We’ve been sharing details on our blog and livestream about our free Incursions update over the last few weeks, now it’s time to share the release date and some of the bigger features that will be included! With all the changes under the hood, this update may be one of our biggest yet.
New Incursions Event and Revamped Rifts
Past a certain rift-related point in the EVERSPACE 2 story, beacons appear and unlock a new horde-mode style combat challenge. Pilots fend off incoming enemy ships to drain beacon shields and open up brief opportunities to strike. Defeating all the beacons in an area completes the Incursion and rewards players with a large loot drop including chances at new legendary gear and reliquary treasure chests.
We’ve shared a few of the new legendaries coming in the update, but you’ll have to wait until release for the rest. Fifteen new pieces of legendary gear are being added, get set to collect them all! If you missed it, Catch up on our Radiant and Reliquaries blog for more details.
Scout Ultimate Change
As shared in our last update, the Scout’s Shadow Strike Ultimate is being overhauled. In Incursions, Scouts gain an ability that grants additional cloaking time for each kill while the ship’s Ultimate is active. This change turns a slow buildup sniper one-shot into an invisible powerhouse that can shred squadrons.
Improved Controller Support on PC and Consoles
Many EVERSPACE 2 players love their controllers and we want to ensure they have the best experience possible. Incursions adds native PlayStation 4 Dualshock and PlayStation 5 DualSense support for PC players on Steam, GOG, and the Microsoft Store. Console pilots will also soon have much-requested button mapping options similar to those available on PC.
Photo Mode Improvements
Virtual photographers have done wonders with EVERSPACE 2, capturing incredible cosmic events and incredible space battles. The Incursions update provides some changes and improvements that make this feature easier to use.
New Cosmetic Ship Modules
Longtime EVERSPACE 2 pilots have been asking for more ways to customize their ships and our designers have delivered. A selection of new ship front, rear, and cockpit modules will be found throughout the DMZ. Collect them all to ride in style!
That’s just a taste of what’s to come in Incursions. In addition to our migration to Unreal Engine 5, a full list of features, changes, and bug fixes will be available when the update goes live on all platforms April 29 at 10am PST / 1pm EST / 6pm BST / 7pm CET.
TL;DR: We’re overhauling the Scout’s Ultimate to make it more accessible and more fitting to the ship’s intended playstyle!
Greetings, Pilots!
Here with another sneak peek at what’s coming in our second free update, Incursions, that’s slated for later this spring.
Light fighters are an excellent, but significantly underused class in EVERSPACE 2—combined, the Scout, Vanguard, and Stinger make up less than five percent of all the time players spend in ships.
EVERSPACE 2’s RPG mechanics make light fighters an often overlooked choice. Why jump in the cockpit of a glass cannon with a hyper-specific ultimate ability when you can choose a tank fitted with terrifying main weapons that obliterate everything within its vicinity? In the hands of a skilled pilot, a light fighter ship can decimate swarms of enemies using speed and maneuverability that far outstrip the boosted shields and bulky armor of medium and heavy fighters, and—if used wisely—their ultimates can be extremely powerful, too.
Where light fighters really shine is in debris and asteroid fields, places where stray shots hammer into cover instead of your wispy shield and aluminum (or aluminium for our UK pilots) hull. Being capable of dodging shots with a quick boost-strafe is incredibly satisfying—they can’t kill what they can’t hit!
Right now, Shadow Strike renders the ship invisible to enemies and gradually increases primary weapon damage up to 300% which resets 1s after a shot was fired. Great for sniping, but it really puts a pause on the gameplay while the player waits for that bonus to build up which contradicts with the vessel’s high maneuverability, and is much less effective for mid and short ranged weapons, too.
In Incursions, the new Scout ultimate still renders the ship invisible to enemies and also grants +20% critical hit chance for any weapon type. Firing weapons or using devices breaks the invisibility, but killing an enemy restores it and extends the duration by 2 seconds to a maximum of 20 seconds. Quick kills mean your enemies won’t even know what hit them—perfect for pilots who enjoy high-speed attacks combined with highly effective cloaking.
Pilots who fully lean into this new ultimate should be able to chain together massive kill streaks against hordes of enemies. Sure, that Outlaw Destroyer may still be tough to take down, but with your invisible Scout you will have taken out its escorts and hammered in a devastating blow to its weak point before it even fires a shot. Not bad for a little ship!
I hope you’ve enjoyed this little look into the minds of our design team ahead of the next update. We’ve got more to share before Incursions drops. Stay tuned for the next blog!
