Jan 24, 2020
Mindustry - AnukenDev
This is most likely the biggest update that will be coming before the release of 6.0. Notable features in this release include:



Liquid voids, which can be used in sandbox to reduce spills without using a powered incinerator, as well as underflow gates, which are inverted equivalents of overflow gates.



A new tech tree layout. This design reduces wasted space and prevents overlapping blocks appearing when mods are installed.



Font icons of most blocks and items. These can be used in names, the chat, or message blocks. To copy a character for a block or item to your clipboard, shift-click in the placement menu or database.


Full changelog:
  • Added new icons w/ smooth scaling
  • Added liquid void (Contributed by @TsjipTsjip)
  • Added bridge opacity slider (Contributed by @Quezler)
  • Added "underflow" gate (opposite of overflow gate)
  • Added "emojis" for most blocks and items into the font
  • Added new tech tree layout w/ better mod support
  • Added game log file, stored in data folder
  • Added new separator sprite/animation
  • Added list of affinity tiles to stats of certain blocks
  • Added mod name to description of content, when applicable
  • Added player limit slider
  • Added visual indication of input mass drivers when configuring
  • Added property for mod ores to be added to default generation
  • Made chat no longer clear after /sync
  • Increased cost for higher tier tech tree blocks
  • Slightly increased build time of basic transport blocks to prevent spam
  • Fixed votekick button not appearing
  • Fixed infinite storage capacity exploit
  • Reduced votekick cooldown
  • Changed cyrllic font (again)
  • Changed mod class whitelist to blacklist
Dec 29, 2019
Mindustry - AnukenDev
This update comes with a new minimap view and some control improvements. You are now able to pan around the map with WASD while paused or dead, as well as move around the map view (M) with your mouse.

Full changelog:

  • Added new map view w/ panning and scrolling
  • Added controls to allow moving camera while paused or dead
  • Added block health rule
  • Added more internal teams for alternative gamemodes
  • Added features for improved server modding
  • Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)
  • Fixed scrollwheel failing to zoom randomly
Dec 12, 2019
Mindustry - AnukenDev
The most significant feature of this update is mod scripting - you are now able create your own content with custom behavior and mechanics, using JavaScript. See the Example Mod for a simple block that creates its own behavior. This system has very little documentation at the moment, but more will come as things are developed.

Full changelog:
  • Added various new features for modding - see documentation for full details
  • Added JS scripting - unstable, not well tested yet
  • Added log console - press backtick (`) to open
  • Added server block state autosync
  • Added support for Thai font
  • Fixed liquid junction to item bridge crash
  • Fixed launch items not saving
  • General maintenance bugfixes and translation updates
Nov 19, 2019
Mindustry - AnukenDev
This update brings a few new blocks, some QoL changes, and many various bugfixes.


Pictured is the Plated Conduit, which is a liquid equivalent of the Armored Conveyor, and the Battery Diode, which can be used to directionally transport leftover power from critical areas. Both of these blocks were made with the help of @Quezler on GitHub.



A new lighting system is being tested. This can be enabled by starting a custom game and enabling lighting in the rules.


Full changelog:
  • Added experimental lighting system can be enabled in custom game rules
  • Added power diode block (Contributed by Quezler)
  • Added plated conduit block (Contributed by Quezler)
  • Added hotkeys for selecting blocks (Contributed by joshuaptfan) [Desktop]
  • Added light block for dark maps only
  • Added customizable global rules [Server]
  • Added commands to specify next map in rotation [Server]
  • Improved pulse conduit speed (Contributed by Quezler)
  • Improved building priority
  • New permissive mod parsing format (HJSON)
  • Fixed a few incorrect consumption displays in blocks
  • Fixed some modding issues related to sets and formatting
  • Fixed 'underwater' ores in editor
  • Fixed incorrect bridge linking in certain conditions
  • Fixed inverted sorter chains
  • Fixed many other UI and minor in-game bugs
Oct 24, 2019
Mindustry - AnukenDev
Mindustry 5.0 is now out, with many new exciting features. These include:

Schematics. Select an area, then paste it somewhere else or save it for later use. Rotation and flipping is fully supported.



Automatic drone rebuilding. Phantom drones will now automatically replace broken blocks.



New placement controls. Edit your build queue on the fly, remove specific blocks or rotate existing ones. For planning on multiplayer servers, building can now be paused and resumed with a keybind.



Mods. Create and share your own modifications of the game through a simple json-based system. No knowledge of programming is required. Take a look at the example mod repository to see what this looks like. Documentation is currently a work in progress.
Note that modding is currently unstable. Report any bugs you find using the link in the game.

Full patch notes:

  • Added inverted sorters: flip item output directions
  • Added JSON config-based modding [Alpha, may be very unstable]
  • Added block schematics: save and share your designs [Desktop]
  • Added placed block rotation: Hold [R] and use the scrollwheel to rotate a block [Desktop]
  • Added saving of blocks broken after enemy attacks
  • Added phantom drone rebuilding of broken blocks
  • Added radial tech tree layout
  • Added autotiling for blocks in build queue and selection
  • Added zooming and panning in tech tree/campaign select
  • Added username labels to minimap [Contributed by Maxattax97]
  • Added targeting priority for turrets/units: when targeting blocks, turrets will be attacked first
  • Added new loadout select dialog
  • Added link to Mindustry subreddit
  • Added banning of blocks in ruleset
  • Added internal plugin methods for switching servers and updating game rules
  • Made incend bullets set enemies on fire instead of just setting everything on fire
  • Made build requests be replaceable in build queue [Contributed by @clfer]
  • New building system for desktop; supports editing the queue and pausing building
  • Added power laser opacity slider [Contributed by azureblue]
  • Fixed input not working with different keyboard locales
  • Improved zone objectives: finishing attack maps unlocks next zones/configuration, waves no longer needed
  • Increased minimum FPS to 15 to prevent game freeze
  • Changed 'plugins' to 'mods': function the same way, but with more capabilities
  • Tutorial text tweaks
  • Disabled player-player and player-drone collisions
  • Fixed crashing when launching in offline mode [Steam]
  • Lots of other various bugfixes
...