Fixed an issue on MacOS where custom maps were not displayed when creating a new game.
Fixed an exploit where players could obtain cities by using the Liberate function without investing resources.
MODDING FIXES
Fixed an issue where the user could remain unable to complete the session while using the official Endless mod.
Fixed an issue where subscribed mods were counted as Enabled mods when checking for save compatibility.
Fixed an issue where saves became invalid even if only a minor update has been made on the mod.
Fixed an issue where the game could become unstable when a player unsubscribes to a Mod that is activated.
Fixed broken texts and unstable behaviors after loading a modded save without the mod and then installing the mod to reload the save.
Fixed an issue where new mods uploaded to mod.io could not appear in the Available Mods list after being downloaded in some cases.
OTHER FIXES
Fixed an issue where a desync could be encountered on crossplay multiplayer sessions (EGS/Steam - PC/MacOS).
Fixed an issue on Steam where multiplayer sessions created on 1.0.6 versions cannot be loaded on 1.0.7 versions if the build was started from the executable.
Fixed an issue where an error could be generated when the player selects the "Attend" choice for the "Based on a true story 1".
Fixed an issue where debug text could be present in the New Game screen.
Fixed an issue where Players were able to connect to G2G without adding any credentials if they were previously connected to G2G.
Fixed an issue where no Narrator voice lines were triggered after adopting the Cultures of Africa new cultures.
Fixed an issue where no Narrator voice lines were triggered when meeting a culture among the new ones of the Cultures of Africa pack.
Fixed an issue where no Information was displayed outside the city panel status bar borders when the 'Divide and Conquer' narrative event effects were applied.
Fixed an issue where Blue eye color was missing from the avatar customization options.
During Amplified, we shared a brief glimpse of the improvements planned for Humankind in the next few months. Today, we want to take a closer look at that glimpse to provide some additional context and details for some of the items on the list.
The first months after release were focused on addressing some of the biggest issues raised by our community and affecting many players. In addition to fixing many bugs reported by our players, including many causes of multiplayer desyncs and pending turns, we’ve improved map generation to ensure there are always enough strategic resources on the map, rebalanced pollution values so it no longer ends games prematurely (your industries were far more powerful than we anticipated!) and added options to customize the game’s end conditions and turn off the turn limit. We’ve also been constantly working on the AI, have done a first balancing pass on military units and a few cultures, and released a beta of the mod tools so you can experiment with adding your own content.
Of course, balancing, AI improvements, bugfixes, and game stability both in single and multiplayer are subjects we are always working on, but there are some improvements coming in the next few months that we want to highlight:
War Support: Many players have expressed frustration with wars coming to a sudden and sometimes premature end, often denying them the gain they were aiming for. However, some people have also spoken out in support of the war resolution system. So, while we will maintain the war resolution and surrender system, we want to implement an option that allows the winner to continue pressing the war at a certain cost or risk.
Multiplayer hotjoin: While we are constantly working to fix any causes of multiplayer desyncs we identify, there may always be cases when a game desyncs or a player disconnects. To help you get back into your games with your friends as quickly and easily as possible, we are implementing a hotjoin system.
Immersive Empire Names: Another common point of feedback from our players was that they have trouble identifying with their own empire and keeping track of their opponents, which pulls them out of the experience. We are working on a new way to refer to empires in game that should help players immerse themselves in their games.
Affinity Balancing: While balancing is an ongoing process, we find that the strong power imbalance between the different affinities (Builders and Scientists coming up particularly often) skews the feedback we get not only about the power of culture, but also about the game pace and many other aspects, so we will focus on rebalancing affinities first.
Sieges and sorties: Sieges often come up in criticism of the battle system. While we have received much feedback on how the AI handles them and are working to improve that, we have also seen people raise the issue that halfway through the game, you lose access to siege equipment built on site by your sieging forces, denying you one of your options in those cases when you need or want to destroy enemy fortifications. We’re looking into ways to close this “siege gap.
We hope these improvements will make the game more fun for you, and look forward to hearing from you what you think about them.