Work continues on our coming Incursions update. We’re still building, fixing, tuning, and polishing away, but we’ll have more to share soon. Tune into our April 12 EVERSPACE 2 stream for a sneak peak at a major change coming to the Scout’s Ultimate ability! We’ll go live at 11am PT / 2pm ET / 8pm CEST so bring your questions and don’t be late!
Also, we’re excited to share that EVERSPACE 2 has been nominated in the Independent Creator category in The Webby Awards. This is a huge honor for our small studio, but we need the help of our community and space game fans around the world to win!
Our upcoming free update, Incursions, is bringing quite a few changes to EVERSPACE 2 including a major change to Legendary equipment along with how this gear can be found.
Legendaries have mostly been exclusive to endgame content with the exception of a few granted as quest rewards. With the addition of so many new Legendary items in Incursions, we want pilots to find more of them during the campaign without jeopardizing game balance significantly.
A new "Radiant" class of Legendaries will be introduced with this update, allowing seasoned players to enjoy the new Incursions endgame content by offering additional room for gear improvement. Radiant Legendaries are stronger versions of the Legendary gear type with variable attributes that are roughly comparable to current Legendaries, but can potentially be even more powerful.
In the update, regular Legendaries will be weakened slightly compared to the ones available right now. Now, we know many of our veteran pilots have been stashing away Legendaries to use in a variety of ship builds and we don’t want your hard work to be diminished. All Legendaries currently in player possession will automatically be converted to Radiant Legendaries in the Incursions update. All those hard-earned Legendaries will remain roughly the same strength, suffering little-to-no nerf.
Reliquaries are another new addition coming in the Incursions update that can be found after completing an Incursions event. These are container items pilots keep in their cargo hold that can only be opened by finishing rifts or by investing Tears of the Mad—they guarantee a Legendary item reward and are the only way to acquire Radiant Legendaries.
Note the Lunacy and stat differences!
These new Reliquary items come in two forms, a generic type that contains a random Legendary item, and rarer specific types that contain a Legendary item of a particular category (Cargo Unit, Sensor, or Plating for example).
Normal and Radiant Reliquaries require specific minimum Lunacy amounts to unlock and yield respective rewards. If a lower Lunacy is chosen instead, Tears of the Mad can be used to pay the difference. Once a rift is cleared, the item contained in the Reliquary will drop alongside the rest of the loot rewarded by the rift. If you find you're collecting more of these than you can open, Reliquaries can be dismantled for Tears of the Mad.
Beyond the Legendary item reward, Reliquaries are also a source of positive affixes applied to rifts called Blessings. Each Reliquary comes with a Blessing that will provide boons to the player while they are inside the rift that boost ship stats, increase rewards, modify secondary weapons, and add other bonuses. Normal Reliquaries provide normal Blessings, while Radiant Reliquaries provide both, a normal and a radiant Blessing.
Another major change coming is the distribution of Legendaries. With the exception of a few quest rewards, most Legendaries can only be found in ancient rifts or through nightmare gameplay. With Incursions, pilots will have more opportunities to discover Legendaries outside of Rifts—new Legendary Signal Decoders will now drop after Incursion events, opening up challenging High-risk Areas with powerful rewards including Legendaries, Legendary catalyst blueprints, and new crafting components. Legendaries will also have a very small chance of dropping in Rare and Superior High-risk Areas.
We keep saying Incursions! What are these things anyway? You’ll find out soon! Stay tuned for more!
Great news for EVERSPACE fans waiting to hear about our print EVERSPACE 2 artbook! The Art of EVERSPACE 2 is now available on Amazon stores in the USA. This artbook will retail for $39.99 USD / $49.99 CAD / €39.99 EUR. Books are being processed by EU and Canadian Amazon stores, and should be available soon.
We released the digital version of The Art of EVERSPACE 2 alongside the Armed & Dangerous update back in October. Since then, we’ve been getting message after message saying “When can I get a physical version of this?” from fans around the world who did not pledge for the artbook Kickstarter tier. The wait has been long, but finally the end to our many shipping delays is in sight!
Hardbound and printed on premium paper, The Art of EVERSPACE 2 is a high-quality collector item for ROCKFISH Games fans. This 280+ page artbook collects the best concept art, character sketches, environment illustrations, ship designs, and other illustrations from EVERSPACE 2. Each chapter includes lore from the game and development stories from the team.
If you missed out on the EVERSPACE 2 Kickstarter, this is one of the best non-game goodies to come of it. If you’re a collector of fine artbooks and sci-fi adventure concept art, this book is a perfect addition to your coffee table, bookshelf, or collector stand.
We have limited stock available and restocks will happen only sporadically, so get yours today!
