Our Incursions update was our biggest yet, but big changes, including a significant engine change, introduced more bugs than expected. Since the release of our last update, our community team has been keeping an eye on reported issues, compiling lists of bugs for the team to look into. Today’s update brings solutions for many of the bugs introduced through the Incursions update and our migration to Unreal Engine 5.
We appreciate the ongoing support from our community of pilots across PC and consoles. Many of the fixes in this hotfix were only made possible because you helped us track down these issues.
Read on for a full list of changes:
1.2.39726 (Incursions Hotfix) Changelog:
Bugfixes
Fixed that part of the location waypoint marker was missing in-game
Fixed that jobs accepted via the map screen did not immediately show up in missions screen
Fixed that items were permanently missing an attribute if this attribute was deleted
Fixed that ARC-9000 explosion did no damage to incursion beacons
Fixed that “Chaos” catalyst worked only once on migrated legendary items
Fixed that emergency shield from "Close Call" perk would count as "used" when triggered in a Rift
Fixed that "Fields of Mayhem" could spawn an infinite number of sticky turrets when "Shield of Faith" Rift modifier was active
Fixed that player's Vindicator drones were not attacked during Incursions
Fixed that Power Nexus blessing did not work for Bomber's secondary weapons
Fixed that crafting of missing components for a catalyst could lead to a crash in some cases
Fixed that the crafting indication icon for catalysts and consumables could be wrong in some cases
Fixed that secondary weapon launchers were shown on hidden medium ships during fast-travel jump-in
Fixed that it was possible to use incompatible wings modules on ships via "randomize modules" "undo" button
UI: Fixed that required crafting resource text labels could overlap in some languages
[PS5/Xbox Series X|S] UI: Fixed that changing axis properties in the input customization menu would not save under certain circumstances
[PS5] Fixed controller vibration output
[Microsoft Store] Fixed cinematics only showing a black screen
Microsoft Store] Fixed that some features related to playstation controller support were not accessible
[Steam/GOG] Stop Apocalypse countdown in rifts when boss has been destroyed
[Steam/GOG] Fixed not being able to let go of portable objects in some cases
[Steamdeck] Always use DirectX 11 (regardless of initial DirectX selection) to prevent VRAM related crashes
Supporter Pack DLC: Fixed that "reset" for liveries button had wrong "enabled" condition for "Clip Angle"
Tweaks
Show upcoming boss mutator description on portal HUD marker to last stage
"Guardians" rift boss modifier: Decreased Ancient Warden health, increased respawn delay
"Quantum Mend" rift boss modifier: Decreased maximum teleport range for boss
Minimized the possibility that an Incursion occurs at a location with an active job present
Reduced Ancient Warden attack distance
[Mac] Use TAA for upscaling instead of TSR for performance reasons
Known issues:
Problems when interacting with acid pouches
Energized Boost can cause the player ship to clip through objects
"Smoke & Mirrors" mission is currently harder than intended to finish on lower difficulties
Currently investigating Incursion related crashes on Xbox Series S
Currently investigating reports regarding performance
The “3-Shield-Generator” secret on Vesna are indestructible
With this hotfix in place, we plan to focus our attention on expansion content. We will be keeping an eye on ongoing bug reports to ensure we haven’t missed anything critical in this hotfix and will be logging issues as they come in. We’re aware there are a few more issues that need to be corrected on console, and pilots there may see another minor platform-specific update in the future.
From our crowdfunded beginnings, EVERSPACE fans have taken us to the stars and beyond. With our second major EVERSPACE 2 free update, Incursions, now released we’re turning our attentions fully (barring any hotfixes), towards expansion content.
We’ve released the EVERSPACE 2 Supporter Pack on Steam as a way for super fans to continue supporting ROCKFISH Games as we work on the future of the series. The pack is filled with fun, cosmetic options including new lighting, thruster and exhaust effects, decals, and livery that will make your ships uniquely yours.
This pack includes:
12 new thruster and booster effects
Cybernetic glow emissive with adjustable intensity
34 unique resizable livery options
13 new decals
Our everlasting gratitude
Currently the Supporter Pack is available on Steam only, but we will have the pack available on other platforms in the future.
We’ve pressed buttons and now the EVERSPACE 2 Incursions Update is rocketing your way! Let’s dig into everything contained in this massive free update.