An important symbol in Chinese culture, this majestic animal represents strength and courage in many Asian cultures. So let us celebrate this new year by facing a community challenge together:
From now until February 16th, any Era Stars unlocked while playing Humankind as the Zhou, Ming, or Chinese Culture will add progress towards unlocking new rewards, including new player emblems, new decorations, and a new persona: Wang Zhenyi, a renowned mathematician, astronomer, and poet who lived in the 18th century.
You can track community progress on this challenge on the Humankind page on Games2Gether. All unlocked rewards will be given to all players as part of a patch next month.
In addition, Humankind and the Deluxe Edition Upgrade are 25% off for a week as part as the Lunar New Year Sale. So, if you have not picked up the game yet or want to add the extra content of the deluxe edition, now is a great time for that.
Amplified 2022 is in full swing, and today is dedicated to Humankind. In the midst of our anniversary celebration, we're bringing you news about the present, a glimpse of the future, and a blast from the past.
Perhaps the biggest news is that the first DLC for Humankind, Cultures of Africa, releases today. If you want to know more about this DLC, check out the announcement blog and the focus videos on youtube.
Just as importantly, we are releasing the Allen Newell Patch today. This patch focuses primarily on military AI improvements, in particular regarding culture and civics choices, sieges, bombardment, and strategic planning. Of course, it also includes various bugfixes, for example to nuclear weapons. In addition, the modding tools will receive an update to fix various bugs and ensure compatibility.
But what's in store in the future? How far will WE push Humankind? While we can't reveal all of our plans yet, we have prepared a little overview of what we have been up to since release and what we plan to tackle in the coming months:
In more immediate news, we have prepared a special Amplified map for Humankind with the help of Map Creation Contest finalist Onesama, available now https://humankind.mod.io/amplified-2022-map. While this map is designed for an interesting four player multiplayer experience, we know many of you prefer to enjoy Humankind in single player, so we want to issue a challenge to all of you: Pushing Humankind Too Far. Playing on this map, what is the fastest you can render the world uninhabitable through pollution? Share a screenshot of your results in the challenge thread, or on Twitter with the #ampmap22 tag (and be sure to mention what speed you played on!)
If you're not into challenges like his, why not spice up your desktop or phone with new wallpapers? The art for all six new cultures as well as the main artwork for the Cultures of Africa DLC are now available in various formats in the Games2Gether rewards section.
Finally, if you want to celebrate Amplified and Humankind with a touch of humor, we got you covered: Just for the duration of Amplified, we've brought back the What If Meme Generator, with brand new assets courtesy of Chapel Comic. We can't wait to see what you put together with it!
Hello, we have released a new update for HUMANKIND™, here's the patchlog:
ADDITIONS [Cultures of Africa Pack]
Expand your HUMANKIND™ experience with the Cultures of Africa DLC!
Features 6 new cultures spanning all eras, new natural and built wonders, 7 new independent people, and 15 new narrative events.
CHANGES AND ADDITIONS
Added Great Zimbabwe Wonder content (newsletter opt-in).
Added movies when discovering specific technologies.
Added a new window at launch to display info about the game.
Removed the "Turn Limit" condition from the Default, Last Human Standing and Space Race endgame conditions.
Improved the usability of the Trade and Wondrous systems.
Improved the way AI handles Bombardment management.
Improved the way AI handles military objectives.
Improved the way AI handles Competitive Deeds.
Improved the way AI handles escort of Embarked Army.
Improved the way AI handles Garrison.
Improved the way AI handles Civic choices.
Improved the way AI handles Culture choices.
Improved the way AI handles Units that cannot climb fortifications in an assault.
Improved the way AI handles Siege sortie.
IMPORTANT FIXES
Fixed an issue where players can remain stuck after loading a multiplayer auto save created during the launching of the nuclear missile.
Fixed an issue where the player will remain stuck on the "New tenet unlocked" mandatory notification if the AI is choosing the last tenet before the player does in the same turn.
Fixed an issue where multiple errors are generated and the session remains stuck on "Turn Pending" after ending turn on a specific save file.
Fixed an issue where a stuck situation was encountered during a naval battle between two clients.
Fixed an issue where battle stuck on confirmation stage, under specific conditions.
Fixed an issue where a stuck situation occurred while performing a manual battle in a multiplayer session, under specific conditions.
