Migrating to Unreal Engine 5 has key quest locations shifted around.
The title says it all! TL;DR: The team is getting under the hood and giving EVERSPACE 2 an engine update as a maintainability upgrade. We’re taking this time to experiment with the tools and overcome growing pains while our creative team continues work on our future expansion.
Dax, ain’t that the truth.
Looking at our roadmap, there’s a sizable gap between our two free major updates, and there’s a good reason for that. The Armed & Dangerous update brought all kinds of set items, gameplay tweaks, and bugfixes to EVERSPACE 2, and our next one is going to be just as big. We’ve shared that the Incursions update coming later this spring will include more gameplay tweaks and bugfixes as well as new legendary items and a new game feature. If you tuned into our 2023 End of Year Stream, you may have caught a sneak peek at some of what will be contained.
Honey! I’ve shrunk the planet! (How’s that for a dated film reference?)
One of the main reasons that this update is taking so long is that we’re bringing EVERSPACE 2 to Unreal Engine 5, which is no small task for our small team. As part of this update, we’re also looking at some of the community-requested features and fixes set aside as they were not viable on the Unreal 4 version we were sticking to during development. Very likely, we will only be able to include a few, and things like native Linux support are currently not in the plan.
Firing the "Last Rites" legendary railgun currently results in four visible shots, two nowhere near the ship.
Why are we doing this? We don’t plan to use many of the amazing features such as Nanite and Lumen in EVERSPACE 2 as tests we’ve performed in-studio have shown that current solutions in-game already have better optimization, but having them available does open doors for the future. Mainly we’re looking at this as a way to help future-proof the game so we have less difficulty bringing updates and expansion content down the road. We want to be able to support EVERSPACE 2 for a long time.
Seems like Ghost has spent time on a high-grav planet.
Let’s get real about Unreal Engine 5! The engine is phenomenal, and many studios who embraced it early have been able to deliver fantastic visuals, but taking a significant leap between versions is breaking all kinds of things. Experienced EVERSPACE 2 pilots know just how big the game is, and that there are many, MANY systems threaded throughout that create our game. All these systems make for an incredible number of things that can go wrong when migrating to a major engine upgrade. By taking this time, we’re aiming to ensure our next major update is as smooth as possible.
Uhhhh… where’s the rest of the beam laser? That’s the last time we buy weapons from the discount shop!
Now as a bit of fun, we’ve decided to put together this blog to give you all a gamedev peek behind-the-scenes at some of the issues that popped up during our first few weeks of porting EVERSPACE 2 to Unreal Engine 5. One caveat before diving in, by no means do we want to cast shade on the engine itself by highlighting these bugs—moving versions always creates some issues.
Another example of graphic issues. TRON crossover, anyone?
What else is broken? We’re still finding that out! So far, we’ve seen missing and swapped sounds, quest markers moved, volumetric fog seems to be behaving differently, thruster exhaust particles don’t look quite right, enemies and loot group together incorrectly, weapon fire in cutscenes is a little over the place, weapon effects such as EMP missile trails are broken, and many, many other little issues all over the place.
A prime example of why time is needed. See how the map labels are just a little too close to the icons? We’re going through the game with a fine tooth comb to ensure we don’t miss anything.
Flickering lights, sparks, and environmental explosions are all too big and bright.
Spot the difference! Lighting is one of the places where EVERSPACE 2 shines and clearly, we have a lot of work getting things back to as it should be.
Those lines should definitely not be there.
That’s just a taste of what our devs and designers are experiencing. The team is busy crushing bugs and prepping for the future. Though we have a lot of work to do, we’re loving all the new tools and features now at our fingertips. Hats off to Epic for creating this fantastic engine!
The Steam Winter Sale is here and we salute all you deal hunters who’ve held out until the end of 2023 to pick up games you’ve had your eye on. With our games in good shape, the ROCKFISH Games team is about to head off for a much-deserved winter break. Before we go, we wanted to share a little news!
This year has had us busy! After more than two years in Early Access, EVERSPACE 2 launched on PC to critical and community acclaim and we followed shortly on consoles. The Armed & Dangerous Update made news and super-fans fell in love with our digital artbook and soundtrack. Development on EVERSPACE 2 isn’t done yet—We’ve got big plans for 2024!
Without support from fans, our journey through the stars would not have been the same. We truly value the feedback and praise the EVERSPACE community has shared over the course of development and we hope our frequent updates adding content, tweaking gameplay, and making community-requested changes are appreciated. This holiday season, we ask that you leave a review on our games or those of another indie studio—every single positive note means the world to independent studios like ours.
EVERSPACE Series Discounts
Everything EVERSPACE is on sale! Both of our games and all of our expansion and DLC content is discounted for the Steam Winter Sale. If you already own an EVERSPACE base game, make sure to check out the bundle deals to maximize your discount.
It’s been a YEAR. Go on and treat yourself. You deserve it.