INSERT INCURSIONS TRAILER HERE
New Incursions Events
Past a certain rift-related point in the EVERSPACE 2 story, Incursions beacons will begin to appear as events on player maps. We’ve added a small portion of story in-game explaining how rifts came to be—perhaps Adam and crew shouldn’t be so flippant about playing with the fabric of space.
These new horde-mode style combat challenges pit pilots against fleets of enemies that are spawned in by Beacons. Destroy enemy ships to drain a Beacon’s shields, but be quick! You’ll have only seconds to strike.
Defeating all the beacons in an area completes the Incursion and rewards players with a large loot drop including chances at new legendary gear and Reliquary treasure chests.
New Legendary Gear
Fifteen new legendary items can be found in Rifts and Reliquaries. Legendaries also have a chance to drop in rare, superior and legendary High-Risk Areas. Tier four ships can equip one additional piece of legendary gear.
Read on for loot spoilers!
Rime - Pulse Laser Has a chance on hit to freeze targets, turning them "Icebound" for a few seconds. Killing an icebound enemy creates a frost explosion that deals radial damage.
Last Rites - Rail Gun Each successive, fully charged hit increases the damage. Resets after a few seconds or after missing a shot.
Grim Reaper - Blaster Critical hits with this weapon will instantly kill targets with low hull.
The Scourge - Scatter Gun Charging this weapon will absorb armor and shield from nearby enemies and add it to the shot as kinetic and energy damage respectively.
Hunter’s Fang - Thermo Gun After hitting an enemy, the projectiles will continue to track consecutive targets within range, dealing reduced damage with each jump.
Perfect Hatred - Gauss Cannon Killing an enemy with this weapon grants a charge of "Seething Wrath", increasing damage for each stack. When you stop firing, the charges are consumed, granting damage reduction for a few seconds and recharges a portion of shield, boost and weapon energy.
Figure of Eight - Mine Launcher Creates a singularity that pulls in smaller enemies within range. Afterwards, the mine explodes, damaging nearby targets.
Ritual - Homing Missile Unleashes a swarm of autonomous homing missiles, seeking random targets in front of you. The damage is increased for each targeted enemy.
Zero-K Boomer - Rocket Launcher The rockets are equipped with a proximity sensor that triggers frost explosions along their way, dealing damage to enemies in a range radius and freezing them for a few seconds.
Pestilence - Sensor If the initial target of the Annihilator Virus survives the infection, it will remain infected and suffer another burst of damage after a few seconds. During this time it will be able to infect new targets.
Equilibrium - Energy Core Consuming one type of energy (shield, boost or weapons) will recharge the other two for a portion of the amount spent.
Fields of Mayhem - Cargo Unit Sticky Turret consumables gain unlimited charges and their projectile range is increased. The maximum number of turrets active at a time is significantly increased.
Ragnarök - Plating After you damage an enemy for the first time, they become destabilized for a few seconds, increasing the damage they take.
Epicenter - Thruster Teleporter creates a shockwave at the target location, dealing damage to enemies within range and stunning them for a few seconds.
Momentum - Thruster While in combat, boosting forward builds up space debris around your ship. Upon stopping, the debris is launched, dealing damage to enemies within range in front of you, depending on the amount of debris collected.
Legendary Catalysts
Legendary Catalysts are new rare catalysts that can only be applied to Legendary equipment. Discover these by completing new High-Risk Areas that can be found using new Legendary Signal Decoders. These new Catalysts can be used to improve gear attributes, break Legendary equipment limits, and make Legendary gear part of certain item sets.
Flawless - All Sets all randomized attributes to their maximum value.
Peripheral - All Allows this legendary to be equipped despite the limit being reached. Can only extend the limit once.
Chaos - All Randomly shuffles ALL attributes and stats of the item, for better or worse.
Sovereign - Weapons Gains +2 item levels, reduced by 0.5 per active set bonus
Thunderous - All Counts as part of the “Stormchaser” item set
Contaminated - All Counts as part of the “Blightmonger” item set
Tidal - All Counts as part of the “Tides of Siren’s Sea” item set
Devoted - All Counts as part of the “Redemption” item set
Imperious - All Counts as part of the “Commander” item set
New Treasure Boxes: Reliquaries
New legendary lockboxes called Reliquaries can be found after completing Incursion events. Each contains a legendary piece of gear!