Fixed an issue where a stuck situation occurred when ending the turn immediately after launching an Air Strike, under specific conditions.
Fixed an issue where errors and desync were encountered, under specific conditions.
Fixed an issue where a player army became invisible when retreating, generating errors and desync on player interaction.
Fixed an issue where an error is generated when attempting to "attack" an AI army during a multiplayer session, under specific conditions.
Fixed an issue where a desync with errors was encountered when the host of a multiplayer session entered a battle, under specific conditions.
Fixed an issue where a series of exception errors followed by a desync were encountered during a multiplayer session, under specific conditions.
Fixed an issue where an error is generated when the turn is ending during a multiplayer session, under specific conditions.
OTHER FIXES ECONOMY
Fixed an issue where the player can construct the Arms Factory emblematic on a strategic resource tile, generating errors on ransack.
Fixed an issue where players or AI can buy Soviets Arms luxury at 0 cost.
MILITARY
Fixed an issue where an error is generated when disbanding the Aircraft Carrier while it contains Aircraft units.
Fixed an issue where an expansionist empire's trespassing units cannot move with complete freedom.
Fixed an issue where Cruise Missiles and Thermonuclear missiles can be moved to Aircraft Carriers, generating errors.
Fixed an issue where multiple errors are generated when sending missile strikes multiple times in a quick succession at the same target.
Fixed an issue where using the "Aerial Stealth" unit's Strike actions trigger Grievances for the opposing empire.
Fixed an issue where a series of errors were encountered during a siege battle with the player as defender.
Fixed an issue where military forces are not visible on the map after auto-exploring.
Fixed an issue where two exception errors are generated when a Nuclear Strike action is cancelled due to diplomatic changes.
Fixed an issue where two errors are generated when launching a nuclear missile on a specific city during a specific session.
AI
Fixed an issue where AI controlled empires do not consider the Commons Quarter adjacency when constructing the extension.
Fixed an issue where an error is generated when the minor faction AI attacks one empire in a cross-play session between the Gamepass and Epic PC in the Ancient era.
Fixed an issue where a fortification attack related error occurs on "blitz" mode if the player is attacking a fortified area of an AI, under specific conditions.
Fixed an issue where two AI-related errors are generated when attacking a liberated city.
Fixed an issue where two error messages were generated for the host during normal gameplay (handle the case when the Army is already at a safe position).
Fixed an issue where a series of AI related errors were encountered, under specific conditions.
Fixed an issue where the player encountered an AI related error message, under specific conditions.
Fixed an issue where two errors are generated when the player eliminates himself by launching a nuclear strike on a nearby City.
Fixed an issue where AI related errors were generated during gameplay, under specific conditions.
Fixed an issue where an AI-related error was generated during gameplay, under specific conditions.
Fixed an issue where errors were generated after placing an outpost in the Contemporary era, under specific conditions.
Fixed an issue where multiplayer Progression Blocker occurred after one of the players city was besieged by the AI army.
UI
Fixed an issue where player receives a series of error messages after pressing the "Locate the Event" button of an Osmosis Event notification during late-game.
Fixed an issue where placeholder values are displayed in Battle Aftermath reports.
Fixed an issue where the randomize AI buttons are functional when loading multiplayer sessions.
Fixed an issue where the colors of the Empires do not match on the loading screen in a multiplayer session .
Fixed an issue where the Buy resource button of the Diplomacy Trade panel does not update immediately after a purchase.
Fixed an issue where the Buy Resource button tooltip in the Trade tab doesn't display the amount of money needed to buy the resource when not having enough money.
Fixed an issue where the Empire name is displayed instead of the Natural Wonder name in the description of the "Based on a true story II" event.
Fixed an issue where text error present in the Mouth and Nose avatar option tooltips.
Fixed an issue where false information is displayed in the Help Layer All Military Forces panel tooltip.
Fixed an issue where a specific premade avatar portrait is inconsistent with the premade avatar model displayed.
Fixed an issue where named avatars can have their presets edited despite the fact that they are locked.
Fixed an issue where the "Main Menu" button from the lobby appears out of screen if multiple add-ons/DLCs are enabled.
Fixed an issue where one of the empire symbol icons presents low resolution.
