To celebrate this update we also want to share the out-of-this-world artwork created by Dan Dussault for our Sci-fi map pack. Check out his work, give him a follow.
This update features our Sci-fi Maps, our first visual theme update since Pirates about 4 yaaaaars ago (sorry, bad dad joke). With a new holographic look, glowing connection lines, glitchy fog of war effects, and new fortify/attack arrows, this new update is anything but a waste of space.
SCI-FI MAP PACK!
The future will be fought with dice controlled by robots on distant planets. This pack also includes exclusive new map visuals.
[REDACTED]
Continent: 11 Territories: 47
This battle is taking place on a classified planetoid that Earth doesn't even know exists yet. Win and keep it that way!
SPACEPORT SIGMA
Continent: 10 Territories: 96
In space no one can hear you scream... Because you rolled a one.
LUNAR MINING FACILITY
Continents: 10 Territories: 47
As Earth battles for control over the Helium-3 supplies the once peaceful mining facilities are turning into battlefields.
COMMAND BASE C1X
Continent: 11 Territories: 100
We cannot tell you how bad it will be for Earth if this command base falls into enemy hands... Does the enemy even have ‘hands’?
ADVANCED MAP PACK!
Available mid August as long as you have the v3.2 installed. This pack includes the most community-requested larger versions of our maps. Perfect those who prefer a longer game and deeper strategy. Check out the spectacular artwork for the map pack designed by Harry Heath.
BRAZIL ADVANCED
Continent: 8 Territories: 56
Brazil and neighbors are used to battling about football but now you can settle it once and for all in this RISK map.
CANADA ADVANCED
Continent: 13 Territories: 91
Advanced enough, eh?
EUROPE ADVANCED
Continent: 14 Territories: 83
The most requested advanced map now let’s you take over Europe and surrounding areas in more detail.
RUSSIA 2010 ADVANCED
Continent: 7 Territories: 61
In Russia, dice roll you!
NEW COLLECTABLES!
We’ve pretty much got every theme covered in v3.3: ancient, medieval, futuristic--even edible! We’ll also be rolling out (strike #2 dad joke) country flag dice to show your pride over the next few weeks. Feel free to sing your national anthem as you play. We don't have voice chat so it won’t annoy anyone.
COMMUNITY REQUESTS!
UI
We’re always striving to improve the core RISK experience. In v3.2 we focused on community feedback on the attack and fortify arrows, making them more legible and improving the animation.
Old (left), new (right)
TIMEOUT
We’ve also added a timeout limit to players who dropout from online matches to counter cheating and overall fairness.
FEMALE CHARACTERS
We’ve received a lot of feedback for more female characters so we’re adding more troops and avatars:
Avatar: General Uni Bio: An eminent Intergalactic General, Uni is known for their keen sight and exceptional piloting skills.
Avatar: Tomoe Gozen Bio: Inspired by the infamous samurai warrior of the same name. Thousands feared her, many more followed her into battle.
Troop: Onna-musha Bio: Two blades are better than one. And here’s a sneak peek of another female avatar we’re working on for v3.3
GENERAL FIXES & IMPROVEMENTS
Major Fix
All players can now see who goes offline in Global Domination matches. There was a bug where only the game host would correctly see who was offline. The bug gave the false appearance (to the other players) that anyone who was offline was repeatedly dropping out and rejoining in an unfair manner.
+ Multiple minor fixes and improvements.
MAP CHANGE LOG
Pangea Added missing connection between UK and Italy
Italy Western and Eastern Austria name overlap fix.
Mont Saint-Michel Added a hyphen to the continent “Mont Saint-Michel”
Machu Picchu Improve connection visibility between “City Gate” and “Wheat”
Atlantis Improved visual connections for bridges
MORE TO COME
Don’t forget the official community run Discord is also the place to chat with all the other RISK fans like you, well maybe not exactly like you as you’re special.
Phew! What an update! This is a significant change which allows us more flexibility and scope to enhance the game.
Let us know in the comments what you think of this update and if you have any dice ideas post away. We’re in production on a lot of new ones now.
