Slippery surfaces is now reliant on ground wetness level and not just rain intensity. This means players have a grace period where if they are working on the roof and it starts to rain, they can pack up their tools and safely climb down.
Are now signed off of benefits when going to jail
Fixed issue with police warning text continuing to pop up even after player is going to jail
Improved prison eating visuals
Fixed issue where cars wouldn’t spawn in town
Fixed green sofa missing from the environment (Fix only applies to new saves due to the way this works)
Added 4 new properties to the Mitchell purchase document, built by the incredibly skilled JohnFister.
These 4 properties are all run down and require renovating each in their own way, offering new challenges for players
(If you have a property you think should be included in the game as a purchase option, please let us know!)
(Property details still being written for these)
Fixed some instances of floating trees
Can now skip tutorial segment of the game when first talking to Jimmy, opening up Mitchell business opportunities earlier
Fixed issue with plasterboard repair causing soft-lock
Fixed issue where house and rent price wouldn’t change on Mitchell catalogue purchase page
Fixed Harold catalogue shelves having broken names on frame types
Fixed caravan shower plasterboard being removable with the hammer
Fixed Harold’s catalogue large picture frame naming issues
Fixed Harold’s catalogue sink frame naming issues
Fixed small blue curtain UI incorrectly using the black icon
Fixed Harold’s curtain’s opening too wide for certain sizes
This update is currently only available in the InDev branch.
Main features are introducing the Retirement option from Mitchell's catalogue, which will enable living in the property you've built and also enable the "end game" screen. There's also a bunch of fixes. Once this version enters the main branch, the game can be considered Beta. Upon entering Beta phase of development, we'll now be focusing on bug fixes, localisation, controller support, achievements and finally adding in a credits screen.
The following post is taken from our blog. For previous updates, please visit our website.
December
Month 31 of Landlord’s Super Early Access.
Phase 2 of the Yuppie update has now entered the InDev Branch on Steam. As stated last week, phase 2 contains Benefits, Caravan Customization & Crime & Punishment features. Phase 3, which will begin in December, is the final phase and will focus on retirement functionality and the end game state. More on that next month, for now, read on about phase 2.
Crime & Punishment
No longer will players get away with terrorising the locals, for the law has entered Sheffingham. Player actions now have consequences. Play without regard to your local residents and you could end up with a hefty fine or even jail time. The following actions are now considered a crime.
Vandalism (i.e. breaking windows / property)
Assaults (i.e. sledgehammer attacks)
Peeing (on NPC or their property)
Fraud (working or receiving income whilst on benefits)
Performing each of the above crimes can result in a Penalty Charge. Failure to address this Penalty Charge, or repeated offenders could face in jail time.
Penalty Charges are issued through the post via a Penalty Notice. Players will be given 28 days to pay off this notice. Failure to do so may see them issued with a prison sentence. Players who cannot afford to pay off the full fine may instead work off their debt through community service.
More Visual Improvements
Continued graphical improvements this month include new pee effects, stationary cars parked throughout Sheffingham and new posters advertising all three unlockable furniture catalogues.
Landlord's Super in the Guardian
Greg did an interview with Rick Lane for his Guardian piece on “games currently exploring the causes and consequences of Britain’s political and economic crises“. It’s a really good article, check it out here.
Caravan Customization, Benefits, Crime & Punishment Available on the InDev Branch
You can now play all the above mentioned – as well as the benefits and caravan customization features detailed in last month’s newsletter – through the InDev branch on steam. Details below.
What is InDev?
InDev is a separate branch on Steam that gives players access to updates earlier while they are still in development. It’s a great way to try out new features early whilst also helping to make updates release as polished as possible. Whilst InDev contains the majority of the content available in the upcoming Yuppie update, players who opt-in should expect bugs, performance issues and some missing features.
How to Access InDev?
1. Right Click on your Landlord’s Super install in Steam and select “properties” 2. Click the Betas tab and then select InDev In development access 3. The InDev build should start to download on steam! Note: Steam may require a restart after stage 2 for the InDev to download.
Community Highlights
This month, Forzaguy125 spotted a Trabant in Washington DC sporting a Jalopy Sticker, and Manuuuu has built a home fit for even the most demanding Yuppie.
The following post is taken from our blog. For previous updates, please visit our website.
November
Month 30 of Landlord’s Super Early Access.
Phase 1 of the Yuppie update is currently in the InDev Branch on Steam. Whilst that’s been out, we’ve been hard at work on adding more content for phase 2, including benefits claims and caravan customisation. Read on for more info.
Benefits
With the lack of employment opportunities in Sheffingham, and in keeping true to the setting, we’re adding the ability to sign on for Job Seekers Allowance and Invalidity Benefits.
Players out of work will be able to claim Job Seekers Allowance allowing them to receive a set amount of funds each day whilst they are looking for work. When players do find work, it is then their responsibility to go to the Job Centre to sign off. Failure to do so could result in a hefty fine.
Players will also have the opportunity to claim invalidity benefits, if they can prove they’ve recently been incapacitated. Again, once a player has found themselves back into employment, it is then their responsibility to sign off, or they could face a fine.
