Jul 25, 2023
HUMANKIND™ - The-Cat-o-Nine-Tales
For the second day of Endless Summer 2023, we're looking at Humankind and taking it to the high seas as we dive into what the naval update will bring to the game. 


While the focus of this update is on maritime gameplay, many of the changes to make control of the oceans more rewarding will also impact the land-locked parts of your empire. We are expanding the resource system to make access to resources more granular and are rebalancing luxury resources in the process. We're also reworking the trade system to make it clearer, with fewer but more valuable and more vulnerable international trade routes, opening lucrative opportunities to disrupt your enemies' trade through ransacking or other means.

But we will discuss those changes in the coming weeks. Today, we want to talk to you about naval combat. 




Naval Unit Rebalance: Harder, Better, Faster, Stronger

Many of you let us know that you found naval units too slow and weak compared to land units, especially once gunpowder entered the picture. 

In the next update, we're rebalancing the abilities and costs of naval units pretty much across the board. Most naval combat units (as well as air units for proper carrier support) will see increases to their movement speed, attack range, or combat strength. Late game capital ships in particular will deliver devastating blows to land units if they get a chance to fire on them. 


Larger Battlefields: From Boarding to Bombardment 

With faster speeds and longer ranges, the combat areas were starting to feel a bit cramped. We increased the size of naval battles to let you take full advantage of the new-found mobility and firepower of your navies, and stretched the deployment zones to the edges of the battlefield to begin every battle in the most favorable position. Finally, these battles will not feature a flag to capture, as a supply camp made little sense on the open seas. That does not mean all battles end in complete destruction, though, as in the second turn of a battle you may be able to call a retreat and fall back to the edges of the battlefield if you have taken heavy losses. 


Ranged Retaliation: Early Modern Warfare 

Faster movement, longer ranges, greater firepower... Won't this just amplify the first move advantage in combat many of you have pointed out? You might think so, but your enemy will be shooting back now! The attacker may still have the advantage of being the first to concentrate their firepower, but they'll take a chunk of damage in return. 


New Classes and Abilities: Top of the Line 

While all the changes mentioned above will help to set naval battles apart from land battles, they are merely the bones of the naval combat changes. The meat and flavor are in the changes and additions to the mid and late game naval units. 

Starting in the Early Modern age, you will have access to two classes of ships, Capital Ships and Escorts. Not only are capital ships armed heavily enough to support your sieges by destroying walls, their sheer bulk means they take less damage from attacks! Most of them also have the Ship of the Line ability that gives them even higher combat strength when they're next to two other allied units, encouraging you to form a battle line and meet your enemies with a withering hail of cannon fire. 

Capital ships are, however, quite expensive. This is where the escorts come in: Cheap and fast, they are an excellent option for patrolling your trade routes so you can bring the might of your capital ships to bear where it is most needed, and to further support these behemoths in battle. With the advent of torpedo warfare, they will also help to screen your capital ships against attacks, while serving as a spotter for their massive guns on the side.




A Note on Land Battles 

We know that some of these changes to naval battles would also be interesting improvements for land battles, and that a good part of our players would welcome them, so we want to be upfront with you: We may not be able to add ranged retaliation or retreat to land battles, as both features face additional technical and design challenges in land battles. However, the expanded deployment zones are shared between sea and land battles, and air squadrons stationed within the battlefield can be used during the battle for both. 



That's all for today but join us next week for a closer look at some of the economic changes. 
HUMANKIND™ - The-Cat-o-Nine-Tales
We're hosting our Endless Summer event this week, so this month we will take Humankind to Auriga! It's a beautiful planet... you know, apart from the impending end of the world. Better get ready to leave together to the stars. 




The Aurigan Summer Scenario Challenge

Auriga, home to such iconic factions as the Vaulters, plays a key role in the unfolding story of the Endless universe. It's a beautiful planet, but also a dangerous one. Wracked by cataclysms before, the world seemingly recovered, only to spiral towards destruction once more. Can you lead your people to find a way to escape or to survive the increasingly hostile environment, even without the help of the near-magical powers of Dust? 


