With the new major update just around the corner, we thought that a new Medieval Dynasty Insider Video is just what is needed to get your medieval village life sim tastebuds salivating! Sit back and see what you will get in our next major Medieval Dynasty update.
As always, write your thoughts down in the comment section below. Are you excited by the new additions? Will you get the donkey for your village? And if not, why not?!?! And if you have any questions, ask us. We will try to answer any queries that you might have lingering.
Family for Raimund. (In saved games they will spawn after the season change)
Dough will now appear on the bakery shovel and in the stove before becoming baked food.
Fish or Meat will now appear on the Firebox during crafting.
New village - Tutki. (Formerly Raimund's home)
New system that generates interesting places on the map each season such as carts with items. (Old carts on the map are now belong to this system)
New mount: Donkey. Can be bought in the new village - Tutki. (They will spawn in saved games after the season change)
Compass icons for specific vendor types.
Status icons next to the NPC names when interacting with them.
Forge now has a fire during crafting.
Firebox in Tavern now has a fire during crafting.
When saving the game, wild animals will now remember their HP and position.
Transferring whole stack of coins. (The decimal value was left in the inventory)
Sometimes the numbers of transferred/dropped items are wrong.
Trying to assign people to a building while having no villagers displays "no building" instead of "no people".
Cannot skip intro with gamepad.
Hop and fruit trees do not show as ready to harvest in the field menu.
Terrain has too low grid density at high FOV values.
Levitating trees on the map.
Animal buttons cannot be clicked in the assignment menus.
Chopped trees left alone drop infinite feathers with each save/reload.
Chopped trees after loading the game turn into regular logs with a different rotations, so they sometimes fall under the map.
Mothers are still assigned to the workplace first season after childbirth.
Alwin story V - if he is sitting when the player accepts the quest, he does not get up and follow.
Fish does not light up in inspector mode, after being shot.
Reduced the occurrence of an issue with dangling NPCs over seated NPCs.
Cutting branches from a felled tree and chopping it into logs does not give any technology points.
Wrong hit sounds of House and Hen House foundations.
Sometimes the horse "zips" to the player when summoned.
The player can sometimes fall under the map after using the unstuck.
Different items appear in hand than on HUD.
Horse will now be more likely to stop when walking into objects.
The player can mount another horse when being already on a horse.
The player can freeze in aiming state after opening and closing menu during aiming.
Mouse input still registers while in ESC menu.
House problems after switching to the heir.
Sometimes an NPC with a torch has an idle animation (e.g., crossing hands) when the player is talking to it.
Builder Trance does not work for fences.
On season change the character will not be teleported to home, when the character is sitting on a horse.
If the player stopped crafting before finishing all the items, the workbench animations are playing anyway.
Issue causing player to stand/sit too far away from loom, spinning/pottery wheel if player cancelled crafting before character was able to fully move to the position.
Hammer mode menu can be displayed during Event card.
Fish Tart now uses Salted Fish instead of Dried Fish.
Sounds in new animations of cooking: Cauldron and Firebox, for Male and Female NPC.
The frequency of sounds for farm animals has been reduced.
Mixed sounds of wind.
Item descriptions.
Building descriptions.
Skills descriptions.
Technologies descriptions.
Furniture descriptions.
Knowledge tab descriptions.
Tutorial messages.
NPCs now fertilize chunks on fields (with set target seeds) regardless of a season.
Dialogue UI.
Radial menus icons.
English language.
Brazilian language.
French language.
Czech language.
Turkish language.
Italian language.
Russian language.
Polish language.
Ukrainian language.
German language.
Chinese language.
Spanish language.
Interacting with chest in buildings shows the name of that building.
Changed the building name from Sewing to Sewing Hut.
Changed the workstation name from Spinning Wheels to Spinning Wheel.
Changed name for item parameter from Health Points to Durability.
Changed name from Fertilizer to Fertiliser.
Changed name for skill and technology from Crafting to Production and Production Technology.
Changed name for category in Tailoring Table from Tailoring to Miscellaneous.
The name of the points required for next level in skill are now Experience Points instead of Skill Points.
Changed name for the professions in Barn to Farmer (works on fields and orchards) and Barn Worker (threshes grain and produces other items).
Hidden HUD allows to use Inventory tab etc.
