Hell of Men : Blood Brothers - Whacky Squad Studio
Hello,
There will be no update this Friday. I'm working on several things at the same time to give you a big update next week.
To begin, I reviewed the Road Map: November : -I want to add multiplayer this month, it's already too late compared to what I announced at the beginning. -I have reduced the number of maps and skirmishes to have more time to work on the Story mode. Skirmishes are still planned but will be added later. -The arrival of the new map: Airport. This Autumn themed map offers a different approach. In the middle is the airport with a large runway that offers no cover. You will also find on each side forest areas that do not allow vehicles to pass, only the infantry will be able to access these positions. Be careful, you will find Belarusian soldiers there who will defend the airport against all players.
I used a new tool to paint the terrain, I also added a lot of small plants, I add them to the current maps to break the "empty" effect that maps can sometimes have. -Two new skirmishes on the new map, one for each faction. -With an Autumn map, Autumn appearances! Each faction is being reviewed with new colours and camouflages. These appearances will be playable in the November skirmishes, in classic skirmishes and in multiplayer. Poland:
Russia: -Added CDC appearance (available only in Halloween skirmish) playable in classic skirmish and multiplayer. -I would like to improve the AI, add several difficulty modes for the classic skirmish mode and have an overall difficulty for all factions. (At the moment there is one AI per faction and this is not sustainable in the long term). -Addition of new buildings: the light pillar that will allow you to illuminate your base. the laboratory that will allow you to build the "spot UAV" unit. I don't have a visual to show you yet. -Adding a new unit: the spot UAV, small, fast and weak it will allow you to explore the map but will not be able to attack.
December : -The arrival of a new map: Wood. This map will be on the winter theme. I haven't decided on the architecture of this one yet. I thought I would propose a only infantry oriented map with lots of passage in trees, etc.... I'll do a survey to get your opinion! -Two new skirmishes on the new map, one for each faction. -Two new defense skirmishes, one for each faction. -A new look for factions, winter colours and camouflages. -Improvement of the AI, I would like to add realistic behaviours, such as soldiers taking cover on their own, etc... -Addition of a new building: the armory will allow you to improve your units, the machine gunner will be able to have a better armor to become a mastodon and the sniper to have a ghillie that will make him invisible once covered.
In the second point I started to work on all "sprites". Coverage area: It's thinner and more discreet.
Strategic position: I'm thinking about adding an animation to indicate visually, in addition to the color change, that the capture is in progress.
The contours of buildings, resources and vehicles:
Following the SidAlpha video: here. I owe you an explanation.
When I release the Early Access I removed the video from Dad's Gaming Addictionhere from HUB Steam out of fear.
I understand that it wasn't a good idea. This censorship has not been well received and I agree with that. All criticism is good to take and I should have listened to it rather than reacted badly.
I apologize to the entire community.
I thank SidAlpha for its discussion and advice.
I wish Hell of Men Blood Brothers would become a good game. I want to build a community and I need to be more fair and open-minded.
If you have any ideas, suggestions I invite you to share them to improve HoM.
I understood that the price was not fair either, the new price is waiting for validation by Steam.
I hope Hell of Men will become a game you will enjoy spending time on.
Today comes a big update! This one gives a boost to the gameplay. The damage, firing rates, costs and other things have been reworked to make the game more lively and dynamic.
You will find below corrections and modifications:
Making the game more dynamic has also made it more lethal. Cover areas have a higher interest now. It was necessary to rework the costs of the units that were no longer in line with the lifetimes and efficiency of the them. -All infantry units: addition of the Russian flag on the uniform. -All vehicles: increase in rotation speed.
Buildings: -Sandbox: modification of the number of life points from 50 to 100. -Sandbox: modification of the model, the rotation of the buildings will allow you to fortify a position more quickly.
Mechanical: -Added a "Skirmish" panel to manage all skirmishes. -Added a "Classic Skirmish" panel to play a classic RTS game on 7 maps in 2 to 4 players.
-Added a collider on the boxes of strategic points to prevent units from passing through. -Fixed zombie description that did not appear.
Interface: -Updated the Wiki. -Added a new health bar. Full Empty
The Halloween update is here ! Found all corrections and modifications below :
Maps: -Adding a new skirmish: Land of Deads available in Solo/Special Skirmish.
