RISK: Global Domination - Nick@SMG
Welcome to our latest ‘Building a Better Risk’ blog post, where we dive into behind the scenes of RISK: Global Domination. Each blog post focuses on trending topics in the community. In this post, we're providing an update to our Network Overhaul and sharing highlights from our recent developer Q&A, where our team answered some of your most pressing questions and discussed what’s next for the game.



Work on the network overhaul for Risk has been continuing steadily in the background with our brand new packet system optimised and ready for testing. We spent a lot of August working through our Risk app unity architecture, refactoring basic gameplay features one by one and bringing them back online in our refactor branch. It’s slow, careful work but we’re making good progress so far.

If you’d like to read more about the specifics of our Network Overhaul as to why we’re doing it and what we can achieve with it, read Building a Better RISK: Leading up to 4.0.

Let’s dive into the key topics covered, as well as our team's thoughts and our approaches towards it.




We're aware of a reconnection issue that may affect some mobile users after switching out of the app. We’re working to improve game stability on mobile, so mobile players aren’t at a disadvantage compared to PC players.

That’s why our network overhaul is so critical - It gives us the toolset to fix long standing connectivity problems that would be too difficult or too time consuming to address under our current system.



A common request from the community is to increase the player limit. Currently, RISK games are capped at 6 players, but we haven’t ruled out the possibility of expanding to 8, 10 or even 12 players.

The main challenge is adjusting the UI to fit more players on the screen, but we believe this can be solved and are open to exploring this idea in the future.





Right now, we're focused on the overhaul and not adding new game modes. We've received requests for features like combining Zombies with caps, and it's something we'll look into after the 4.0 update. Once we're satisfied with the network overhaul, we'll explore new game modes next year.

We know sandbox modes are popular, but we currently have no plans for one. The challenge is ensuring it can't be exploited for unfair setups in multiplayer. However, a sandbox mode could be fun for tournaments or single-player, so we're open to exploring it in the future if we can make it fair.




Our team has been exploring a spectating feature, but allowing live spectators could lead to concerns about cheating, especially with fog of war or hidden data. Because of that, live spectating is unlikely in Ranked games.

However, match replays - like a sped-up playback of territory changes, are something we’re considering. It would depend on the data involved and how much interest there is. If we do introduce replays, it could offer safe, non-disruptive spectating.




Anonymous lobbies are something we think would be a cool addition, especially for community tournaments and GM games. However, it would likely have to wait until after the networking overhaul. We’d also need to ensure it’s protected from exploitation by collaborators. This feature could benefit streamers too, by reducing the chances of queue sniping.



The team has discussed expanding the stats to include things like wins per map. While we want to keep things consistent with the existing stats, adding per-map stats has been on our radar for a while. We actually started working on it a few years ago, but other priorities took over. One of the challenges is that, based on our analytics, very few players dive into their stats in detail, so it hasn’t been something we’ve pushed to the top of the list.





We know it can be frustrating when players forget to click accept in the lobby, causing a bot to take over the player.



We’re actively working on a ready-up feature to solve this. We’ve explored different approaches in the past and will launch 4.0 with the current system, but improving the ready-up process is definitely on our to-do list for the future.



There’s been a lot of discussion regarding maps, including upcoming maps and adding a search bar. In Update v3.16 (our next update) we will be releasing a brand new map pack. We’ve also been working on some more maps behind the scenes and can’t wait for them to be out.

We’ve been working on redesigning the map selection interface and improving map searchability and discoverability. While this feature will likely come after the networking overhaul, it’s definitely high on our list of priorities.





We’ve seen requests for improving the slider to automatically adjust for the minimum number of troops needed to take a territory. We understand that manually adjusting the blitz slider can slow down gameplay, especially in competitive matches for a 60-second limit.

We’re currently investigating this. If we find any issues we’ll address them promptly. If our testing shows no problems, we’ll share the results with the community. This change would require updates to the dice code so we plan to tackle it along with other issues like capital and high troop count dice.



Stalemating can be frustrating, and we’ve heard many complaints about them.

One idea we’re considering, which some of you’ve suggested, is a setting that limits the number of troops on a territory. We have a prototype for this, with a customisable “max troops” limit to encourage more strategic play. We’re open to releasing this feature in the future




Our team is focused on the Overhaul to reduce and prevent cheating. A key goal is to make multiplayer games server-authoritative, so players can’t manipulate troop counts or alter the game unfairly. These changes will prevent hacks and ensure a fair gameplay experience for everyone.

Find out more about our Dev Q&A here: https://www.reddit.com/r/Risk/comments/1ebfwfn/live_qa_with_smg_studio_developers_of_risk/


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Your feedback is what drives us making Risk: Global Domination the best it can be.