Feathers are collected automatically after felling the tree.
Many of the already existing interactions provide additional Technology Points.
The assortment of vendors has been increased.
The number of vendors on the map has been increased.
Stable technology requirement lowered from 5000 to 2000.
Apiary technology requirement lowered from 9000 to 5000.
Field management is not cropped during seed selection.
The number of seasons to complete Challenges increased by 1.
Traveling merchant Event - new option if the player has diplomacy maxed out.
Decreased items icon size in quickslot radial menu.
Food that is being fried now changes depending on the recipe.
Firebox animation for the player is now faster.
Item selection optimizations.
Anvil and Forge models.
Anvil animations for the player and NPCs.
Forge animations for the player and NPCs.
Night Rider talent no longer increases animation speed for the horse.
Scythe holding animation for NPCs.
Spears and Throwing Rocks will now automatically start aiming if the player has more than one of them in the inventory and is holding right action button after throwing.
The duration of the alcohol intoxication effect is increased.
Some iron items, feathers and wines had their parameters changed.
Some items e.g., saddlebags or Saddle no longer require Iron in production and now use Tin Bar instead.
Workers and animals limits are now added to the description in building radial menu.
Smithy recipes are now sorted in a different way.
The length of the cave depends on whether it has a Mine building.
Toddlers have more clothes to put on.
Update to v0.5.0.1.
ADDED
Double click detection in UI.
Icon for flirting option in dialogue.
New sounds for the Bull.
Crafting menu displays information about recipe: durability, price, food, water etc.
New music in game.
FIXED
When talking to seamstress they have the tavern icon instead of sewer.
Saving and reloading makes fresh chopped logs disappear.
When using inspector mode, you are unable to see fresh chopped logs.
NPCs from a player's village with the profession of vendor.
HUD tutorial does not scale properly for different aspect ratios.
HUD knowledge tutorial now also hides when HUD should be hidden.
Getting on a mount illuminates the cave.
When Alwin sits during a quest where the player supposed to take him somewhere, he cannot get up.
Some quests require iron tools but now they are further in the Technology.
Donkey is "kicking".
Bronze Spear is disappearing after being thrown.
Bronze Bolt mesh rotation.
Spears or arrows stuck in trees might keep hovering in the air after cutting down the tree.
Camera movement is cancelling timed interactions if the player was within max interaction distance from interacted object.
An issue causing the player to be stuck when trying to mount while crouching.
Being able to open sleep menu at campfire in small simple house.
UPDATED
The age of the animals is considered in production.
Toddler idles animations in fall and winter.
Toddler walking animation.
New model for the mine building.
Czech language.
Polish language.
Portuguese language.
Dutch language.
Swedish language.
Spanish language.
The position of horse equipment in inventory.
Economy changed. The base selling factor is now 50% instead of 35% and buy factor is now 150% instead of 200%.
Animals price with same new price factors as items.
Nerfed last level of barter skill so now it gives 30% instead of 40%.
It might seem like it’s been a while since we last spoke. But don’t worry - behind the scenes, work has been bubbling. So it seems fitting that we tell you a little bit about what you can expect in our next Medieval Dynasty Major Update. We can't tell you all the details yet, we don't want to spoil the whole surprise for you, but it doesn’t mean that we can’t do a little tease. Anyway, without further ado, let’s get into it.
Our developer team is working hard on creating new resources for you. These new resources will allow you to create new tools and weapons. They will also bring a new functionality to a building. What are the new resources and building functionalities? Well, that will be a spoiler, and we can’t have that! Not yet. We will reveal more information about them soon. But maybe this screen will get your brain cells percolating...
What is this blacksmith smithing?
With the next Major Update you get a new friend to count on - a Donkey! He’s small, strong, and smart. What’s his strengths, apart from being dashing? We will let you know that soon too!
A fairy friend… and a donkey.
Let’s end this update for now. We have to save something for the future. Hope that you enjoyed this little tease of the new content drop. Are you excited for it? And most importantly, what are your thoughts on the donkey!? Stay tuned, we will unveil more info soon.
Dropping items from horse on the ground is possible only in range of 15 meters (like transferring).
Input buttons for changing values in options menu.
New sounds of the player washing in the Washtub.
New sound of pouring water into the Washtub.