The Art of EVERSPACE 2 Print Edition
As recently shared on our social media and Kickstarter, print copies of The Art of EVERSPACE 2 will soon be available on Amazon! This 280+ page hardbound artbook collects a significant amount of the concept art, character sketches, environment illustrations, ship designs, and more from EVERSPACE 2. Owners of The Art of EVERSPACE 2 digital artbook know just how much art is packed into this volume. If you’re a collector of fine artbooks and sci-fi adventure concept art, this book is for you.
During our Kickstarter, we promised a 52 page artbook to backers at certain levels. As we began production on this physical copy, it became impossible to curate so much amazing art into so few pages, so we decided to go all out and create an absolute beast of a book.
We’ve had amazing feedback from the EVERSPACE 2 community on the digital edition of The Art of EVERSPACE 2, so much so that we’ve gone ahead and printed additional copies so fans with FOMO can get their hands on this book. We expect that books will be available to purchase early in the new year.
Oh, and owners of the digital artbook, we fixed a few pages based on community feedback back in October, so make sure you’ve downloaded the latest edition.
EVERSPACE 2 Official Soundtrack Volume 3 & 4
Great news for fans of our in-game music, you’re about to get a whole lot more of it!
We’re adding twenty-seven remixed and rearranged tracks across two added volumes to the EVERSPACE 2 Official Soundtrack for free! Even with all this added content, the price of this dlc remains the same, so existing owners can download these new tracks and new ones can get the full set—No pilot is left behind.
Want a sneak peek at what’s coming in 2024? Make sure to tune into our last stream of the year! In addition to a look back at our launch year, Erik and Garry, our Community Ambassador and Community Manager, will be showing off a few legendary items coming in the Incursions update. They may just give a quick look at a new feature we’re working on.
We’ll be live on Twitch, YouTube, Steam Broadcast, and Facebook this Friday, December 22nd at 11am PT / 2pm ET / 7pm CET. If you miss the stream, we’ll have it up on YouTube shortly after.
That’s all for us this year, but there’s lots to come next year—the series roadmap is just the tip of the iceberg! We hope you all have a wonderful holiday season filled with gaming. See you in 2024!
What a year it’s been, and it’s not over yet! We’ve got a few little surprises for you.
Our Community Ambassador, Erik, will be live Friday, December 22nd at 11am PT / 2pm ET / 7pm CET with his last stream of the year, and as part of it, we’ll be showing off a few legendary weapons and a little peek at a new feature coming in our spring free update next year. Make sure to tune in!
As recently shared on our social media and Kickstarter, print copies of The Art of EVERSPACE 2 will soon be available on Amazon! We expect these books will be available early in the new year and we’ll be sure to share on social media as soon as they are.
This 280+ page hardbound artbook collects a significant amount of the concept art, character sketches, environment illustrations, ship designs, and more from EVERSPACE 2. This is a must-have item for EVERSPACE fans and sci-fi enthusiasts!
Finally, the EVERSPACE 2 Official Soundtrack will be getting a not-so-little update. A slew of additional tracks will be added to the DLC for free! We’ll have more details to share later this month.
Move over pumpkin spice lattes and changing leaves, the real sign of Fall appears: The Steam Autumn Sale is here!
On top of all the great deals to be had, it’s time for community nominations for The Steam Awards! This has been such an amazing year for games and that battle for Game of the Year is going to be EPIC! Here in the studio, it’s a real toss-up as we’ve all got our favorites.
We’re putting ourselves forward for the Outstanding Visual Style award, and we would very much appreciate it if fans of EVERSPACE 2 nominate us in that category.
Even among all the amazing games released in 2023, we think EVERSPACE 2 stands out as one of the best-looking titles to come out this year. Beyond all the incredible space battles and awesome spaceships, EVERSPACE 2 is filled with incredible locations to explore and sights to see.
That first time dropping out of supralight and witnessing Palaemon’s Wound, the lightning storms in Zharkov, Plasma Jellyfish in Khaït Nebula, the murky underwater ruins surrounding Gilbert Naval Base, and so many other places were made to WOW—from what the community tells us, they really do! We feel we’ve painted a universe filled with sci-fi adventure where anything could happen and we hope you do too.
Now is also a great time to leave us a review. With the absolute feast of games available, every positive review shared helps us stand out, and your feedback, even mixed, means a lot for self-published independent titles like ours. If you’ve already left us a review (thank you!) we encourage you to leave a positive review on another indie game.
If one of our games is on your wishlist, we’ve got great news: If rogue-likes are your jam, both EVERSPACE and its DLC, EVERSPACE: Encounters, are on sale at 80% off. For those more action RPG or looter shooter inclined, EVERSPACE 2 is 30% off. There are discounts on the EVERSPACE 2artbook and soundtrack as well!
Today’s hotfix (1.1.36529 on PC, 1.1.36565 on console) brings an end to a rare game-breaking bug, and a few more common irritating issues. EVERSPACE 2 players on PC, PlayStation, and Microsoft Store/PC Game Pass will see the hotfix coming to their platforms today and we’ll be following up shortly on Xbox as we have a small adjustment to make before getting the build back into certification.
The most important change fixes an unusual case where a player can find themselves in a situation during the Maddocks chase in the “The Magic of Umami” mission where Maddocks does not spawn correctly and an autosave occurs.
