Fractured Veil - samzenpus
Aloha Thrivers,



If you caught our last update you already know we’re upgrading to Unreal Engine 5.1. We’ve been working on this since the beginning of the year but only spilled the beans back in April.



We’ve got some more beauty shots included when you scroll down that are our ‘proof of UE5 life’ since we’re still barreling ahead, fixing bugs, and adjusting systems. The biggest thing holding us back from pushing the new build to our production server is performance.

With the upgrade, we took big leaps on the foliage since we feel like the jungle itself is a character in our game. It grows and provides cover for attacks, a safe place to rest and recover, and also is just gorgeous to look at while you’re exploring paradise.



Another issue we’re tackling is persistence since we know no one wants to lose their loot overnight for no reason. If it’s because your base wasn’t protected properly (i.e. windows without glass aka an open invitation) that’s one thing. But if it’s because the persistence system is not working properly - that’s a totally different story.

As an indie developer with a small team (relative to what we’ve set out to accomplish), we get one shot at introducing the game to new players with as smooth of an experience as possible. We know there will be some hiccups and people who have lower specs on their machines may struggle with higher settings but we’re striving to cut at least stutters and problems that really impact gameplay.

In a Sea of Survival games, We Made the List!



Hearing Asmongold talk about our game was a ‘pinch me’ moment.



A HUGE thanks to Guns, Nerds, and Steel for including us in their Top 10 Upcoming Survival Base Building Games video.



Also big thanks to ENFANT TERRIBLE for their New SURVIVAL BASE BUILDING Games in UNREAL ENGINE 5 mention.

We know there are hundreds of new survival games hitting Steam every day and we’re honored to have been included before we’ve even released our new trailer with footage from UE5!

New Armor, Weapons and More!

We’ve been hard at work on new items and features including fishing, more resources, and many new craftable items. Here's a look at just a few of the biggest new items that will soon be available at a crafting bench near you!

Post Apocalyptic Armor Ready to Add Buffs



We’re really proud of our metal armor design with a helmet inspired by ancient Hawaiian dress. This suit will keep out all but the most determined mutant fangs and focuses on materials readily available to most survivors. Now players have a use for every part of the SSHAM can!









Guns

Whether you’re looking to reach out and say Aloha to a gang of mutants at a distance or just blast a hole in one that’s gotten a little too close, we have a new craftable gun for you built with coconut shells and palm leaves.







UE5.1 Eye Candy - Best shots

We couldn’t ship this update without sharing some eye candy to keep you hyped about how beautiful paradise will be in UE5.1.















Steam Playtest and Pledges?

We get a lot of questions about when the Steam playtests are happening and essentially, until we can push the update to our production server, Steam wants us to wait for a playtest. It’s going to happen but not by the end of May as we’d hoped. It comes down to bugs and performance stutters that would make your play experience frustrating. The last thing we want is players shouting to the game gods, “WHYYY?” So we thought we’d take more time to get it right.

We’ll be announcing the new playtest schedule soon, and we’ll be reloading keys on our pledge page at the same time, so you and your friends can keep playing after the playtest ends.

We know nobody likes delays, but being stuck trying to play a buggy game is even worse. We try to be as transparent as possible with our development and really appreciate the support and understanding of the community. We can’t thank you all enough!

See you in Maui soon, Thrivers!
Ryan & the Paddle Creek Team

More About Fractured Veil
Fractured Veil - samzenpus
The Road Ahead

Aloha Thrivers!

This month’s update took us a bit longer - but for a good reason! We’re finally ready to share some exciting news with everyone and show off some of the things we have been working on since the beginning of the year.

NEW & Improved Unreal Engine 5.1 Here We Come!

You might be asking yourself, what is Unreal Engine 5? And why are we switching to UE 5.1 now? What does it mean for gameplay and my experience?

You’ve got questions - and we’ve got answers!

Why upgrade to Unreal Engine 5.1

Maui is a tropical paradise even after the apocalypse. Upgrading to UE 5.1 allows us to better capture that natural beauty and do the island’s landscape justice by heightening the immersive experience with foliage that is out of this world.

When Epic released 5.1, we all agreed it would be worth upgrading to give everyone the best player experience possible and also to compete with new games coming out this year. Fractured Veil is currently using version 4.27 - so it's a BIG shift to catch up.

UE 5.1 also comes with a great set of tools and features that allows us to improve the visual quality of the game, dramatically upgrade global lighting, and best of all, significantly increase performance quickly and efficiently.

