Cities, population, armies, research, trade... There’s a lot to manage in a game like Humankind. If you’re anything like us, you have probably missed some important game event at one point or another. Maybe you didn’t notice your neighbor cancelling all your treaties and were not prepared for war, or maybe some independent people slipped past your borders and ransacked that crucial iron mine before you could stop them. Noticing such crucial events can be difficult when many other messages about exploration or your economy demand your attention.
With the Vitruvian update, you will have more control about which information to focus on: You will be able to change which messages in the notification ribbon automatically pop up to get your attention, and which ones will only appear in the list.
You can do this directly on the message while playing, or you can change it at any time from the UI settings menu. You can also turn all of them on or off at the same time from this menu.
With these settings, you can make sure you never miss any events you care about, no matter how much happens in a single turn.
Stay tuned in the coming weeks for more sneak-peeks at the Vitruvian Update, and join us this Thursday at 17:00 CET on twitch.tv/Amplitudestudios for a chat with one of our UI designers.
Last November, we celebrated the Día de los Muertos with the first ever in-game event in Humankind. Now, after our recent community-based events, we are back with another in-game event, this time celebrating the Holi Festival!
One of the oldest recorded Hindu festivals, Holi is celebrated across the Indian subcontinent to welcome spring. Bonfires are lit to represent the victory of good over evil, and huge crowds gather to sing, dance, and engage in battles with colored powders. At its core, this is a celebration of love, life, friendship, spiritual purification, and the different colors of humankind.
The Holi event in Humankind will begin on March 17th, with the second chapter unlocking the following week, and will last for about three and a half weeks until April 11th.
The first chapter is called Holika Dahan, Holika's Death, after the story of Holika being burned instead of her devout nephew Prahlad when she tried to kill him. This story is celebrated through the lighting of bonfires on the night before Holi, as it is seen as a symbol of the triumph of good over evil. So most of the challenges in this chapter are related to opposing those who would take what is not theirs.
Shrewd General: Force an Expansionist Empire that has Vassals to Surrender
Famous Accumulate 40 000 Fame over several games.
Smite the Wicked: Earn a level 3 Hero badge while playing as the Mughals.
We know some of these challenges may seem a bit tricky, so here are some tips for you:
Shrewd General: Set up a game with many AI players, two or three of which should be aggressive (e.g. Agamemnon, Beowulf while the others should be peaceful (e.g. Tjilbruke, Midas, Makeda). You should also have about two to three times as many players as continents (don’t forget that the New World settings means one continent will be empty) to give the aggressive AIs a chance to vassalize their peaceful neighbors. Then you can declare war on them after they choose an expansionist culture.
Smite the Wicked: “Hero” badges are earned for declaring war against an empire with the “traitor” badge, so remember to include a Traitorous AI (e.g. Gilgamesh) in your game. You should play on slower game speeds so the badges last longer. Don’t forget, your war declaration must be justified, and you must not already be at war with somebody else! You only need to earn the third level of the badge as Mughals, and if you need more time, you can also transcend.
Famous: If you have trouble reaching the total Fame, consider playing on faster speeds to play an extra match or two.
As with the Día de los Muertos event before, you will unlock Symbols and Decorations for each chapter that you complete, and if you complete both chapters you will earn the Nayakuralu Nagamma persona, an astute ruler and strategist from a 12th century kingdom on the Indian subcontinent.
Since release, we’ve been working to improve the game based on reports and feedback from our community. In addition to the previous updates, we have recently shared our plan for the upcoming updates until the end of summer. The first of these, the Vitruvian Update, will arrive on late April.
What will be in the Vitruvian update?
Affinity Balancing: There’s been a lot of feedback about the different affinities, but Builders and Scientists are almost always seen as the strongest. This impacts most discussions about balance, so with this update we are placing some additional restrictions on their abilities.
Notification Options: Given how much can happen in Humankind, some of our players were disappointed that turning notifications on or off was rather all-or-nothing before. With this update, you will be able to change this for each type of notification individually.
Religion Improvements: Many players pointed out that after we separated Historic Religions from Tenets to give them more freedom, the AI no longer adopted historic religions. This has now been resolved, and the Tenet screen has been updated to show tenet effects and how to adopt historic religions more clearly.
Early Modern Sieges: While we’ve improved the AI around sieges, we’ve also been following other feedback about them. One of the problems our players pointed out was that you could lose access to your old siege engines while at war. With this update, your engineers should no longer forget how to build a trebuchet in the middle of a siege.