Other fixes address issues where armor repaired in the Hangar reset back to its damaged state on departure, repairing not working when certain hitpoint-increasing effects are enabled, and the Gunship losing armor when leaving homebase.
For a full list of changes, read on!
Changelog
Fixed that there was a 2-second timeframe in which the game could be saved after failing to follow Maddocks in Prescott which could result in a broken saved state preventing mission progression
Fixed Gunship losing armor when docked at homebase under certain conditions
Fixed that repairing did not work with certain hitpoint-increasing attributes
Fixed that it was possible to heal by swapping between modules when one of these had hitpoint-increasing attributes
MacOS: Fixed joystick input not working
Work continues on our next big free update and expansion. There are plenty of cool things being created behind the scenes. [REDACTED] is visually amazing and [SECRET FOR NOW] changes up [CAN’T SAY]. Perhaps we’ll even give a sneak peek at something before the end of the year. In the meantime, we’ll see you in the stars.
We have a small patch that follows up on the Armed & Dangerous update going out today! Most notably, update 1.1.36252 significantly overhauls booster sound logic, giving set item and legendary boosters unique start and thruster audio.
The update also adds Redemption, an item set that didn’t quite make it into our last release. We’ve taken this update as an opportunity to fix a selection of bugs as well—a full changelog can be found at the bottom of this post.
A few small community-suggested tweaks have been made to localizations here and there to improve the text translations of EVERSPACE 2 in a few languages. Thank you to everyone who has submitted feedback through Crowdin!
Redemption Item Set
Pilots will now be able to find the Redemption item set. This mysterious collection of gear unlocks some unusual effects. We hope you enjoy figuring out what they do.
Redemption
Found in Khait Nebula 2/4 Set Items: Some asteroids are not what they seem. 3/4 Set Items: You sense weakness in the hearts of your enemies. 4/4 Set Items: Are they even real?
Dogmatic Scanner - Sensor Critical hits web targets for 3s Zealous Core - Energy Core 50% reduced weapon energy consumption while cloaked Eradicator - Gauss Cannon Deals 30% increased energy damage to webbed targets Soul Seeker - Thermo Gun Deals 30% increased kinetic damage to webbed targets
Digital Artbook Update
While preparing the Art of EVERSPACE 2 for print, we found a few small fixes to make in the digital version. A new version has been uploaded for digital artbook owners on Steam and GOG.
Changelog - 1.1.36252
Tweaks
Updated thruster boost sounds and added individual sounds for each thruster
Catalyst: EMP Charges is now also installable on blasters
Integrated community suggestions for translation improvements from Crowdin
Made Redemption item set available to players
The Art of EVERSPACE™ 2: Digital Art Book DLC": Re-exported with better image quality and non-rasterized text for better readability
Bugfixes
Fixed that saved data of obsolete temporary locations was not removed correctly, leading to increasingly large save files
Fixed that tailwind buff produces a sound on initialization
Fixed Redemption set items not dropping
Fixed that resources could be sold at stations that don't have a shop
Fixed that very rarely items could have the exact same bonus attributes after re-rolling as before
Fixed potential stutter when giving inputs via Bluetooth controllers
Fixed Gunship passive "When hull is 50% or lower, gain 40% hull damage reduction" didn't provide the correct damage reduction
Fixed that Vanguard passive "At 200m range, primary weapons gain 20% shield and armor piercing." also worked with secondaries
Fixed that Vanguard passive "While shields are overcharged, gain 25% increased critical hit damage." increased critical hit damage too much
Fixed that Commander 4-set bonus could not convert drones if they were originally neutral and now turned enemy (if faction relation is neutral)
Fixed that rare energy orb perk buff did not increase max speed
Fixed that an interceptor passive wasn't removed correctly
Fixed Vindicator passive "50% reduced damage from enemy drones" only working on secondaries
Fixed that Vindicator passive "Locked enemy targets suffer 20% increased damage from drones. [Exclusive]" increased damage accidentally by 120% instead of 20%
Fixed that bomber passive "20% reduced damage from enemy explosives" didn't work on demolishers and detonator drones
Fixed that Combat Drone consumable had an incorrect icon
Fixed that re-rolling bonus attributes would re-roll attributes coming from mining catalyst
Fixed legendary item stats to the state before the patch
Fixed performance issues after heavy inventory management that could ultimately lead to a crash in some situations
Fixed spoiled Gasmask fight in "The Story So Far" codex section no. 7 by replacing all images
Fixed that unlock banner info in HUD was overlapped by dialogue boxes in some cases
Prevent automatic location saves during boss fight
Fixed an issue that could lead to a short freeze when opening the crafting tab
Fixed that emp charges catalyst effect was also triggered by player drones
Fixed that barrage catalyst buff was not reset when swapping to another weapon containing another barrage catalyst
Fixed Achievement "Tower Defense" not triggering
Fixed that changing devices with gamepad or keyboard would sometimes trigger an error message for no reason
(PC Only) Fixed that switching Inertia Dampener Button Mode to "Hold to Enable" while in Supralight disabled Inertia Dampeners in Supralight
(XSX|S) Fixed not being able to overwrite existing save file if game language is ko, jp, cn-sn, or cn-tr
(GOG) Fixed that macOS GOG version would hang on startup if started from outside the Galaxy client
With this update out, the team is back to work on our next free update and content for the coming expansion. We’ll have more to share about these in the future, but for now we’ll see you in the stars! 🚀🫡
With EVERSPACE 2 now successfully available on PC and current-gen platforms, it’s time for our first free update!