How to play the scenario:
  1. Download the save https://medias.games2gether.com/forums/the-cat-o-nine-tales/AuriganSummer.ctr
  2. Place the save in “/Documents/Humankind/Save Files”  
  3. Load the save labeled “AuriganSummer” in game  
  4. (optional) If you want to submit a score to the leaderboard, check this post  
(We know that downloading and manually placing a save file is inconvenient. However, we do not currently have the means to deliver these directly in game, though we are exploring this option.)


Scenario Conditions
  • Victory Condition: Most Fame at game end  
  • End Condition: Space Race, Endgame Technologies 
  • Game Conditions: Nation difficulty, Fast game speed, no DLC or mods  
  • Leaderboard Submission Deadline: August 28th 
  • Leaderboard Ranking: Fastest Victory, tiebreaker by Fame 



We hope you'll have fun building a glorious city full of wonderful structures! 
HUMANKIND™ - The-Cat-o-Nine-Tales
After we set you on the warpath last time, this time around we want to focus on more peaceful pursuits once more. Let's build some beautiful cities. Well, one beautiful city, your capital. After all, massive construction projects that everybody talks about seem to be a great way to be remembered throughout history. 

 


The City of Wonders Scenario Challenge

From ancient pyramids to modern skyscrapers, massive construction projects can be found throughout history. Though they may have been built for different reasons, they always fascinate us, and they always require exceptional effort and careful planning. That won't deter us, though, as we want to create a grand city for perhaps the most simple reason: Vanity, because a ruler needs (or at least wants) an impressive seat of power. Let's see who can build the most impressive capital city filled with Cultural Wonders! 

 

How to play the scenario:
  1. Download the save https://medias.games2gether.com/forums/the-cat-o-nine-tales/Scenario-CityOfWonders.ctr
  2. Place the save in “/Documents/Humankind/Save Files”  
  3. Load the save labeled “Scenario-CityOfWonders” in game  
  4. (optional) If you want to submit a score to the leaderboard, check this post on G2G 
 

Scenario Conditions
  • Victory Condition: Most Fame at game end  
  • End Condition: Turn Limit 
  • Game Conditions: Nation difficulty, Fast game speed, no DLC or mods  
  • Leaderboard Submission Deadline: July 23rd 
  • Leaderboard Ranking: Most Cultural Wonders in your capital, tiebreaker by Fame 
 

We hope you'll have fun building a glorious city full of wonderful structures!
HUMANKIND™ - The-Cat-o-Nine-Tales
STEAM WORKSHOP
  • Fixed an issue where the "Upload Map" pop-up could not be closed without actually uploading a map.
  • Fixed an issue where a Mod could not be re-uploaded through the Humankind Mod tool if it was deleted through the Steam Workshop page.
  • Fixed an issue where the UI could break when refreshing mods in certain circumstances.
  • Fixed an issue where the Description field in Steam Workshop was lacking formating possibilities.
  • Fixed an issue where a recurring "mod mismatch" message was displayed when launching the game after unsubscribing a Mod.

OTHER FIXES
  • Fixed an issue where some custom maps validated by the editor caused an error when starting a new game on it. To fix the issue, Creators need to reopen their map, and go to the territory tab, then the validation tab, to re-validate their maps.
  • Fixed an issue where incorrect text was displayed in the "Upload Map" tooltip.
  • Fixed an issue where the tooltip of the Random button was not clear in Multiplayer Lobby.
  • Fixed an issue where a few Game Updates illustrations were in greyscale when all the others were colored.
  • Fixed other minor UI and localization issues.

PARA BELLUM WONDERS PACK FIXES
  • Fixed an issue where the Kaiserliche Werft was incorrectly updating its own industry bonus in the Cultural Wonders tab.
  • Fixed an issue where the Kaiserliche Werft wonder tooltip was missing information that it is considered a harbor.
  • Removed "Domestication" technology prerequisite from The Stable of Pi-Ramesses.
HUMANKIND™ - Daarkarr0w
Last month was about getting rich (perhaps too much for some of you), so we were thinking that it was time to go back to war.

A Legend Forged in Battle

Achilles. Hector. Beowulf. Siegfried. The Knights of the Round Table. Myths and Legends are filled with tales of legendary warriors. It is time to forge your own. Can you lead one of your warriors through the ages to fame and glory, so they become known as a great champion and the slayer of many foes of your people? Face your neighbors on the field of battle and create the greatest warrior known to HUMANKIND™ by amassing the highest kill count on a single unit. 




As a reminder, these challenges are prepared by the community team for the community, while the team is working on future things.