If you missed it, ROCKFISH Games celebrated the studio’s 10th anniversary not too long ago. Our CEO and Creative Director sat down to chat about the journey so far and how the EVERSPACE series came to be.
It’s been a quiet few weeks communications-wise as the team’s been busy working on the content of our big Spring update and the ongoing migration to Unreal Engine 5.
We know you all want this update NOW, but great things take time. To help hold you over, today we’re pulling back the gamedev curtain a little bit on a few of the new legendaries that EVERSPACE 2 pilots will be able to find in endgame rifts, by playing on nightmare difficulty, through new legendary signal decoders, and as part of a new combat challenge feature.
Read on for a sneak peek at five of the new legendaries coming in Incursions.
Pictured at the top of the blog post, the Ritual homing missile launcher unleashes a flurry of explosives hellbent on destroying everything targeted. With damage increased for each targeted enemy, it’s great for tackling a whole squadron of smaller foes head-on. This legendary is a Itano Circus callback to the Seeker Missile Battery item from EVERSPACE. Any Macross/Robotech fans in the house?
Some new legendary gear focuses on modifying the effects of consumable items and devices. Epicenter is great for players who love the Teleporter as it detonates a shockwave blast, dealing kinetic and energy damage to nearby enemies. A quick getaway can leave wreckage in your wake.
How many turrets are too many? “Twenty-three” says the dev team.
Ever wish you could put enemy ships in their own personal bullet hell? Now you can! When Fields of Mayhem is equipped, your ship can create up to twenty-two Sticky Turrets with increased range. Just make sure you have a Sticky Turret in your consumables bar—the effect won’t trigger without it.
Pestilence makes the Annihilator Virus warfare device even more deadly. In addition to adding another round of damage, it adds a second infection period, allowing the infected ship to spread the virus even further.
This legendary thermo gun takes the target-seeking nature of the weapon and cranks it up to eleven by allowing shots to hit multiple targets. Packs of enemies stand no chance against a ship armed with the Hunter’s Fang.
Clever EVERSPACE 2 pilots may have already picked up that each of the legendaries highlighted in this post provides a different way to handle hordes of enemies—something that might be important in Incursions. ;)
Each of these make for a deadly addition to any arsenal, and there are plenty more to come. Also, Incursions will allow all players to have an additional piece of legendary gear equipped for all ships, and there will be ways to push past that limit. We know this is a much-asked-for tweak, and with the variety of new types of legendaries coming in this update, our designers feel it’s a good change. Stay tuned for more information about the contents of our upcoming update in the weeks ahead.
On February 17th, ROCKFISH Games celebrated an amazing 10 years as a company. What a decade it’s been!
In this time, our small team has released two breakout titles, spectacular expansion content, and a sizable number of community-focused updates bringing fixes, tweaks, and features to the EVERSPACE series. We’ve grown to a studio of just over thirty, with team members scattered around the world. We’ve created an amazing global community filled with enthusiastic space game fans who thrive on our transparent communication. And we’ve formed strong bonds with the biggest platforms and hardware makers—partnerships that form the foundations of our future.
What makes ROCKFISH Games is our team. We could not have done this without the handful of creative developers who followed Christian and I from our previous venture, most of whom are still with us today, and the team members who have joined us over the years since we opened our studio’s doors. We’ve made it our goal to find and keep great people who want to make exciting space games, sometimes turning down risky opportunities to ensure our team is protected from the turbulence that buffets the gaming industry in cycles—we’ve dodged quite a few bullets here.
The ROCKFISH Games of today was forged from a love for space games, and a series of tough situations turned golden. When ROCKFISH began, we used the lessons learned in our prior experience creating the Galaxy on Fire series. Like many indie studios, we turned to crowdfunding and working with the community as a way to bring our vision to light, and that was the best thing we could have done at the time.
Our independence became a core strength of the studio. We’ve spent time building internal expertise and finding the right partners to work with. With these strengths to lean on, we can place our trust in the team to build amazing things without overbearing oversight, giving them the freedom to create and opportunities to grow by engaging the latest technology as it becomes available.
EVERSPACE hit at just the right time. Rogue-likes were on the upswing in popularity, and our space shooter twist clicked with fans from our GoF days and new players across the globe. Our DLC follow-up, EVERSPACE: Encounters, added much more to the game, including some fan-favorite characters—to this day, we’re still asked by the community to make Elek plushies. Perhaps someday we’ll do so.
