It’s that time of the year, winter has arrived, and you’ll have some time to play games, hopefully! The denizens of your town report the appearance of snowmen around the settlement, it looks like the children went outside and created them. But considering the scarecrows and the piles of leaves… could it be possible that the snowmen are the ones trying to have some fun too?
It is time to load the winter update and find out what the snowmen are up to!
Since the 1.0 release of Medieval Dynasty this fall, we are now on the road of adding many more features and functions to the game. This first major update is a “quality-of-life” update in its purest form.
When playing games in first person view, some of you may experience something called “simulator sickness”. Originally this subset of the motion sickness was discovered when training pilots. Scientists – after researching this sickness – found two plausible theories: a sensory conflict or a postural instability, a balance disorder. Whatever the reason behind, the effects are the same: vertigo, nausea, disorientation, or discomfort. To ensure that everyone can enjoy Medieval Dynasty to the best extent possible, we are now introducing the Third Person View as an optional feature.
So, whether you are affected by any of the above symptoms or just like to roam around in the Medieval world from a different perspective, we hope you are enjoying this additional feature to the game!
In addition to Third Person Perspective, we have added a much-requested change that is sure to make your heart beat faster! From now on, you can change settings and adjust them during the game! Something that was previously only possible before the start of a new game. You need more power and storage space to transport things? One click and you can pick up as much as you want. You are facing an almost invincible fiend? Quickly increase health points, fight the enemy, and continue playing in a relaxed manner. Now with these new possibilities, you can transform old save games. For example, increase the number of buildings and further expand your city. What do you think? We are listening to your wishes!
Warning: Potential Save Corruption On Public Staging!
Dear Village Leaders,
Please do not keep playing on saves created on this Public Staging beta version v1.1.0.1.
Even if you are currently not experiencing any issues, once you have saved your game on the Public Stage there is a chance of your save becoming irreversibly corrupted and unplayable.
We are sorry for this inconvenience! We have identified the issue and we’re currently in the process of fixing it. However, the warning still stands for saves made on Public Stage. Do not use them for the live version. Thanks for your patience
At the same time, we want to thank all of you brave testers who have joined the Public Staging branch to help prevent such issues from being released as regular updates. Without you we would not have noticed this so quickly.
v1.1.0.0 is now available on the Public Stage
How to join the public staging?
Some of you probably have not done this before, so we have a small guide:
Prerequisite: You must have Medieval Dynasty in your library – obviously.
The procedure
Open your game library.
Right Click on Medieval Dynasty there.
Open properties.
Select the tab "BETAS".*
Enter this password below the dropdown in the field: MedievalStaging
Press CHECK CODE
Use the drop down and select “release_build_staging”. This is the public stage.
Press Close
Steam should now download this version of the game.
IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD!
Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!
New feature - Third Person Perspective
The possibility to sit on benches and stools owned by the player
The possibility to zoom out of a building while putting up a ghost
Scroll control setting added for toggling between camera zoom and quick slots
Current game customization menu added to game menu - Possibility to change gameplay settings without starting new game.
In the management for NPC details, building or animal it is now possible to get to the details of assigned workplace, relative etc.
New decorative items: Wooden badger, bear, bird, rabbit and wolf figurines
Sambor can become a vendor and will sell his figurines after completing his story quest (if he or Racimir dies before completing it, the figures will still be available for purchase)
Possibility to change camera using scroll - scroll intensity changes with consecutive scrolls
New sounds for filling a bucket with water
Sounds of filling a waterskin
All new sounds to a torch
All new sounds for a shovel
Loading a save which had been saved outside the in-game work hours, the NPCs still can be found in their working dress
Mounts are rarely able to sprint backwards
Player camera getting stuck in a odd position, unable to rotate up and down if the mounting animation was cancelled
Reduced the cases where some NPCs were sitting in the wrong place
Several hunters can skin the same dead animal
Toddlers don't have animations when talking to another toddler
Sometimes the night guard holds a torch during the day
Sometimes NPCs from the player's village don't work properly on optimization
NPCs rotate to other NPCs during conversations only when the player gets close
Sometimes after skipping a season the NPCs woke up on benches and other odd places
A performance drop when the player started talking to the NPC
Some furniture animates for a while if the NPCs finishes their work at the end of the day
Inspector mode signatures sometimes stay permanently
While looking up and aiming with a hand throwing rocks no longer covers up the screen
Player's inventory, journal etc. in some cases can be opened while skipping the season
In some cases, chests can be opened while skipping a season
Points for hitting the archery target are calculated as if an NPC hits it
Camera shakes and the breathing option do not apply correctly after loading the game
Input stuck in management if the player banishes NPC while inspecting his/her details through dialogue.