How to play the scenario:
  1. Download the save https://medias.games2gether.com/forums/daarkarrow/LegendaryWarriorScenario.ctr 
  2. Place the save in “/Documents/Humankind/Save Files” (Windows PC) or “/library/application support/humankind/Save Files” (MacOS) 
  3. Claim the Para Bellum DLC on Steam (It’s free until May 10th!)
    Open the game > Content > Content Management > Add-ons 
  4. Make sure only the Para Bellum DLC is enabled 
  5. Load the save labeled “LegendaryWarriorScenario” in game  
  6. (optional) If you want to submit a score to the leaderboard, check this post in the Amplifiers Contest Section
https://store.steampowered.com/app/2320210/HUMANKIND__Para_Bellum_Wonders_Pack/


Scenario Conditions
  • Victory Condition: Top 3 Fame at game end  
  • End Condition: Turn Limit 
  • Game Conditions: Nation difficulty, Fast game speed, Parabellum DLC  
  • Leaderboard Submission Deadline: June 1st 
  • Leaderboard Ranking: Highest kill count on a single unit, tiebreaker by Fame 

Have fun on your path to victory!



Get Involved!
HUMANKIND™ - The-Cat-o-Nine-Tales
Our first expansion Together We Rule focused on diplomacy and cooperation, with a touch of subterfuge, but any experienced 4X player can tell you that it's virtually guaranteed you will come to blows with your neighbors sooner or later. So the Para Bellum Wonders Pack and Vauban Update focus more on military efforts, with the DLC adding six new cultural wonders that should help you in your conflicts across the ages, whether you are fending off jealous neighbors or expanding your own empire.



The Para Bellum Wonders Pack adds one new cultural wonder per era:
  • Stables of Pi Ramesses - The city of Pi-Ramesses became the capital of Egypt during Ramesses' II reign in the 14th century BCE. The Pharaoh's stables were the headquarters of the Chariot Troops of the King and could accommodate and train up to 460 horses.
  • Colosseum - The Amphitheatrum Flavium remained the biggest Roman construction until the Empire's end. The Colosseum was surrounded by gladiator schools and their inauguration games.
  • Citadel of Alamut - Built in the ninth century on a dramatic mountain overhang, the Citadel of Alamut was taken over by Hassan as-Sabbah in 1090. Under his rule, this isolated stronghold became the center of the Nizari Ismaili state.
  • Hôtel des Invalides - The Hôtel des Invalides was built in the late 17th century on the orders of France's Louis XIV. Designed to host some of the many injured soldiers and veterans in need, it included rooms, refectories, and a dedicated hospital for its residents. 
  • Kaiserliche Werft  - Founded in 1869, Wilhelmshaven Imperial Shipyard was the biggest German shipyard specialized in building warships. At the turn of the 20th century, the site's nearly 20,000 workers produced some of the era's largest warships. 
  • The Pentagon - Built during WWII, the Pentagon is an administrative building that houses the United States Department of Defense. It employs more than 20,000 people on-site to coordinate the missions of the country's 1.3 million active-duty service members.
The Para Bellum Wonder Pack is free to claim (and keep) on Steam until May 10th! After that, you can still pick it up for just 2.99€/$2.99/£2.49



PARA BELLUM WONDERS
Era 1 - Stables of Pi-Ramesses
  • +1 Horse Deposit
  • +1 Land movement speed
  • -25% cost for Cavalry and Land Vehicle
  • -25% upkeep for Cavalry and Land Vehicle
  • +2 Combat Strength on Cavalry and Land Vehicle
Era 2 - Colosseum
  • -50% stability penalty on empire during all out war
  • +5% money on empire per declared war
  • +5% money on empire per received war
  • +4 stability per adjacent district
  • On war, narrative event:
    • Choice 1) Generate the most recent 2 Militia units on city with Colosseum
    • Choice 2) give +10 War Support against the opponent
Era 3 - Citadel of Alamut
  • + 10 Faith per adjacent mountain
  • + 10 stealth max for all stealth units
  • -25% cost for stealth units
  • +4 Combat Strength on ambush
  • +1 Detection on empire
  • Apply "Marked" status on all revealed stealth armies on empire at the beginning of the turn.
  • "Marked": Similar to "lost at sea"; If the unit begin their next turn in the territory of the Citadel's owner, they are destroyed
Era 4 - Hôtel des Invalides
  • Units can regenerate outside their own territories for half their regeneration
  • +1 Combat Strength on units with veterancy lvl 1 or above
  • Disband unit: gain 100 money per unit the disbanded unit had destroyed
  • Disband units outside their own territories still give the pop back to capital

