Many of our longtime EVERSPACE 2 pilots on PC noticed the addition of ten new hidden achievements to Steam ahead of our EVERSPACE 2: Titans launch September 16. These were added so our testers could make sure everything was working properly ahead of release.
Many fans in our community have asked what these achievements are and what it’ll take to unlock them, so here you are!
Read on for slight spoilers and a closer look at the cool new achievement icons.
It’s a Sabotage Secret! It's Dreadnought story related.
Stop! Hammer Time! Also a secret as it's Dreadnought story related.
Inner Space Get swallowed up by a Leviathan
Catch of the Day Break open your first Leviathan Pearl.
Internal Combustion Explode one of XR’s panzer bombs inside a Leviathan.
I Got You Fam Protect your wingman from getting immobilized while fending off the Dreadnought.
Stop Hitting Yourself Use one decoy to guide at least 10 missiles into the Dreadnought's launcher system.
The World is Your Oyster Break 20 Leviathan Pearls.
A Taste Of Their Own Medicine Kill a Cloudgrazer with a weapon similar to the creature’s fiery breath.
Didn't Hurt a Bit Obtain a Leviathan Pearl while agitation is below 20%.
Looks like a few of those are going to be tricky! To unlock them all, pilots are going to have to make smart use of new gear and features introduced in the DLC. Good luck to all you achievement and trophy hunters primed to dive into EVERSPACE 2: Titans next week!
In less than a week, you’ll all be getting your hands on EVERSPACE 2: Titans and all the exciting challenges this DLC holds.
Can’t wait to see more? Erik is prepping to show off an entire Leviathan run along with all the cool new legendaries, item sets, consumables, craftable catalysts, and resources found along the way in our stream this Friday!
Tune in September 13 at 11am PT / 2pm ET / 8pm CEST on the ROCKFISH Games Twitch and YouTube for an early look at content soon to be available in EVERSPACE 2: Titans! Bring your questions and we’ll answer them if we can!
In case you missed the biggest space game announcement in the Opening Night Live pre-show, our first story and gameplay DLC, EVERSPACE 2: Titans, is coming to pilots on all platforms September 16, 2024.
The ROCKFISH Games events team is busy at Gamescom in the Indie Arena Booth, Hall 10.2, giving lucky pilots at the show a first glimpse of Titans gameplay, but for all you folks at home, we’ve got a special stream planned! Join Erik this Friday, August 23rd, as he shows off a portion of our upcoming DLC!
Tune in at 10am PT / 1pm ET / 7pm CEST on the ROCKFISH Games Twitch and YouTube for an early look at some of the content that will be available in EVERSPACE 2: Titans! We’ll have team members in the chat, ready to answer your questions about our upcoming expansion.
Can’t wait? Head over to our Titans store page here on Steam or on your preferred platform to wishlist today!
You can also celebrate the upcoming DLC and support the team by filling out your collection with the EVERSPACE 2 artbook, soundtrack, and Supporter Pack! The Art of EVERSPACE 2, our printed artbook, is also on sale on the Amazon US and Amazon Germany stores for all you fans wanting a piece of EVERSPACE on your shelves.
The news is out and you don’t have long to wait. EVERSPACE 2: Titans is coming to pilots on all platforms September 16, 2024.
Bigger is BETTER. That’s why we’ve chosen to bring two massive much-anticipated encounters to EVERSPACE 2—the Dreadnought and Leviathan. Originally teased as potential content when we first revealed EVERSPACE 2, these are two encounters that our design team have been excited to put in players’ hands.
Dreadnought and Leviathan have their own associated questline that triggers midway through the story of EVERSPACE 2. This expansion introduces new enemies, gear, craftables, and resources, as well as new faces to meet and adventure with. These stories are approximately three to four hours long and offer new challenges as you clash against these titans. After completing the story, you’ll be able to rediscover these challenges while exploring certain star systems.
In Dreadnought, Outlaws have hijacked the Minokawa, a last-of-its-kind battleship from the Colonial war that enroute to be decommissioned. Possession of this space station-killer class ship will throw the balance of power in Cluster 34 to whoever is able to restore it. Adam is contracted to join a group of freelancers hired to track and defeat this titanic threat, but be prepared to engage in the biggest battle in the EVERSPACE series so far!
