Medieval Dynasty - SwordsOfTheSouth
Hello tribe leaders!

We have another update added these changes and improvements:

  • Keybind problem with AZERTY keyboards - Added option in game settings to change keyboard from - QWERTY to AZERTY (this is a temporary workaround).
  • Item's health does not decay on hit is fixed
  • The black screen on season change is now fixed
  • Tutorial messages not stacking is fixed.
  • Unstuck cannot be selected with keyboard or gamepad – fixed.
  • Items received from dialogue have 2000% freshness. This is now fixed.
  • Polish translation updated.
  • German translation updated.
  • No controls in UI after getting a quest is fixed
  • Fixed the roof in a simple small house.
  • Buildings on streams were blocked – fixed.
  • Improved the display of nutritional values in item lists.
  • Simple Sack has been renamed to Simple Bag.
  • Improved sowing seeds are using the Simple Bag.
  • Improved the player marker on the map.
  • A trader icon has been added to the character name in inspector mode.
  • Fixed the display of item stats in the description window.
  • Fixed NPCs not playing any animations.
  • Talking to Alwin after going to some place near the village (Alwin Story Part VI) is now fixed.
  • NPCs disappearing – by falling under the map – has been fixed. No more victims for the Underdark!
  • Duplicate NPCs have been fixed.
Medieval Dynasty - SwordsOfTheSouth
We have a small update fixing some issues, here is the changelog:

  • Fixed the cracking sound loop.
  • Fixed Falibor getting stuck in the ground.
  • Fixed Simple Sack field interaction.
  • Added unstuck option - for Early Access.
  • Fixed loading screen stuck at finalization.
  • Fixed some resolution problems.
  • Added support for 32:9 resolution.
  • Some Polish localization fixes.
Medieval Dynasty - SwordsOfTheSouth
Welcome Tribe Leader,

17th of September has finally come, and that means only one thing - Medieval Dynasty is now available to buy on Steam in Early Access.




Remember, this is just the beginning of both yours and our journey. We are already working hard on new Medieval Dynasty content, features, and mechanics, that we will be adding to the game. Below is our Roadmap and plans. We will be giving you more details on all of the updates later on as well.



We are creating Medieval Dynasty together with you, so please leave us your feedback, suggestions and ideas. Also, follow us on our Social Media channels since we will be posting all latest info there (Facebook, Twitter, Instagram, and Discord server).

Thank you for being part of this journey and good luck in starting your dynasty.


Until next time,
Fare-thee-well | Goodbye Tribe Leader,

Your Toplitz Team
Medieval Dynasty - vh_toplitz
Welcome Tribe Leader,

With new Medieval Dynasty Trailers and Insider Video #2 behind us, we thought you might have some new questions about our upcoming medieval life sim.

Write all your thoughts and questions you want to ask our Medieval Dynasty developers below and we will answer them in our next Q&A Video.


Until next time,
Fare-thee-well | Goodbye Tribe Leader,

Your Toplitz Team
Medieval Dynasty - vh_toplitz
Welcome Tribe Leaders,

The time has finally come to show you our second Medieval Dynasty Insider Video. This time we will bring you a little closer to the city building aspect and management of the game. You can watch our Medieval Dynasty Insider Video #2 below.



As always let us know what you think about the video in the comment section below. We always want to hear your opinions and thoughts. Also, don’t forget to follow us on our Facebook, Twitter, and on our Discord server for all the latest info!

Stay safe and until next time,

Toplitz Team

Medieval Dynasty - SwordsOfTheSouth
Welcome Tribe Leaders,

Today we want to tell you a bit more about main quests, side quests, and chapters in Medieval Dynasty. Apart from surviving, growing your tribe and building your city, you will also experience a story and you will come across quests from people that are in need. There will be three types of categories of quests that you will experience: main quests, side quests, and chapters. Here is a little breakdown of those three.

Main quests are the big story lines in Medieval Dynasty. They will take place all over the world, with some spanning over decades of in-game time. There will be dozens of hours of quest gameplay in the Early Access phase with more added as the game evolves. These will be long quests with huge rewards and they will be the backbone of the Medieval Dynasty story.



Apart from the big story quests, you also will have optional Side quests as well. They are smaller adventures that are scattered all over the world, which still pack a bit of punch. And although they might not be as time consuming as the main quests, they can provide a little fun on the side - and some nice rewards as well. They might be just the distraction that you are looking for.



And finally, you will also have Chapters in Medieval Dynasty. These aren’t story based quests per se. These are macro world conditions that you need to satisfy in order to unlock the next Chapters. Completing each Chapter will give you new skills, abilities and unlock new buildings that you can construct, so completing these Chapters is crucial for progression.



Obviously as the game will develop during Early Access, we will bring you more and more content to enjoy. Also we would love to hear your feedback so you can help us shape Medieval Dynasty along with us. And as always, let us know your thoughts below and follow us on our social media channels (you can find them down below).