And many other smaller fixes and changes.
From now until the update release, we’ll be talking in greater detail about these points. Further improvements based on your feedback, like improved empire names and surrender, and more will follow in future updates.
Hello, we have released a new update for HUMANKIND™, here's the patchlog:
ADDITIONS
Added new movement markers in naval combat.
Tooltips for the Colony upgrades has been made clearer: it now specifies how they can be used, or which Units can use them, and players are informed that the Infrastructures build are limited by the Resources owned.
Players are now better informed about the reward they have gained upon completing a community challenge chapter.
IMPORTANT FIXES
Fixed an issue where players were unable to refuse demands from an AI Empire in some occasions.
IMPORTANT FIXES [Cultures of Africa]
Fixed a stuck situation in some occasions in multiplayer sessions when the AI was using Units from the Cultures of Africa pack.
Fixed a stuck situation when the player was launching a manual battle against a liberated Nigerian's Army.
IMPORTANT FIXES [EGS]
Fixed an issue on Epic Game Store where Trophies were not unlocked upon completion of required Achievements in some occasions.
Fixed an issue on Epic Game Store where the player would not have access to the rewards for unlocked Trophies in some occasions.
OTHER FIXES
Fixed an issue where no narrator voice lines were triggered when building recently added Cultural Wonders.
Fixed an issue where the bonus and malus of the Civic "Architecture" were also impacting exploitations in the Official Endless™ Mod.
Fixed an issue where the Expansionist Star counter was not updated after annexing enemy Territories through war resolutions.
Fixed an issue where the icon of a construction completed this turn remained displayed on the player's cursor if they started dragging it during the end turn sequence.
Fixed an issue where debug text may have been displayed as the name of a custom player Persona.
Fixed an issue where female Units with female voice-over have a male voice-over during the dying animation.
Fixed an issue where Units made solely of female pawns could be using male voices.
Fixed possible instabilities during gameplay when placing a Market Quarter.
Fixed possible instabilities when inspecting the influence tooltip breakdown from the Empire resource banner.
Fixed possible instabilities when hovering the mouse over the "Geosynchronous Satellite" shared project in multiplayer sessions.
Fixed (rare) possible AI instabilities when attaching an Outpost to a City.
Fixed an issue where multiple debug texts were displayed in the AI persona "Strengths" screen when coming back to it after gameplay.
Fixed an issue where information text was displayed outside the borders of the combined combat strength comparison bar in some situations.
Fixed an issue where text error was displayed in the air, artillery or missile strike aftermath pin and panels, when multiple strikes were used on the same target.
Fixed an issue where, if the maximum number of auto-saves was set to "1", some autosaves could be automatically deleted.
OTHER FIXES [Cultures of Africa]
Fixed an issue where texture clipping was present for the Nigerians male avatar outfit.
OTHER FIXES [Windows Store]
Fixed an issue where the players were receiving an unlock notification for the "Midas Touch" and "Millionaires Club" achievements every time when ending the first turn on a fresh boot.
We are still working super hard on solving the remaining bugs. Don't hesitate to share your thoughts on Games2Gether!
Fixed an issue on MacOS where custom maps were not displayed when creating a new game.
Fixed an exploit where players could obtain cities by using the Liberate function without investing resources.
MODDING FIXES
Fixed an issue where the user could remain unable to complete the session while using the official Endless mod.
Fixed an issue where subscribed mods were counted as Enabled mods when checking for save compatibility.
Fixed an issue where saves became invalid even if only a minor update has been made on the mod.
Fixed an issue where the game could become unstable when a player unsubscribes to a Mod that is activated.
Fixed broken texts and unstable behaviors after loading a modded save without the mod and then installing the mod to reload the save.
Fixed an issue where new mods uploaded to mod.io could not appear in the Available Mods list after being downloaded in some cases.
OTHER FIXES
Fixed an issue where a desync could be encountered on crossplay multiplayer sessions (EGS/Steam - PC/MacOS).
Fixed an issue on Steam where multiplayer sessions created on 1.0.6 versions cannot be loaded on 1.0.7 versions if the build was started from the executable.
Fixed an issue where an error could be generated when the player selects the "Attend" choice for the "Based on a true story 1".
Fixed an issue where debug text could be present in the New Game screen.
Fixed an issue where Players were able to connect to G2G without adding any credentials if they were previously connected to G2G.
Fixed an issue where no Narrator voice lines were triggered after adopting the Cultures of Africa new cultures.