Before we get into the details, let’s celebrate the accolades of EVERSPACE 2’s recent console release.
New in the Armed & Dangerous Update
Today, we’re bringing the Armed & Dangerous Update to all platforms. This free update is gear-focused and brings a few community-requested features, as well as a slew of tweaks and bug fixes.
Watch the Armed & Dangerous Update Video for a quick overview of what’s available today.
At its heart, EVERSPACE 2 is a looter-shooter and what every good looter-shooter needs is MORE ITEMS. With today’s update, we bring 10 new item sets, 2 new companion perks, 4 new ship perks for each class, 4 new catalysts for crafting, 15 new Tier 4 wing modules, and more to EVERSPACE 2. We’ve also added more than 40 new item attributes to the loot pool, giving you all a greater variety of potential combinations to fit together. We can’t wait to see the amazing builds you’ll create!
Now, we’ve already anticipated that many players will be seeking that one perfect piece of gear to complete a build and to aid you, we’ve added a new gear modifier action feature that allows re-rolling of bonus attributes.
New paint and module randomizers make it easy to switch things up. Like a previous version? Just select undo to return to it.
A full list of the set items, ship perks, catalysts, and attributes added can be found near the bottom of this blog.
Companion Perks
Tareen and Khala bring more to the table with additional perks that address requests made by the community.
Khala's Supra Vision perk reveals the location, but not the solution, for secrets in an area once the majority have been collected. The trigger for secrets being revealed depends on how many secrets are in an area—if there are 5 or fewer secrets, the remaining one gets revealed. If between 6 and 10 secrets, the remaining two get revealed. If more than 10 secrets, the remaining 3 get revealed.
Got a literal ton of iron in your cargo hold? Tareen’s Resource Selling perk will open up his list of trader contacts, allowing players to sell gathered resource items and crafting components while docked at stations with stores.
Khala's Supra Vision and Elek’s Fire Support perks can now be toggled on or off in their respective perks screens.
Tier 4 Wing Modules
As shown during last week’s sneak peek stream, there are 15 new tier 4 wing sets being added for our 9 ship classes. Now, your top-tier ships will feel even more stylish.
Ship modules are purely cosmetic, so feel free to mix things up with new randomizer buttons that mix up available modules and color options.
Music and Audio
Sharp-eared fans will notice that several in-game tracks have been subtly improved. While our talented composer and audio designer, Gero Goerlich was hard at work rearranging and remixing tracks for the EVERSPACE 2 Official Soundtrack, he set some time aside to bring some of those adjustments in-game as well. More on the OST below.
As Erik showed off during the Armed & Dangerous sneak peek stream, we’re also adding some new audio flourishes to the game—the most noticeable of which is the variety of booster sounds! Each set item booster will have a special sound set that will make cruising through areas with top-tier gear feel more unique.
From the gentle energy pulses of the Tides of Siren's Sea set Hydrosurge Drive simulating the sound of ocean waves to the rich thrum of the Opulence Deluxe Booster, these new sounds will be a treat for your ears.
Unfortunately, these new booster sounds did not make it into the build certified for this release, but they will be coming in a future update.
macOS Support
With this update, macOS support comes to EVERSPACE 2.However, running the game on equipment with an M2 CPU or below may be unsatisfactory.
The EVERSPACE 2 store page on Steam has been updated accordingly with minimum and recommended macOS specs. If you are unsure about how the game will perform on your machine, the free demo is a good way to test.
Artbook and Soundtrack
We’re excited to share that digital versions of The Art of EVERSPACE 2 and The EVERSPACE 2 Official Soundtrack are both now available on Steam!
The Art of EVERSPACE 2 is a 280+ page artbook that showcases the amazing concept art created by Tobias Frank and the rest of the ROCKFISH Games team as well as team stories, early sketches, and cinematic stills.
The EVERSPACE 2 Official Soundtrack has 30 tracks remixed and rearranged from in-game music totalling more than 90 minutes of groovy synth listening. Gero has outdone himself with this album.
These are available separately or as part of a new EVERSPACE 2 bundle on Steam. The Art of EVERSPACE 2 will have a limited print run—we’ll share more about where to order in the near future.
Roadmap
As we’ve said before, we’re not done with EVERSPACE 2. We have already started production on a massive expansion that brings new story and star systems to the game. As we work towards this grand goal, we have another sizable free content update planned for Spring that will bring new legendary items, an overhauled endgame, and other exciting features to all available platforms.
This roadmap will give you an idea of what we’re able to share at this moment. There’s more happening behind the scenes.