The new Leviathan quest line brings an entirely new experience to EVERSPACE 2. Sightings of the legendary Leviathan have spread amongst the fortune seekers of Cluster 34 including your least favorite cultists, the Redeemers. Venture deep into the Khaït Nebula to discover the truth of these massive, presumed-to-be-extinct creatures! Not all that is swallowed is lost—treasures are said to lay deep inside the bowels of this beast and that’s exactly where you’re going to end up. Travel inside to discover valuable new resources can be found inside the guts of these massive creatures. No two ventures inside will be the same as the many stomachs and organs of these beasts rearrange themselves.
EVERSPACE 2: Titans is our first story and gameplay DLC, but there’s more to come. Head over to our store pages on Steam, GOG, Microsoft Store, Xbox to wishlist today
Our physical artbook, The Art of EVERSPACE 2, is on sale on the Amazon US and Amazon Germany stores. If you’ve been holding off on treating yourself to this hefty book, now’s the time to pick it up. Gamescom attendees can find this book at the IGN Store booth.
Lucky pilots headed to Gamescom can get hands-on for an early taste of this DLC in the Indie Arena Booth, Hall 10.2. We can’t wait to see all you world travelers at one of our favorite conventions!
For now, we’ve got work to do polishing up EVERSPACE 2: Titans to ensure these new challenges meet your expectations. See you in the (titanic) stars!
We’ve had plenty of EVERSPACE fans asking about Gamescom as it is something we included in our EVERSPACE 2 post-launch roadmap, so here’s the official announcement: The ROCKFISH Games team is headed to Gamescom in Germany!
Next week, Garry, Jeremy, Lee, and Michael are hitting the road to Cologne where we’ll see all you space fans planning to attend the show. Come visit us in the Indie Arena Booth in hall 10.2 where we’ll be introducing fresh space game enthusiasts to our brand of spaceship shooting fun and saying hi to longtime EVERSPACE pilots who drop by the booth for wristbands and other swag.
Folks hoping to see Erik at the show, don’t despair! He’s coming back fresh from a vacation to hold down the fort and keep all you entertained with an extra stream. More news on that soon!
Fans who visited us at events like PAX East, Pax West, Gamescom, and other shows around the world to get early looks at EVERSPACE 2 during development got to try the game on the latest Alienware hardware.
The EVERSPACE 2 booth at Pax East 2023.
Recently, we celebrated this partnership by creating a special Alienware ship skin. We made a limited number of these skins available for free through Alienware Arena and thousands of you EVERSPACE fans made sure to claim this cool cosmetic.
By popular demand, we’ve made the EVERSPACE 2 Alienware ship skin available to all our pilots directly on Steam as an optional download. Get your skin as a free DLC today!
We have a minor hotfix going out today on all platforms. This fix solves an irritating issue stopping many pilots from completing all challenges on Vesna. Now, the bugged shield generators on Vesna can be accessed and destroyed.
Additionally, the update includes a Steam Deck specific fix that should stop EVERSPACE 2 from crashing in areas like Prescott Starbase.
Changelog Update 1.2.40068:
Fixed that the "3-Shield-Generators" puzzle on Vesna could not be completed Note: Players need to leave and re-enter the location or load a savegame in the location for the fix to apply correctly.
Integrated community suggestions for translation improvements from Crowdin
Fixed that some characters in Traditional Chinese subtitles were not correctly displayed
[Steam Deck] Always use DirectX 11 (regardless of initial DirectX selection) to prevent VRAM related crashes
It will probably be a while before our next update, but that doesn’t mean we’re not listening! Please continue to report bugs and feature requests in our Discord and Steam forum. While we may not respond to every feature request or bug report, our community team reads every message.
As we work on future expansion content, we’re continuing to look into performance optimization opportunities. When we have more to share, we’ll be sure to do so!
Our Incursions update was our biggest yet, but big changes, including a significant engine change, introduced more bugs than expected. Since the release of our last update, our community team has been keeping an eye on reported issues, compiling lists of bugs for the team to look into. Today’s update brings solutions for many of the bugs introduced through the Incursions update and our migration to Unreal Engine 5.
We appreciate the ongoing support from our community of pilots across PC and consoles. Many of the fixes in this hotfix were only made possible because you helped us track down these issues.
