  • Dead animals could end up underground upon loading.


  • Building system - 3 construction stages (foundation, framing, modules).
  • Terrain textures.
  • Rendering optimisations.
  • Optimisation of RAM memory consumption.
  • Optimisation of VRAM memory consumption.
  • Sounds optimisations.
  • Numerous tweaks and improvements to the terrain.
  • Numerous lighting improvements.
  • NPCs don't go to a break slot, if someone is standing there.
  • Reduced costs of some fences.
  • Reworked models of Cowshed modules.
  • The table in the Apiary is no longer a building module.
  • The table in the Hen House is no longer a building module.
  • Reworked models of fishing hut modules.
  • Reworked models of residential building modules.
  • Reworked models of barn modules.
  • Reworked shaders of some vegetation.
  • In repair mode, only objects that can be damaged are highlighted.
  • Riding on horse in third person mode.
  • Getting into NPC details with dialogue and then closing the details closes whole management.
  • All languages updated.
Medieval Dynasty - SwordsOfTheSouth
Hello everyone!

v1.3.0.0 is now available on the Public Stage.

IMPORTANT: Quests will work again once the new season begins.

How to join the public staging?
Some of you probably have not done this before, so we have a small guide:

Prerequisite:
You must have Medieval Dynasty in your library – obviously.

The procedure
  • Open your game library.
  • Right Click on Medieval Dynasty there.



  • Open properties.



  • Select the tab "BETAS".*
  • Enter this password below the dropdown in the field:
    MedievalStaging


  • Press CHECK CODE
  • Use the drop down and select “release_build_staging”. This is the public stage.
  • Press Close


Steam should now download this version of the game.

IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD!

Just in case something goes awry!

Saves can be found here:

AppData > Local > Medieval_Dynasty > Saved > SaveGames

*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!

v1.3.0.1.

  • Accepting the package from Sambor froze the game.
  • Asking about the exotic goods trader did not yield an answer from NPCs.
  • Position of the signboard in the house.
  • Animal skulls multiplied with the talent when finishing skinning.
  • Some cases where NPCs go to a point in the water.
  • When the player interrupts a conversation between NPCs (from other villages), one of the NPCs doesn't stop its talking animation.
  • The wisent dropped meat instead of leather.
  • The Innkeeper's icon.
  • The player got stuck on the bench when sitting and trying to stand up immediately.
  • Challenge dialogues don't fix on load.
  • Quests on current season before the version 1.3.0.0 couldn't be completed.


  • Numerous tweaks and improvements to the terrain.
  • Reduced costs of some fences.
  • Reworked models of Cowshed modules.

v1.3.0.0.

  • Five new birds - Pigeon, Duck, Crow, Hawk and White-Tailed Eagle.
  • Two new colour variants of hens.
  • Three new wall decorations - Animal Trophies.
  • Three new items - Animal Skulls. Skulls as possible rare drops to wisent, deer, buck, and moose.
  • Six new floor decorations - Animal Furs.
  • Two new maps to buy - birds and fish spots.
  • Animal spots can now be discovered on the map.
  • Attic module to the Simple Small House.
  • New sounds for the Calf.
  • Reverb and an occlusion system to some sounds.
  • New graphic effect - Screen Space Global Illumination (SSGI) (This has a high impact on performance).


  • No damage to one of the Smithy modules.
  • One of the house modules doesn't cast a shadow.
  • Market stalls modules must not be damaged by old age.
  • Destroyed building modules have the wrong textures.
  • Accepting settings doesn't hide "restore default" button.
  • After the interaction that allows a player to buy an animal the animal details instead of the building selection was opened.
  • Falling tree sounds should be less likely play in a loop.
  • Racimir going bald when putting on a hood while wearing a hat.
  • Mount teleporting back home on a skipped day - now only on season skip, if not overloaded.
  • Cancelling the skinning animation for Wisents skinned them prematurely.
  • Torch handles sometimes do glow.
  • Position of doors in buildings.
  • Position of signboards in buildings.
  • When a character dies of old age, the heir will also die in the next season if the player continues the game without saving.
  • A few cases where NPCs block or sleep in front of houses.
  • Sounds of the horse and donkey will play less often.
  • Wrong interaction scale when trying to buy animals.
  • Wrong offset applied when blocking after a tool broke.


  • Building system - 3 construction stages (foundation, framing, modules).
  • Terrain textures.
  • Rendering optimisations.
  • Optimisation of RAM memory consumption.
  • Optimisation of VRAM memory consumption.
  • Sounds optimisations.
  • The table in the Apiary is no longer a building module.
  • The table in the Hen House is no longer a building module.
  • Reworked models of fishing hut modules.
  • Reworked models of residential building modules.
  • Reworked models of barn modules.
  • Reworked shaders of some vegetation.
  • In repair mode, only objects that can be damaged are highlighted.
  • Riding on horse in third person mode.
  • Numerous tweaks and improvements to the terrain.
  • Getting into NPC details with dialogue and then closing the details closes whole management.
  • All languages updated.

Medieval Dynasty - SwordsOfTheSouth
Hello folks!

The Survival Instincts Bundle is back! Together with Creepy Jar, Render Cube/Toplitz Productions have once again agreed to go the extra mile and send daring players on missions to the Amazon and Settlement Building into the Dark Ages! Are you ready to take your survival into your own hands?

Speaking of survival: The 25% discount on the bundle will safeguard your wallet for the future! 😉

Green Hell is an acclaimed survival game that challenges players to manage everything from their nutritional needs to their own sanity; Creepy Jar relentlessly added more and more content to make Green Hell a fully robust and deep experience. With 2 million players to date and coop mode it’s one of a kind experience.
Medieval Dynasty - SwordsOfTheSouth
Hello everyone!

The Windmill & Decorations Update is live, so our Devs have a bit of time for... Q&A! 🔥

Just leave your questions in the comment section and we will prepare a video with answers for the most interesting ones. Ask our Team about everything... connected to the job & Medieval Dynasty ofc. From a daily, office routines to details about AI or graphic designing. We're waiting for your comments till the end of 13.03.2022 (midnight, CET).

Have fun! 😁
Medieval Dynasty - SwordsOfTheSouth
Hello everyone!

We have a small hot fix addressing these items:

Hot-Fix to version v1.2.0.1

FIXED
  • Some cases in which animal breeders are circling animals.
  • Sorting fields by distance from the barn.
  • NPCs sometimes block on the wings of the Windmill.
  • Colliders for hat items.
  • Collider for Silk Shawl item.
  • Game saves with lots of fields and orchards don't work.
  • Hitting the Windmill building doesn't sound like wood.

UPDATED
  • Hungarian updated.
Medieval Dynasty - SwordsOfTheSouth
Hi folks!

We are over the moon with our live dev chat from yesterday! It was a delight and we enjoyed it immensely! Thanks to all of you for being part of it!

And since it was so enjoyable, we're going for a second round today. From 7 pm - midnight CET, we'll be back answering questions here in the chat!

Be there! We are looking forward to meeting you!

The teams from Render Cube and Toplitz Productions
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