If an eatable item returns a container that is sorted before that item sometimes the selected item index mixes up
Cursor visible during crafting
Some story and chapter quests' objectives can be done in incorrect order after reloading game
Some inventory items have wrong stats in the description
Selection input for right left is not visible in key binds menu
Resetting key binds always makes right key bind active
Hiding two handed tool due to equipping torch doesn't update color of currently selected tool in HUD
In various cases dark mode during item assignment can get stuck
Going to the NPC management through dialogue results in bad inputs displayed
Dead oxen had a collision with player after dying
Fists removed small stones on hit
Building on corners of the map outside the player's available area
Player being able to skin husbandry animals while mounted on a horse
The player crouching motion animations
Reduced size of the game saves
Visual enhancement of distant trees
Numerous adjustments to the distribution of rocks and plant
The cases where the NPC is unable to enter a building are reduced
Toddlers can walk to random points in the village
Player's NPCs can walk to random points in the village
Changed the NPCs avoidance system
Water reacts to animals
Player’s sprint animation
Player’s jump animation
Added the wooden shovel to handcrafting items.
Wooden shovel no longer requires buying a scheme
Removed technology requirements for the scarecrow
Sorting buildings by name now also checks for custom name
It is now possible to restore the default settings for gameplay, sound and graphics.
Swapped the talent "force of nature" with "master of destruction"
Time to autosave is now 15 min by default
The cauldrons boil animation should now play when the workbench is waiting for next crafting session
When flailing the player should play flailing animation earlier
Russian updated
Spanish updated
Chinese updated
Swedish updated
German updated
Dutch updated
Update to v1.1.0.1.
ADDED
The sorting of fields.
Key binds for changing camera perspective.
FIXED
Gates spinning out of control when hit by an arrow or spear.
Incorrect animations for mounts when turning. - (Fix for 1.1.0.0)
Mounts moving weirdly towards the player when summoned. - (Fix for 1.1.0.0)
Forge tongs staying in players hand after using the anvil for crafting.
Two handed tools being held incorrectly in Third Person. – (Fix for 1.1.0.0)
Building animation was quicker in TP than FP. - (Fix for 1.1.0.0)
Racimir always winning no blinking duels - now blinks as he should. - (Fix for 1.1.0.0)
Player can sell mount he is sitting on resulting in bug.
No double click reaction in management details. - (Fix for 1.1.0.0)
UPDATED
Adjusted the turning speed on mounts to make it feel more responsive.
Prevented the horse from jumping while going backwards or walking slowly.
A shovel no longer requires the player to look at the ground to dig.
Dead bandits disappear after season change.
Hungarian updated.
Russian updated.
German updated.
Dutch updated.
Italian updated.
Chinese updated.
Swedish updated.
Ukrainian updated.
Polish updated.
Update v1.1.0.2.
ADDED
-
FIXED
Hair color not updating for player when wearing a hat
Player was able to open inventory for a moment after his character moved to milking or shearing position – Fix for 1.1.0.0
Game saves get corrupted on languages other than English - Fix for 1.1.0.1
If you talk to an NPC when he is about to sit on a bench in a tavern, he will sit in the air
When cutting one of the birch tree type the logs of that tree would appear in one another
Neigh mount animation can be started before the previous one has finished playing, interrupting it midway
Player is using wrong animation when mount plays neigh animation and player is holding forward/backward key
Confirm input button in management is not working in some cases - Fix for 1.1.0.0
2 skills in extraction recently swapped are not working as intended - Fix for 1.1.0.0
After assigning house to animal from animal's details player needs to reopen this details to assign once again
After accepting or canceling changes made on field inputs are not refreshed
No background blur during custom name pop up
UPDATED
Fading of vegetables in the camera in TPP mode -Update for 1.1.0.1
We’re happy to make Medieval Dynasty accessible to an even broader audience soon!
In first person view it may be disturbing not to see your own body, this can affect perception and cause unwanted efficiencies like nausea and dizziness. The dreaded motion sickness.
The Third Person View is countering this effect and helps those affected, so they can play games that would normally take their toll on well-being.