Read on for a full list of changes:
1.2.39726 (Incursions Hotfix) Changelog:
Bugfixes
Fixed that part of the location waypoint marker was missing in-game
Fixed that jobs accepted via the map screen did not immediately show up in missions screen
Fixed that items were permanently missing an attribute if this attribute was deleted
Fixed that ARC-9000 explosion did no damage to incursion beacons
Fixed that “Chaos” catalyst worked only once on migrated legendary items
Fixed that emergency shield from "Close Call" perk would count as "used" when triggered in a Rift
Fixed that "Fields of Mayhem" could spawn an infinite number of sticky turrets when "Shield of Faith" Rift modifier was active
Fixed that player's Vindicator drones were not attacked during Incursions
Fixed that Power Nexus blessing did not work for Bomber's secondary weapons
Fixed that crafting of missing components for a catalyst could lead to a crash in some cases
Fixed that the crafting indication icon for catalysts and consumables could be wrong in some cases
Fixed that secondary weapon launchers were shown on hidden medium ships during fast-travel jump-in
Fixed that it was possible to use incompatible wings modules on ships via "randomize modules" "undo" button
UI: Fixed that required crafting resource text labels could overlap in some languages
[PS5/Xbox Series X|S] UI: Fixed that changing axis properties in the input customization menu would not save under certain circumstances
[PS5] Fixed controller vibration output
[Microsoft Store] Fixed cinematics only showing a black screen
Microsoft Store] Fixed that some features related to playstation controller support were not accessible
[Steam/GOG] Stop Apocalypse countdown in rifts when boss has been destroyed
[Steam/GOG] Fixed not being able to let go of portable objects in some cases
[Steamdeck] Always use DirectX 11 (regardless of initial DirectX selection) to prevent VRAM related crashes
Supporter Pack DLC: Fixed that "reset" for liveries button had wrong "enabled" condition for "Clip Angle"
Tweaks
Show upcoming boss mutator description on portal HUD marker to last stage
"Guardians" rift boss modifier: Decreased Ancient Warden health, increased respawn delay
"Quantum Mend" rift boss modifier: Decreased maximum teleport range for boss
Minimized the possibility that an Incursion occurs at a location with an active job present
Reduced Ancient Warden attack distance
[Mac] Use TAA for upscaling instead of TSR for performance reasons
Known issues:
Problems when interacting with acid pouches
Energized Boost can cause the player ship to clip through objects
"Smoke & Mirrors" mission is currently harder than intended to finish on lower difficulties
Currently investigating Incursion related crashes on Xbox Series S
Currently investigating reports regarding performance
The “3-Shield-Generator” secret on Vesna are indestructible
With this hotfix in place, we plan to focus our attention on expansion content. We will be keeping an eye on ongoing bug reports to ensure we haven’t missed anything critical in this hotfix and will be logging issues as they come in. We’re aware there are a few more issues that need to be corrected on console, and pilots there may see another minor platform-specific update in the future.
From our crowdfunded beginnings, EVERSPACE fans have taken us to the stars and beyond. With our second major EVERSPACE 2 free update, Incursions, now released we’re turning our attentions fully (barring any hotfixes), towards expansion content.
We’ve released the EVERSPACE 2 Supporter Pack on Steam as a way for super fans to continue supporting ROCKFISH Games as we work on the future of the series. The pack is filled with fun, cosmetic options including new lighting, thruster and exhaust effects, decals, and livery that will make your ships uniquely yours.
This pack includes:
12 new thruster and booster effects
Cybernetic glow emissive with adjustable intensity
34 unique resizable livery options
13 new decals
Our everlasting gratitude
Currently the Supporter Pack is available on Steam only, but we will have the pack available on other platforms in the future.
We’ve pressed buttons and now the EVERSPACE 2 Incursions Update is rocketing your way! Let’s dig into everything contained in this massive free update.
INSERT INCURSIONS TRAILER HERE
New Incursions Events
Past a certain rift-related point in the EVERSPACE 2 story, Incursions beacons will begin to appear as events on player maps. We’ve added a small portion of story in-game explaining how rifts came to be—perhaps Adam and crew shouldn’t be so flippant about playing with the fabric of space.
These new horde-mode style combat challenges pit pilots against fleets of enemies that are spawned in by Beacons. Destroy enemy ships to drain a Beacon’s shields, but be quick! You’ll have only seconds to strike.
Defeating all the beacons in an area completes the Incursion and rewards players with a large loot drop including chances at new legendary gear and Reliquary treasure chests.