Sit down, shuttle up, and ready that scroll wheel - you’re in for a jam-packed bulletin! Next month we’ll be seeing the arrival of our 3.2 update which includes new maps, dice, troops, avatars, and bug fixes.
So prepare yourselves as this update as we go behind the scenes and out of this world.
UI DESIGN
It’s been long overdue, but for the first time in four years we are introducing a new theme to RISK Global Domination.
Our new Sci-fi theme brings visual updates to Fog of War, territory connection lines, holographic background, and new attack/fortify arrows.
MAPS
Look to the stars and take your global conquest to the galaxy with 4 new maps! Without spoiling too much, here are a few sneak peeks on how our new Space Port Sigma map came to life.
DICE Good news everyone! We’ve figured out a way to roll dice in zero-gravity. See how we go from concept: To first modeling pass: To final design:
AVATARS New theme who dis? Not one, not two, but FOUR SCI-FI AVATARS will feature in our new update 3.2. We also have a new samurai avatar paying homage to the legendary Tomoe Gozen a onna-musha who appeared in 14th century Japanese literature. Tomoe was undoubtedly a force to be reckoned with as she was appointed as leading commander in the Genpei War.
“she was a warrior worth a thousand, ready to confront a demon or a god, mounted or on foot. “ -The Tale of the Heike
FRAMES
In this update, we have 7 new frames coming to the RISK shop and a little special somethin for our premium players soon after. So here’s a little preview of what’s to come.
X Æ B-52
This frame is made from a metal that hasn’t even been discovered yet.
Steampunk Assembled from the parts of a time machine, racing car and soft-serve machine.
Samurai X The wearer of this frame will be installed with the wisdom of the Samurai.
TROOPS Generals meet the creation of one of your new GUARDIAN OF THE *REDACTED*
The Concept: Final result:
At the end of July we saw the close of our Discord 1v1 tournament. Special shout-out to our placing winners
Zombies are weak, they lose on a tie when you attack them, and they only have two dice to attack with (attacking a zombies territory is safer than attacking a humans).
Don’t focus entirely on zombies as you will leave yourself exposed to the other human opponents.
Zombies will take over a random territory if they are eliminated in the previous round
You need to spread out troops to minimise the damage that zombie takeover does.
In ranked games, note that humans are still the real enemy, eliminating them is more important than eliminating zombies - if you lose to zombies but eliminate all humans you will not be penalised for being 2nd to them
Our General Showcase features RISK content creators in and out of our community discord.
Check out master player MR SLIN lose Australia but shows you how to recover in this situation and lead the way to victory!
Do you think you’ve got what it takes to compete against our very best? Our discord community runs back to back tournaments with big prize pools. Sign-ups for our next FFA tournament is 6th-15th of August. We also have dedicated channels in our discord designed for players looking for a game. Bite the bullet and join our dedicated RISK server https://discord.gg/risk
Phew! What an update! There’s still more to come in 3.2 which is due in August but we wanted to show you what goes on behind the scenes here at SMG. Let us know in the comments what you think of this update.
Welcome to the second issue of the RISK community bulletin. Last month we saw the massive 3.1 update go live with new dice, frames, emotes, and most importantly the new shop! Here are a few of the new shop favourites according to you;
Since the new update, the most sought-after Dice (so far) has been the Red Digital Clock Dice!
The most frequently spammed emote is the Mika Raspberry!
Amongst the 10 new frames, Montu’s frame has come out on top!
We hope you’re enjoying the 3.1 update so far! How many of you have managed to conquer Troy yet? Since the update, we have pushed a couple of hotfixes to fix any issues that came with the update. Such as;
Shop not working on iOS
Lost Cities Maps don’t show map pack name
Blank chat during emote animation
Daily deals repeating and not refreshing
Various UI things
That’s 3.1 out of the way, let’s talk 3.2. We can’t get into the fun things like Dice and Frames just yet. HOWEVER what we can tell you is that the next update in addition to new features, we’ll be focusing on existing bugs that got put on the backburner whilst we worked on the shop.
In next month's community issue we’ll be back with a teaser of the new shiny things.