Fixed an issue where duplicate empire icons are displayed in the empire symbol screen.
Fixed an issue where misleading information is displayed in the Move Capital action tooltip.
Fixed an issue where the "Clear Ruins" and "Hamlet" extensions share the same icon.
TUTORIAL
Fixed an issue where the "First Civic Unlocked" tutorial can be triggered in the late game after unlocking multiple civics.
Fixed an issue where the "City Stability" tutorial appears for Outposts in a specific situation.
Fixed an issue where the Aesthete affinity action tutorial is triggered for the Scientist affinity action.
Fixed an issue where Agrarian affinity tutorials are not triggered during gameplay.
Fixed an issue where Blitz Tutorial message is displayed for all Affinities.
Fixed an issue where the Scientist affinity tutorials are not triggered during gameplay.
Fixed an issue where the Builder affinity tutorials are not triggered during gameplay.
Fixed an issue where the "Legacy of an era" and "Your story" video tutorials display the same image.
Fixed an issue where incomplete or false information displayed in the "Construction Queue" tutorial.
3D
Fixed an issue where game crashed in loading screen (Vulkan general compatibility + remove most of open while loop to avoid infinite loop).
Fixed an issue where harbor models are not displayed on the game map when using Vulkan mode.
Fixed an issue where Research quarter water pool displayes heavy flickering for the Aztecs Civilization.
AUDIO
Fixed an issue where no audio feedback is received when dismissing the current tech research in the technology panel.
Fixed an issue where no audio feedback is received when closing the Society and Religion panels.
Fixed an issue where no audio feedback is received when accessing and dismissing the Minor Faction panel.
Fixed an issue where multiplayer button has no SFX when clicked.
MAP EDITOR
Fixed an issue where an error message is generated when attempting to use the import tool and no png image is found.
MODDING
Fixed an issue where Mod.Io mods fail to download and present error message when subscribing while using the Steam MacOS or EGS MacOS platforms.
ACHIEVEMENTS
Fixed an issue where the Unplugged, disconnected and Terminated achievement are not unlocked when meeting the prerequisites.
We are still working super hard on solving the remaining bugs. Don't hesitate to share your thoughts on Games2Gether!
We're here to celebrate Amplitude Studios: 11 years, 5 games, and an amazing community! Over the next few days, we'll be adding more rewards to Games2gether for all of you to enjoy, hang out with you and our guests on Twitch, and even pose a couple of challenges to you!
Speaking of challenges, like almost every year, we are holding another Community Challenge for the duration of Amplified: From now until Monday, January 24th, 7PM CETWednesday, January 26th, 4PM CET, every match you start in Humankind, Endless Legend, or Endless Space 2 will count towards unlocking additional Humankind rewards for all players. The first reward is a set of player emblems inspired by African cultures, and further rewards will be revealed as we get closer to unlocking them. The final two rewards in particular are quite interesting. All rewards unlocked in this community challenge will be added to the game when they are ready at a later date. EDIT: In appreciation for your support during Amplified, we have decided to extend the challenge until Wednesday, January 26th, 4PM CET.
In the meantime, we have several other rewards for you to enjoy:
The beautiful Amplified keyart is available in various formats for use as a wallpaper, from your desktop to your phone or perhaps your social media banners. This time, we even have an animated version for your phone!
You can also unlock a new Cultural Wonder for Humankind right now, the Great Zimbabwe! To claim it, you need to subscribe to the Amplitude newsletter (or already be subscribed), then go to your rewards page and redeem this reward to add this wonder to your game. Note that if you are not subscribed to the newsletter, this reward will not be visible on your rewards page.
Finally, and perhaps most exciting, we have a giveaway courtesy of our colleagues at Relic: Company of Heroes 2 for Steam! The ultimate WWII RTS platform, the base game gives you access to two classic multiplayer armies from the Eastern Front: the Red Army (SOV) and the Wehrmacht Ostheer (GER), as well as an epic single-player campaign that will familiarize you with the classic Company of Heroes gameplay experience. This offer is only valid while supplies last, though, so don't sleep on it!
That's all for today, but come back tomorrow for Humankind Day, with news about the future of Humankind, community challenges, and more!