Era 5 - Whilelmshaven Werft
  • Coastal water only
  • Works as harbor
  • +20 industry per harbor in your empire
  • Naval Spawn point
  • -25% industry cost on naval units on empire
  • Allow repair action with money inside the empire at half the price for naval units

Era 6 - The Pentagon
  • +20 Fortification for all districts on empire
  • -25% cost on units with bombardment action
  • Allow bombardment action 1 more time for all units (naval/land/aerial) with the bombardment ability

Alongside the Para Bellum Wonders Pack, we are releasing the Vauban Update, focused on quality of life improvements:
  • Steam Workshop: While we originally opted for mod.io as a solution that works across multiple storefronts, we have seen many requests from Steam users to implement Steam Workshop support. With the Vauban update, you can get your mods from either Mod.io or the Steam Workshop as you prefer, and the modding tools will be updated to allow you to upload mods directly to either.
    For now, we consider the Steam Workshop support to be in beta testing until we can ensure reliability.
  • Demand/Renounce All Buttons: For your convenience we have added new "Renounce All" and "Demand All" buttons on the Crisis tab of the Diplomacy screen to deal with all grievances at once. It's never been so easy to forgive and forget... or worse.
  • Auto-resolve Improvements: We've added a preview of the damage your units will take when you hover your cursor over the auto-resolve button. Additionally, we've made some small changes to the auto-resolve formula to better reflect army compositions and terrain.
  • Cultural Wonder Improvements: We know players would often place Cultural Wonders far outside their cities to take advantage of their exploitations. With the Vauban update, we're adding adjacency bonuses to many wonders to encourage you to incorporate them into your city planning. Additionally, you can now renounce your claim if you change your mind about a wonder.
  • Brussels Town Hall: The new Cultural Wonder unlocked in the Amplified 2023 Community Challenge is available now.
  • AI Improvements: We've worked on how the AI manages Faith, Influence, and early expansion. They should compete better with you now.


Era 4 - Brussels Town Hall
  • +10 Influence per Adjacent District
  • +15 Industry per adjacent Market Quarter
  • +15 Money per adjacent Makers Quarters
  • Passive: Bonus Fame (+50) when completing a Wonder
  • Upon construction of the wonder, earn 50 Fame per Cultural Wonder you've claimed so far
The Update also includes various other quality of life improvements, bugfixes, and optimization that should improve performance especially on lower spec hardware. You can find the full changelog at the bottom of this post.

If you want to hear the devs talk more about this Update and DLC, or as a couple of questions, join us on http://twitch.tv/AmplitudeStudios tomorrow, Thursday the 27th, at 6PM CEST.

And don't forget, if you want peace, prepare for war!



[1.0.22.3819] "Vauban Update" Version Notes

ADDITION - Para Bellum Wonders Pack
Includes 6 new cultural wonders
  • The Stables of Pi-Ramesses
  • The Colosseum
  • The Citadel of Alamut
  • The Hôtel des Invalides
  • The Kaiserliche Werft
  • The Pentagon
CHANGES AND ADDITIONS FROM COMMUNITY IDEAS (THANKS!)
  • Display of damage preview on Army Panel when hovering the Instant Resolve button.
  • Added a "Demand all / Renounce all" button for grievances.
  • Added a "Kill Count" info on units.
  • Added a preview of FIMSI yields given by Cultural Wonders.
  • Added a new "Territory Size" world generation option.
  • Added a game option to play with the leaderboard hidden.
  • Players now see their own username when inside multiplayer lobbies.
MAJOR CHANGES AND ADDITIONS
  • New Cultural Wonder: Brussels Town Hall.
  • Wonders: Rebalance of the effects of some existing cultural wonders, and addition of synergies with other districts (see dedicated post).
  • Improved the trigger conditions of narrative events, so that rare events appear more often, and frequent events less often.
  • A.I. improvements: Claiming of Territories and general expansion behavior major overhaul.
  • General Performance improvements, especially on lower-end configs and late game, for CPU, GPU and RAM usage.