If you have any questions or any particular topic you’d like for us to cover, then let us know in the comments below.

Over and Out

Team RISK @SMG.


Aug 21, 2024
RISK: Global Domination - N_P_SMG
Season 19 is here!

A new season of RISK has begun and our Ranked Leaderboards have been reset.



Check out the official RISK Leaderboards here:

Over and Out

Team RISK@SMG.
Jul 28, 2024
RISK: Global Domination - N_P_SMG
Calling all generals, we’re kicking off Community Bulletin #28!

Did you know that July is named after Julius Caesar, who was born this month? Just like Caesar, we hope you’re ready to conquer new territories and achieve greatness!

In this month’s bulletin, we're teasing Update v3.16, providing an update on v4.0, and covering everything happening in the RISK community (including tourneys!).

Let’s get this party started!



Update v3.16
Our team has been hard at work, and we're thrilled to announce that Update 3.16 is just around the corner!

Prepare for something that might add a bit of national pride to your strategies. Stay alert and keep an eye out for a special addition coming soon.

Can you guess what it is? Stay tuned!

Update v4.0
A major focus for our team is delivering Update v4.0, also known as the Network Overhaul.

To understand the Network Overhaul, imagine RISK is a car. To move forward with the features and updates we want to add, we need to overhaul the engine and steering.

When v4.0 launches, everything will look just as you remember—but it will run much smoother.

Reddit Dev Q&A



We had an amazing live Q&A session with our developers on Reddit on July 24th. Thank you to everyone who participated and asked questions! If you missed it, don’t worry—you can read the full Q&A recap [here (https://www.reddit.com/r/Risk/comments/1ebfwfn/live_qa_with_smg_studio_developers_of_risk/)] to catch up on some questions.

Building a Better RISK



We’re excited to introduce a brand new monthly developer blog series, offering you a deeper look into our processes than ever before. This new series will help us build a better RISK. Check out our very first blog where we discuss the Network Overhaul and Update v4.0: https://steamcommunity.com/games/1128810/announcements/detail/4259923998317224163



🎥 Content Creator Spotlight

This month, we’re shining the spotlight on some of our content creators who bring RISK: Global Domination to life with their strategies, tips, and entertaining gameplay videos. Check out these creators and give them a follow:

Kylted: https://www.youtube.com/@Kylted
Digitallic: https://www.youtube.com/@digitallic
Risk LIVE: https://www.youtube.com/@risk_live
Puddle_Jam: https://www.twitch.tv/puddle_jam
RiskGMOliveXC: https://www.twitch.tv/riskgmolivexc
Zango_Bango: https://www.twitch.tv/zango_bango

Reddit
Over on the Reddit server, we have some cool content to showcase, provided by the community!

Special thanks to Joghurt_06 for creating a globe version of the RISK board game map. Check out their impressive work and see how they’ve re-imagined the classic map!





Get ready to test your skills and compete with the best! Here are some of the upcoming tournaments you won’t want to miss:

RISK Tourney: FFA World Championship Season 2 2024



make sure you join the Official Risk Discord and if you have any questions feel free to reach out to the amazing Discord community & staff.



And that’s a wrap for this bulletin!

If you’re seeking a challenge, join the RISK community Discord to stay updated on tournaments and improve your strategies in your future conquests: Join here



To keep updated on all things RISK related and more, follow us on Facebook, Instragram, X and TikTok.

See ya next time.

- Nick@SMG Studio.


RISK: Global Domination - N_P_SMG
Greetings RISK Generals and welcome to a brand new RISK Free-For-All Tourney Season.

Do you want to play against Risk fanatics from all over the globe for a chance to win awesome prizes?



Sign up for the RISK World Championship Season 2 2024 here.

Signups soft close July 28th, make sure you join the Official Risk Discord and if you have any questions feel free to reach out to the amazing Discord community & staff.


RISK: Global Domination - N_P_SMG
Join the RISK team for a live dev Q&A on Reddit!

⏰ Time: Right Now!
📍 Location:
Reddit



This is your chance to ask us about the game, our development process, upcoming updates, and more. All you need to do is comment your questions down below!

The Dev team will be around for an hour, so get in while you can!
Jul 21, 2024
RISK: Global Domination - N_P_SMG
Greetings from the team at SMG!

The team will be live on Reddit for a dev Q&A. Mark your calendars and get your questions ready.

Date: Wednesday, July 24th, 2024
⏰ Time: 7:30PM EST / 11:30PM UTC
📍 Location: r/RISK (Be sure to check our post for the exact thread link closer to the time!)



Set a reminder, post your questions and join the conversation!