These sealed chests can be unlocked by completing rifts at certain lunacy levels which can be modified by spending Tears of the Mad.
When carried into a rift, Reliquaries provide special Blessings that can heavily modify weapons and abilities or provide additional fire support—there’s nothing quite like having an Ancient Warden on your side for a change.
With all the new legendaries added, we’ve increased the number a ship can equip by one.
Elite pilots from the community have been clamoring for even greater challenges. The rift lunacy cap has been increased to 2000, allowing for even more madcap runs and we’ve also added new stage mutators and more boss variation. Make sure to bring Reliquaries for Blessings that will improve your chances of survival!
Scout Ultimate Change
The Scout’s Shadow Strike Ultimate has undergone a major change. While active, Shadowstrike cloaks your ship and greatly increases both critical hit chance and critical hit damage. Firing weapons or using devices breaks cloak, but killing an enemy restores it and extends its duration by 2 seconds, to a maximum of 20 seconds.
Button mapping options have been our number one request from console pilots since EVERSPACE 2 debuted on PlayStation and Xbox last August. Incursions overhauls controller setting options to allow for full customization, close to what is available for PC players.
On PC, native PlayStation 4 Dualshock and PlayStation 5 DualSense support has been added for players on Steam, GOG, and the Microsoft Store.
Photo Mode Improvements
We are in absolute awe of the shots virtual photographers have taken of EVERSPACE 2, capturing the fantastic vistas and stunning spaceships in our game. Incursions adds community-suggested improvements to photo mode, mainly on the UI/UX front.
We’re surfacing more information for photographers by adding a progress bar for min/max values and navigation bar to see all changeable camera settings like FOV, aperture and exposure. Many smaller tweaks should make it easier for photographers using controllers.
Photographers will also be able to save their favorite settings and make them their default when opening the photo mode. Finally, we’re adding some SFX and VFX to the feature that’ll make it more fun to use.
New Cosmetic Ship Modules
A variety of stylish ship modules have been added for pilots to find and customize their ships with. In addition to new front and rear modules, a new cockpit type has been added.
Unreal Engine 5
A large part of the development team have spent the last few months migrating EVERSPACE 2 from Unreal Engine 4 to Unreal Engine 5.3, and we will be polishing right up to the last possible second before release. We’re aware that the community is concerned about introduced bugs and reduced performance—both have been our two main focuses during this massive endeavor and we are doing everything we can to ensure the best experience possible.
For pilots on high end PCs, EVERSPACE 2 will never have looked better. With UE5, we’re able to enable Lumen GI on DirectX 12, Nvidia DLSS 3.5 upscaler with Frame Generation, Nvidia Reflex latency reduction, AMD FSR 3.0, and Intel XeSS upscaler to really make the stars shine. All these new settings are togglable and completely optional.
Changelog 1.2.39656
Features
Added new endgame activity: Ancient Incursions
Added new legendary items
Added new front and rear ship modules
Added new type of ship module: cockpit
Added legendary catalysts
Added new item bonus attributes
Added new Ancient Rift stage mutators
Added new Ancient Rift boss variations
Added option to enable Lumen GI on DirectX 12
Added option to save photo mode settings
[PS5, Xbox Series X|S] Added controller button remapping
[Windows: Steam, GOG, Microsoft Store] Added native DUALSHOCK®4 and DualSense™ wireless controller support
[Windows: Steam, GOG, Microsoft Store] Added new plugins: Nvidia DLSS 3.5 upscaler with frame generation, Nvidia Reflex latency reduction, Intel XeSS upscaler, AMD FSR 3.0 upscaler
Tweaks
Legendary items can now roll as “Radiant” grade with superior, but randomized, attributes
Legendary items will now rarely drop from High Risk Areas (Level 15+, “Rare” decoder quality and above)
Reworked Scout ULT “Shadow Strike”
T4 ships can now equip 3 legendary items
Ancient Rift stage mutators are now associated with varying loot quality bonuses
Increased “Nightmare” difficulty scaling curve
Increased the maximum Lunacy in Ancient Rifts from 1000 to 2000 and changed the step size from 50 to 100
Removed damage and shield regeneration increase in sunlight bonus attributes
Removed "Dismantling Quality" attribute from cargo units
Changed Opulence Treasury Unit effect
Dismantling will now always yield all lower rarity resources
Reduced tractor beam range bonuses provided by sensors, energy cores and cargo units
Removed "5% chance to drop Credits with each hit" bonus attribute
Changed critical hit chain attribute calculation
The following mutators will now scale with the Lunacy level in Ancient Rifts: “Enemy Regen”, “Corrosive Death”, “Explosive Death” and “Mines on Death”
Nanobots and Nano Injectors can no longer be used when hull is at 100%
Controls Customization Menu: Improved usability through collapsing headers and improved binding validation