New Legendary Gear
Fifteen new legendary items can be found in Rifts and Reliquaries. Legendaries also have a chance to drop in rare, superior and legendary High-Risk Areas. Tier four ships can equip one additional piece of legendary gear.
Read on for loot spoilers!
Rime - Pulse Laser Has a chance on hit to freeze targets, turning them "Icebound" for a few seconds. Killing an icebound enemy creates a frost explosion that deals radial damage.
Last Rites - Rail Gun Each successive, fully charged hit increases the damage. Resets after a few seconds or after missing a shot.
Grim Reaper - Blaster Critical hits with this weapon will instantly kill targets with low hull.
The Scourge - Scatter Gun Charging this weapon will absorb armor and shield from nearby enemies and add it to the shot as kinetic and energy damage respectively.
Hunter’s Fang - Thermo Gun After hitting an enemy, the projectiles will continue to track consecutive targets within range, dealing reduced damage with each jump.
Perfect Hatred - Gauss Cannon Killing an enemy with this weapon grants a charge of "Seething Wrath", increasing damage for each stack. When you stop firing, the charges are consumed, granting damage reduction for a few seconds and recharges a portion of shield, boost and weapon energy.
Figure of Eight - Mine Launcher Creates a singularity that pulls in smaller enemies within range. Afterwards, the mine explodes, damaging nearby targets.
Ritual - Homing Missile Unleashes a swarm of autonomous homing missiles, seeking random targets in front of you. The damage is increased for each targeted enemy.
Zero-K Boomer - Rocket Launcher The rockets are equipped with a proximity sensor that triggers frost explosions along their way, dealing damage to enemies in a range radius and freezing them for a few seconds.
Pestilence - Sensor If the initial target of the Annihilator Virus survives the infection, it will remain infected and suffer another burst of damage after a few seconds. During this time it will be able to infect new targets.
Equilibrium - Energy Core Consuming one type of energy (shield, boost or weapons) will recharge the other two for a portion of the amount spent.
Fields of Mayhem - Cargo Unit Sticky Turret consumables gain unlimited charges and their projectile range is increased. The maximum number of turrets active at a time is significantly increased.
Ragnarök - Plating After you damage an enemy for the first time, they become destabilized for a few seconds, increasing the damage they take.
Epicenter - Thruster Teleporter creates a shockwave at the target location, dealing damage to enemies within range and stunning them for a few seconds.
Momentum - Thruster While in combat, boosting forward builds up space debris around your ship. Upon stopping, the debris is launched, dealing damage to enemies within range in front of you, depending on the amount of debris collected.
Legendary Catalysts
Legendary Catalysts are new rare catalysts that can only be applied to Legendary equipment. Discover these by completing new High-Risk Areas that can be found using new Legendary Signal Decoders. These new Catalysts can be used to improve gear attributes, break Legendary equipment limits, and make Legendary gear part of certain item sets.
Flawless - All Sets all randomized attributes to their maximum value.
Peripheral - All Allows this legendary to be equipped despite the limit being reached. Can only extend the limit once.
Chaos - All Randomly shuffles ALL attributes and stats of the item, for better or worse.
Sovereign - Weapons Gains +2 item levels, reduced by 0.5 per active set bonus
Thunderous - All Counts as part of the “Stormchaser” item set
Contaminated - All Counts as part of the “Blightmonger” item set
Tidal - All Counts as part of the “Tides of Siren’s Sea” item set
Devoted - All Counts as part of the “Redemption” item set
Imperious - All Counts as part of the “Commander” item set
New Treasure Boxes: Reliquaries
New legendary lockboxes called Reliquaries can be found after completing Incursion events. Each contains a legendary piece of gear!
These sealed chests can be unlocked by completing rifts at certain lunacy levels which can be modified by spending Tears of the Mad.
When carried into a rift, Reliquaries provide special Blessings that can heavily modify weapons and abilities or provide additional fire support—there’s nothing quite like having an Ancient Warden on your side for a change.
With all the new legendaries added, we’ve increased the number a ship can equip by one.
Elite pilots from the community have been clamoring for even greater challenges. The rift lunacy cap has been increased to 2000, allowing for even more madcap runs and we’ve also added new stage mutators and more boss variation. Make sure to bring Reliquaries for Blessings that will improve your chances of survival!