Amplified is our yearly celebration of the studio anniversary, our games, and of course you, our community: Three days filled with community challenges, rewards, news, plenty of streams, and more. Whether you are a fan of the Endless Universe, or of Humankind, you are all invited to join the festivities!
Firstly, we are holding a community challenge: For the duration of Amplified (starting on Wednesday at 4pm CET), every game of Humankind, Endless Space 2, or Endless Legend you start will contribute progress towards unlocking in-game rewards for Humankind like new player emblems or a new persona. Tune in on Wednesday to learn more!
Secondly, every day of Amplified there will be new content and new Rewards on Games2Gether.
Amplitude Day (Wednesday, January 19th)
Company of Heroes 2 Giveaway: Thanks to our friends at Relic, we can give away copies of Company of Heroes 2, the premier WW2 real-time strategy game. Only while supplies last, so don't sleep on this!
Community Challenge: With the start of the Community Challenge, you will be able to take a look at the next reward to be unlocked by the challenge on Games2Gether.
Amplified 22 Wallpaper: The beautiful keyart for Amplified 22, available in various wallpaper formats (including an animated one for your phone!)
Humankind Day (Thursday, January 20th)
Cultures of Africa DLC Release: The first DLC for Humankind, Cultures of Africa, releases this day, adding 6 new cultures, 4 Natural Wonders, a Cultural Wonder, and over a dozen new events.
HUMANKIND™ Patch: Alongside the DLC, a patch will release including AI improvements to sieges and war planning, as well as various bugfixes. The modding tools will also receive an update with various bugfixes and to ensure compatibility.
HUMANKIND™ What's Next: We will also be sharing some on our plans on how to improve Humankind in the (somewhat) near future.
Meme Generator: In collaboration with Chapel Comic, we present the return of the (What If) Humankind Meme Generator, with brand new assets!
Cultures of Africa Wallpaper Pack: The art of all six cultures of the DLC, available in various formats to decorate your desktop or mobile screens.
Endless Day (Friday, January 21st)
Guest: Lera Lynn:We've had a chat with Lera Lynn, who performed the wonderful song in the trailer for Endless Dungeon. Catch it on our Twitch stream!
Free Again Full Version: You will also be able to listen to the full track from the trailer on Games2Gether.
Endless Dungeon Hero Reveal: You may have already seen here in trailers and votes, but it is time to get to know one of our heroes a little better.
Endless Dungeon Vote: Alongside the Hero Reveal, we will open a new vote about an alternate skin for one of our heroes!
Endless Mod for HUMANKIND™: The official Endless/Humankind crossover mod you shaped with your votes will be available through mod.io.
More Endless Rewards: For our fans of the ENDLESS™ universe, we have several new rewards, including a new comic and the official Auriga map.
Finally, we also have an extensive streaming program offered by ourselves and some guest streamers. From gameplay streams to talks with the devs, we have a varied program every day from Wednesday the 19th to Friday the 21st, from 10am to 6pm CET.
When we're not online ourselves, we'll be hosting guest streams instead to keep the celebration going, so keep an eye on our twitch channel! We do have four guest streaming events we want to give a special shoutout to, though:
In Humankind, your culture changes through the eras as you adapt to changing game situations. But what if the ruler, the player themself changed as well? Three streamers, but only one match, as the save passes from one to the other. Can our rulers unite their different visions for Humankind and lead our people to greatness? Tune in on their channels to find out!
Push Humankind Too Far with Marbozir(Thursday, after 6pm CET)
We've all tried to push humankind to fame and fortune. But what if we tried to push humankind to the brink instead? How quickly could we ruin the world if we truly put our mind to it? Join Marbozir this Thursday to find out!
We know we have a lot of German-speaking fans, so we invited three German strategy streamers to join us. They, too, will be sharing a single match, handing their save off to the next in line at the end of each day in a succession of rulers. Additionally, our guest Writing Bull, in collaboration with ASUS, will even be giving away a gaming mouse! So, if you're looking for three days of Humankind, tune in to Steinwallen (Thursday), Writing Bull (Friday, 7pm CET), and Guenthershadow (Saturday, 9pm CET).