We collaborated with Tribe Gaming to present their and our community with the free limited edition Tribe Dice that was available June 2-9, were you lucky enough to grab yours?
Check out their video and slick costumes below Let the #TRIBEWIN roll! 🎲
General Realed uploaded their first ever RISK video. We love to see it, go give your support, watch the video, and hit subscribe (that’s what YouTubers say right?). https://www.youtube.com/watch?v=rd0nATQSE70
Do you think you’ve got what it takes to compete against our very best? Our discord community runs quarterly tournaments with prizes. We also have dedicated channels in our discord designed for players looking for a game. Bite the bullet and join our dedicated RISK server https://discord.gg/risk
Thus ends the transmission of our second community bulletin. What would you like to hear in the next one? Let us know in the comments below! Over and out, Team RISK at SMG Studio
To celebrate this update we also want to share this amazing artwork of Atlantis we commissioned from Dean Ilango to celebrate the Lost Cities map pack. Check out his work, give him a follow.
In the biggest change since launch we’ve released a new shop, cosmetics and currency system. It will allow us new ways to reward players but also give you many more options to customize your profile. We can also now be more flexible with the pricing of items as no longer tied to the store prices and the strict sale requirements. For Steam users this means more regular sales on everything in the store.
LOST CITIES MAP PACK!
Sunken islands, lost cities, empires buried under the sands of time - some found again, others turned into legends. Conquer them all!
Atlantis
Continent: 8 Territories: 57 When you play this map be sure to put on this track which is the official theme song of Atlantis.
Troy
Continents: 13 Territories: 67 Oh, look! A wooden horse! What a LOVELY gift. Quickly, get it into the city! What could possibly go wrong?
Machu Picchu
Continents: 8 Territories: 38 Now you can conquer Machu Picchu, the legendary sacred site which has been triggering awe and humbling astonishment in millions of visitors!
Nan Madol!
Continents: 7 Territories: 42 You don’t need a whip and leather hat to feel like a famous archeologist here. But you need a good strategy to prevail...
This is just the start! More dice on the way and if you have any ideas comment below.
Note: we wanted to make the cheese dice “legen-dairy” but the pun police would have arrested us.
NEW EMOTES
Is your opponent using the Australian Turtle Strategy™? Is your nemesis zzz at their keyboard? Ever wanted to pirate fist bump an ally?
We’ll we’ve got you covered with our latest batch of emotes. And now available individually at a lower price!
NEW AVATAR FRAMES
Flex those frames! Never before have avatars looked this glorious on the battlefield.
NEW SHOP
All new UI, daily deals, free gems and looooads of new content to customise your play. Let us know what you think and what dice, frames and emotes you’d like to see next.
RISK GEMS
A new currency system means we can not only offer better sales and more flexibility on store discounts, but we can also make the game more rewarding. We’re starting with daily gem giveaways in v3.1+, but plan to create more play-based rewards in future updates.
PLAYER COLOURS
You spoke, we listened. We’ re reverting back to the classic RISK colours with the exception of the Amazon Prime exclusive purple.
Red, Green, Yellow, Blue, Orange have all revert back to the original ‘Classic’ colours
Purple will become available after June.
Bubblegum Pink added in v2.8 will be retained
Charcoal (Black) and Porcelain (White) added in v2.8 will be kept as the exclusive Premium colours
All other new colours have been removed. To update your colours, please go to your profile customisation screen. And big thanks to everyone in the RISK community for your feedback.
AVATARS + UI
There was overwhelming demand to bring back the old way of tinting avatars based on player color (versus persistent colors). We’ve added that to v3.1 along with other improvements to the chat UI to make player colors more legible:
Avatars now cropped inside the frame in the chat UI
Death State more clear.
Tweaks to icons to make larger & legible.
More prominent colour panel around avatar frames.
MAP CHANGE LOG
Arkeanos Map
Above: Before
Above: After
Added connection between "Left Wall, Black Island and Entry"
“Lady of the Lake” and “Market” connection made bigger
Minor Changes:
Deutschland! Map: Changed the name Frankfurt to Eisenhuettenstadt
Adjusted troop positions across multiple maps for better legibility
GENERAL FIXES & IMPROVEMENTS
Minor > Medium Fixes
Multiple fixes and improvements. Noteworthy:
Fixed: issue when leaving lobby is cancelled by another player joining the lobby
Fixed: MAC users can now adjust screen size when selecting Borderless Window option.