Scout Ultimate Change
The Scout’s Shadow Strike Ultimate has undergone a major change. While active, Shadowstrike cloaks your ship and greatly increases both critical hit chance and critical hit damage. Firing weapons or using devices breaks cloak, but killing an enemy restores it and extends its duration by 2 seconds, to a maximum of 20 seconds.
Button mapping options have been our number one request from console pilots since EVERSPACE 2 debuted on PlayStation and Xbox last August. Incursions overhauls controller setting options to allow for full customization, close to what is available for PC players.
On PC, native PlayStation 4 Dualshock and PlayStation 5 DualSense support has been added for players on Steam, GOG, and the Microsoft Store.
Photo Mode Improvements
We are in absolute awe of the shots virtual photographers have taken of EVERSPACE 2, capturing the fantastic vistas and stunning spaceships in our game. Incursions adds community-suggested improvements to photo mode, mainly on the UI/UX front.
We’re surfacing more information for photographers by adding a progress bar for min/max values and navigation bar to see all changeable camera settings like FOV, aperture and exposure. Many smaller tweaks should make it easier for photographers using controllers.
Photographers will also be able to save their favorite settings and make them their default when opening the photo mode. Finally, we’re adding some SFX and VFX to the feature that’ll make it more fun to use.
New Cosmetic Ship Modules
A variety of stylish ship modules have been added for pilots to find and customize their ships with. In addition to new front and rear modules, a new cockpit type has been added.
Unreal Engine 5
A large part of the development team have spent the last few months migrating EVERSPACE 2 from Unreal Engine 4 to Unreal Engine 5.3, and we will be polishing right up to the last possible second before release. We’re aware that the community is concerned about introduced bugs and reduced performance—both have been our two main focuses during this massive endeavor and we are doing everything we can to ensure the best experience possible.
For pilots on high end PCs, EVERSPACE 2 will never have looked better. With UE5, we’re able to enable Lumen GI on DirectX 12, Nvidia DLSS 3.5 upscaler with Frame Generation, Nvidia Reflex latency reduction, AMD FSR 3.0, and Intel XeSS upscaler to really make the stars shine. All these new settings are togglable and completely optional.
Changelog 1.2.39656
Features
Added new endgame activity: Ancient Incursions
Added new legendary items
Added new front and rear ship modules
Added new type of ship module: cockpit
Added legendary catalysts
Added new item bonus attributes
Added new Ancient Rift stage mutators
Added new Ancient Rift boss variations
Added option to enable Lumen GI on DirectX 12
Added option to save photo mode settings
[PS5, Xbox Series X|S] Added controller button remapping
[Windows: Steam, GOG, Microsoft Store] Added native DUALSHOCK®4 and DualSense™ wireless controller support
[Windows: Steam, GOG, Microsoft Store] Added new plugins: Nvidia DLSS 3.5 upscaler with frame generation, Nvidia Reflex latency reduction, Intel XeSS upscaler, AMD FSR 3.0 upscaler
Tweaks
Legendary items can now roll as “Radiant” grade with superior, but randomized, attributes
Legendary items will now rarely drop from High Risk Areas (Level 15+, “Rare” decoder quality and above)
Reworked Scout ULT “Shadow Strike”
T4 ships can now equip 3 legendary items
Ancient Rift stage mutators are now associated with varying loot quality bonuses
Increased “Nightmare” difficulty scaling curve
Increased the maximum Lunacy in Ancient Rifts from 1000 to 2000 and changed the step size from 50 to 100
Removed damage and shield regeneration increase in sunlight bonus attributes
Removed "Dismantling Quality" attribute from cargo units
Changed Opulence Treasury Unit effect
Dismantling will now always yield all lower rarity resources
Reduced tractor beam range bonuses provided by sensors, energy cores and cargo units
Removed "5% chance to drop Credits with each hit" bonus attribute
Changed critical hit chain attribute calculation
The following mutators will now scale with the Lunacy level in Ancient Rifts: “Enemy Regen”, “Corrosive Death”, “Explosive Death” and “Mines on Death”
Nanobots and Nano Injectors can no longer be used when hull is at 100%
Controls Customization Menu: Improved usability through collapsing headers and improved binding validation
Add options to GameUserSettings.ini to customize the framerate limit in menus (defaults to 60fps)
Added lock-on sound for Outlaw Sniper Drones
Sticky Turrets will now be deployed towards the aim direction
UI: Photo mode UX and UI overhaul to improve usability (especially with gamepad)
UI: Added option to choose previous ship in hangar when using gamepad (was ‘next ship’ only)
UI: Added confirmation prompt if player tries to skip the tutorial