Armed & Dangerous Content
Want to know exactly what kind of gear you’ll find? Read on for a breakdown of all the new Item Sets, Item Attributes, Perks, and other goodness coming to you.
New Item Sets
Ten new item sets have been added to EVERSPACE 2. The 34 new items for these sets can be found in different star systems and grant new singular and set bonuses to create a build around.
Autonomous
Found after level 15 2/3 Set Items: While in combat, armor regenerates 2% per second, so long as shields are full. 3/3 Set Items: While in combat, hull regenerates 4% per second, so long as both shields and armor are full.
Genesis Barrier - Shield XC After shutdown duration, instantly restore the shield to full capacity. Reactive Radar - Sensor 8% decreased shield recharge delay and shutdown duration for every enemy within 800m, to a max of 80%. Repair Bay - Cargo Bay Fewer cargo slots. Repair a damaged item every 90s.
Escort Duty
Found in Union 2/3 Set Items: +25% to Resistance attribute. 3/3 Set Items: 0.5% increased shield, armor and hull for each free cargo slot.
Chaperone - Shield 4% increased shield capacity and recharge speed for each non-drone friendly or neutral within 2km range, to a max of 32%. Bulkhead - Plating 30% damage reduction to armor from frontal attacks. Secure Hold - Cargo Hold Collecting an item grants 8% damage reduction for 4s, to a max of 40%.
Rogue
Found in Zharkov 2/2 Set Items: So long as no friendlies or neutrals are within 2km, gain 10% increased damage, handling and ship speed.
Rascal - Homing Missile If this missile breaks the target's shield or armor, target gains both EMP and Web conditions for 3s. Rattler - Autocannon Weapon damage and velocity are increased up to 20% depending on how fast the ship is moving.
Stormchaser
Found in Zharkov 2/4 Set Items: 25% increased energy orb drop chance. 3/4 Set Items: When collecting an energy orb, reflect 4% of incoming damage back to your attackers for 20s. Stacks up to 40%. 4/4 Set Items: All enemies within 800m range take reflected damage.
Multi-Cell - Energy Core No special perk. Stratocumulus - Shield ST While shield is active, gain 2000m range pull for energy orbs. Tailwind - Booster While boosting, reflect 10% of incoming damage back to your attackers. Twister - EMP Missile Targets hit by this missile are pulled for 3s (equal to the EMP duration).
Blightmonger
Found in Khait Nebula 2/4 Set Items: Enemies take 20% increased corrosion damage 3/4 Set Items: Each stack of corrosion on an enemy grants you 1% armor regeneration per second 4/4 Set Items: Targets affected by corrosion take 50% increased damage from your secondary weapons
Containment Unit - Cargo Unit No special perk Hazard Shield - Shield Grants immunity to Corrosion while shield is up Hazard Plating - Plating Grants immunity to Radiation while armor is up Deteriorator - Thermo Gun Lower than usual fire rate. Trait: Critical hits apply their damage as Corrosion for 2s
Tides of Siren's Sea
Found in Ceto 2/4 Set Items: 30% increased ULT generation 3/4 Set Items: Your shield capacity is increased by 100% but it will no longer recharge while in combat. Instead, using your ULT will restore it to full capacity 4/4 Set Items: Deal increased primary weapon damage based on the percentage of shield hitpoints missing to a maximum of 20%
Triton Core - Energy Core No Special Perk Wavepulse Analyzer - Sensor No Special Perk Scaleguard - Plating Very high repair rate, low-ish capacity Hydrosurge Drive - Booster Trait: 20% increased boost speed during ULT
Commander
Found in Drake 2/4 Set Items: Allies gain 10% increased damage and 20% damage reduction. 3/4 Set Items: When an ally dies or expires, your shield is fully restored. 4/4 Set Items: After 5s, drones and turrets within 300m are converted to fight on your side for 30s.
Tactical Shield - Shield Has no recharge delay. Frontline Plating - Plating 5% armor damage reduction for each enemy within 500m Recon Booster - Booster 30% reduced enemy detection range Shredder - Gauss Cannon Deals 20% increased critical hit damage
Vigilante
Found in Drake 2/3 Set Items: Your locked target receives a stack of Destabilized each second, increasing the damage they take by 10%. Stacks up to 6 times and resets when switching targets. 3/3 Set Items: Killing a target with at least 5 stacks of Destabilized creates an EMP explosion that disables enemies within 300m.