Add options to GameUserSettings.ini to customize the framerate limit in menus (defaults to 60fps)
Added lock-on sound for Outlaw Sniper Drones
Sticky Turrets will now be deployed towards the aim direction
UI: Photo mode UX and UI overhaul to improve usability (especially with gamepad)
UI: Added option to choose previous ship in hangar when using gamepad (was ‘next ship’ only)
UI: Added confirmation prompt if player tries to skip the tutorial
UI: Tweaked ship buying process to hide popping of purchased ship in some situations
UI: Added recenter action to map tab when using gamepad
UI: Added weapon range hero stat sorting option to equipment item selection
UI: Improved display logic of loot message log entries within containers to make it more consistent
UI: Added numerous fade in animations for many (sub-) menus and modal widgets including SFX for a more responsive user experience
UI: Improved internal handling of changing the active player ship to avoid memory issues after extensive usage
UI: Introduced caching of many widgets to eliminate hiccups and improve performance on repeated usage and ultimately avoid freezes in rare cases
UI: Hiding truly empty blueprint slots within crafting tab
UI: Shop buy action button rendered inactive for already unlocked devices on offer
UI: Sorting inventories with keyboard actions now results in implicit display of static item tooltip (stat card)
UI: Improved logic of augment and device shine animation
UI: Speeding up shop inventory view style action when switching from list to grid view and vice versa
UI: Fixed that no error message was shown when trying to store multiple items to a fully occupied storage inventory
UI: Fixed overlapping of stat card hero values in space and item shop in rare cases
UI: Fixed cutoff unlock banner description text in some languages
UI: Fixed unassigned ship cycle action button when using joystick input in some cases
UI: Fixed that slot highlight frame could flicker while expand cargo inventory animation
Integrated community suggestions for translation improvements from Crowdin
Bugfixes
Fixed that when viewing a ship in the hangar that was not used last time and had 3 “Escort Duty” items installed, your current ship would get damaged
Fixed High-Velocity Catalyst description
Fixed freighters in distress calls not playing jump out sound when leaving
Fixed that Interceptor regarded destroying mines as a "kill" to extend weapon overdrive for +1s
Fixed that equipment that had been damaged before entering a Rift was not correctly damaged when returning
Fixed that the description of the 4th orb perk did not mention ship speed
Fixed that devices/consumables could be selected (but fortunately not used) when remote-controlling a drone
Fixed right-hand-side UI elements disappearing when remote-controlling a drone and stopping any of the hacks before they're finished during "The Eye"
Fixed that Energized Boost did not move player ship forward when there was no boost energy left
Fixed crash when entering a location or using cruise drive without having a thruster equipped
Fixed Madcap Pods being hostile towards other player enemies in Ancient Rifts
Fixed item duplication bug in rifts
Fixed Quantum Tether not forwarding corrosion damage
Fixed that re-rolling attributes could sometimes produce two identical mining attributes
Fixed that boosting buffs were only applied/removed on new boost start
Fixed that pilot radio chatter events were triggered constantly when healing events took place
Fixed that energy shield condition falsely removed damaged and overheat debuffs, leading to permanently damaged and overheated items states
Fixed Gauss Cannon having wrong weapon mesh
Fixed that hitpoint bars of turrets were shown in rifts and HRAs when hidden HP modifier is active
Fixed wrong amount of cargo slots when switching ships in hangar
Fixed that Reactive Radar was only dropping in Union
Fixed that G&B allies in high-risk areas died too easily
Fixed G&B Fighter, G&B Light Fighter and Coalition Fighter having almost no hitpoint and damage increase coming with their Elite rank
Fixed that Interceptor passive refunded secondary ammunition without activated ultimate
Fixed an edge case in which after loading a savegame a "return from rift" animation at Spatial Bypass locations was played
Fixed that the Execution Effect of Grim Reaper and Executioner could be transferred via quantum tether
Fixed that the dogmatic scanner web effect did not apply when using Sentinel ult and probably other effects not applying using sentinel ult
Fixed Redemption 2-Set bonus working too well
Fixed that System Recovery Routine consumable and Unyielding Assault perk would not completely remove overheated status from items
Fixed that Quantum Entangler would switch targets when player switches targets
Fixed that scorpion missiles would not teleport beyond base weapon range when using a Scout with increased weapon range
Fixed that Maddocks' freighter looked different during “Paving The Way” compared to other missions (always has the “Paving the Way” look now)
Fixed missile defense system attacking sticky turret capsules
Fixed that hidden cargo drones were attacked by enemies
Fixed TrackIR not working correctly in some locations
Fixed that analogue input for scrolling would not work in all menus, and rebinding it did not work.