OTHER CHANGES AND ADDITIONS
  • Wonders: Wonders Influence Claim cost rebalance: Claim cost grows more quickly per claimed wonder
  • Wonders: Added a way to renounce a claimed Cultural Wonder (invested Influence is lost though).
  • Wonders: The "Built to Last" deed now provides 100 Fame.
  • Battles "Instant Resolve": Algorithm improvements (it now better respects the number of battle rounds and the size of battles)
  • Battles "Instant Resolve": Added feedback on what the Instant Resolve button does.
  • A.I. Faith and Influence management improvements.
  • Fame leaderboard improvements: Current Era is now displayed, and fallen empires are greyed-out.
  • Overall harmonization changes in texts and localization.
  • Added visual Fx to the Independant People panel.
  • TWR: Added visual Fx to the Congress Of Humankind and the Embassies panels.
  • Neolithic improvements: All Curiosities now generate Influence during the Neolithic.
  • Neolithic improvements: Created a notification to remind the rules of the Neolithic.
  • Neolithic improvements: Changed the icon of unknown Strategic Resources.
  • Added more details in which order Mods are applied on Saves in the Loading screen.
FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS, AGAIN!)
  • Fixed an issue where sometimes the game performance can drop beause it uses too much of the graphic card power.
  • Fixed an issue that could cause a pending turn after a quick load.
  • Fixed an issue that could cause a pending turn when having demands between Vassal and Liege.
  • Fixed an issue that could cause a pending turn when AI was ambushing the player in rare occasions.
  • Fixed instabilities when sending more than 30 gifts to an other Empire.
  • Fixed instabilities that could block Independent People's lifespan and corrupt the save.
  • Fixed an issue where Curiosities sometimes behaved weirdly during the map generation.
  • Fixed an issue where Loading a save file made after triggering the End Screen was disabling the "Continue Game" button.
  • Fixed an issue where Empires in Neolithic could have diplomatic relation with Independent People.
  • Fixed an issue where placeholder text was displayed for locked Embassy actions.
  • Fixed an issue where AI would not claim territory on islands.
  • Fixed an issue where an exploit that was possible when refusing grievances and demands after a war.
  • Fixed an issue where the "All detection" option in the Stealth Layer would not show enemy empire's detection sources.
  • Fixed an issue where the first 2 civics requirements would not correspond to their description in the encyclopedia.
  • Fixed an issue where placing a garrison while "War Slaves" was active would not provide influence.
  • Fixed an issue where the Da Vinci Event player icon would not display properly in the tooltips.
  • Fixed an issue where Italian and Turkish languages were not present when trying to change Humankind's language from Steam game properties.
  • Update Preview: Fixed an issue where bonus effect description was missing in the Luxury Resources tooltips.
  • Update Preview: Fixed an issue where the Culture icon overlapped with a button when building foreign units and wonders.
OTHER FIXES
  • Fixed an issue where, in multiplayer, the game could softlock when the host was losing internet connection while in loading screen.
  • Fixed an issue where Independent people only spawned Era-3 and Era-4 units in Era-5 and Era-6.
  • Fixed an issue where, rarely, the Interface would disappear and lock the player in a battle.
  • Fixed an issue where the Game was remaining stuck in "Cloud Syncing" on rare occasions.
  • Fixed an issue where National Projects with Exclusion zone of one tile around them could be build near districts.
  • Fixed an issue where Assimilating Independent People would makes their armies disappear in some occasions.
  • Fixed an issue where Lightning's Aerial Stealth was not working as described.
  • Fixed an issue where incorrect text was displayed when gifting less than 20 Money or Influence.
  • Fixed an issue where Independent people lifespan could be stuck on 1 Turn left.
  • Fixed an issue where no Lifespan gain was displayed when using Power Investor on exploited Deposits by Independent People.
  • Fixed an issue where the Empire stability may not correspond to the actual stability of your only city.
  • Fixed an issue where players were still allowed to try placing a district within a battlefield (but it was not added to the queue).
  • Fixed an exploit where presence of Armies from other Empires hidden by the fog of war could be revealed using Outpost Relocation.
  • Fixed an issue where Ocean were still appearing after setting "Land Percentage" world generation setting to 100%.
  • Fixed the "Economic Elephant" legacy trait.
  • Fixed an issue where "Stealth Activity Detection" notification could pop up randomly.
  • Fixed an issue where counter for Resources Bought\Available would not display Resources already owned when they are resold.
  • Fixed an issue where the FIMS gains preview did not count the Foggara Emblematic District bonus when building a Farmer's Quarter.
  • Fixed an issue where negative Influence was not feedbacked in red (as the money currently is).
  • Fixed an issue where Local Pollution calculation was wrong when there was a Pollution diminishing effect.
  • Fixed an issue where the Player had control over the camera during the Nuclear Strike cinematic.
  • Fixed an issue where enabling and cancelling any "Irreligion" civic choice would cause the Religion screen to disappear.
  • Fixed an issue where custom names were put back to default when reloading a save file
  • Fixed an issue where Mandatory Action button was not sending you to an Alliance offer if clicked while already in the Diplomacy tab.
  • Fixed an issue where Liberated city lifespan were not updating the following turns.
  • Fixed an issue where "Customary Laws" seemed enacted when first unlocking the "Legitimacy" Civic.
  • Fixed an issue where the Hangings Gardens were not mentioning the Luxury Resource on which they activated the wondrous effect.
  • Fixed several minor issues on images, SFx and texts and improved various tooltips, notifications and tutorial hints.