Take a look at some of these before and after shots, but keep in mind: everything you are about to see is a WORK IN PROGRESS and does not represent the quality of the final release.


Click to Zoom - Unreal Engine 4.27 above. Unreal Engine 5.1 below.

CLICK HERE for a BEFORE/AFTER slider.
Let us know what you think about the differences in our Discord Server and Discuss on which one you think is the biggest difference!


Click to Zoom - Unreal Engine 4.27 above. Unreal Engine 5.1 below.

CLICK HERE for a BEFORE/AFTER slider.

Any game in the survival genre needs to have an epic day/night cycle.


Click the image above for BEFORE/AFTER

With UE 5.1 they never looked better!


Click the image above for BEFORE/AFTER

Players spawning into the Thorcon might not even recognize our bustling hub of activity and trade thanks to adding Lumen to the world. According to Unreal, “Lumen brings robust dynamic global illumination,” which is reflected in the floors and all of the surfaces of the Thorcon.


Click the image above for BEFORE/AFTER

Expect more deep-dives about Unreal Engine 5.1 and Fractured Veil in the future. This is just a quick (and very early) taste of what is coming. In the coming days, we will be collecting your questions and trying to answer as many as we can in upcoming posts from us.

Fractured Veil 2023 Roadmap

Click the image to Zoom.

We’ve always tried to be transparent in regard to Fractured Veil’s development and are excited to share our 2023 road map! This is just an overview of where we plan on going with more roadmap news coming soon. Some roadmap items:

Before the Early Access Launch
  • Upgrade the game to UE5.1 (Lumen, Nanite, World Partition)
  • Have at least 3 Steam Playtests
  • Implement new features after each playtest
During the First Early Access Phase
  • Fully functional Drone live streaming 24/7
  • NPC Settlements
  • Fishing!
  • New Armour, Food, Weapons
  • New Quests and Trading
  • More Loot and New Enemies
  • Lots of QoL and Performance updates
In the Months After the First Early Access Release:
  • Society Growth
  • New Biomes
  • Clothing, AI Camps, new NPCs
  • Crafting quality, Resting System, Killing Shards
  • Some secrets and more 👀

New Early Access Release Window

With the team focused on bringing tons of improvements to the game, we have made the decision to push back early access until the end of summer 2023. This will give us the time we need to fully integrate Unreal Engine 5.1, as well as work on more gameplay features (hint hint: mahi-mahi for dinner anyone?) to make a more enjoyable and complete player experience.

When we look at the Early Access games market today, especially when it comes to Survival Games, recent releases have set the quality bar much higher than what it used to be when we started this project 7 years ago.

As indie developers, we know we only get one chance to nail this once the floodgates open. Our goal is and always has been to release the best game we can to the public. Pushing back the early access date will mean our community will get to play a much more complete and enjoyable game.


Upcoming Public Steam Playtests!


We are working on hosting a number of “Public” Steam Playtests and hope to start signups in early May with the first test later that month. Each playtest will bring a significant amount of changes and new features. Not only will you get your hands on Fractured Veil but, if you join all of them, you’ll get to see those updates as they are added to the game.



Our current plan is to have at least 3 of them before we release the game in Early Access. This will be a great opportunity to have hands-on experience with the game and see the development progress with each playtest. It’s also the perfect time to give us feedback and suggestions on things you think can be improved. Your input helps us prioritize and shape the game, so keep it coming!

We have a few kinks to work out but keep your eyes open for playtest news and an official schedule coming soon!

Pledge for a copy of FRV and Play Now

Last, but not least, we are happy to announce an extension of our Kickstarter campaign which will let folks who missed their chance pledge their support. Here you will be able to pledge the same way we did for our Kickstarter. By doing so, you’ll be able to join the fun and play the game with the rest of our Backers.

Click Here to pledge for a copy of Fractured Veil.

This is something that many of you have been requesting for us for a while and we are super happy to allow more people to help us with testing and sharing their feedback.

See you in Maui, Thrivers!

More About Fractured Veil


Fractured Veil - samzenpus
Aloha Thrivers!

We're getting ready to expand our Alpha and bring in more players soon. We've already brought in about 1k players over the course of 6 months from our Kickstarter, with the last batch added a month ago. As with everything game dev related, there were a few hiccups and unexpected issues but for the most part the server didn’t go boom - so we’re pretty happy with that and ready to push it even further with Steam playtests.