Fixed: broken animation of dice roll when manual rolling with Enter hotkey
Fixed: incorrect map name in battlelog for automatched games
Fixed: Z-Fighting on maps.
Fixed: dotted connection lines artefacts
More to Come
Don’t forget the official community run Discord is also the place to chat with all the other RISK fans like you, well maybe not exactly like you as you’re special.
Phew! What an update! This a significant change which allows us more flexibility and scope to enhance the game.
Let us know in the comments what you think of this update and if you have any dice ideas post away. We’re in production on a lot of new ones now.
Future Updates Rough Plan:
3.2 update will be focussed on optimization and fixes as well as smoothing out the tutorial. 3.3+ will be new features (some requested a lot)
This is the new RISK community bulletin, your regular rundown on everything RISK, our community and glimpses on what goes on behind the scenes.
Do you think you’ve got what it takes to compete against our very best? Our discord community runs quarterly tournaments with prizes. We also have dedicated channels designed for players looking for a game. Bite the bullet and join our dedicated RISK server https://discord.gg/risk
Presenting our first Dev Journal, a series of mini developer updates going over the biggest changes coming to RISK. This time around, we’ll share a teaser of a select few (not all!) of the dice, emotes, and avatar frames coming soon in our to be released 3.1 build.
Upcoming Dice
Have a few Dice sneak peaks, as a treat. Only a few, we don’t want to spoil the sheer amount we’re releasing in v3.1
Upcoming Emotes Want to spam more emotes? Don’t worry, we got you covered!
Upcoming avatar frames In v3.0 we had pretty limited frame choices but that is no longer! Say hello to just SOME of the avatar frames we’ll have available in v3.1
Colour Changes You spoke, we listened, we are reverting back to the classic RISK colours with the exception of the Amazon Prime exclusive purple.
Congratulations to The Kill Pete Strategy for the win on his round 3 of the Q2 RISK Discord tournament. You can check it out in the video below.
Check out Risk4Ever’s latest video “Beat One Border North American Strategy”, playing against 2 grandmaster ranked players.
Got a RISK video for us? Let us know in the comments below for the chance to be featured in our next bulletin!
Thus ends the transmission of this community bulletin. What did you think? What would you like to hear in the next one? Let us know in the comments below!
Get that scroll wheel on your mouse ready because the 3.0 update is a big one. It’s got something for everyone young and old. The only thing it doesn't have is the GitHub link to the Dice code for the RNG haters. That’s coming really soon, we’re just focused on this release.
New Customization
We’ve beefed* up the customization options to now include dice, troops and avatar frames. This means when you go into battle, YOU choose which troop, dice and frame to flex. It’s no longer decided by the (Pirate, Fantasy, Classic or Zombie) map theme.
Players that purchased the Pirate Pack, Fantasy Pack (not Fantasy 2 Map Pack sorry) or Zombie Pack, will find the matching themed avatars, troop pieces and dice unlocked and available to use in v3.0+
This is just the start with more to come in future updates. Let us know what you think of the new dice in the comments below.
*Note: Game is still Vegan.
Other players can check out your customization inside your player profile, viewable from the multiplayer lobby, leader-boards, friends list and even during gameplay (tap the avatars inside the chat ui).
Ever wanted to be a Bubble Gum Pirate General? Well now you can!
New Dice
We’ve completely rebuilt the dice- all new models, textures, and spit-polished those shaders. For v3.0 launch we’ll have the default ‘classic’ dice and themed dice, plus some reward dice for our elder players (dropping a bit later).
FYI we’ve got LOTS more in production (pssst for those that didn’t see our Cat-Butt™ or Pineapple Pizza tweets).
Cat Butt dice concept v3 [NSFW]
Cat B*tt dice concept v3.1 [SFW version]
Speaking of cheeks, here’s a cheeky peak at some dice debuting in v3.0.