Found after level 15 2/3 Set Items: Each equipped "Starforged" item increases your device damage by 2% 3/3 Set Items: Each equipped "Starforged" item increases your weapon damage by 2%
Ornate Plating - Plating 1% increased hitpoints per 10000 credits owned. Up to 100% Treasury Unit - Cargo Unit 10% increased credits income Deluxe Booster - Booster No Special Perk
New Item Attributes
All Weapons
20% increased damage against Ancients and Ancient-controlled units
Critical hits have a chance to recharge weapon energy by 2%
Deals 20% bonus damage against Outlaws
Deals 20% bonus damage against G&B
Deals 20% bonus damage against Okkar
Deals 20% bonus damage against Turrets
Deals 20% bonus damage against Capital Ships
Primary Weapons
Killing an enemy temporarily increases this weapon's damage by 1% up to 25% for 8 seconds
Killing an enemy with this weapon has a 10% chance to refill your currently equipped secondary weapon by 1
Pulse Laser, Blaster, Thermo Gun, Flak
20% chance to reflect the shot to enemies closer than 500m
Pulse Laser, Blaster, Thermo Gun
10% chance for each hit to deal its damage as area damage in a 200m radius
Projectile Weapons, except Scatter Gun
5% chance to drop credits with each hit
Flak, Pulse Laser
The last shot before running out of energy deals 500% more damage, can only occur once every 5 seconds
Primary Weapons, Shield, Booster
2% increased energy recharge rate for each enemy within 500m
All Modules
5% increased corrosion damage
10% increased corrosion duration
10% increased EMP duration
5% reduced device cooldowns
5% increased ULT generation
10% increased ULT duration
5% increased ULT damage
4% increased shield hitpoints
4% increased armor hitpoints
8% increased hull hitpoints
5% increased critical hit chance
+1% critical hit chance
10% increased critical hit damage
4% increased secondary weapon damage
4% increased primary weapon damage
4% increased device damage
10% increased destabilized damage
10% increased primary weapon range
10% increased secondary weapon range
10% increased device range
5% reduced weapon energy consumption
5% reduced boost energy consumption
10% increased primary weapon damage while cloaked
10% increased secondary weapon damage while cloaked
10% increased device damage while cloaked
6% increased energy damage
6% increased kinetic damage
Shield
Instantly starts recharging when depleted; can only occur once every 20 seconds
15% increased boost speed while depleted
Sensor
<Weapon Type> deals 20% increased damage
Energy Core
Going below 30% hull fully recharges weapon energy, can only occur once every 10 seconds
New Catalysts
Catalysts are valuable crafted items that can be used to add a new modifier to a piece of gear, making it more powerful! We’ve added 4 new catalysts to the game to give players a wider variety of options.
Repair Protocol (Armor) - Increases the armor repair on kill by 50%
Restore Protocol (Shield) - If your shield is hit but remains above 70%, it immediately starts regenerating
EMP Charges (Primary Weapon) - Shots cause EMP disruptions. When a target has 8 disruption charges, an EMP is triggered which paralyzes the target for 1.0s
Barrage (Primary Weapon) - Increases damage by 4% for each second firing to a maximum of 40%
New Ship Perks
Each ship type has a variety of perks set when they appear at your local ship dealer. With today’s Armed & Dangerous update, each ship class now has 4 new perks available.
Vanguard
At 200m range, primary weapons gain 20% shield and armor piercing
While shields are overcharged, gain 25% increased critical hit damage
Overcharge is gained 25% faster [Exclusive]
Overcharge never deflates [Exclusive]
Scout
20% increased device activation range
20% increased cloak duration
50% increased velocity to all primary weapon projectiles [Exclusive]
50% reduced spread to all primary weapons [Exclusive]
Stinger
While the third hardpoint is active, gain 33% reduced weapon energy consumption
Using a device restores 25% boost energy
25% increased corrosion damage [Exclusive]
25% increased EMP duration [Exclusive]
Interceptor
When entering a location, gain 20% increased boost and fire rate for 60s
While firing primary weapons, gain 1% increased critical hit damage every second to a maximum of 20%
While Weapon Overdrive is active, gain 100% increased energy orb collection range [Exclusive]
While Weapon Overdrive is active, gain 50% chance to refund secondary weapons upon use [Exclusive]
Sentinel
Collecting an energy orb deploys an energy shield for 2s
Using a consumable immediately triggers the shield to recharge
While shields are at least 50% charged, gain corrosion immunity [Exclusive]
While shields are fully charged, gain 20% reduced boost energy and weapon energy consumption [Exclusive]
Striker
60% reduced self-damage
Enemies within 1km range deal 20% less damage
20% debuff duration reduction [Exclusive]
20% hull damage reduction [Exclusive]
Gunship
When using a consumable, restore 8% armor
Instantly reset all warfare device cooldowns when armor depletes (once every 2 minutes)
When hull is 50% or lower, gain 40% hull damage reduction
20% increased armor repair per kill
Bomber
Target lock-on is maintained off-screen
20% reduced energy consumption for all secondary weapons
Activating ARC-9000 fully restores secondary weapon energy [Exclusive]
When ARC-9000 is manually detonated, gain 40% increased ARC-9000 shockwave damage [Exclusive]
Vindicator
Drones are immune to all debuff conditions
Collecting wreckage restores 10% shields
Locked enemy targets suffer 20% increased damage from drones [Exclusive]
When a drone is destroyed, the drone has a 20% chance of being instantly reconstructed
Enemy support drones within 2000m range have passive abilities disrupted and disabled [Exclusive]
The full changelog of features, adjustments, fixes, and other changes included in today’s update can be found below.