We also got a lot of feedback from the players in terms of what’s important to them and what they’d like to see in the future. It helped us set a new list of priorities as we inch closer to Early Access. Now's the time to join our community and tell us what you want to do in the game!


Mahalo Wave 4

Getting everyone who supported our Kickstarter campaign in the game was a huge accomplishment for us and we can’t thank everyone who’s supported us enough! We say it all the time but we couldn’t do it without you. We can’t wait to show you what we have planned for the future. Thanks again for all your help and keeping the Aloha Spirit alive!



We’ve been really keeping our eye on the dungeons and making sure that when you’re underground exploring, you have solid framerates and unique loot to find. We’ve got a long way to go, but here are some of the improvements we made this past month.

Dungeons & Mine Improvements

One thing that sets us apart from other survival games is our diablo-inspired dungeons. So we've made sure to invest some time this month to make sure the Lost Manimal Mines are a lot spookier. We gave them a facelift in the upper tunnels to make them more dynamic and the lighting a bit better. The last thing you want is to not be able to shoot enemies because it's too dark.



Some work to the old living quarters in the levels below to bring in more Hawaiian flare and grunge. After the fracture, everything was neglected and we wanted to make sure nothing came across as too ‘new’ looking.



Now there is also more loot waiting for players to find. We even started working on designs for a DIY spawn bed that players could use to make an optional backup if they get into a tricky situation. Having a spawn point underground will also prevent you from having to go all the way back to the spawn point in the Thorcon which could be a pain.



Armor

Armor has been on our to-do list for a while but so many of you asked about it and offered suggestions about styles and materials that we got to work creating some cheeky concepts from found materials because this is the apocalypse after all. After taking a look at a few of our very first concept designs, head over to our discord to VOTE on your fav!





Cooking Recipes


With 800 new clones running around Maui, it meant we had to start cooking in the kitchen because there are definitely going to be lots of new mouths to feed. We also know how important recipes and ingredients are when you’re trying to survive island-style, so we added a bunch of new cooking recipes and harvestable goodies.

You can make traditional Hawaiian favorites like poi, or for more adventurous palates try a Sloe SSHAM Fizz, or prove your bravery by eating a strangely colored Maui Dog. Best of all, many of these new recipes give players special buffs after eating!




Player Bases

It’s no surprise that with so many new players surviving the wilds of Maui, we’ve seen a lot of new construction and building happening around the island. Honestly, we’ve been blown away by the creativity and designs we’ve seen pop up across the map and the generosity of new players who may or may not be leaving the doors unlocked to share resources with other newcomers.

We want to especially thank Pleione, CapnYeti, Cid, Fluffy, LazurusRising, and Brandan for some of these amazing builds below.













Let us know what you think in the comments or head over to our discord to find out more about playtests and vote on your favorite Armor!

Cheers,
Ryan

More About Fractured Veil
Fractured Veil - samzenpus
Aloha Thrivers!

The day is finally here - we’ve sent out all of the keys to Wave 4 of our Kickstarter backers. Testing the performance of the game more than ever before, we’re ready to show Lahaina's newest residents everything we've added to the game!

Once everyone in wave 4 has gotten to have an organic first-play experience, we’re hosting "Tours of Maui” answering any questions and chatting about our plans for Early Access. We’re also extending the AMA to anyone who wants to jump into our Discord voice chat and learn more about future plans.

Wave 3 players have been a huge help in bug hunting and improving the game. Bringing 1k players in Wave 4 is preparing things for Early Access as it's the first time we’ve onboarded this many players at once.

Here's everything we've improved or added since Wave 3 back in September 2022.



Gameplay Updates

We’ve improved the Tutorial questline to make the quests clearer and beefed up the rewards. All melee weapons, bows, guns, tools, and loot tables have been rebalanced to be more intuitive and natural.

New “World Vendors” have been placed beyond the Thorcon and starting area selling anything a survivor needs to thrive.



Crafting and Harvesting Improvements

We’ve added clothing that boosts various combat and harvesting stats. Trees and plants drop resources besides wood and fiber now. We’ve added new consumables and many new cooking and crafting recipes.

Don’t be afraid to experiment with ingredients when you’re grilling over a campfire. You might be surprised to see what you can cook up!



Combat and Encounters

The siege system has been overhauled, and we’ve reworked our encounter design so you'll notice difficulty increasing as you explore the map farther away from the starting area.