FIXES SINCE THE LAUNCH OF THE UPDATE PREVIEW (THANKS A LOT!)
  • Update Preview: Fixed Placeholder text in the Narrative Event "The Faded Lady".
  • Update Preview: Fixed an issue where a typo was displayed when Disbanding Units after building Les Invalides.
  • Update Preview: Fixed a typo in Les Invalides' tooltip.
TOGETHER WE RULE FIXES
  • Fixed an issue where "Provided by" was displayed in the Cultural Wonders' tooltips when no Embassy was built yet.
  • Fixed an issue where Embassy's notifications did not have a button for disabling them.
  • Fixed an inconsistency on the background of inactive buttons in the Embassy
  • Fixed an issue where Incorrect Patronage gain was displayed in Envoy's status tooltip.
  • Update Preview: Fixed an issue where values inside the International Sway tooltip could sometimes be wrong.

MAC
  • Fixed an issue where attempting to create clouds could result in instabilities.
HUMANKIND™ - The-Cat-o-Nine-Tales
We know many of you have been eagerly waiting for more news about Humankind, and today it's finally time to tell you about what's coming next.

The next update, named the Vauban update, will be released on April 26th and will include several quality-of-life improvements based on ideas suggested by our players, alongside further bugfixes and performance optimization. Let’s take a look at some of the key elements: 
 
  • Demand/Renounce All Buttons: For your convenience we have added new “Renounce All” and “Demand All” buttons on the Crisis tab of the Diplomacy screen to deal with all grievances at once. It’s never been so easy to forgive and forget... or worse. 
  • Auto-resolve Improvements: We’ve added a preview of the damage your units will take when you hover your cursor over the auto-resolve button. Additionally, we’ve made some small changes to the auto-resolve formula to better reflect army compositions and terrain.

  • Steam Workshop: While we originally opted for mod.io as a solution that works across multiple storefronts, we have seen many requests from Steam users to implement Steam Workshop support. With the Vauban update, you can get your mods from either Mod.io or the Steam Workshop as you prefer, and the modding tools will be updated to allow you to upload mods directly to either. However, please keep in mind that this will not be available during the beta. 
  • AI Improvements: We’ve worked on how the AI manages Faith, Influence, and early expansion. They should compete better with you now.


  • Hôtel de Ville de Bruxelles: The new Cultural Wonder unlocked in the Amplified 2023 Community Challenge is available now. 
  • Cultural Wonder Improvements: We know players would often place Cultural Wonders far outside their cities to take advantage of their exploitations. With the Vauban update, we’re adding adjacency bonuses to many wonders to encourage you to incorporate them into your city planning. Additionally, wonders are now cheaper to claim, and you can even renounce your claim if you change your mind about a wonder. 
Hôtel de Ville de Bruxelles - Early Modern Era
  • +4 Money on Maker's Quarters in this city
  • +4 Industry on Market Quarters in this city
  • Bonus Fame (+50) when completing a Wonder
  • Upon construction of the wonder, earn 50 Fame per Cultural Wonders you've claimed so far

In addition to these major improvements, the Vauban update includes many other Quality of Life additions (some inspired by ideas and feedback from the community) and bugfixes. For example, we’ve added pre-game settings for territory size and how much information the Fame leaderboard shows, added a kill count on units, and placing Cultural Wonders now shows you a preview of the yields. We’ve also adjusted the trigger conditions of many rare events to make it more likely for you to see events you have not seen before. Finally, we’ve also worked on optimization, so the game should run better on lower spec hardware now. 