Changelog - 1.1.35878
Features
Added 10 new item sets (34 new items total)
Added 45 new item bonus attributes
Added 4 new catalysts
Added new consumable: Combat Drone
Added 4 new passives to each ship class, for a total of 36 new ship passives
Added new Tier 4 wing modules
Added "Randomize" function for ship colors and ship modules customization
Added Quickload/Quicksave
Added a special timed autosave within a location that is also written when collectibles are unlocked (not written during fights/missions - will be delayed)
Added new Khala perk that reveals any remaining secrets in a location if most of the area's secrets have already been discovered
Added new Tareen perk that enables selling resources from the crafting inventory
Added re-rolling of bonus attributes modify action
[PC Only]Added "Hold To Enable" and "Hold To Disable" Inertia Dampeners control mode
Tweaks
21:9 aspect ratio HUD improvements
Made sure that players coming from the demo retroactively get the "A New Home" achievement at a later point
Increased average number of NPCs present during "Volatile Goods" jobs
Renamed "Executioner" Scatter Gun to "Enforcer"
Vindicator drones off-screen hud marker only show when in combat
Castiel's Protection legendary shield: improved the holograms' ability to distract enemies
Added option to switch off Elek's "Fire Support" perk
Ammo of secondary weapons is now filled up when starting an Ancient Rift
The 5-cube secret in "Kheimon" has been given clearer clues and confusing symbols have been removed
The Eclipse set buff will no longer reset its duration when switching weapons
Integrated community suggestions for translation improvements from Crowdin
The selected inventory sort mode will no longer reset when entering a new location
Increased maximum item shop inventory size
A 60 FPS frame rate limit now applies in the main menu, when paused or docked
Balancing: Increased Scatter Gun base damage but reduced charge damage bonus
Balancing: Increased Vanguard Expertise base bonus but reduced scaling limit
Balancing: Added more variance to individual Booster stats
Balancing: Slightly increased Synchro Pulse energy consumption
Balancing: Reduced Jaeger fire rate and range but increased base damage
UI: Added icon marker for set items
UI: Ship customization - More information about the number of unlocked modules
UI: UI: Ship dealer - Added additional price tag for trade-in, price colorization, and other improvements to the purchase process
UI: Loot container - All looted items are now shown in the on-screen log
UI: New HUD XP-bar appearance when max level is reached
UI: Restricted item modification and changing map modes during a rift
UI: Added missing (intro-) SFX playback on some menu screens and -pages
UI: Improved item handling within loot container to avoid some previously available exploits
Bugfixes
Fixed that all shields had a 5s recharge delay
Fixed Redeemer Drone not shooting
Fixed that remote controlling a drone did not correctly restore visibility of health/equipment HUD in 1st person mode if "hide HUD in 1st person mode" was enabled
Fixed that transfer of needed item during "need repairs" type distress call was still possible while ship was exploding
Fixed that sometimes a ship could not be bought despite having sufficient credits
Fixed Outlaw Teleport Drone not firing missiles from a distance
Fixed that menu options that open a context window for selection could be changed with "navigate left" and "navigate right" actions, but without effect
Fixed Bomber not receiving the energy equivalent on secondary ammo refund
Fixed Energy Orbs not providing weapon energy
Fixed that Vanguard "device cooldown reduction for support devices" perk also reduced device duration
Fixed that custom resolution scaling only worked right after changing the setting, not after changing locations or loading a game
Fixed "Excessive Force" perk not re-initializing correctly after undocking
Fixed that damage done by Gunship turret and sticky turrets did not count as player-instigated damage
Fixed some buffs and debuffs not resetting correctly
Fixed that the "Symphony of Destruction" perk would trigger when killing creatures
Fixed a keybinding conflict regarding Spatial Bypass target location on map when having "OK" bound to "Space Bar"
Fixed that changing nothing but joystick deadzone(s) in keybinding screen did not lead to changes being recognized and applied
Fixed that HUD markers of single emitters for "trap" encounters were not immediately visible when too far away
Fixed "Close Call" perk not regenerating when docking
Fixed Time Extender not resetting correctly when leaving location while it's activated
Fixed ammo exceeding max ammo after replacing high-capacity catalyst on secondaries
Fixed device cooldown reductions not being correctly displayed in HUD
Fixed that plasma harvester states were not saved
Fixed potential controller stick drift in supralight/photo mode
Fixed that no standing/credits were deducted from "Ramen Delivery" jobs if drone was destroyed during 2nd or 3rd delivery
[Windows] Fixed mouse wheel scrolling problems in Missions screen
[Xbox|PS5] Fixed that on very first start the spoken language was not set to German when [Xbox|PS5]'s language is set to German
[Steam] Fixed that language was not automatically set to Steam's language on very first start after install
[Steam] Fixed that game freezes when selling too many items at once
UI: Fixed multiple issues when scrolling through savegame selection (mostly gamepad related)
UI: Fixed HUD loot log when more than 10 items were looted at once
UI: Ship customization - Fixed multiple smaller issues and inconsistencies regarding navigation and selection of menu entries
UI: Fixed secondary item icons being displayed smaller than others in HUD log
UI: Fixed multiple issues with buttons shown in footer of a different in-game menu tab
UI: Fixed scrolling of item stat cards within a loot container
UI: Fixed Data sub tab fade-in animation getting stuck in some cases
UI: Fixed item log showing the available stack amount of crafting resources from shops instead of the purchased amount
UI: Fixed multiple issues regarding the amount selection widget, some of which could ultimately lead to invalid item states
That’s all for today, but watch out for a coming patch that includes a few more small features and fixes that didn’t make it into this update. We’ll have more to share about that soon, but in the meantime, we’ll see you in the stars.