Mutant Villages have been improved and offer some really rewarding loot, especially in the deeper zones, if you can survive.

We’re so excited to welcome all the new players and don’t forget - if you’ve already gotten a key from a giveaway, as a playtester, or in a previous wave it STILL WORKS! Until we launch in Early Access, your key is valid so jump back in and have some fun!

More About Fractured Veil




Fractured Veil - samzenpus
Aloha Thrivers!

It was another huge year of progress for Fractured Veil, the post-apocalyptic Hawaiian survival game you’ve been waiting for. Featuring a Rust-like raiding system but with low punishment for death, less intense resource gathering and easier building with more customization, we’re heading into Early Access next year.

You can jump in with your friends to build epic bases and hop veils in hopes of getting better loot. Our vision of Veil Travel will allow you to journey to another biome and gain access to all kinds of different loot. All of a sudden you may find yourself in snowy Maui, for example.

We’re dreaming big with Settlements where you’ll be able to protect your gear and all of your hard work as a collective with friends.

We’re making some big Dungeon overhauls that will improve performance and add value to the epic loot found down there. We're also adding in some early Veil Travel and the three waves of Kickstarter backers getting access to the game - we definitely stayed busy this year!

We’re keeping the momentum going and our game is only going to get bigger and better thanks to all your great support, but first here’s a look at everything you helped us accomplish this year…


New MUTANTS Lurking around the world, waiting for you….


Construction Upgrades












Base Decorations





Weather Changes









New Lush Foliage & Water Upgrades







Siege and AI Improvements






Easier Harvesting & Crafting





NEW Map & Quests





A Dynamic Talent System



Diablo-like Dungeons



Engine update UE 4.27 and Veil Travel



Thorcon Spawn Area Overhaul







We’re keeping the momentum going and our game will only get bigger and better thanks to all your great support!

Mahalo!
Ryan and the whole team at Paddle Creek Games

More About Fractured Veil








Fractured Veil - samzenpus
Aloha Thrivers!

We have huge news: We have sent out Keys to Wave 3 of our Kickstarter Backers! This is the biggest wave yet, and we can't wait to show Lahaina's freshest faces everything we've added to the game!

We'll host some "Welcome To Maui" and other special sessions to go over the basics and answer any questions new players might have. Waves 1 and 2 were a huge help with finding bugs and improving the game. With the help of this next wave, we plan on having the servers ready for even more players to explore and survive in our version of Maui.

Here's everything we've improved.

Quest Improvements

We've fixed a bunch of bugs keeping players from finishing or turning in quests, improved the UI, and made the text descriptions of each quest easier to read and understand.



Veil Travel Updates

We updated how Veil Travel Works, making it smoother and fixed a nasty bug that could make the travel button get stuck in a disabled state, leaving you stranded in an alternate world.



Siege Improvements

We fixed some totem bugs related to sieges, improved how mutant ranged attacks work, and resolved bugs that would cause mutants to get stuck or spawn on top of players. We improved some siege mechanics and vastly improved AI pathing around bases under siege.



Misc Fixes and Improvements
  • Performance and lighting improvements inside the Thorcon.
  • Improve sewer dungeon lighting.
  • Adjusted the minimum fall height required to damage players.
  • Fixed crash when a player finishes a craft with an item that was moved or no longer exists.
  • Increased stamina regeneration while proning or crouching.
  • Fixed issues with various actions while sprinting.
  • Fixed dungeon container spawning/population issues.
  • Fixed a bug where players would fail to interact with ladders.
  • Various Thorcon performance improvements.
  • Fixed Totem permissions bug




Player Fixes

As usual, our testers and Kickstarter backers have been invaluable for helping us find bugs and fix them as quickly as possible. We couldn't be more thankful for their support! Here's what we fixed based on their feedback:

  • blazemonger - New layout for the tutorial seems to not show correct on 3440x1440 and numerous bugs trying to complete quests
  • Logoes - Bug placing stairs on base, ⅓ wall issues, and construction demo bugs
  • MJMPlays/Bleepingelf - Starting quest bugs
  • Nicholi - Trophy collectors seem to throw the projectile but the gas is at their feet
  • Logoes - Land from the minimap and prior versions is just gone now.
  • MJMPlays - Trying to access the campfire after placing down and it doesn't let me access it to put wood to start the fire
  • Logoes - Hitting esc usually got you out of the map, but it does not anymore
  • blazemonger - Dropped my ukapoon by accident .. can't pick it back up at the repair bench
  • ClockBlockerX - Purchased Crafting Bench and did not receive it even though I received quest credit for doing so.
  • Kitski - Recycling bug
  • Logoes - You fall through the rope bridge high in Thorcon
  • blazemonger - Area causes UE to crash and you are not able to log back in
  • KerryAnneKay - I've lost the ability to remove any of the foundation stairs
  • Ferdinandus - When you run forward at night, the street lamp posts light flashes instead of being still
  • Logoes - If your body is in a big pile there is no way to loot it.
  • KerryAnneKay - Sleeping drains health and hydration
  • CoyoteLoven/blazemonger - Items appearing and disappearing in inventory
  • Kitski - Swapping graphics settings while in the Sewers seems to cause lasting decay to frame rate
  • Logoes - Construction bugs
  • Baigs - Quest completion bug
  • CoyoteLoven - Immortal deer in starting area
  • CrimsonCrusher3 - When upgrading stairs from wood to stone they no longer line up properly with the floor tile
  • Cywraith/ClockBlockerX - foundation and floor pieces rotate direction of boards when upgraded from thatch to wood.
  • Bain - When jumping inside a building you can see through the ceiling at the right angle.

More About Fractured Veil
Fractured Veil - samzenpus
Aloha Thrivers!

We've made many gameplay improvements with the help of the first two waves of Kickstarter backers and testers.

We've finished Veil travel! With the system in place, players will eventually be able to travel to other servers and alternate versions of Maui soon. It opens the door for us to create different biomes to explore, like deserts or even frigid versions of Lahaina, as well as other customized worlds down the road.

There are significant improvements to the map, making it more useful for players with the urge to explore and anyone looking for their body or bed. We've added an autorun button, completely reworked how jumping works, and revamped the "knocked down" state, so players on the brink of death get one last chance to be revived.

There have been many UI improvements, including all new key bindings making crafting and turning in quests easier. Talents have brand new icons, and we've added tooltips to vendors and the party screen.

Playing Fractured Veil has never been more player-friendly, and everyone's favorite eye-in-the-sky is back patrolling Maui for anything that catches its lens. After some time in the shop, the Drone is back patrolling the skies of Lahaina!

Here's a look at everything we've added to the game.


Veil Travel

We implemented our Veil travel system, so players will be able to use the technology that destroyed civilization soon. It will eventually allow players to travel to different servers to explore other versions of Maui with different biomes, creatures, buildings, or virtually anything else you can imagine. This is a huge step forward for getting the next wave of Kickstarter backers in the game.




Map Update

Recently, the map got a lot of love: It looks better, and we updated the radar and compass features. We added a bed filter that can be toggled on or off, perfect for every weary thriver looking for a place to lay their head, and made improvements to make it easier to use.



UI Update

There have been a ton of UI improvements to make gameplay easier. We want our players fighting to survive the deadly wilds, not wrestling with a screen.



Double-clicking an item in the crafting menu will now queue it up for being crafted. There are new keybindings for auto-run "=" and turning in quests "K." We made sure that the item wheel and Hotbar now show the correct keybindings, and you can unbind keys by right-clicking on them.



We added new icons to all the talent trees that help explain what each Talent does. Choosing abilities from Builder, Survivor, Hunter, or Support roles has never been easier. We also fixed bugs that were keeping skills from leveling up properly.



Gameplay Improvements

We adjusted how the "bleeding" condition works. If you are already bleeding when you get hit with a piercing or slashing attack, your bleed rate will increase depending on your current blood stat. So watch out for a group of Butchers! To help balance things out, bandages now restore 750 to your blood stat.



We improved how jumping works, including new jumping animations and adjustments to landing speeds. Players also can no longer break their legs from falling in safe zones. Limping animations were fixed, and players' death messages should correspond to their actual cause of death.



We changed what happens to players when they are also on the brink of death. Players on that familiar red-tinted screen now have a better chance of getting back up. If you receive a fatal hit that does not deal more than 25% of your total health, you will enter the "knocked-down" state. Entering this state gives a small bonus to health and a 30-second window to be revived. Just enough time if you're traveling with someone quick with a medkit.