UI: Tweaked ship buying process to hide popping of purchased ship in some situations
UI: Added recenter action to map tab when using gamepad
UI: Added weapon range hero stat sorting option to equipment item selection
UI: Improved display logic of loot message log entries within containers to make it more consistent
UI: Added numerous fade in animations for many (sub-) menus and modal widgets including SFX for a more responsive user experience
UI: Improved internal handling of changing the active player ship to avoid memory issues after extensive usage
UI: Introduced caching of many widgets to eliminate hiccups and improve performance on repeated usage and ultimately avoid freezes in rare cases
UI: Hiding truly empty blueprint slots within crafting tab
UI: Shop buy action button rendered inactive for already unlocked devices on offer
UI: Sorting inventories with keyboard actions now results in implicit display of static item tooltip (stat card)
UI: Improved logic of augment and device shine animation
UI: Speeding up shop inventory view style action when switching from list to grid view and vice versa
UI: Fixed that no error message was shown when trying to store multiple items to a fully occupied storage inventory
UI: Fixed overlapping of stat card hero values in space and item shop in rare cases
UI: Fixed cutoff unlock banner description text in some languages
UI: Fixed unassigned ship cycle action button when using joystick input in some cases
UI: Fixed that slot highlight frame could flicker while expand cargo inventory animation
Integrated community suggestions for translation improvements from Crowdin
Bugfixes
Fixed that when viewing a ship in the hangar that was not used last time and had 3 “Escort Duty” items installed, your current ship would get damaged
Fixed High-Velocity Catalyst description
Fixed freighters in distress calls not playing jump out sound when leaving
Fixed that Interceptor regarded destroying mines as a "kill" to extend weapon overdrive for +1s
Fixed that equipment that had been damaged before entering a Rift was not correctly damaged when returning
Fixed that the description of the 4th orb perk did not mention ship speed
Fixed that devices/consumables could be selected (but fortunately not used) when remote-controlling a drone
Fixed right-hand-side UI elements disappearing when remote-controlling a drone and stopping any of the hacks before they're finished during "The Eye"
Fixed that Energized Boost did not move player ship forward when there was no boost energy left
Fixed crash when entering a location or using cruise drive without having a thruster equipped
Fixed Madcap Pods being hostile towards other player enemies in Ancient Rifts
Fixed item duplication bug in rifts
Fixed Quantum Tether not forwarding corrosion damage
Fixed that re-rolling attributes could sometimes produce two identical mining attributes
Fixed that boosting buffs were only applied/removed on new boost start
Fixed that pilot radio chatter events were triggered constantly when healing events took place
Fixed that energy shield condition falsely removed damaged and overheat debuffs, leading to permanently damaged and overheated items states
Fixed Gauss Cannon having wrong weapon mesh
Fixed that hitpoint bars of turrets were shown in rifts and HRAs when hidden HP modifier is active
Fixed wrong amount of cargo slots when switching ships in hangar
Fixed that Reactive Radar was only dropping in Union
Fixed that G&B allies in high-risk areas died too easily
Fixed G&B Fighter, G&B Light Fighter and Coalition Fighter having almost no hitpoint and damage increase coming with their Elite rank
Fixed that Interceptor passive refunded secondary ammunition without activated ultimate
Fixed an edge case in which after loading a savegame a "return from rift" animation at Spatial Bypass locations was played
Fixed that the Execution Effect of Grim Reaper and Executioner could be transferred via quantum tether
Fixed that the dogmatic scanner web effect did not apply when using Sentinel ult and probably other effects not applying using sentinel ult
Fixed Redemption 2-Set bonus working too well
Fixed that System Recovery Routine consumable and Unyielding Assault perk would not completely remove overheated status from items
Fixed that Quantum Entangler would switch targets when player switches targets
Fixed that scorpion missiles would not teleport beyond base weapon range when using a Scout with increased weapon range
Fixed that Maddocks' freighter looked different during “Paving The Way” compared to other missions (always has the “Paving the Way” look now)
Fixed missile defense system attacking sticky turret capsules
Fixed that hidden cargo drones were attacked by enemies
Fixed TrackIR not working correctly in some locations
Fixed that analogue input for scrolling would not work in all menus, and rebinding it did not work.
