We're getting ready to expand our Alpha and bring in more players soon. We've already brought in about 1k players over the course of 6 months from our Kickstarter, with the last batch added a month ago. As with everything game dev related, there were a few hiccups and unexpected issues but for the most part the server didn’t go boom - so we’re pretty happy with that and ready to push it even further with Steam playtests.
Getting everyone who supported our Kickstarter campaign in the game was a huge accomplishment for us and we can’t thank everyone who’s supported us enough! We say it all the time but we couldn’t do it without you. We can’t wait to show you what we have planned for the future. Thanks again for all your help and keeping the Aloha Spirit alive!
We’ve been really keeping our eye on the dungeons and making sure that when you’re underground exploring, you have solid framerates and unique loot to find. We’ve got a long way to go, but here are some of the improvements we made this past month.
Dungeons & Mine Improvements
One thing that sets us apart from other survival games is our diablo-inspired dungeons. So we've made sure to invest some time this month to make sure the Lost Manimal Mines are a lot spookier. We gave them a facelift in the upper tunnels to make them more dynamic and the lighting a bit better. The last thing you want is to not be able to shoot enemies because it's too dark.
Some work to the old living quarters in the levels below to bring in more Hawaiian flare and grunge. After the fracture, everything was neglected and we wanted to make sure nothing came across as too ‘new’ looking.
Now there is also more loot waiting for players to find. We even started working on designs for a DIY spawn bed that players could use to make an optional backup if they get into a tricky situation. Having a spawn point underground will also prevent you from having to go all the way back to the spawn point in the Thorcon which could be a pain.
Armor
Armor has been on our to-do list for a while but so many of you asked about it and offered suggestions about styles and materials that we got to work creating some cheeky concepts from found materials because this is the apocalypse after all. After taking a look at a few of our very first concept designs, head over to our discord to VOTE on your fav!
Cooking Recipes
With 800 new clones running around Maui, it meant we had to start cooking in the kitchen because there are definitely going to be lots of new mouths to feed. We also know how important recipes and ingredients are when you’re trying to survive island-style, so we added a bunch of new cooking recipes and harvestable goodies.
You can make traditional Hawaiian favorites like poi, or for more adventurous palates try a Sloe SSHAM Fizz, or prove your bravery by eating a strangely colored Maui Dog. Best of all, many of these new recipes give players special buffs after eating!
Player Bases
It’s no surprise that with so many new players surviving the wilds of Maui, we’ve seen a lot of new construction and building happening around the island. Honestly, we’ve been blown away by the creativity and designs we’ve seen pop up across the map and the generosity of new players who may or may not be leaving the doors unlocked to share resources with other newcomers.
We want to especially thank Pleione, CapnYeti, Cid, Fluffy, LazurusRising, and Brandan for some of these amazing builds below.
Let us know what you think in the comments or head over to our discord to find out more about playtests and vote on your favorite Armor!
The day is finally here - we’ve sent out all of the keys to Wave 4 of our Kickstarter backers. Testing the performance of the game more than ever before, we’re ready to show Lahaina's newest residents everything we've added to the game!
Once everyone in wave 4 has gotten to have an organic first-play experience, we’re hosting "Tours of Maui” answering any questions and chatting about our plans for Early Access. We’re also extending the AMA to anyone who wants to jump into our Discord voice chat and learn more about future plans.
Wave 3 players have been a huge help in bug hunting and improving the game. Bringing 1k players in Wave 4 is preparing things for Early Access as it's the first time we’ve onboarded this many players at once.
Here's everything we've improved or added since Wave 3 back in September 2022.
Gameplay Updates
We’ve improved the Tutorial questline to make the quests clearer and beefed up the rewards. All melee weapons, bows, guns, tools, and loot tables have been rebalanced to be more intuitive and natural.
New “World Vendors” have been placed beyond the Thorcon and starting area selling anything a survivor needs to thrive.
Crafting and Harvesting Improvements
We’ve added clothing that boosts various combat and harvesting stats. Trees and plants drop resources besides wood and fiber now. We’ve added new consumables and many new cooking and crafting recipes.
Don’t be afraid to experiment with ingredients when you’re grilling over a campfire. You might be surprised to see what you can cook up!
Combat and Encounters
The siege system has been overhauled, and we’ve reworked our encounter design so you'll notice difficulty increasing as you explore the map farther away from the starting area.