Misc Improvements



  • Adjusted the totem spear's reload animation
  • Improve Banyan tree procedural foliage positioning angle
  • Setup vendors and teammate icons with updated data for tooltips
  • RPG Quest Tasks no longer automatically turn themselves in when they are complete
  • Added subtle lighting to the Thorcon Bank to help it stand out
  • Disabled crouching/proning while wearing a leg splint

Return of the Drone



The Drone is back by popular demand and a lot of hard work from the team! Lahaina's eye-in-the-sky is patrolling the island 24/7 again and will soon begin live streaming everything that catches its attention.

Bug Fixes
As usual, we've fixed a mountain of bugs with the help of our fabulous testers since our last update. Join our discord server and check out the patch-notes channel for a complete list of everything that has changed. Here's a look at some of our most significant fixes this time.

Community Fixes and suggestions
  • blazemonger - compound bow and ukupoon do not affect archery skill.
  • speedy69691 - Tool vendor is unreachable.
  • blazemonger- eating skill not affected by eating something and cooked meat has no texture.
  • Baigs - Even when in a safe zone, you can loot sleeping players

Fixes
  • Fixed the barter skill tracking the number of things bought instead of the amount of rai spent
  • Fixed stamina drain modifiers not working
  • Fixed attachment loading for player-spawned containers
  • Fixed construction upgrade and repair skills not applying properly
  • Fixed AI health and thrown weapon damages not being set to their desired values
  • Fixed the recycling skill being inverted
  • Fixed the player limping animation no longer playing
  • Fixed scrap pick icon
  • Fixed auto-run not working if the client wasn't the active window
  • Fixed reconnecting players not receiving replication of their previously existing dead body if it was in a safe zone
  • Fixed death messages not being displayed in the editor
  • Fixed the drowning death message not being displayed correctly
  • Fixed the AI's ranged projectiles not causing the correct death message to be displayed
  • Fixed the HUD not always displaying the correct item count of acquired resources
  • Fixed double-clicking a craftable item on the crafting bench not placing the item in the bench's inventory
  • Fixed items not being able to be picked up in certain locations if they were dropped from a container's inventory
  • Fixed escape and backspace not functioning in the map UI
  • Fixed the stamina efficiency stat getting truncated and ignored at higher levels
  • Fixed the bleed status effect not being displayed on the UI
  • Fixed a bug where players could directly interact with the invisible containers that were spawned by the smelter and other instanced storage items
  • Fixed spamming the jump key occasionally causing the player to stop sprinting even if they continued to hold their sprint key bind
  • Fixed the Scrap Pick sticking into objects with its handle when thrown
  • Fixed the Scrap Pick not being visible in the air after being thrown
  • Fixed players not being able to make a totem in a PvE zone after recycling an old one
  • Fixed elevators not working
  • Fixed the bed filter not showing up on the filter UI
  • Fixed spawned containers respawning at server startup
  • Fixed the hud's knockdown timer not relating to the player's remaining lifespan
  • Fixed players temporarily disappearing while playing the knockdown animation
  • Fixed being able to turn in incomplete quests
  • Fixed the crouching functionality, checking if the player was able to prone
  • Fixed rebinding keys not causing the player's item slots to update their keybind text
  • Fixed encumbered players moving faster than expected
  • Fixed veil machine taking all the money and rai in the slot
  • Fixed being able to veil travel while crafting is in progress
  • Fixed foliage not being fully replicated after leaving and returning to an area
  • Fixed pressing "Y" while knocked down not causing the player to be placed into the respawn screen
  • Fixed knocked down players not taking damage from other players


More About Fractured Veil







Aug 8, 2022
Fractured Veil - samzenpus
It’s been an exciting week participating in Steam’s Survival Fest! We’d like to give a big mahalo to StandardDamage, Funngameztv, 1cePrime, SajonArco, and everyone else who helped us celebrate surviving the beautiful but deadly wilds of Maui.

We’re wrapping up the Festival with a live Q&A stream today from 11 AM - 1 PM EDT. We'll answer any questions you have about Fractured Veil, our development, our plans for the future, or even our favorite shark-toothed weapon. Make sure you join us!
Fractured Veil - samzenpus
standardDamage is back and this time he brought his amazing build crew. If you’re a fan of base building you’ll be blown away by what this group of talented builders can do!

Construction runs from 1 - 5 PM EDT today so make sure to check out the stream to see some of the hottest new properties in Lahaina.
Fractured Veil - samzenpus
We’ll be going on an adventure around the island today with @SajonArco and you're invited. Join us as we repel mutants, explore Maui, and build a base for protection. Check out the stream between 11 AM - 1 PM EDT to see if we can stay alive and survive another day in paradise.
...