Fixed an issue where no Narrator voice lines were triggered when meeting a culture among the new ones of the Cultures of Africa pack.
Fixed an issue where no Information was displayed outside the city panel status bar borders when the 'Divide and Conquer' narrative event effects were applied.
Fixed an issue where Blue eye color was missing from the avatar customization options.
During Amplified, we shared a brief glimpse of the improvements planned for Humankind in the next few months. Today, we want to take a closer look at that glimpse to provide some additional context and details for some of the items on the list.
The first months after release were focused on addressing some of the biggest issues raised by our community and affecting many players. In addition to fixing many bugs reported by our players, including many causes of multiplayer desyncs and pending turns, we’ve improved map generation to ensure there are always enough strategic resources on the map, rebalanced pollution values so it no longer ends games prematurely (your industries were far more powerful than we anticipated!) and added options to customize the game’s end conditions and turn off the turn limit. We’ve also been constantly working on the AI, have done a first balancing pass on military units and a few cultures, and released a beta of the mod tools so you can experiment with adding your own content.
Of course, balancing, AI improvements, bugfixes, and game stability both in single and multiplayer are subjects we are always working on, but there are some improvements coming in the next few months that we want to highlight:
War Support: Many players have expressed frustration with wars coming to a sudden and sometimes premature end, often denying them the gain they were aiming for. However, some people have also spoken out in support of the war resolution system. So, while we will maintain the war resolution and surrender system, we want to implement an option that allows the winner to continue pressing the war at a certain cost or risk.
Multiplayer hotjoin: While we are constantly working to fix any causes of multiplayer desyncs we identify, there may always be cases when a game desyncs or a player disconnects. To help you get back into your games with your friends as quickly and easily as possible, we are implementing a hotjoin system.
Immersive Empire Names: Another common point of feedback from our players was that they have trouble identifying with their own empire and keeping track of their opponents, which pulls them out of the experience. We are working on a new way to refer to empires in game that should help players immerse themselves in their games.
Affinity Balancing: While balancing is an ongoing process, we find that the strong power imbalance between the different affinities (Builders and Scientists coming up particularly often) skews the feedback we get not only about the power of culture, but also about the game pace and many other aspects, so we will focus on rebalancing affinities first.
Sieges and sorties: Sieges often come up in criticism of the battle system. While we have received much feedback on how the AI handles them and are working to improve that, we have also seen people raise the issue that halfway through the game, you lose access to siege equipment built on site by your sieging forces, denying you one of your options in those cases when you need or want to destroy enemy fortifications. We’re looking into ways to close this “siege gap.
We hope these improvements will make the game more fun for you, and look forward to hearing from you what you think about them.
An important symbol in Chinese culture, this majestic animal represents strength and courage in many Asian cultures. So let us celebrate this new year by facing a community challenge together:
From now until February 16th, any Era Stars unlocked while playing Humankind as the Zhou, Ming, or Chinese Culture will add progress towards unlocking new rewards, including new player emblems, new decorations, and a new persona: Wang Zhenyi, a renowned mathematician, astronomer, and poet who lived in the 18th century.
You can track community progress on this challenge on the Humankind page on Games2Gether. All unlocked rewards will be given to all players as part of a patch next month.
In addition, Humankind and the Deluxe Edition Upgrade are 25% off for a week as part as the Lunar New Year Sale. So, if you have not picked up the game yet or want to add the extra content of the deluxe edition, now is a great time for that.
Amplified 2022 is in full swing, and today is dedicated to Humankind. In the midst of our anniversary celebration, we're bringing you news about the present, a glimpse of the future, and a blast from the past.
Perhaps the biggest news is that the first DLC for Humankind, Cultures of Africa, releases today. If you want to know more about this DLC, check out the announcement blog and the focus videos on youtube.
Just as importantly, we are releasing the Allen Newell Patch today. This patch focuses primarily on military AI improvements, in particular regarding culture and civics choices, sieges, bombardment, and strategic planning. Of course, it also includes various bugfixes, for example to nuclear weapons. In addition, the modding tools will receive an update to fix various bugs and ensure compatibility.