Fixed that missile lock HUD marker animation was still showing after switching to a secondary weapon without homing/lock ability
Fixed that shadow creatures gained weight after returning to their initial position, which made them more difficult to move
UI: Fixed a crash when moving large quantities of items between ships & storage
UI: Fixed level and demand info within item icon which wasn't refreshed properly in some cases
UI: Fixed that decal reward items did not show the proper icon in loot message log
UI: Fixed an issue that impacted performance after hovering between two items in quick succession
UI: Fixed wrong or missing item amounts of some loot message log entries (e.g. after “Take All” from containers)
UI: Fixed possible flickering of action buttons within team credits while scrolling with gamepad
UI: Fixed minor issues while selection style slots in ship customization menu
UI: Fixed potential bug in tutorial in case a player uninstalls devices before a certain main mission
UI: Fixed missing sfx when clicking inventory sorting buttons
UI: Fixed missing “new” indication for mission relevant shop items in some missions
UI: Fixed that storage items were not listed in item selection of inventory tab when docked on homebase
UI: Fixed that the unlock banner could still be overlapped by dialog boxes in rare cases like job completion chatter
UI: Fixed a couple of smaller issues within equipment item selection
UI: Fixed a couple of smaller issues within save game info widget
UI: Fixed issues in modify tab when selecting a category with an empty item list
UI: Fixed that opening and closing the in-game menu simultaneously could render the game unresponsive in some cases
UI: Fixed that the modify progress circle in re-rolling panel covered item attributes
UI: Fixed different icon sizes of loot message log entries in some cases
UI: Fixed that switching the shop inventory view style from list to grid might crash the game in some cases
UI: Fixed that device charges could show up for every item in a loot container if at least one item is a device with charges
UI: Fixed that device inventory item charge indication count wasn't updated when adding extra charges by selecting a specific device mode
UI: Fixed that the shine animation of a fully stacked mainframe component was accidentally displayed on other items after sorting
UI: Fixed that the item price isn't refreshed after modifying item level or rarity
UI: Fixed a bug that cargo space wasn't properly updated after crafting a cargo unit into an empty cargo unit slot (might have led to negative cargo ratio)
UI: Fixed that item tooltip in shop was sometimes not showing
UI: Fixed that price label of a device was accidentally displayed in mastery preview
UI: Fixed that modify action could be executed twice under some circumstances
UI: Fixed broken 'other ships' category navigation of item selection in case of two owned ships
UI: Fixed loss of focus when selling or buying ships with gamepad in some situations
UI: Fixed that purchase and sell options dialog window actions could be executed multiple times
UI: Fixed that credits animation in perk invest overlay wasn't colorized correctly on first use
UI: Fixed issues within ship dealer in case menu tab was changed immediately after opening sell- or purchase dialogs
UI: Fixed potential crash or exploit when changing the crafting slot while holding craft action button
UI: Fixed potential loss of focus (freeze on consoles) in rare cases when opening 2 (cargo full) loot container screens in small succession
UI: Fixed that device preview and item compare action were shown in footer when using mouse even though no item info was visible
UI: Fixed that item info within catalyst selection wasn't scrollable using spacebar + mousewheel
UI: Fixed accidental catalyst selection list refresh after installing one
UI: Fixed that wrong perk slot details could be shown after returning from invest screen in some cases
UI: Fixed that no error message was shown when trying to store multiple items to a fully occupied storage inventory
UI: Fixed numerous minor visual glitches like overlapping elements, color adjustments and unintentional clipping
UI: Fixed multiple issues with stuck animations especially when closing in-game menu and changing tabs within it
Known Issues
Due to the Engine migration, all controls have been reset to defaults
Due to the Engine migration, the game’s language might revert to your OS language
With such a massive content update and engine migration, we will be closely keeping an eye on community feedback and reported bugs for any required follow up hotfixes. Please report issues found in our Discord and Steam forum.