Steam Awards are coming soon and now you can nominate Medieval Dynasty for an award. We’ve chosen the ‘Sit back and relax’ category for this game and we hope you agree. This is how you do it:
1. Launch Steam, 2. Vote for Medieval Dynasty as a candidate in the “Sit back and Relax” category, 3. Now get into a seated posture of your choice, 4. Start Medieval Dynasty, 5. Go ZEN.
That’s all. You’re relaxed, right? Best wishes and many thanks!
We joined forces with @creepyjar to bring you the Survival Instincts Bundle.
Make sure to grab this to get a huge discount on both games, the deal will disappear from Steam on December 1st.
Green Hell is an acclaimed survival game that challenges players to manage everything from their nutritional needs to their own sanity; Creepy Jar relentlessly added more and more content to make Green Hell a fully robust and deep experience. With 2 million players to date and coop mode it’s one of a kind experience.
One thing is for sure, with this bundle the survival instincts are more than challenged.
Autumn is well and truly here and what's more, we have an Autumn Steam sale starting today! To celebrate this we have added some new in-game content to Medieval Dynasty.
To help set the Autumnal mood, we've added piles of leaves all over the map.
It's worth to find them - you will get some nice surprises! (IMPORTANT: this event lasts only for a limited time!)
Also, from now on you can build scarecrows and place them in your fields to watch over your precious crops. (NOTE: You can only place them on the border of your field, not in the middle.)
We’ve heard that they can be a good companion when sitting by the fire - not too talkative though.
We have a new build for the live version (v1.0.1.1.) adding a great and useful QoL feature: Drag and Drop!
Scarecrow as a new piece of decorative furniture
New dialogue sounds (together 4 new voice colors): including Farewell, First time greeting, Greeting, Vendor
Clicking in inventory on armor slot changes item selection to that item
Clicking in inventory on quick slot changes item selection to that item
Added "priority" parameter in consumption for "people needs UI"
Drag and drop in inventory from item to quick slot
Drag and drop to change item quick slot index from one to another
Drag and drop items on character portrait makes character equip it
Drag and drop items on mount portrait makes mount equip it
Drag and drop item on armor slot to equip it
Drag and drop items out of inventory to remove them from the inventory
Drag and drop items works with trading and transferring
Consuming items by drag and dropping it on the character's portrait
Sorting in management "buildings" tab
Sorting in management "people" tab
Sorting for inhabitants and buildings in assignment UIs
Achievement with interaction on a field larger than 6x6
Several flying plants
Sometimes some NPCs don't go to work after loading the game
Sometimes some NPCs hang in the air after loading the game
Sometimes NPC may start working at the same workbench the player is working at
Clicking on "Free Up Workstation" and moving the NPC will block the workbench
Workers harvested incorrect amounts of grain when a sector of the field was partially scythed
Pressing space while crouching did not stop player from crouching
Horizontal sensitivity value no longer affects the turning speed of mount
Character stands perpendicular to the ground after dismounting on sloped terrain
Sometimes character appears far from mount and then move quickly near mount when dismounting
Possibility to open inventory while moving for interaction or performing interaction with animal
Camera FoV not resetting when getting on a mount while aiming
Camera moving too far back when looking up with head bobbing disabled
Interacting with cauldron in kitchen did not lighting up the grate
Simple sack interact animation
Crafting a waterskin with water at well adds another empty waterskin
Crafting wine from juice makes an extra empty wine bottle
No notification about removed items during crafting
Selection changing too fast if other input was held
Double colon in "New field" quest
When inventory is sorted by condition, removing an item of a set condition causes the next item with the same name to be selected, not the next item in the list
Pressing button for starting game 2 times in a row results in bugged background
Looking at the cauldron in the kitchen sometimes showed grate interaction instead
Mothers holding invisible infants
Changing tool while aiming with the bow would keep right hand in aiming state for short time
Washing in washtub consumed stamina
Horses weight isn't displaying in coloured numbers when using the open saddlebags and being overloaded, but is when checking by pressing H in players inventory
NPCs that leave the player's village don't disappear when a season or day is skipped
Bandits don't react when the player shoots them with a bow or crossbow from a distance
NPC jerking when walking
Reduced stuttering when turning the mount
Other village husbandry animal that bled out far away from player didn't decrease his dynasty reputation on death
Position of planer in woodshed for male NPCs
Rendering optimizations
Added Broadleaf Plantain to starting inventory
Before interacting with the furniture, the NPCs check that someone is not standing and blocking the furniture
Sowing animation now doesn't cancel after interacting with field chunk
Filling waterskin, bucket or lighting a campfire no longer consumes stamina
Reduced jittering of knees/legs for horse and donkey when standing still
Updated the way game counts selling stolen items towards achievement
Replaced waterskin with wine bottle in barrel crafting animations
Polish updated
German updated
Dutch updated
Swedish updated
Upgrading a building with the ""Master of Destruction"" skill returns 50% of resources
We have a new build for the Public Stage adding a very cool and useful QoL feature: Drag and Drop!