We’re excited to share that our first free major update for EVERSPACE 2 is coming October 2nd, 2023! The Armed & Dangerous update will be ready to download across PC and consoles on the same day, bringing new set items, catalysts, perks, quality of life improvements, Tier 4 ship wings, and more to the game.
Over the last few months we’ve shared sneak peeks at content the team has been working on during the weekly EVERSPACE 2 stream on YouTube and Twitch. Now, our Community Ambassador Erik has been given clearance to show it all off! Tune in Friday September 22nd to see all kinds of new, never seen before set items and item attributes, as well as a closer look at new perks for Khala and Tareen that introduce two much asked-for features to the game!
Here’s a high-level list content coming in the update:
We’re also excited to share that digital versions of the EVERSPACE 2 artbook and Official Soundtrack will be available to purchase on Steam and GOG October 2nd as well. Both of these offerings are SIZABLE—the artbook comes in at more than 280 pages of amazing concept goodness and Gero’s been rearranging and remixing in-game tracks to create a 30 track album of quintessential synthwave to groove to while exploring star systems. Dedicated fans will be able to buy the artbook and soundtrack as separate DLC or bundled together for a discount. Stay tuned for more!
It’s been a busy few months bringing EVERSPACE 2 to consoles, and it’s time to celebrate even more space fans around the globe being able to enjoy an exciting space adventure on their preferred platform. First a quick note about what’s coming for you all on Steam in October!
October Free Update & Coming Roadmap
Later this fall, we’ll be releasing a substantial free update containing new set items, further customization options, and some QoL improvements. This update is planned to release simultaneously on PC and console platforms. We’ve revealed a few items coming in this update in our July Set Item Showcase stream and there’s plenty more to come!
This free update in October is not the end of our journey. We plan to release a roadmap regarding what our plans are between now and the massive EVERSPACE 2 expansion that is in production later this month along with a new accolades trailer. Keep your eyes peeled, we’ve got plenty of cool things coming in the years ahead!
Join our Discord and follow us on Twitter, Facebook, and Instagram (or here on Steam) for more info! Chances are, our trusty Community Ambassador Erik will reveal a few small elements of the coming update during our Friday streams for dedicated EVERSPACE fans, so make sure to tune in every week!
Console Launch
After a hugely successful launch on PC, the wait is over for console EVERSPACE fans: EVERSPACE 2 is now available on PlayStation 5 and Xbox Series X|S platforms!
Xbox Game Pass fans take flight day one as EVERSPACE 2 comes to the service, giving tens of millions of space enthusiast subscribers around the globe the chance to blast off into the stars. Xbox fans on Series X will be able to enjoy 60 fps at 4K resolution, while Series S will be capped at 30 fps at 1440p. With Play Anywhere enabled, Microsoft Store players on PC will be able to shift over to their Xbox (or the other way around) and pick up where they left off.
On PlayStation 5, players get to experience EVERSPACE 2 in 60 fps at 4K resolution and also enjoy enhanced DualSense features with some very cool haptic feedback, adaptive trigger, and speaker features, tying gameplay with in-hand response. Read more on the PlayStation Blog!
This is a massive milestone for everyone here at ROCKFISH Games. As a team, we’ve been working diligently for the last six years bringing our dream game from prototype, to Kickstarter, through Early Access, a successful PC release, and now launch on Xbox and PlayStation. Our small crew of designers, programers, artists, writers, and support team members have banded together to create something truly special over the years—space games are back in a big way and we’re glad to be a part of the return of our favorite genre.
Celebration Sale
Anyone needing a break from a massive fantasy RPG or wanting to prepare for spaceflight action in a coming massive sci-fi RPG can dive into EVERSPACE 2 as part of our celebration sale. EVERSPACE 2 is currently 20% off on Steam until August 21!
To all our fans on PC and console, if you love your adventures in EVERSPACE 2, let us know or better yet, tell a friend. We love nothing more than seeing the community share praise for the game and amazing in-game photography.
A minor fix today! Somewhere in our last few updates, a little bug slipped in, automatically setting new players to low graphic settings. Today’s hotfix corrects that issue. New players will now start their first game using intended settings.
This is a good reminder to check your settings as you might be on a lower setting than your PC can handle—EVERSPACE 2 could look even better!
We are working to bring this fix to players on GOG and Microsoft Store/Game Pass.
Changelog - 1.0.34898
Bugfixes
Starting graphic settings adjusted to Epic
Make sure to check out today’s stream, where we’ll reveal a few new item sets from 11:00 am to 1:00 pm PT / 2:00 pm to 4:00 pm ET / 8 pm to 10 pm CET on YouTube, Twitch, and Steam Broadcast.