If you’re looking for more customization options and want to further support the team as we work on future DLC, check our new Supporter Pack! Our designers put together some very cool cosmetics for superfans who really want to trick out their ships.
There’s plenty more to come for EVERSPACE 2. The team is hard at work building whole new adventures for Adam and his motley crew, we’ll share more when the time is right.
See you in the stars, Lee and your ROCKFISH Games Team
If you missed it, our massive Incursions update is coming Monday, April 29th!
Incursions Early Look Stream
If you can’t wait, tune in for an early look as our Community Ambassador, Erik, takes on new massive space battles in a special Incursions Update stream. We’ll be showing off some, but not all of what’s coming in Monday’s release.
Let’s light things up with Lumen!
Erik will be playing live Friday the 26th at 11am PT / 2pm ET / 8pm CEST in the Unreal Engine 5 build with a bunch of the new features, turned on to give all you PC players a look at what’s possible on top end GPUs.
We’ve been sharing details on our blog and livestream about our free Incursions update over the last few weeks, now it’s time to share the release date and some of the bigger features that will be included! With all the changes under the hood, this update may be one of our biggest yet.
New Incursions Event and Revamped Rifts
Past a certain rift-related point in the EVERSPACE 2 story, beacons appear and unlock a new horde-mode style combat challenge. Pilots fend off incoming enemy ships to drain beacon shields and open up brief opportunities to strike. Defeating all the beacons in an area completes the Incursion and rewards players with a large loot drop including chances at new legendary gear and reliquary treasure chests.
We’ve shared a few of the new legendaries coming in the update, but you’ll have to wait until release for the rest. Fifteen new pieces of legendary gear are being added, get set to collect them all! If you missed it, Catch up on our Radiant and Reliquaries blog for more details.
Scout Ultimate Change
As shared in our last update, the Scout’s Shadow Strike Ultimate is being overhauled. In Incursions, Scouts gain an ability that grants additional cloaking time for each kill while the ship’s Ultimate is active. This change turns a slow buildup sniper one-shot into an invisible powerhouse that can shred squadrons.
Improved Controller Support on PC and Consoles
Many EVERSPACE 2 players love their controllers and we want to ensure they have the best experience possible. Incursions adds native PlayStation 4 Dualshock and PlayStation 5 DualSense support for PC players on Steam, GOG, and the Microsoft Store. Console pilots will also soon have much-requested button mapping options similar to those available on PC.
Photo Mode Improvements
Virtual photographers have done wonders with EVERSPACE 2, capturing incredible cosmic events and incredible space battles. The Incursions update provides some changes and improvements that make this feature easier to use.
New Cosmetic Ship Modules
Longtime EVERSPACE 2 pilots have been asking for more ways to customize their ships and our designers have delivered. A selection of new ship front, rear, and cockpit modules will be found throughout the DMZ. Collect them all to ride in style!
That’s just a taste of what’s to come in Incursions. In addition to our migration to Unreal Engine 5, a full list of features, changes, and bug fixes will be available when the update goes live on all platforms April 29 at 10am PST / 1pm EST / 6pm BST / 7pm CET.
TL;DR: We’re overhauling the Scout’s Ultimate to make it more accessible and more fitting to the ship’s intended playstyle!
Greetings, Pilots!
Here with another sneak peek at what’s coming in our second free update, Incursions, that’s slated for later this spring.
Light fighters are an excellent, but significantly underused class in EVERSPACE 2—combined, the Scout, Vanguard, and Stinger make up less than five percent of all the time players spend in ships.
EVERSPACE 2’s RPG mechanics make light fighters an often overlooked choice. Why jump in the cockpit of a glass cannon with a hyper-specific ultimate ability when you can choose a tank fitted with terrifying main weapons that obliterate everything within its vicinity? In the hands of a skilled pilot, a light fighter ship can decimate swarms of enemies using speed and maneuverability that far outstrip the boosted shields and bulky armor of medium and heavy fighters, and—if used wisely—their ultimates can be extremely powerful, too.