It is from these beginnings in community development that we built the foundations of our communications style with weekly live streams during development and frequent, in-detail blog posts on Steam and Kickstarter, plus a sizable demo kept up to date with the latest state of development. We favor transparency, though we cannot share everything, and through this have created a reputation for quality among space game fans. We hear what’s asked of us and frequently deliver changes and community-requested features while holding true to our vision.
Our journey through Early Access with EVERSPACE 2 these last few years has been an exciting one. Pivoting from our rogue-like roots to an open-world action RPG looter shooter was a risk we were willing to take, as this game is so much closer to what we’d originally envisioned for our EVERSPACE series. I’m glad to see that players around the world were so on board with this shift, and it certainly resonated with the media as well. Strong early reviews and consistent coverage kept us in the limelight as the game became bigger and better—our 1.0 launch went even better than our first game, and we’re still receiving strong support from fans of the genre.
Apart from the commercial success that enables us to continue doing what we love, the biggest reward for everyone at ROCKFISH is to see so much positive feedback about our hard work from fans of the genre. We still have so many fresh ideas, so many amazing stories left to tell, and fantastic adventures lined up for space fans around the globe.
To Christian, thank you for being my partner in this adventure. To the team, I’m looking forward to another 10 years with you all. We’re going to continue creating incredible things together.
Migrating to Unreal Engine 5 has key quest locations shifted around.
The title says it all! TL;DR: The team is getting under the hood and giving EVERSPACE 2 an engine update as a maintainability upgrade. We’re taking this time to experiment with the tools and overcome growing pains while our creative team continues work on our future expansion.
Dax, ain’t that the truth.
Looking at our roadmap, there’s a sizable gap between our two free major updates, and there’s a good reason for that. The Armed & Dangerous update brought all kinds of set items, gameplay tweaks, and bugfixes to EVERSPACE 2, and our next one is going to be just as big. We’ve shared that the Incursions update coming later this spring will include more gameplay tweaks and bugfixes as well as new legendary items and a new game feature. If you tuned into our 2023 End of Year Stream, you may have caught a sneak peek at some of what will be contained.
Honey! I’ve shrunk the planet! (How’s that for a dated film reference?)
One of the main reasons that this update is taking so long is that we’re bringing EVERSPACE 2 to Unreal Engine 5, which is no small task for our small team. As part of this update, we’re also looking at some of the community-requested features and fixes set aside as they were not viable on the Unreal 4 version we were sticking to during development. Very likely, we will only be able to include a few, and things like native Linux support are currently not in the plan.
Firing the "Last Rites" legendary railgun currently results in four visible shots, two nowhere near the ship.
Why are we doing this? We don’t plan to use many of the amazing features such as Nanite and Lumen in EVERSPACE 2 as tests we’ve performed in-studio have shown that current solutions in-game already have better optimization, but having them available does open doors for the future. Mainly we’re looking at this as a way to help future-proof the game so we have less difficulty bringing updates and expansion content down the road. We want to be able to support EVERSPACE 2 for a long time.
Seems like Ghost has spent time on a high-grav planet.
Let’s get real about Unreal Engine 5! The engine is phenomenal, and many studios who embraced it early have been able to deliver fantastic visuals, but taking a significant leap between versions is breaking all kinds of things. Experienced EVERSPACE 2 pilots know just how big the game is, and that there are many, MANY systems threaded throughout that create our game. All these systems make for an incredible number of things that can go wrong when migrating to a major engine upgrade. By taking this time, we’re aiming to ensure our next major update is as smooth as possible.
Uhhhh… where’s the rest of the beam laser? That’s the last time we buy weapons from the discount shop!
Now as a bit of fun, we’ve decided to put together this blog to give you all a gamedev peek behind-the-scenes at some of the issues that popped up during our first few weeks of porting EVERSPACE 2 to Unreal Engine 5. One caveat before diving in, by no means do we want to cast shade on the engine itself by highlighting these bugs—moving versions always creates some issues.
Another example of graphic issues. TRON crossover, anyone?
What else is broken? We’re still finding that out! So far, we’ve seen missing and swapped sounds, quest markers moved, volumetric fog seems to be behaving differently, thruster exhaust particles don’t look quite right, enemies and loot group together incorrectly, weapon fire in cutscenes is a little over the place, weapon effects such as EMP missile trails are broken, and many, many other little issues all over the place.
A prime example of why time is needed. See how the map labels are just a little too close to the icons? We’re going through the game with a fine tooth comb to ensure we don’t miss anything.
Flickering lights, sparks, and environmental explosions are all too big and bright.
Spot the difference! Lighting is one of the places where EVERSPACE 2 shines and clearly, we have a lot of work getting things back to as it should be.