Pirate dice aka The Jolly Roger. Carved from original pirate peg-leg. Floats well, allowing easy retrieval if thrown overboard in anger.
This is the fantasy dice known as Vault Key. Legend has it that these dice unlock a vault filled with rare jewels guarded by a dragon. We're just not sure where the vault is.
Zombie dice #1 aka Z. Watch out this one is bitey!
Zombie dice #2 aka Frankie. Make sure to wash your hands after rolling these dice.
More rewards!
We’re excited to be able to offer more rewards for players with all of these new cosmetic additions to the game. From v3.0, players that have been with us for a year or longer will receive an exclusive dice to celebrate their RISK-aversary.
For the OG players (think pre-2019 back when candy used to taste different) you’ll also be getting another exclusive dice later this month. We’ll announce the drop date soon.
Wait, there’s more! Later this month we’ll be releasing a limited-time exclusive map free to all players. Follow the game on Steam to get alerted when this drops.
More For Premium!
Behold the Castle dice, exclusive to our Premium players. This cosy castle has 4 bedrooms, a dining hall and board game room.
As a big thank you to our Premium players we’ll be stuffing even more value into your Premium purchase. You’ll get the new RISK Castle dice above plus 8 NEW Premium player colours. (Note: We've noticed some issues with the new colors and we'll fixed those soon to make them contrast better) We had fun naming these colors and arguing over what to name the color pink.
(FYI: the producer forgot to give me the PSD to edit the ‘zinger’ which is internal talk for when I go in and add jokes after every section. So please comment below with what the General should say and the best “zingers” get a prize.)
Gratuitous action shot
New Avatar Frames
In v3.0 players will have the ability to choose their avatar frames. Admittedly it’s pretty limited with two choices but we have LOTS more in the works.
Above is a sneak peak at the Prime Gaming avatar frame exclusive to our Prime members. More info here: https://amazon.com/risk
And here’s an even sneakier peek at more concepts still in development.
Updated Avatars
All the current avatars have been lovingly repainted by hand in our basement workshop. In v3.0+ they’ll no longer be tinted based on player colour, but will have permanent colours (shown above).
Handy Tip: During gameplay, player colours will now be represented by the coloured avatar frame and background.
New Feature: Blitz Attack Limit
Blitz is great for speeding up dice roll attacks, but sometimes you just don’t want to go all in. Until now there was no way to set troop limits in Blitz attack. After a lot* of player requests we squirreled away some developer hours and built the Blitz Attack Limiter™, now available in v3.0.
*Or as they say in Australia, “heaps!”
Handy tip: The striped section represents the minimum of troops to attack with (1 troop), so the slider will not go below this.
RISK Season 2
From March 1st a new season of RISK battles begins (Season 1 lasted 5 years but we don't expect Season 2 to last that long), and our global leaderboards will be reset. Your rank points will not be changed, but you'll temporarily see '0' for your profile rank (this is your position on the Global Seasonal leaderboard). Just complete one ranked Global Domination game in this new season to see your updated profile rank. You'll be placed back on the leaderboard as soon as that game is finished by all players.
This is the first step towards some major rank and season improvements that we've planned for this year.
Map Change Log
Japan
Continent bonus value changes:
Chubu +1
Kanto +1
Earth 2209 A.D
Added missing dashed line connection between Australia/NSW and Tasmania.
Removed connection between Yemen and Iran. No longer BFFs.
Canada
Removed wrong connection between Tete-a-la-Balein and Gander.
Minor Changes:
Dracula’s Castle: puck position adjustment to be more readable.
The Younger Scrolls: made the dashed line connection between Stormway and Woldtheim easier to read.
Red Sands Fort: minor visual changes for better legibility.
Himeji Castle: minor visual changes for better legibility.
Central America: Changed the name Haiti => Dominican Republic, Changed the name Vera Cruz => Veracruz.
+ minor visual fixes to troop piece locations on multiple maps.
General fixes & improvements
Improvements
Zombie Apocalypse: ‘Zombie Break Out’ Announcement much faster and can tap to skip.
Defeated players can now spectate in Play Friends mode with Fog of War setting enabled.
New improved dice.