Shading and windowed full screen in the graphics settings.
Landmark - stream flowing through a cave.
Auto-Run (Double tap Sprint button to activate).
New sounds of wind.
Roasted, Salted and Dried Meat and Fish Meat has wrong technology reward.
NPCs cannot craft unlocked clay items in Workshop II.
Front roof of Workshop I has a sound of wood instead of a straw.
Fire effects have too few particles on low quality settings.
Some quests cannot be completed even though all their objectives are done.
Changing steering to gamepad does not hide mouse cursor.
Unlocking crafting scheme (through the radial menu) that also works for another recipe (like Stew with Meat/Salted Meat) does not unlock all recipes attached to this scheme.
Blurry map.
Horse can be summoned even if it is overloaded.
The summoned horse moves at normal speed regardless of the load.
Wolf can howl while being hit by the player.
Animals can sometimes throw trees into outer space.
The Foals sleep with their eyes open.
The player can interact with the Washtub even though the text shows that the Bucked with Water is required.
Washtub cleans the player when filled with water fully for the first time.
Torch appears during crafting.
After taking off the gloves, the wrong material appears on the hands.
After removing the NPC with the Torch from the village, it leaves the Torch in the air.
Talent "Skilled Farmer" does not work for cereals.
Foliage quality settings does not work.
NPCs are wearing multiple clothes at the same time.
Animals are stopping completely when entering a water (swamps mainly).
Movement speed for teenagers.
Mounted horse is still moving when the player is in a dialogue with an NPC.
NPCs are looking in the wrong direction during dialogue with the player.
No visibility of the Poppy in the Inspector mode.
Transferring to mount that is further than 15m from the player.
Wrong sound for stone wall in Tavern III.
Flickering mouse when changing controls to a gamepad.
Dropping or transferring decimal coins is impossible in languages other than English.
NPC list is not updating after removing an NPC from the village.
NPCs block themselves in the orchards.
NPCs have overly wide-open eyes while sitting.
Orchards are taking Technology points from Building instead of Farming in Technology tab.
The buttons’ visibility in options.
Some quests have all goals completed but the quest cannot be completed.
After changing the season, the player often appears in an occupied bed.
Icon of Coins in the item description in Technology tab scheme.
Color of building slot in NPC and animal details.
Crash issue when summoning a mount.
Foals do not have any info on the HUD (Foal: Male/Female).
Inputs are not set to gamepad in the technology, map, trading, and options menu.
Players can transfer items to a dead horse.
Equipping a duplicate item for horse, via character equipment, adds the new item to the horse inventory instead of equipping it (the old item is unequipped).
The player can summon the horse when said horse is dead.
The horse is walking away from the player or not coming closer to the player when it is summoned.
Map quality.
Player can assign horse as a mount without a saddle.
An issue causing the player to appear smaller.
Player falling on horse.
Auto-run can be activated when in menu.
Reduction of cases of "sliding" NPCs.
Player no more slides after landing or running.
Player getting stuck at workbenches when exiting it by using "Q".
Some NPCs are outside the map.
No effect of rain and snow particles on low and medium shadow quality settings.
"Resources" text in radial menus is displayed when the player does not have Castellan's permission.
Player should be less likely to get stuck in the workbenches after crafting.
Redesigned shadow quality levels. Ultra - New quality level, High - previous Ultra, Medium - previous High, Low - improved previous Low.
Visual improvements to grass at low quality levels.
Redesigned texture quality levels. Significant improvement in texture quality on low specification PC.
Hungarian language.
German language.
Russian language.
Italian language.
French language.
Input buttons in Inventory, Journal, trading etc. are now also clickable on the text.
Crafting arrows now makes 10 instead of 50 (cost and time is also reduced 5 times).
Blending for Wolf animations.
Water filling for the Washtub now always takes the same amount of time.
Rendering optimizations.
Memory optimizations.
Loading time optimizations.
Italian language.
Anvil and Furnace are now available in the Smithy I.
Changed the order of the animal buildings to match their respective order in Technology.
New threshing and flail animations for NPCs.
Bulls have now their own model.
The capacity of the Tavern chest increases with building level.
Pressing "Enter" while saving now saves immediately (no need to double "Enter").
Orchard is no longer locked by Technology.
