Tuesday evening and we are still working. After one day without a patch here comes the newest stuff. We hope you still love "Medieval Dynasty" and enjoy playing it.
Time for grain threshing in Barn - Fixed
The problem with dialogue to recruit people staying even after recruiting them. - Fixed
The Night Hunt quest not having correct technology restriction. - Fixed
Improvements in saving items. Saving only changed items, not all. It will restore all stolen items on the map once
Changes to the contents of chests in NPC villages.
Save the contents of chests from NPC buildings to a file.
Items duplicating in chests in NPC villages after loading the game. - Fixed
Fields in Rolnica fixe. The fields was not created.
Being unable to fertilize the field after harvesting. - Fixed
Post process improvements. A bit darker sky, contrast and saturation corrections
Working only in your field gives you technology and skill points
When flirting, women will not accept marriage proposal until player has a house.
Blocked flirting with own mother. - Fixed
Tweaked Weapon/Tool Damage and Condition numbers
More collectable rocks near rivers, streams and some rocky areas
Possibility to change keybinds for keyboard. Some Keys like Spacebar, L_Ctrl, Num 5 etc. are long texts and exceed in various UIs, this will be patched. Work in progress, we await your feedback.
Place the player's family in their home - Set home references, teleport family to player's village
Issue with the player's relationship with a child who was also the wife's sister or brother - Fixed - No more weird relationships. Dialogs with own child are in work in progress
Added option to adjust Field of View
Removed Quick fix for changing from QWERTY to AZERTY Update - If player had set keybinds to AZERTY those settings will be present in new free keybinding system.
We hope you have a fantastic Sunday!? We got, we barely dare to say it, another update. Some fixes and a solution to creatively terraform an unloved field!
Fixes
Quest ‘Little Garden’ bugging the dialogue UI on acceptation is now fixed.
Food Storages are now in Field Technology and no longer retrieves points from Building Technology.
Improved the building placement. Building closer to the water is now possible.
Plant respawn blocked in field areas is fixed.
Corrected information about seed incompatibility with season.
Displaying names of interactive objects in inspector mode is now fixed.
Loading fields and their correct state from a savegame should now work properly.
Additions
The ability to destroy a field with a hammer in destruction mode has been added.
17th of September has finally come, and that means only one thing - Medieval Dynasty is now available to buy on Steam in Early Access.
Remember, this is just the beginning of both yours and our journey. We are already working hard on new Medieval Dynasty content, features, and mechanics, that we will be adding to the game. Below is our Roadmap and plans. We will be giving you more details on all of the updates later on as well.
We are creating Medieval Dynasty together with you, so please leave us your feedback, suggestions and ideas. Also, follow us on our Social Media channels since we will be posting all latest info there (Facebook, Twitter, Instagram, and Discord server).
Thank you for being part of this journey and good luck in starting your dynasty.
Until next time, Fare-thee-well | Goodbye Tribe Leader,
The time has finally come to show you our second Medieval Dynasty Insider Video. This time we will bring you a little closer to the city building aspect and management of the game. You can watch our Medieval Dynasty Insider Video #2 below.
As always let us know what you think about the video in the comment section below. We always want to hear your opinions and thoughts. Also, don’t forget to follow us on our Facebook, Twitter, and on our Discord server for all the latest info!