But what's in store in the future? How far will WE push Humankind? While we can't reveal all of our plans yet, we have prepared a little overview of what we have been up to since release and what we plan to tackle in the coming months:
In more immediate news, we have prepared a special Amplified map for Humankind with the help of Map Creation Contest finalist Onesama, available now https://humankind.mod.io/amplified-2022-map. While this map is designed for an interesting four player multiplayer experience, we know many of you prefer to enjoy Humankind in single player, so we want to issue a challenge to all of you: Pushing Humankind Too Far. Playing on this map, what is the fastest you can render the world uninhabitable through pollution? Share a screenshot of your results in the challenge thread, or on Twitter with the #ampmap22 tag (and be sure to mention what speed you played on!)
If you're not into challenges like his, why not spice up your desktop or phone with new wallpapers? The art for all six new cultures as well as the main artwork for the Cultures of Africa DLC are now available in various formats in the Games2Gether rewards section.
Finally, if you want to celebrate Amplified and Humankind with a touch of humor, we got you covered: Just for the duration of Amplified, we've brought back the What If Meme Generator, with brand new assets courtesy of Chapel Comic. We can't wait to see what you put together with it!
Hello, we have released a new update for HUMANKIND™, here's the patchlog:
ADDITIONS [Cultures of Africa Pack]
Expand your HUMANKIND™ experience with the Cultures of Africa DLC!
Features 6 new cultures spanning all eras, new natural and built wonders, 7 new independent people, and 15 new narrative events.
CHANGES AND ADDITIONS
Added Great Zimbabwe Wonder content (newsletter opt-in).
Added movies when discovering specific technologies.
Added a new window at launch to display info about the game.
Removed the "Turn Limit" condition from the Default, Last Human Standing and Space Race endgame conditions.
Improved the usability of the Trade and Wondrous systems.
Improved the way AI handles Bombardment management.
Improved the way AI handles military objectives.
Improved the way AI handles Competitive Deeds.
Improved the way AI handles escort of Embarked Army.
Improved the way AI handles Garrison.
Improved the way AI handles Civic choices.
Improved the way AI handles Culture choices.
Improved the way AI handles Units that cannot climb fortifications in an assault.
Improved the way AI handles Siege sortie.
IMPORTANT FIXES
Fixed an issue where players can remain stuck after loading a multiplayer auto save created during the launching of the nuclear missile.
Fixed an issue where the player will remain stuck on the "New tenet unlocked" mandatory notification if the AI is choosing the last tenet before the player does in the same turn.
Fixed an issue where multiple errors are generated and the session remains stuck on "Turn Pending" after ending turn on a specific save file.
Fixed an issue where a stuck situation was encountered during a naval battle between two clients.
Fixed an issue where battle stuck on confirmation stage, under specific conditions.
Fixed an issue where a stuck situation occurred while performing a manual battle in a multiplayer session, under specific conditions.
Fixed an issue where a stuck situation occurred when ending the turn immediately after launching an Air Strike, under specific conditions.
Fixed an issue where errors and desync were encountered, under specific conditions.
Fixed an issue where a player army became invisible when retreating, generating errors and desync on player interaction.
Fixed an issue where an error is generated when attempting to "attack" an AI army during a multiplayer session, under specific conditions.
Fixed an issue where a desync with errors was encountered when the host of a multiplayer session entered a battle, under specific conditions.
Fixed an issue where a series of exception errors followed by a desync were encountered during a multiplayer session, under specific conditions.
Fixed an issue where an error is generated when the turn is ending during a multiplayer session, under specific conditions.
OTHER FIXES ECONOMY
Fixed an issue where the player can construct the Arms Factory emblematic on a strategic resource tile, generating errors on ransack.
Fixed an issue where players or AI can buy Soviets Arms luxury at 0 cost.
MILITARY
Fixed an issue where an error is generated when disbanding the Aircraft Carrier while it contains Aircraft units.
Fixed an issue where an expansionist empire's trespassing units cannot move with complete freedom.
Fixed an issue where Cruise Missiles and Thermonuclear missiles can be moved to Aircraft Carriers, generating errors.
Fixed an issue where multiple errors are generated when sending missile strikes multiple times in a quick succession at the same target.
Fixed an issue where using the "Aerial Stealth" unit's Strike actions trigger Grievances for the opposing empire.
Fixed an issue where a series of errors were encountered during a siege battle with the player as defender.
Fixed an issue where military forces are not visible on the map after auto-exploring.
Fixed an issue where two exception errors are generated when a Nuclear Strike action is cancelled due to diplomatic changes.
Fixed an issue where two errors are generated when launching a nuclear missile on a specific city during a specific session.
AI
Fixed an issue where AI controlled empires do not consider the Commons Quarter adjacency when constructing the extension.