Reputation required to recruit new NPC now no longer counts children from player's village.
Unstuck will now try to move the player out of the object and teleport the player to start only if it fails. (WIP)
New input buttons for tutorial UIs.
New input button for Events.
Diverse optimizations.
Movement should be more responsive to stopping or changing direction.
Every 2 levels the player gets additional talent point (cap increased from 10 to 15).
UI - Hidden level progress if the player reaches max level.
Let’s welcome this new spring season with some juicy and fresh deals on two of our Dynasty Games titles. So grab yourself a deal, but be quick as this sweet price drop is available from 1st of April to the 11th of April.
We have a quick announcement to make. A couple of days ago we revealed our new Dynasty project - Wild West Dynasty. We are continuing our Dynasty legacy, but this time your story begins in the untamed Wild West of the USA. Set in the 1800’s when settlers are coming from all places far and wide, searching for a better life, gold and adventure.
If you like what you see, take a look at Wild West Dynasty’s Steam page and add the game to your Wishlist. And don’t worry, the announcement of Wild West Dynasty will have no impact on the current roadmap of Medieval Dynasty. We have two separate teams working on these projects.
Saddle up and let’s start this new adventure together, partner!
Some of you probably have not done this before, so we have a small guide:
Prerequisite: You must have Medieval Dynasty in your library – obviously.
The procedure
Open your game library.
Right Click on Medieval Dynasty there.
Open properties.
Select the tab "BETAS".
Enter this password below the dropdown in the field:
3v491vMVZnvp3
Press CHECK CODE
Use the drop down and select “public_beta - Public Beta Branch”*.
Press Close
Steam should now download this version of the game.
IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE BETA BRANCH!
Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
*Steam labels those builds as "beta"(see bullet points), so do not be too confused!
Update Notes
Shading and windowed full screen in the graphics settings.
Landmark - stream flowing through a cave.
Auto-Run (Double tap Sprint button to activate).
New sounds of wind.
After removing the NPC with the Torch from the village, it leaves the Torch in the air.
Talent "Skilled Farmer" does not work for cereals.
Foliage quality settings does not work.
NPCs are wearing multiple clothes at the same time.
Animals are stopping completely when entering a water (swamps mainly).
Movement speed for teenagers.
Mounted horse is still moving when the player is in a dialogue with an NPC.
NPCs are looking in the wrong direction during dialogue with the player.
No visibility of the Poppy in the Inspector mode.
Transferring to mount that is further than 15m from the player.
Wrong sound for stone wall in Tavern III.
Flickering mouse when changing controls to a gamepad.
Dropping or transferring decimal coins is impossible in languages other than English.
NPC list is not updating after removing an NPC from the village.
NPCs block themselves in the orchards.
NPCs have overly wide-open eyes while sitting.
Orchards are taking Technology points from Building instead of Farming in Technology tab.
The buttons’ visibility in options.
Some quests have all goals completed but the quest cannot be completed.
After changing the season, the player often appears in an occupied bed.
Icon of Coins in the item description in Technology tab scheme.
Color of building slot in NPC and animal details.
Crash issue when summoning a mount.
Foals do not have any info on the HUD (Foal: Male/Female).
Rendering optimizations.
Memory optimizations.
Loading time optimizations.
Italian language.
Anvil and Furnace are now available in the Smithy I.
Changelog v0.4.0.5
FIXED
Inputs are not set to gamepad in the technology, map, trading, and options menu.
Players can transfer items to a dead horse.
Equipping a duplicate item for horse, via character equipment, adds the new item to the horse inventory instead of equipping it (the old item is unequipped).
The player can summon the horse when said horse is dead.
The horse is walking away from the player or not coming closer to the player when it is summoned.
Map quality.
UPDATED
Changed the order of the animal buildings to match their respective order in Technology.
New threshing and flail animations for NPCs.
Bulls have now their own model.
The capacity of the Tavern chest increases with building level.
Changelog v0.4.0.6
FIXED
Player can assign horse as a mount without a saddle.
An issue causing the player to appear smaller.
Player falling on horse.
Auto-run can be activated when in menu.
UPDATED
Pressing "Enter" while saving now saves immediately (no need to double "Enter").
Orchard is no longer locked by Technology.
Reputation required to recruit new NPC now no longer counts children from player's village.