We can’t wait to chat with you all and share more about what’s coming for Risk: Global Domination. See you there!

- Nick @SMG.

Jul 9, 2024
RISK: Global Domination - Josh_SMG
Hey everyone, just a small Hotfix today to fix up a bug with the latest map pack. If you recently purchased Viking Legends but couldn't access it, it should be available after a restart in the next 24 hours. Sorry to all those affected!
  • Fixed a bug where Viking Legends map pack would sometimes not be available after purchasing from steam DLC page
  • Fixed a bug where Viking Legends map pack would sometimes not be available after purchasing All Access Bundle
RISK: Global Domination - JamesSMG


Hello Generals and welcome to Building a Better RISK.

A brand new monthly developer blog series where we want to give you a more indepth look at our processes than we’ve ever offered before. Allowing us to build a better RISK… get it?!


Each blog will focus on trending topics from around the community, allowing us to gather YOUR feedback and address it in future updates. We’ve heard your suggestions, so let’s work together to make them happen.

So let’s start with v4.0 and share some insights into what it is and more importantly why we’re doing it.

For v4.0 we wanted to do something that really impacts the future of RISK. We have a lot of data to understand what players are looking for and how they’d like to see the game progress, especially with multiplayer, but for us to implement these changes, we needed to do some major admin - a Network Overhaul.

One of the best ways to understand what the Network Overhaul is, is to imagine that RISK is a car. And to move forward with the features and updates we’d like to add, we need to rip out the engine and the steering.

That way, when v4.0 launches, everything will look exactly as you remember - but ultimately will run a lot smoother.

To offer a more technical explanation, we’re reworking the way that the RISK servers operate, and refactoring the way that instructions are sent between players and servers.

As RISK was originally designed to be a single-player experience - multiplayer being added later - the game’s logic lives in the app. For Multiplayer RISK, we added the ability for each app to talk to other apps using a 'dumb server' to relay messages about the state of the game. This is known as a 'Client Authoritative' or 'P2P' (player to player) model.

Now that multiplayer has become more popular amongst the community, we're changing this to a new server-based model where logic and state is stored online, on servers owned and run by us. This is called “Server Authoritative” - it's more accurate, more reliable and opens up a whole slew of long-requested features once completed.

This means we will be keeping the game logic in the app (so you can continue to play offline) but we have to duplicate the logic on to our new multiplayer servers.

The app will tell the server what you want to do (attack, fortify etc), and the server validates, makes the move and tells the other apps. To do this, we have to change all the messaging from “This is what I did and this happened” to “This is what I want to do” - then the server then sends the “this is what happened” messages to everyone.

Not only are we changing the messaging, we also need new ways to split and separate the data (allowing multiple users to send messages at the same time), and new servers to handle the work. All while keeping single-player/offline working.

As you can see, this is a major undertaking and we’re only now beginning to get a good sense of how much we’ve bitten off - it’s a lot!

We recently entered the ALPHA phase and are on track to deliver v4.0 by the end of 2024. We’ll be sharing more information once we turn the corner to the BETA - including going into a lot more detail about the tech behind the scenes and why we’re using them. So if you’re keen to be part of the next generation of RISK then keep your eyes out for these blogs.

If you have any questions or any particular topic you’d like for us to cover, then let us know in the comments below.

Thanks
TEAM RISK @SMG

https://store.steampowered.com/app/1128810/RISK_Global_Domination/
RISK: Global Domination - JamesSMG
Generals, we're dropping prices like it's HOT 🥵

The SMG Studio Steam Summer Sale on now with Map Packs and Premium now 40% OFF!


*excludes the Dune: Part 2 and Viking Legends Map Packs

https://store.steampowered.com/app/1128810/RISK_Global_Domination/
RISK: Global Domination - JamesSMG
Generals,

Get 40% OFF the RISK x Dune: Part 2 Map Pack and associated bundles this weekend! That’s all this…

  • Atreides Bundle
  • Arrakis Bundle
  • Bene Gesserit Bundle
  • Dune Map Pack Bundle
  • Fremen Bundle
  • Harkonnen Bundle
  • Imperium Bundle
… for 40% off. Bargain!!


*RISK x Dune: Part 2 Map Pack, 40% OFF Banner

BUT that’s not all - we’re giving YOU the chance to win 1 of 3 Dune Sandworm RISK models.


*cat for scale, so that I could claim him as a work deduction 🐱

To win, let us know your favourite Dune Map in the comments below and follow SMG on Instagram 📸

Winners will be picked and contacted from July 4th and you can check out the terms and conditions here

We’ve got our favourites but we want to know yours 🫵

Good luck

TEAM RISK @SMG

https://store.steampowered.com/app/1128810/RISK_Global_Domination/
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