Mutant Villages have been improved and offer some really rewarding loot, especially in the deeper zones, if you can survive.
We’re so excited to welcome all the new players and don’t forget - if you’ve already gotten a key from a giveaway, as a playtester, or in a previous wave it STILL WORKS! Until we launch in Early Access, your key is valid so jump back in and have some fun!
It was another huge year of progress for Fractured Veil, the post-apocalyptic Hawaiian survival game you’ve been waiting for. Featuring a Rust-like raiding system but with low punishment for death, less intense resource gathering and easier building with more customization, we’re heading into Early Access next year.
You can jump in with your friends to build epic bases and hop veils in hopes of getting better loot. Our vision of Veil Travel will allow you to journey to another biome and gain access to all kinds of different loot. All of a sudden you may find yourself in snowy Maui, for example.
We’re dreaming big with Settlements where you’ll be able to protect your gear and all of your hard work as a collective with friends.
We’re making some big Dungeon overhauls that will improve performance and add value to the epic loot found down there. We're also adding in some early Veil Travel and the three waves of Kickstarter backers getting access to the game - we definitely stayed busy this year!
We’re keeping the momentum going and our game is only going to get bigger and better thanks to all your great support, but first here’s a look at everything you helped us accomplish this year…
New MUTANTS Lurking around the world, waiting for you….
Construction Upgrades
Base Decorations
Weather Changes
New Lush Foliage & Water Upgrades
Siege and AI Improvements
Easier Harvesting & Crafting
NEW Map & Quests
A Dynamic Talent System
Diablo-like Dungeons
Engine update UE 4.27 and Veil Travel
Thorcon Spawn Area Overhaul
We’re keeping the momentum going and our game will only get bigger and better thanks to all your great support!
Mahalo! Ryan and the whole team at Paddle Creek Games
We have huge news: We have sent out Keys to Wave 3 of our Kickstarter Backers! This is the biggest wave yet, and we can't wait to show Lahaina's freshest faces everything we've added to the game!
We'll host some "Welcome To Maui" and other special sessions to go over the basics and answer any questions new players might have. Waves 1 and 2 were a huge help with finding bugs and improving the game. With the help of this next wave, we plan on having the servers ready for even more players to explore and survive in our version of Maui.
Here's everything we've improved.
Quest Improvements
We've fixed a bunch of bugs keeping players from finishing or turning in quests, improved the UI, and made the text descriptions of each quest easier to read and understand.
Veil Travel Updates
We updated how Veil Travel Works, making it smoother and fixed a nasty bug that could make the travel button get stuck in a disabled state, leaving you stranded in an alternate world.
Siege Improvements
We fixed some totem bugs related to sieges, improved how mutant ranged attacks work, and resolved bugs that would cause mutants to get stuck or spawn on top of players. We improved some siege mechanics and vastly improved AI pathing around bases under siege.
Misc Fixes and Improvements
Performance and lighting improvements inside the Thorcon.
Improve sewer dungeon lighting.
Adjusted the minimum fall height required to damage players.
Fixed crash when a player finishes a craft with an item that was moved or no longer exists.
Increased stamina regeneration while proning or crouching.
Fixed issues with various actions while sprinting.
Fixed a bug where players would fail to interact with ladders.
Various Thorcon performance improvements.
Fixed Totem permissions bug
Player Fixes
As usual, our testers and Kickstarter backers have been invaluable for helping us find bugs and fix them as quickly as possible. We couldn't be more thankful for their support! Here's what we fixed based on their feedback:
blazemonger - New layout for the tutorial seems to not show correct on 3440x1440 and numerous bugs trying to complete quests
Logoes - Bug placing stairs on base, ⅓ wall issues, and construction demo bugs
MJMPlays/Bleepingelf - Starting quest bugs
Nicholi - Trophy collectors seem to throw the projectile but the gas is at their feet
Logoes - Land from the minimap and prior versions is just gone now.
MJMPlays - Trying to access the campfire after placing down and it doesn't let me access it to put wood to start the fire
Logoes - Hitting esc usually got you out of the map, but it does not anymore
blazemonger - Dropped my ukapoon by accident .. can't pick it back up at the repair bench
ClockBlockerX - Purchased Crafting Bench and did not receive it even though I received quest credit for doing so.