Caravan Customisation
A worry we’ve had is that first impressions of the game are quite negative. This seems mainly due to the lack of visual care given to the caravan which players start the game in. To address this, we’ve not only polished up the look of the caravan, but also added the ability for players to customise their caravan.
Much the same as can be done with the properties players build in-game, they will also be able to customise their caravan by laying carpet, fitting lighting, painting walls, placing furniture, and more. We look forward to seeing how players make their caravan feel more like a home.
More Visual Improvements
As we push on with exiting Early Access, we’re ensuring more areas of the game not only look great, but also feel true to the setting. Whether it’s the weirdly monolithic police station receiving a downsize, or adjusting the railway and bridges to appear structurally competent, we’re leaving no corner untouched. More on this next month.
Community Highlights
This month, Gola is probably violating several health and safety rules, JohnFister shows how to utilise the new furniture, and Makumba has a showdown in Sheffingham.
0.10.01 (InDev / Testing Branch Only) Added Yuppie tenants Added Harold’s furniture catalogue Fixed bubble not appearing on opening IQ’ERE wooden flooring furniture catalogue Fixed small tiles UI not deactivating correctly when additional pages opened in IQ’ERE furniture catalogue Changed extractor fan screws to small Fixed work light tool search functionality incorrectly returning the circular saw Tiles & wooden flooring now utilise specular and normal mapping, greatly improving the visuals Made some of the wooden floorings look less deteriorated Rounded carpet & flooring prices up to make them consistent with the rest of the catalogue pricing structure Improved the text quality on the bubble UI for carpet and flooring Fixed collisions on Agoost kitchen cabinet and drawers which prevented item placement atop Fixed tenant UI not displaying correctly on tenant application letter Added tool tip UI for muck (previously incorrectly displayed as #!##!#) Fixed maintain 20% / 40% tasks not ticking off after repairs Fixed weird dirt pile issue on property Fixed rounding point error caused by ladders falling through the world, which could cause game to soft lock Fixed pressing esc / RMB while in furniture catalogues not returning to the index. Added Index UI selection on Furniture & Building catalogue pages Fixed a bunch of minor catalogue UI issues such mis-numbered amounts and mislabelled surface types Returned interest rates to loan document, in preparation for the retirement feature Fixed issue with large window, brick-only walls not checking for windows, therefore preventing the task from being completed Fixed issue where brick-only builds were unliveable due to the game thinking it needed No-Fines added Fixed time not stopping during phone catalogue use and drink ordering Fixed soft lock caused by tiles breaking in wheel barrows
Known issues: Yuppies are missing voice lines. Harold's catalogue is missing cover art.
The following post is taken from our blog. For previous updates, please visit our website.
October
Month 29 of Landlord’s Super Early Access.
Last month we released The Consumables Update for Landlord’s Super. The update contained purchasable consumables for players to replenish energy throughout the day and new ways to earn (or lose) money with the pub fruit machine.
This month, we’ve been hard at work on assembling the furniture for the final furniture catalogue.
HAROLD’S FURNITURE CATALOGUE
To allow players to better express their interior design abilities, and to entice the demanding Yuppie tenants, we’re working on adding one final furniture catalogue, the Harold’s furniture catalogue.
The items in this catalogue provide a luxurious-classic style, with stand out pieces such as patterned carpets, brass & gold trimmings and modern bathroom stylings. You’ll be sure to impress any visiting guests with a full leather settee and walnut coffee table combination.
More on this next month, but here’s a small sneak peak.
TILES VISUAL IMPROVEMENTS/h2] Continuing the work to improve the visuals of the game, we’ve added specular and normal maps to all tiles and wooden flooring in the game. In layman’s terms, this means the tiles now accurately reflect light, making them stand out better and look a little shiny.
This was actually surprising difficult to figure out, with the way these surfaces are rendered in-game, but we’re confident the results really add to the interiors.
YUPPIE TENANTS
As we’re mid-through the Yuppie update, we’re not quite ready to show off the Yuppie tenant just yet but she is coming soon. Yuppies will be the final tier of tenant, and require the most work to keep satisfied during their stay. These out-of-town visitors are sure to demand a lot from players. More on this next month.
CHRBRG PLAYED LANDLORD’S SUPER
CHRBRG did a great showcase of the game over on youtube, they even managed to show the creepy breathing on glass feature we added. Be sure to show your love over in the comments!
Community Highlights
This month Artgut shares a creative Kitchen build, The literal Dronk Tracktore man spends a little too much time in the pub, ThisPenguinCanFly proposes how buying damaged properties could look in-game, and not happy with the job centre in town, Horn decided to build his own…
0.09.06 Fixed visual issue when ordering Agoost medicine cabinet Lowered shovel dig energy usage to 1.5 from 2.5 Lowered shovel drop dirt / return mixture usage to 025 from 0.75 Lowered shovel pat energy usage to 0.25 from 0.5 Fixed issue where cement piles could not be destroyed or picked up Fixed issue with cement mixers creating multiple cement piles when pouring out While there are no restrictions to the amount of cement piles players can create during play, the game will now load in a maximum of 5 cement piles when returning to play. This is a concession to hopefully clear up players save data that have suffered issues caused by the previous two bugs. This should also see performance improve for players.