Where light fighters really shine is in debris and asteroid fields, places where stray shots hammer into cover instead of your wispy shield and aluminum (or aluminium for our UK pilots) hull. Being capable of dodging shots with a quick boost-strafe is incredibly satisfying—they can’t kill what they can’t hit!
Right now, Shadow Strike renders the ship invisible to enemies and gradually increases primary weapon damage up to 300% which resets 1s after a shot was fired. Great for sniping, but it really puts a pause on the gameplay while the player waits for that bonus to build up which contradicts with the vessel’s high maneuverability, and is much less effective for mid and short ranged weapons, too.
In Incursions, the new Scout ultimate still renders the ship invisible to enemies and also grants +20% critical hit chance for any weapon type. Firing weapons or using devices breaks the invisibility, but killing an enemy restores it and extends the duration by 2 seconds to a maximum of 20 seconds. Quick kills mean your enemies won’t even know what hit them—perfect for pilots who enjoy high-speed attacks combined with highly effective cloaking.
Pilots who fully lean into this new ultimate should be able to chain together massive kill streaks against hordes of enemies. Sure, that Outlaw Destroyer may still be tough to take down, but with your invisible Scout you will have taken out its escorts and hammered in a devastating blow to its weak point before it even fires a shot. Not bad for a little ship!
I hope you’ve enjoyed this little look into the minds of our design team ahead of the next update. We’ve got more to share before Incursions drops. Stay tuned for the next blog!
Work continues on our coming Incursions update. We’re still building, fixing, tuning, and polishing away, but we’ll have more to share soon. Tune into our April 12 EVERSPACE 2 stream for a sneak peak at a major change coming to the Scout’s Ultimate ability! We’ll go live at 11am PT / 2pm ET / 8pm CEST so bring your questions and don’t be late!
Also, we’re excited to share that EVERSPACE 2 has been nominated in the Independent Creator category in The Webby Awards. This is a huge honor for our small studio, but we need the help of our community and space game fans around the world to win!
Our upcoming free update, Incursions, is bringing quite a few changes to EVERSPACE 2 including a major change to Legendary equipment along with how this gear can be found.
Legendaries have mostly been exclusive to endgame content with the exception of a few granted as quest rewards. With the addition of so many new Legendary items in Incursions, we want pilots to find more of them during the campaign without jeopardizing game balance significantly.
A new "Radiant" class of Legendaries will be introduced with this update, allowing seasoned players to enjoy the new Incursions endgame content by offering additional room for gear improvement. Radiant Legendaries are stronger versions of the Legendary gear type with variable attributes that are roughly comparable to current Legendaries, but can potentially be even more powerful.
In the update, regular Legendaries will be weakened slightly compared to the ones available right now. Now, we know many of our veteran pilots have been stashing away Legendaries to use in a variety of ship builds and we don’t want your hard work to be diminished. All Legendaries currently in player possession will automatically be converted to Radiant Legendaries in the Incursions update. All those hard-earned Legendaries will remain roughly the same strength, suffering little-to-no nerf.
Reliquaries are another new addition coming in the Incursions update that can be found after completing an Incursions event. These are container items pilots keep in their cargo hold that can only be opened by finishing rifts or by investing Tears of the Mad—they guarantee a Legendary item reward and are the only way to acquire Radiant Legendaries.
Note the Lunacy and stat differences!
These new Reliquary items come in two forms, a generic type that contains a random Legendary item, and rarer specific types that contain a Legendary item of a particular category (Cargo Unit, Sensor, or Plating for example).
Normal and Radiant Reliquaries require specific minimum Lunacy amounts to unlock and yield respective rewards. If a lower Lunacy is chosen instead, Tears of the Mad can be used to pay the difference. Once a rift is cleared, the item contained in the Reliquary will drop alongside the rest of the loot rewarded by the rift. If you find you're collecting more of these than you can open, Reliquaries can be dismantled for Tears of the Mad.
Beyond the Legendary item reward, Reliquaries are also a source of positive affixes applied to rifts called Blessings. Each Reliquary comes with a Blessing that will provide boons to the player while they are inside the rift that boost ship stats, increase rewards, modify secondary weapons, and add other bonuses. Normal Reliquaries provide normal Blessings, while Radiant Reliquaries provide both, a normal and a radiant Blessing.