Kitski - Recycling bug
Logoes - You fall through the rope bridge high in Thorcon
blazemonger - Area causes UE to crash and you are not able to log back in
KerryAnneKay - I've lost the ability to remove any of the foundation stairs
Ferdinandus - When you run forward at night, the street lamp posts light flashes instead of being still
Logoes - If your body is in a big pile there is no way to loot it.
KerryAnneKay - Sleeping drains health and hydration
CoyoteLoven/blazemonger - Items appearing and disappearing in inventory
Kitski - Swapping graphics settings while in the Sewers seems to cause lasting decay to frame rate
Logoes - Construction bugs
Baigs - Quest completion bug
CoyoteLoven - Immortal deer in starting area
CrimsonCrusher3 - When upgrading stairs from wood to stone they no longer line up properly with the floor tile
Cywraith/ClockBlockerX - foundation and floor pieces rotate direction of boards when upgraded from thatch to wood.
Bain - When jumping inside a building you can see through the ceiling at the right angle.
We've made many gameplay improvements with the help of the first two waves of Kickstarter backers and testers.
We've finished Veil travel! With the system in place, players will eventually be able to travel to other servers and alternate versions of Maui soon. It opens the door for us to create different biomes to explore, like deserts or even frigid versions of Lahaina, as well as other customized worlds down the road.
There are significant improvements to the map, making it more useful for players with the urge to explore and anyone looking for their body or bed. We've added an autorun button, completely reworked how jumping works, and revamped the "knocked down" state, so players on the brink of death get one last chance to be revived.
There have been many UI improvements, including all new key bindings making crafting and turning in quests easier. Talents have brand new icons, and we've added tooltips to vendors and the party screen.
Playing Fractured Veil has never been more player-friendly, and everyone's favorite eye-in-the-sky is back patrolling Maui for anything that catches its lens. After some time in the shop, the Drone is back patrolling the skies of Lahaina!
Here's a look at everything we've added to the game.
Veil Travel
We implemented our Veil travel system, so players will be able to use the technology that destroyed civilization soon. It will eventually allow players to travel to different servers to explore other versions of Maui with different biomes, creatures, buildings, or virtually anything else you can imagine. This is a huge step forward for getting the next wave of Kickstarter backers in the game.
Map Update
Recently, the map got a lot of love: It looks better, and we updated the radar and compass features. We added a bed filter that can be toggled on or off, perfect for every weary thriver looking for a place to lay their head, and made improvements to make it easier to use.
UI Update
There have been a ton of UI improvements to make gameplay easier. We want our players fighting to survive the deadly wilds, not wrestling with a screen.
Double-clicking an item in the crafting menu will now queue it up for being crafted. There are new keybindings for auto-run "=" and turning in quests "K." We made sure that the item wheel and Hotbar now show the correct keybindings, and you can unbind keys by right-clicking on them.
We added new icons to all the talent trees that help explain what each Talent does. Choosing abilities from Builder, Survivor, Hunter, or Support roles has never been easier. We also fixed bugs that were keeping skills from leveling up properly.
Gameplay Improvements
We adjusted how the "bleeding" condition works. If you are already bleeding when you get hit with a piercing or slashing attack, your bleed rate will increase depending on your current blood stat. So watch out for a group of Butchers! To help balance things out, bandages now restore 750 to your blood stat.
We improved how jumping works, including new jumping animations and adjustments to landing speeds. Players also can no longer break their legs from falling in safe zones. Limping animations were fixed, and players' death messages should correspond to their actual cause of death.
We changed what happens to players when they are also on the brink of death. Players on that familiar red-tinted screen now have a better chance of getting back up. If you receive a fatal hit that does not deal more than 25% of your total health, you will enter the "knocked-down" state. Entering this state gives a small bonus to health and a 30-second window to be revived. Just enough time if you're traveling with someone quick with a medkit.
Misc Improvements
Adjusted the totem spear's reload animation
Improve Banyan tree procedural foliage positioning angle
Setup vendors and teammate icons with updated data for tooltips
RPG Quest Tasks no longer automatically turn themselves in when they are complete
Added subtle lighting to the Thorcon Bank to help it stand out
Disabled crouching/proning while wearing a leg splint
Return of the Drone
The Drone is back by popular demand and a lot of hard work from the team! Lahaina's eye-in-the-sky is patrolling the island 24/7 again and will soon begin live streaming everything that catches its attention.