Fixed that missile lock HUD marker animation was still showing after switching to a secondary weapon without homing/lock ability
Fixed that shadow creatures gained weight after returning to their initial position, which made them more difficult to move
UI: Fixed a crash when moving large quantities of items between ships & storage
UI: Fixed level and demand info within item icon which wasn't refreshed properly in some cases
UI: Fixed that decal reward items did not show the proper icon in loot message log
UI: Fixed an issue that impacted performance after hovering between two items in quick succession
UI: Fixed wrong or missing item amounts of some loot message log entries (e.g. after “Take All” from containers)
UI: Fixed possible flickering of action buttons within team credits while scrolling with gamepad
UI: Fixed minor issues while selection style slots in ship customization menu
UI: Fixed potential bug in tutorial in case a player uninstalls devices before a certain main mission
UI: Fixed missing sfx when clicking inventory sorting buttons
UI: Fixed missing “new” indication for mission relevant shop items in some missions
UI: Fixed that storage items were not listed in item selection of inventory tab when docked on homebase
UI: Fixed that the unlock banner could still be overlapped by dialog boxes in rare cases like job completion chatter
UI: Fixed a couple of smaller issues within equipment item selection
UI: Fixed a couple of smaller issues within save game info widget
UI: Fixed issues in modify tab when selecting a category with an empty item list
UI: Fixed that opening and closing the in-game menu simultaneously could render the game unresponsive in some cases
UI: Fixed that the modify progress circle in re-rolling panel covered item attributes
UI: Fixed different icon sizes of loot message log entries in some cases
UI: Fixed that switching the shop inventory view style from list to grid might crash the game in some cases
UI: Fixed that device charges could show up for every item in a loot container if at least one item is a device with charges
UI: Fixed that device inventory item charge indication count wasn't updated when adding extra charges by selecting a specific device mode
UI: Fixed that the shine animation of a fully stacked mainframe component was accidentally displayed on other items after sorting
UI: Fixed that the item price isn't refreshed after modifying item level or rarity
UI: Fixed a bug that cargo space wasn't properly updated after crafting a cargo unit into an empty cargo unit slot (might have led to negative cargo ratio)
UI: Fixed that item tooltip in shop was sometimes not showing
UI: Fixed that price label of a device was accidentally displayed in mastery preview
UI: Fixed that modify action could be executed twice under some circumstances
UI: Fixed broken 'other ships' category navigation of item selection in case of two owned ships
UI: Fixed loss of focus when selling or buying ships with gamepad in some situations
UI: Fixed that purchase and sell options dialog window actions could be executed multiple times
UI: Fixed that credits animation in perk invest overlay wasn't colorized correctly on first use
UI: Fixed issues within ship dealer in case menu tab was changed immediately after opening sell- or purchase dialogs
UI: Fixed potential crash or exploit when changing the crafting slot while holding craft action button
UI: Fixed potential loss of focus (freeze on consoles) in rare cases when opening 2 (cargo full) loot container screens in small succession
UI: Fixed that device preview and item compare action were shown in footer when using mouse even though no item info was visible
UI: Fixed that item info within catalyst selection wasn't scrollable using spacebar + mousewheel
UI: Fixed accidental catalyst selection list refresh after installing one
UI: Fixed that wrong perk slot details could be shown after returning from invest screen in some cases
UI: Fixed that no error message was shown when trying to store multiple items to a fully occupied storage inventory
UI: Fixed numerous minor visual glitches like overlapping elements, color adjustments and unintentional clipping
UI: Fixed multiple issues with stuck animations especially when closing in-game menu and changing tabs within it
Known Issues
Due to the Engine migration, all controls have been reset to defaults
Due to the Engine migration, the game’s language might revert to your OS language
With such a massive content update and engine migration, we will be closely keeping an eye on community feedback and reported bugs for any required follow up hotfixes. Please report issues found in our Discord and Steam forum.
If you’re looking for more customization options and want to further support the team as we work on future DLC, check our new Supporter Pack! Our designers put together some very cool cosmetics for superfans who really want to trick out their ships.
There’s plenty more to come for EVERSPACE 2. The team is hard at work building whole new adventures for Adam and his motley crew, we’ll share more when the time is right.
See you in the stars, Lee and your ROCKFISH Games Team