(GER) Humankind with Historians with the AK_GWDS(Saturday, 7-11pm CET)
Humankind is Amplitude's first historical game, and we feel that immersion, a sense of authenticity, and the right atmosphere are a core part of the experience, so we invited some German-speaking historians from the AKGWDS to participate in Amplified. In their own words, they are the central German-speaking hub for researchers, teachers, and anybody interested in the intersection of history, history education, game studies, and political and cultural studies. Their goal is to give more significance to the study of digital games from a historical perspective, both in science and society, by serving as an open forum for discussion of this subject.
So please, join two of their members as they play a game of Humankind and discuss their experiences with it from this perspective on Twitch this Saturday.
One of the toughest choices when working on Humankind was which cultures to include. We knew we would only be able to include 60 cultures in the game at release, but there are so many fascinating cultures across the globe and all of history to choose from! So even while we were working on the game, we already knew that we would want to come back after release and add more cultures.
Today, we are announcing the first DLC for Humankind, featuring six remarkable cultures from Africa (no, they are not all Merchant cultures):
So, who are the cultures included in the "Cultures of Africa" DLC?
Era 1 - Bantu (Expansionist): The first Bantu speaking peoples began their migration across Central Africa 6,000 years ago, creating many population centers. This phenomenon, referred to as the Bantu Expansion, made their language family one of the most spoken on the continent.
Era 2 - Garamantes (Agrarian): Between the 17th and 14th centuries BCE, a major ecological mutation changed the environment of the Sahara. True farmers of the desert, the Garamantes fully adapted to this hostile environment thanks to their mastery of underground waters, ensuring a thriving culture between the 4th century BCE and the 3rd century.
Era 3 - Swahili (Merchant): Scattered all along the East African coastline, the Swahili settlements were deeply connected to the trade routes running across the Indian Ocean. These lasting contacts with the world made their cities and culture flourish between the 10th and 15th centuries.
Era 4 - Maasai (Agrarian): Between the 16th and 17th centuries, the Maasai established themselves as one of the main groups among the pastoral societies that dominated the land between the Great Lakes, the Great Rift and the coasts adjoining the Indian Ocean. This is where they led their herds on the vast plains of present-day Kenya and Tanzania.
Era 5 - Ethiopians (Militarist): From the 19th century onwards, Ethiopia benefited from the reigns of great rulers which allowed a significant territorial expansion. The increase in its military capacities were the basis of the Empire's resounding military successes which guaranteed its independence.
Era 6 - Nigerians (Agrarian): Nigeria has the peculiarity of bringing together in the same State an immense diversity of peoples and cultures. Since its independence it has been Africa's largest oil producer, but also one of the biggest agricultural producers, thanks to its diverse and fertile lands.
In addition to these six cultures, the DLC includes over a dozen new events (and their consequences), as well as five new wonders:
Lake Natron
Mount Kilimandjaro
Victoria Falls
Zuma Rock
The Great Mosque of Djenne
The "Cultures of Africa" DLC will be available for $8.99/8.99€/£6.99 on Steam, though you can already pre-order it for a 10% discount between now and January 20th!
We're excited to hear your stories of these cultures in Humankind,
The Amplitude Team
EDIT: Fixed typo in the price in Pound.
Note to Mac Users: The DLC is currently not available to Mac Users as we are investigating the reports of Mac users being unable to access DLC content they bought. Once this problem has been resolved, the DLC will be available on Mac.
Another year is coming to an end, and it was a big one for Amplitude!
This August, we released a game we had been dreaming of for many years, Humankind. Of course, a game release is not an end, but just another step in a long journey. There are many places we want to take Humankind, and we hope you will come along on this journey with us. Thank you to all of you who have stuck with us even as we stumbled along the way.
We also launched the first ever in-game event for Humankind in November, celebrating the Día de los Muertos and letting players earn new customization options for their profile. We've already made improvements to the event system and the event rewards, and hope to improve this even further in the future.
For now, though, we will be taking a break for the holidays, and the studio will be closed until next year. As we have in the last few years, we leave you with a little Amplitude-themed crossword to pass the time.
We'll be back in early January. Be sure to check back then for news on what the future holds for Humankind! Until then…
Happy Holidays, and all the best for 2022! The Amplitude Team