Major Fixes:
Fix for ‘frozen’ UI preventing gameplay. Caused by tapping ‘?’ help button while moving troops during draft, attack or fortify.
Fix for ‘x’ close button not working when viewing your territory cards during a game.
Fix for players being unable to check their territory cards during an opponent’s turn in multiplayer.
Fix for frozen ui preventing further play when timer expires while you’re attacking and rolling manual dice.
Minor > Medium Fixes
Multiple fixes and improvements. Noteworthy:
Fix for language settings not being saved after relaunching application.
Fix for missing help content after triggering ‘help’ button during gameplay.
Fix to clear battle log data after choosing ‘replay’ in single player games.
Updated the misleading wording of ‘player defeated’ message in 70% domination when an opponent is eliminated but the game has not yet been won.
Fix for dice occasionally disappearing in Attack view.
Fix for “can’t trade cards” message being shown to all players during another opponent’s turn
More to Come
Don’t forget the officially community run Discord is also the place to chat with all the other RISK fans like you, well maybe not exactly like you as you’re special.
Phew! What an update! There’s still more to come in 3.1 which is due April but we wanted to get this update out to test the new cosmetics and get those larger bugs fixed.
Let us know in the comments what you think of this update and if you have any dice ideas post away. We’re in production on many new ones now.
P.S We like to inject some humor into these updates and where possible into the game. If you're not a fan of jokes we understand, but let us have this OK. Be excellent to each other!
While we're hard at work on the next big update (ETA is Early March right now) we've unlocked the next loot drop for Prime members. Thanks Prime Gaming! For supporting RISK and giving us something to reward players with.
This time it's for 4 animated emotes.
How to claim?
All the info is here: https://amazon.com/risk Note: due to SDKs and the complexity in them we have to unlock the rewards through mobile. Your RISK account can be linked so anything you unlock on mobile = on Steam. So it's an extra few steps but it's the safest way to do this without breaking the Steam version right now. Thanks for patience.
Emotes have been animated by the very talented and easy to work with https://twitter.com/TopSpinTheFuzzy If you ever need emotes animated we highly recommend them.
We'll have an update soon as to what to expect in the next big update but as a special preview you can see below we'll be unlocked more colors for Premium players! Some straight out of the box and the others unlocked through play for Premium users.
Extra colors might seem like a simple thing but with all development we only planned for the set colors so we needed to redo how we colorize all the assets across the game. Which isnt a simple task.
We're not going to charge players specifically for colors (some games do this) Why? Because you may join a game that was started by someone who already has the color you want and BOO! we dont want anyone to pay for something and not be able to use it. We also think it's a better incentive for players to go premium and we can reward players for sticking around, winning matches and generally being awesome.
Welcome to 2021. What better way to start the year than... free stuff!!
From now until Jan 21 you can claim two free maps with the Amazon Prime Gaming Map Pack #2
Right now it's only redeemable via your mobile (IOS & Android) but good news is that if you login via your RISK account you'll be able to redeem on mobile and play on Steam. It's important that BOTH mobile and Steam use the same RISK account.
We even got this pretty neat vanity URL! All the details are on this page https://amazon.com/risk
The partnership with Amazon is a triple win as we get promotion, you get free stuff and Amazon get people enjoying Prime even more.
And if you have Prime you should definitely check out The Boys. Such an interesting take on the superhero genre and well worth the admission of Prime alone.
So what are the maps I hear you asking... (i dont but play along)
River Town from the Fantasy pack
This is one of my fave maps as I love that bottleneck in the middle. As with a lot of maps we want them to have unique "features" of a unique "feel".
The other is Boston from the US Cities Pack.
While it's such an iconic city from film and TV and I've personally visited it 3 times for PAX East, if you put a gun to my head and said Is Boston north or south of NYC I wouldn't be able to confidently say.
So that's the update for now. We'll have more news soon about the next update but 2021 should be a good year for us all. Super excited to share whats coming up. Plus we'll be putting our dice code up on Github! I cant wait for that as will just make it easier to prove we dont mess with the dice. Or maybe there's a bug and we can all find it together. Either way good stuff is coming.