Bug Fixes
As usual, we've fixed a mountain of bugs with the help of our fabulous testers since our last update. Join our discord server and check out the patch-notes channel for a complete list of everything that has changed. Here's a look at some of our most significant fixes this time.
Community Fixes and suggestions
blazemonger - compound bow and ukupoon do not affect archery skill.
speedy69691 - Tool vendor is unreachable.
blazemonger- eating skill not affected by eating something and cooked meat has no texture.
Baigs - Even when in a safe zone, you can loot sleeping players
Fixes
Fixed the barter skill tracking the number of things bought instead of the amount of rai spent
Fixed stamina drain modifiers not working
Fixed attachment loading for player-spawned containers
Fixed construction upgrade and repair skills not applying properly
Fixed AI health and thrown weapon damages not being set to their desired values
Fixed the recycling skill being inverted
Fixed the player limping animation no longer playing
Fixed scrap pick icon
Fixed auto-run not working if the client wasn't the active window
Fixed reconnecting players not receiving replication of their previously existing dead body if it was in a safe zone
Fixed death messages not being displayed in the editor
Fixed the drowning death message not being displayed correctly
Fixed the AI's ranged projectiles not causing the correct death message to be displayed
Fixed the HUD not always displaying the correct item count of acquired resources
Fixed double-clicking a craftable item on the crafting bench not placing the item in the bench's inventory
Fixed items not being able to be picked up in certain locations if they were dropped from a container's inventory
Fixed escape and backspace not functioning in the map UI
Fixed the stamina efficiency stat getting truncated and ignored at higher levels
Fixed the bleed status effect not being displayed on the UI
Fixed a bug where players could directly interact with the invisible containers that were spawned by the smelter and other instanced storage items
Fixed spamming the jump key occasionally causing the player to stop sprinting even if they continued to hold their sprint key bind
Fixed the Scrap Pick sticking into objects with its handle when thrown
Fixed the Scrap Pick not being visible in the air after being thrown
Fixed players not being able to make a totem in a PvE zone after recycling an old one
Fixed elevators not working
Fixed the bed filter not showing up on the filter UI
Fixed spawned containers respawning at server startup
Fixed the hud's knockdown timer not relating to the player's remaining lifespan
Fixed players temporarily disappearing while playing the knockdown animation
Fixed being able to turn in incomplete quests
Fixed the crouching functionality, checking if the player was able to prone
Fixed rebinding keys not causing the player's item slots to update their keybind text
Fixed encumbered players moving faster than expected
Fixed veil machine taking all the money and rai in the slot
Fixed being able to veil travel while crafting is in progress
Fixed foliage not being fully replicated after leaving and returning to an area
Fixed pressing "Y" while knocked down not causing the player to be placed into the respawn screen
Fixed knocked down players not taking damage from other players
It’s been an exciting week participating in Steam’s Survival Fest! We’d like to give a big mahalo to StandardDamage, Funngameztv, 1cePrime, SajonArco, and everyone else who helped us celebrate surviving the beautiful but deadly wilds of Maui.
We’re wrapping up the Festival with a live Q&A stream today from 11 AM - 1 PM EDT. We'll answer any questions you have about Fractured Veil, our development, our plans for the future, or even our favorite shark-toothed weapon. Make sure you join us!
standardDamage is back and this time he brought his amazing build crew. If you’re a fan of base building you’ll be blown away by what this group of talented builders can do!
Construction runs from 1 - 5 PM EDT today so make sure to check out the stream to see some of the hottest new properties in Lahaina.
We’ll be going on an adventure around the island today with @SajonArco and you're invited. Join us as we repel mutants, explore Maui, and build a base for protection. Check out the stream between 11 AM - 1 PM EDT to see if we can stay alive and survive another day in paradise.
PVP fans, make sure you watch our stream today with 1cePrime! We'll test our aim in a special battleground we've prepared especially for the Steam Survival Fest! The carnage begins at 6 PM EDT and continues until only one survivor is left standing.
We're hitting the ground running today with the help of the one and only @funngameztv. He'll take on the infamous Lahaina Warrior Challenge between 6 - 7 PM EDT! Part obstacle course, part gauntlet, and all fun. Tune in to see how far he gets!