Those lines should definitely not be there.
That’s just a taste of what our devs and designers are experiencing. The team is busy crushing bugs and prepping for the future. Though we have a lot of work to do, we’re loving all the new tools and features now at our fingertips. Hats off to Epic for creating this fantastic engine!
The Steam Winter Sale is here and we salute all you deal hunters who’ve held out until the end of 2023 to pick up games you’ve had your eye on. With our games in good shape, the ROCKFISH Games team is about to head off for a much-deserved winter break. Before we go, we wanted to share a little news!
This year has had us busy! After more than two years in Early Access, EVERSPACE 2 launched on PC to critical and community acclaim and we followed shortly on consoles. The Armed & Dangerous Update made news and super-fans fell in love with our digital artbook and soundtrack. Development on EVERSPACE 2 isn’t done yet—We’ve got big plans for 2024!
Without support from fans, our journey through the stars would not have been the same. We truly value the feedback and praise the EVERSPACE community has shared over the course of development and we hope our frequent updates adding content, tweaking gameplay, and making community-requested changes are appreciated. This holiday season, we ask that you leave a review on our games or those of another indie studio—every single positive note means the world to independent studios like ours.
EVERSPACE Series Discounts
Everything EVERSPACE is on sale! Both of our games and all of our expansion and DLC content is discounted for the Steam Winter Sale. If you already own an EVERSPACE base game, make sure to check out the bundle deals to maximize your discount.
It’s been a YEAR. Go on and treat yourself. You deserve it.
The Art of EVERSPACE 2 Print Edition
As recently shared on our social media and Kickstarter, print copies of The Art of EVERSPACE 2 will soon be available on Amazon! This 280+ page hardbound artbook collects a significant amount of the concept art, character sketches, environment illustrations, ship designs, and more from EVERSPACE 2. Owners of The Art of EVERSPACE 2 digital artbook know just how much art is packed into this volume. If you’re a collector of fine artbooks and sci-fi adventure concept art, this book is for you.
During our Kickstarter, we promised a 52 page artbook to backers at certain levels. As we began production on this physical copy, it became impossible to curate so much amazing art into so few pages, so we decided to go all out and create an absolute beast of a book.
We’ve had amazing feedback from the EVERSPACE 2 community on the digital edition of The Art of EVERSPACE 2, so much so that we’ve gone ahead and printed additional copies so fans with FOMO can get their hands on this book. We expect that books will be available to purchase early in the new year.
Oh, and owners of the digital artbook, we fixed a few pages based on community feedback back in October, so make sure you’ve downloaded the latest edition.
EVERSPACE 2 Official Soundtrack Volume 3 & 4
Great news for fans of our in-game music, you’re about to get a whole lot more of it!
We’re adding twenty-seven remixed and rearranged tracks across two added volumes to the EVERSPACE 2 Official Soundtrack for free! Even with all this added content, the price of this dlc remains the same, so existing owners can download these new tracks and new ones can get the full set—No pilot is left behind.
Want a sneak peek at what’s coming in 2024? Make sure to tune into our last stream of the year! In addition to a look back at our launch year, Erik and Garry, our Community Ambassador and Community Manager, will be showing off a few legendary items coming in the Incursions update. They may just give a quick look at a new feature we’re working on.
We’ll be live on Twitch, YouTube, Steam Broadcast, and Facebook this Friday, December 22nd at 11am PT / 2pm ET / 7pm CET. If you miss the stream, we’ll have it up on YouTube shortly after.
That’s all for us this year, but there’s lots to come next year—the series roadmap is just the tip of the iceberg! We hope you all have a wonderful holiday season filled with gaming. See you in 2024!
What a year it’s been, and it’s not over yet! We’ve got a few little surprises for you.
Our Community Ambassador, Erik, will be live Friday, December 22nd at 11am PT / 2pm ET / 7pm CET with his last stream of the year, and as part of it, we’ll be showing off a few legendary weapons and a little peek at a new feature coming in our spring free update next year. Make sure to tune in!
As recently shared on our social media and Kickstarter, print copies of The Art of EVERSPACE 2 will soon be available on Amazon! We expect these books will be available early in the new year and we’ll be sure to share on social media as soon as they are.
This 280+ page hardbound artbook collects a significant amount of the concept art, character sketches, environment illustrations, ship designs, and more from EVERSPACE 2. This is a must-have item for EVERSPACE fans and sci-fi enthusiasts!
Finally, the EVERSPACE 2 Official Soundtrack will be getting a not-so-little update. A slew of additional tracks will be added to the DLC for free! We’ll have more details to share later this month.