Unstuck will now try to move the player out of the object and teleport the player to start only if it fails. (WIP)
Today we want to give you an update on what you can expect to come to Medieval Dynasty. So far we have given you horse riding, bee keeping, alcohol production, new buildings, events, and loads, loads more. Now let’s take a look at what’s coming in the nearby future. Ladies and gentlemen, here is our updated Medieval Dynasty Road Map.
A taste of what’s yet to come.
We will be giving you more details on each content update before its release like we did so far. And it goes without saying that apart from the new content, we will work on making the game play better too, squashing bugs, polishing the edges, and just making the game play and feel better with each update. So do stay tuned to our social channels, join our Discord, and keep your ear to the ground. Medieval Dynasty is getting bigger and better!
Some of you probably have not done this before, so we have a small guide:
Prerequisite: You must have Medieval Dynasty in your library – obviously.
The procedure
Open your game library.
Right Click on Medieval Dynasty there.
Open properties.
Select the tab "BETAS".
Enter this password below the dropdown in the field:
3v491vMVZnvp3
Press CHECK CODE
Use the drop down and select “public_beta - Public Beta Branch”*.
Press Close
Steam should now download this version of the game.
IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE BETA BRANCH!
Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
*Steam labels those builds as "beta"(see bullet points), so do not be too confused!
Update Notes
Dropping items from horse on the ground is possible only in range of 15 meters (like transferring).
Input buttons for changing values in options menu.
New sounds of the player washing in the Washtub.
New sound of pouring water into the Washtub.
Roasted, Salted and Dried Meat and Fish Meat has wrong technology reward.
NPCs cannot craft unlocked clay items in Workshop II.
Front roof of Workshop I has a sound of wood instead of a straw.
Fire effects have too few particles on low quality settings.
Some quests cannot be completed even though all their objectives are done.
Changing steering to gamepad does not hide mouse cursor.
Unlocking crafting scheme (through the radial menu) that also works for another recipe (like Stew with Meat/Salted Meat) does not unlock all recipes attached to this scheme.
Blurry map.
Horse can be summoned even if it is overloaded.
The summoned horse moves at normal speed regardless of the load.
Wolf can howl while being hit by the player.
Animals can sometimes throw trees into outer space.
The Foals sleep with their eyes open.
The player can interact with the Washtub even though the text shows that the Bucked with Water is required.
Washtub cleans the player when filled with water fully for the first time.
Torch appears during crafting.
After taking off the gloves, the wrong material appears on the hands.
Redesigned shadow quality levels. Ultra - New quality level, High - previous Ultra, Medium - previous High, Low - improved previous Low.
Visual improvements to grass at low quality levels.
Redesigned texture quality levels. Significant improvement in texture quality on low specification PC.
Hungarian language.
German language.
Russian language.
Italian language.
French language.
Input buttons in Inventory, Journal, trading etc. are now also clickable on the text.
Crafting arrows now makes 10 instead of 50 (cost and time is also reduced 5 times).
Blending for Wolf animations.
Water filling for the Washtub now always takes the same amount of time.
Last week passed quickly like an arrow released from a bow. Remember the Medieval Dynasty Community Screenshot Contest? Well, it came to a close. Which means that we need to announce the winners.
First up though, thank you all for your beautiful screenshot!. The number of quality shots that we got exceeded our expectations. And then, we had to declare the winners. It was not an easy job. It was very difficult to choose only three best screenshots, so we decided to award not three but five of your works! It was a tough choice choosing the winners, but we chose those five as they showed brilliantly the atmosphere of Medieval Dynasty, its features, what the game is about, and what other players can expect to see. We felt that these screens hit the nail on the head!
So, without further ado, here are the winners of the Medieval Dynasty Community Screenshot Contest:
Top 5 Winners:
1st Place
2nd Place
3rd Place
4th Place
5th Place
Since we got so many quality shots, we decided to extend the top 10 to top 15 instead. So the creators of the following screens will have their name featured in Medieval Dynasty’s Game Credits and have a chance to appear on PC storefronts.
Screens 6 to 15 in no particular order
Congratulations to all the winners! We will contact you through the email addresses that you sent your screenshots from.
Once again thank you for taking part in this contest. Who knows, maybe we’ll have some more in the future.