Fixed an issue where an error is generated when the minor faction AI attacks one empire in a cross-play session between the Gamepass and Epic PC in the Ancient era.
Fixed an issue where a fortification attack related error occurs on "blitz" mode if the player is attacking a fortified area of an AI, under specific conditions.
Fixed an issue where two AI-related errors are generated when attacking a liberated city.
Fixed an issue where two error messages were generated for the host during normal gameplay (handle the case when the Army is already at a safe position).
Fixed an issue where a series of AI related errors were encountered, under specific conditions.
Fixed an issue where the player encountered an AI related error message, under specific conditions.
Fixed an issue where two errors are generated when the player eliminates himself by launching a nuclear strike on a nearby City.
Fixed an issue where AI related errors were generated during gameplay, under specific conditions.
Fixed an issue where an AI-related error was generated during gameplay, under specific conditions.
Fixed an issue where errors were generated after placing an outpost in the Contemporary era, under specific conditions.
Fixed an issue where multiplayer Progression Blocker occurred after one of the players city was besieged by the AI army.
UI
Fixed an issue where player receives a series of error messages after pressing the "Locate the Event" button of an Osmosis Event notification during late-game.
Fixed an issue where placeholder values are displayed in Battle Aftermath reports.
Fixed an issue where the randomize AI buttons are functional when loading multiplayer sessions.
Fixed an issue where the colors of the Empires do not match on the loading screen in a multiplayer session .
Fixed an issue where the Buy resource button of the Diplomacy Trade panel does not update immediately after a purchase.
Fixed an issue where the Buy Resource button tooltip in the Trade tab doesn't display the amount of money needed to buy the resource when not having enough money.
Fixed an issue where the Empire name is displayed instead of the Natural Wonder name in the description of the "Based on a true story II" event.
Fixed an issue where text error present in the Mouth and Nose avatar option tooltips.
Fixed an issue where false information is displayed in the Help Layer All Military Forces panel tooltip.
Fixed an issue where a specific premade avatar portrait is inconsistent with the premade avatar model displayed.
Fixed an issue where named avatars can have their presets edited despite the fact that they are locked.
Fixed an issue where the "Main Menu" button from the lobby appears out of screen if multiple add-ons/DLCs are enabled.
Fixed an issue where one of the empire symbol icons presents low resolution.
Fixed an issue where duplicate empire icons are displayed in the empire symbol screen.
Fixed an issue where misleading information is displayed in the Move Capital action tooltip.
Fixed an issue where the "Clear Ruins" and "Hamlet" extensions share the same icon.
TUTORIAL
Fixed an issue where the "First Civic Unlocked" tutorial can be triggered in the late game after unlocking multiple civics.
Fixed an issue where the "City Stability" tutorial appears for Outposts in a specific situation.
Fixed an issue where the Aesthete affinity action tutorial is triggered for the Scientist affinity action.
Fixed an issue where Agrarian affinity tutorials are not triggered during gameplay.
Fixed an issue where Blitz Tutorial message is displayed for all Affinities.
Fixed an issue where the Scientist affinity tutorials are not triggered during gameplay.
Fixed an issue where the Builder affinity tutorials are not triggered during gameplay.
Fixed an issue where the "Legacy of an era" and "Your story" video tutorials display the same image.
Fixed an issue where incomplete or false information displayed in the "Construction Queue" tutorial.
3D
Fixed an issue where game crashed in loading screen (Vulkan general compatibility + remove most of open while loop to avoid infinite loop).
Fixed an issue where harbor models are not displayed on the game map when using Vulkan mode.
Fixed an issue where Research quarter water pool displayes heavy flickering for the Aztecs Civilization.
AUDIO
Fixed an issue where no audio feedback is received when dismissing the current tech research in the technology panel.
Fixed an issue where no audio feedback is received when closing the Society and Religion panels.
Fixed an issue where no audio feedback is received when accessing and dismissing the Minor Faction panel.
Fixed an issue where multiplayer button has no SFX when clicked.
MAP EDITOR
Fixed an issue where an error message is generated when attempting to use the import tool and no png image is found.
MODDING
Fixed an issue where Mod.Io mods fail to download and present error message when subscribing while using the Steam MacOS or EGS MacOS platforms.
ACHIEVEMENTS
Fixed an issue where the Unplugged, disconnected and Terminated achievement are not unlocked when meeting the prerequisites.
We are still working super hard on solving the remaining bugs. Don't hesitate to share your thoughts on Games2Gether!