Test version 1.0.1.0. on the Public Stage
How to join the public staging?
Some of you probably have not done this before, so we have a small guide:
Prerequisite: You must have Medieval Dynasty in your library – obviously.
The procedure
Open your game library.
Right Click on Medieval Dynasty there.
Open properties.
Select the tab "BETAS".*
Enter this password below the dropdown in the field: MedievalStaging
Press CHECK CODE
Use the drop down and select “release_build_staging”. This is the public stage.
Press Close
Steam should now download this version of the game.
IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD!
Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!
Scarecrow as a new piece of decorative furniture
New dialogue sounds (together 4 new voice colors): including Farewell, First time greeting, Greeting, Vendor
Clicking in inventory on armor slot changes item selection to that item
Clicking in inventory on quick slot changes item selection to that item
Added "priority" parameter in consumption for "people needs UI"
Drag and drop in inventory from item to quick slot
Drag and drop to change item quick slot index from one to another
Drag and drop items on character portrait makes character equip it
Drag and drop items on mount portrait makes mount equip it
Drag and drop item on armor slot to equip it
Drag and drop items out of inventory to remove them from the inventory
Drag and drop items works with trading and transferring
Sorting in management "buildings" tab
Sorting in management "people" tab
Sorting for inhabitants and buildings in assignment UIs
Achievement with interaction on a field larger than 6x6
Several flying plants
Sometimes some NPCs don't go to work after loading the game
Sometimes some NPCs hang in the air after loading the game
Sometimes NPC may start working at the same workbench the player is working at
Clicking on "Free Up Workstation" and moving the NPC will block the workbench
Workers harvested incorrect amounts of grain when a sector of the field was partially scythed
Pressing space while crouching did not stop player from crouching
Horizontal sensitivity value no longer affects the turning speed of mount
Character stands perpendicular to the ground after dismounting on sloped terrain
Sometimes character appears far from mount and then move quickly near mount when dismounting
Possibility to open inventory while moving for interaction or performing interaction with animal
Camera FoV not resetting when getting on a mount while aiming
Camera moving too far back when looking up with head bobbing disabled
Interacting with cauldron in kitchen did not lighting up the grate
Simple sack interact animation
Crafting a waterskin with water at well adds another empty waterskin
Crafting wine from juice makes an extra empty wine bottle
No notification about removed items during crafting
Selection changing too fast if other input was held
Double colon in "New field" quest
Rendering optimizations
Added Broadleaf Plantain to starting inventory
Before interacting with the furniture, the NPCs check that someone is not standing and blocking the furniture
Sowing animation now doesn't cancel after interacting with field chunk
Filling waterskin, bucket or lighting a campfire no longer consumes stamina
Reduced jittering of knees/legs for horse and donkey when standing still
Polish updated
German updated
Dutch updated
Swedish updated
Update to v1.0.1.1.
Fixed
Disappearing buildings – updates 1.0.1.0.
Rocks blocking caves – updates 1.0.1.0.
When inventory is sorted by condition, removing a item of a set condition causes the next item with the same name to be selected, not the next item in the list
Crafted items have 100 hp instead of 100% hp - – updates 1.0.1.0.
Pressing button for starting game 2 times in a row results in bugged background
Looking at the cauldron in the kitchen sometimes showed grate interaction instead
Mothers holding invisible infants
Changing tool while aiming with the bow would keep right hand in aiming state for short time
Washing in washtub consumed stamina
Updated
Updated the way game counts selling stolen items towards achievement
Replaced waterskin with wine bottle in barrel crafting animations
Are you new around these parts and you’re wondering what Medieval Dynasty has to offer? Curious to see what kind of activities are there for you? If you are, watch our Medieval Dynasty Features Round-up Video and find out what you will have to do to survive in medieval times.
As you see, there are a lot of things for you to do and take care of. No one said surviving in the Middle Ages was going to be easy. And remember - you are here to make a name for yourself. So make friends, find your wife, and start your own Dynasty!
Good luck Village Leader. May your name be known far and wide!