Stay safe and until next time,

Toplitz Team
Medieval Dynasty - SwordsOfTheSouth
Attention Tribe Leaders!

We have a quick announcement to make. We are part of Gamescom 2020 and that means that we will be showing you new trailers with new footage from Medieval Dynasty.

This week, we are part of both the IGN and Future Games Show. Below are the showtimes to take a note of. Remember the times, tune in, and see what we prepared for you this time around!


Future Games Show:

28 August 2020, Friday: 12:00 PT | 20:00 BST | 15:00 ET | 21:00 CEST

Games Radar

IGN:

29 August 2020, Saturday: 08:05 PT | 16:05 BST | 11:05 ET | 17:05 CEST

IGN

Hope to see you there!

Toplitz Productions Team
Medieval Dynasty - SwordsOfTheSouth
Welcome Tribe Leader,

With a new month upon us, it’s time that we take a step back, and take you behind the production curtain in our latest Medieval Dynasty Production Update. This time we want to show you more about the survival aspect of this game, specifically on how the seasons will impact you, your tribe, and the world around. We will share some tips which will help you plan your actions, as the more you know, the better the chance that you and your tribe will survive.

Let’s start with dependencies of the seasons. Each of the four seasons of the year has their own unique conditions which impact on you and your work. This is really important if you want to start cultivation. Before you start farming you have to remember that not only each plant has to be seeded at the right time of the year - you can only harvest it at the right time of the year too. Pretty much, we can’t sow in the wrong season.





Fields with people working on it.

Winter is governed by its own laws. Because of the low temperatures, it is impossible to cultivate the land. Therefore, you have to gather enough food to survive this difficult time. You also have to remember that for your people to survive, food will need to be stored in a special food storage building. So make sure that you plan your food supply chain well. If you don’t, you’re opening yourself up for a disaster.

Another important element you should pay special attention to are animals. There are 14 different types of wild and farm animals in the game. They are not only an additional source of food, but their fur also makes for great clothing, which will be definitely a good barrier against low temperatures. Farm animals can be expensive, but they are with no doubt worth their investment.



One of the Medieval Dynasty farm animals - the cow.


So, as you can see, you have to keep your eyes open all the time to reach and use all the opportunities which will help you survive in this raw and harsh land.

And finally, we have some new shots of the world itself. Take a look at the land which will be your new home in the not so distant future.
















Some of the environments in the Medieval Dynasty.


We hope that you’re enjoying the updates that we are sharing with you, and as always, write all your thoughts and questions in the comment section below. We love hearing your feedback and suggestions. And if there’s anything that you would like us to talk about specifically, write it down below!


Stay vigilant and until next time,

Toplitz Team














Medieval Dynasty - SwordsOfTheSouth
Welcome Tribe Leaders,

One month has passed fast. It’s time for our second Q&A with Medieval Dynasty Developers video. Just like the last time around, we asked you to send us any questions you might have about our game. We received some really interesting and thoughtful questions from you. So now, it’s time for us to give you all the answers.



Let us know what you think about our answers and this video series in the comment section below. Do you want us to make more Q&A videos for you? And once again, thank you for all the questions you sent us. We want to keep you in the loop with our production and make you part of it as well. So keep your comments coming!

Until next time,

Toplitz Team
Medieval Dynasty - SwordsOfTheSouth
Welcome Tribe Leader,

It’s time for our next Medieval Dynasty Production Update. Today, we want to show you some of the things that we worked on recently over the last month. We also have some screenshots and images to go along with the update too, which we think will interest you the most. But let’s not prolong any further - let’s get into it!

Let’s start with some visual aspects of the game. Recently we added a variety of different versions of farm animals. There will be male, female, and baby animals. So far, we have sheep, goats, and pigs, but we are planning other farm animals too. And as a side note, there is nothing cuter than baby animals ;).



Versions of farm animals.


Now that we have animals covered, let’s move onto people. As you can see from the above image, our humble man needed some clothing. Not only to be appropriate but also so he won’t freeze during winter. Recently, we spent some time on creating new clothes for our medieval people. Before we started the process, we spent many hours researching historical sources and try to understand what type of clothing people wore in those days. After all, we want our game to be as authentic as possible. After collecting a large number of historical references, we were able to get down to work.








A small sample of the different clothes you will see in Medieval Dynasty.


While remaining on the subject of visuals, we can mention the changes we have made to the environment itself. We added more environment models, such as bushes and crops. We have created a variety of plant types that are specific to the environment too. We will have specific plants that are present in wetlands, mountain areas, forests, and meadows. We also made sure that they can change during the seasons as well. We also created various types of crops too - take a look at some of them below.






Some of the environments with their characteristic plants.



Different kinds of crops.


These are just some of the things we worked on recently. We also worked on some quests, buildings, vendors, and more. We hope you enjoyed this update and it gave you a bit more information on Medieval Dynasty is all about. And as always, send us your thoughts and questions in the comment section below.

Stay safe and until next time,

Toplitz Team


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