And the best news: You can already try this update right now on Steam! Just right-click the game in your library to access the properties, go to the betas tab, and select the update_preview branch. However, you may encounter some bugs; please check the Known Issues before reporting them.

We look forward to hearing from you what you think about these changes and improvements! 
HUMANKIND™ - Daarkarr0w
Hello/Hola!

While we are working on the next patch to release Soon™, we wanted to take a moment to thank all of you for the different ideas, thoughts, and concerns. We have been following the topics on the different social platforms (Amplifiers, Steam, Discord, etc.).

But we know that not all players express themselves on the forums, that’s why we have decided to have a survey that you can access directly here (only available in English):

>> Click Here to enter the survey <<

To any players new to our surveys: We wanted to know what you like the most about HUMANKIND™ and other areas you think we should improve about the game. And hey, we hope you will decide to hang around with us and the rest of the community.

In any case, none of the previous feedback goes into the “emptiness” we are super grateful about them, and we have taken notes about them, even if we cannot address all of your concerns.




Have a nice day and see you Soon™
HUMANKIND™ - Daarkarr0w
Last month we challenged you to achieve complete military dominion against two strong opponents, but conquest is not the only way to control the world. The flow of resources and currency can be just as powerful. After all, they do say money makes the world go round...

You will find that this month, the starting situation of the scenario is a little less complex and precarious than last month, because we want to focus on an alternate scoring condition for the leaderboard: Your income.

The Rags to Riches Scenario Challenge
This world is full of riches, and they are yours to take and trade. With an abundance of luxuries on this map, it won’t be hard to make a bit of money, but do you have what it takes to become the greatest economic powerhouse in the world? Will you trade peacefully with your neighbors, or will success require a hostile takeover? Only time (and the turn limit) will tell!



How to play the scenario:
  • Download the save RagsToRichesScenario
  • Place the save in “/Documents/Humankind/Save Files” (Windows PC) or “/library/application support/humankind/Save Files” (MacOS)
  • Make sure all DLC and mods are disabled
  • Load the save labeled “RagsToRichesScenario” in game
  • (optional) If you want to submit a score to the leaderboard, check this post in the Amplifiers Contest Section

Scenario Conditions
  • Victory Condition: Most Fame at game end
  • End Condition: Turn Limit
  • Game Conditions: Nation difficulty, Blitz game speed, no DLC or mods
  • Leaderboard Submission Deadline: April 25th
  • Leaderboard Ranking: Most Money per turn income on the final turn, tiebreaker by Fame

Good luck leading your people (or at least yourself) to a life of wealth and luxuries!
HUMANKIND™ - The-Cat-o-Nine-Tales
We hope you had fun exploring antarctica (and the world, as the map was perhaps not quite what you expected) in the Terra Incognita scenario last month. After that peaceful pursuit of knowledge, this month we’re turning our attention back to more aggressive matters.


The Flint and Steel Scenario Challenge 

The wide-spread adoption of gunpowder weapons has changed the face of war. As your neighbors see an opportunity to divide your lands between them, tensions are high. Armies stand ready to attack or defend. Can you weather the storm and overcome your enemies? How quickly can you defeat them and raise your banner over every city of this world? 



How to play the scenario:  

Scenario Conditions  
  • Victory Condition: Most Fame at game end  
  • End Condition: Eliminate all other Empires 
  • Game Conditions: Nation difficulty, Endless game speed, no mods  
  • Leaderboard Submission Deadline: March 20th 
  • Leaderboard Ranking: Fastest Victory, tiebreaker by Fame 

Please note: While leaderboard entries will be ranked by how quickly they achieve victory (faster is better), they still need to be leading in Fame to be eligible for the leaderboard. For details on how to submit your scores, see the related thread.


We hope you’ll have fun facing the Janissaries and Conquistadores! 
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