Another major change coming is the distribution of Legendaries. With the exception of a few quest rewards, most Legendaries can only be found in ancient rifts or through nightmare gameplay. With Incursions, pilots will have more opportunities to discover Legendaries outside of Rifts—new Legendary Signal Decoders will now drop after Incursion events, opening up challenging High-risk Areas with powerful rewards including Legendaries, Legendary catalyst blueprints, and new crafting components. Legendaries will also have a very small chance of dropping in Rare and Superior High-risk Areas.
We keep saying Incursions! What are these things anyway? You’ll find out soon! Stay tuned for more!
Great news for EVERSPACE fans waiting to hear about our print EVERSPACE 2 artbook! The Art of EVERSPACE 2 is now available on Amazon stores in the USA. This artbook will retail for $39.99 USD / $49.99 CAD / €39.99 EUR. Books are being processed by EU and Canadian Amazon stores, and should be available soon.
We released the digital version of The Art of EVERSPACE 2 alongside the Armed & Dangerous update back in October. Since then, we’ve been getting message after message saying “When can I get a physical version of this?” from fans around the world who did not pledge for the artbook Kickstarter tier. The wait has been long, but finally the end to our many shipping delays is in sight!
Hardbound and printed on premium paper, The Art of EVERSPACE 2 is a high-quality collector item for ROCKFISH Games fans. This 280+ page artbook collects the best concept art, character sketches, environment illustrations, ship designs, and other illustrations from EVERSPACE 2. Each chapter includes lore from the game and development stories from the team.
If you missed out on the EVERSPACE 2 Kickstarter, this is one of the best non-game goodies to come of it. If you’re a collector of fine artbooks and sci-fi adventure concept art, this book is a perfect addition to your coffee table, bookshelf, or collector stand.
We have limited stock available and restocks will happen only sporadically, so get yours today!
If you missed it, ROCKFISH Games celebrated the studio’s 10th anniversary not too long ago. Our CEO and Creative Director sat down to chat about the journey so far and how the EVERSPACE series came to be.
It’s been a quiet few weeks communications-wise as the team’s been busy working on the content of our big Spring update and the ongoing migration to Unreal Engine 5.
We know you all want this update NOW, but great things take time. To help hold you over, today we’re pulling back the gamedev curtain a little bit on a few of the new legendaries that EVERSPACE 2 pilots will be able to find in endgame rifts, by playing on nightmare difficulty, through new legendary signal decoders, and as part of a new combat challenge feature.
Read on for a sneak peek at five of the new legendaries coming in Incursions.
Pictured at the top of the blog post, the Ritual homing missile launcher unleashes a flurry of explosives hellbent on destroying everything targeted. With damage increased for each targeted enemy, it’s great for tackling a whole squadron of smaller foes head-on. This legendary is a Itano Circus callback to the Seeker Missile Battery item from EVERSPACE. Any Macross/Robotech fans in the house?
Some new legendary gear focuses on modifying the effects of consumable items and devices. Epicenter is great for players who love the Teleporter as it detonates a shockwave blast, dealing kinetic and energy damage to nearby enemies. A quick getaway can leave wreckage in your wake.
How many turrets are too many? “Twenty-three” says the dev team.
Ever wish you could put enemy ships in their own personal bullet hell? Now you can! When Fields of Mayhem is equipped, your ship can create up to twenty-two Sticky Turrets with increased range. Just make sure you have a Sticky Turret in your consumables bar—the effect won’t trigger without it.
Pestilence makes the Annihilator Virus warfare device even more deadly. In addition to adding another round of damage, it adds a second infection period, allowing the infected ship to spread the virus even further.
This legendary thermo gun takes the target-seeking nature of the weapon and cranks it up to eleven by allowing shots to hit multiple targets. Packs of enemies stand no chance against a ship armed with the Hunter’s Fang.
Clever EVERSPACE 2 pilots may have already picked up that each of the legendaries highlighted in this post provides a different way to handle hordes of enemies—something that might be important in Incursions. ;)
Each of these make for a deadly addition to any arsenal, and there are plenty more to come. Also, Incursions will allow all players to have an additional piece of legendary gear equipped for all ships, and there will be ways to push past that limit. We know this is a much-asked-for tweak, and with the variety of new types of legendaries coming in this update, our designers feel it’s a good change. Stay tuned for more information about the contents of our upcoming update in the weeks ahead.