Faction : -Added a skin for the Russian faction: CDC skin for the Land of Deads skirmish.
Mechanicals: -Fixed a bug with the fog of war on the minimap (Update 04).
Buildings: -Added the firing effect for the fixed machine gun. -Correction of the soldier's skin for the Russian fixed machine gun that displayed the Polish soldier.
To introduce this news, I updated the game project on the last version of Unity and I had many feature who stopped to work. So you found a part of rework stuff in this news.
The fourth update come today ! Found all corrections and modifications below :
Mechanicals: -Fixed updating the attack weapon idle rotation (vehicles). -Fixed issue where units do not reset their attack target even when it gets out of range. -Fixed an issue that makes a selected unit move when the player cancels placing a building. -Fixed stopping the unit movement audio when it is destroyed. -Fixed an issue where selected entities get deselected when moving the camera with the Minimap. -Fixed an issue that occurs when updating NPC faction resources when they get a building center destroyed. -Fixed hiding the source and target effect objects when a unit is dropping off their collected resources. -Delete "take damage" animation because unit didn't attack and can't defend itself against enemy. -Fixed an issue where unit stop to play "move" animation after took damage.
Projectiles: -Rework projectiles : Now projectiles are stop by object like terrain, trees, houses, etc ... For exemple, when a rocket is in contact with the terrain you have the explosion effect. -Add light tank projectile. -Add tank projectile.
Units: -Spec Ops Operators (RU): Fixed attack of unit (no projectile when unit attacked). -Medic: Change health effect. -Medic (PL): Add white color for medic's helmet. -Technicians: Add one back pack per resources drop off object. Food Ammo Material
-Technicians: Add collect effect.
Buildings: -Made a new flag. -Fixed an issue where you can't build unit with the russian barrack.
Maps: -Rework all lights. -Rework all cameras (zoom, limits, etc ...). -Follow selected unit with "Space barre".
Multiplayers: My objective was to add multiplayer with this update ... But it don't be ready. For now you can host a game but your game didn't appear in the "found game" window. I need to found where is the problem. Sorry for the delay.
Standard Skirmish mode: -Did you want a classic skirmish mode where you choose your map, your faction, the AI level, etc ? This is not in the Road map but I can add it with the Halloween update in return for the expectation of multiplayer.
A little news to introduce the road map for the end of October and the next mouth.
For October :
Multiplayers mode is coming ! Maps Bridge, Hamlet et Train Station will available in deathmatch and domination.
Maps Crossroads, Fields et Village in deathmatch.
For the Halloween week a big promo to -50% !!! With the new map for the event ! Land of deads !
This multiplayer map in 1 vs 1 will offer you a very different atmosphere, in a swamp infested with zombie! You'll have to face your enemy and zombies! A new skirmish will add too, your mission is to survive against zombies waves. A new faction skin will be added to this update with a CDC skin. It remains to be seen which faction you want to play! The Russian army or the Polish army? Say it in commentary! :D
For November : Add a map in 1 vs 1 and a map in 2 vs 2 in multiplayer. Each map will have its skirmish version in Russian and Polish. Addition of 2 defence skirmishes per faction. Added a skin for each faction for multiplayers.
The third update comes this week. You will find all the modifications and corrections below:
Mechanical: -Review of NavMesh and infantry to limit the "spinning top" effect when it was moving again. -Fixed a problem that caused the spark effect to appear instead of the explosion effect for rocket projectiles.
Interface: -Minimap: Add attack alarm logo. -Minimap: Add a square to know where is the camera. -Improve traduction. -Add Settings menu, available in Main Menu and In-Game Menu.
Language available in main menu not in game menu. 4 levels of Quality : Low, Medium, Good (default), Ultra.
-UI: Reorganize UI to be more simple. Old: New:
Map: -Tutoriel: New tuto map. -Village: Increase the brightness. -Village: Corrections of coverts areas.
Units: -All vehicles : Add lights for night maps. -NATO Poland tank: Correction of the reload time so that it is similar to the Russian tank, 5 seconds.
Buildings: -All buildings : Add lights for night maps.
The second update comes this Friday. You will find all the modifications and corrections below:
Interface : -Addition of a logo to inform of the spawn point of units. -Adding resource logos on resource boxes. -Review the exterior of the maps so that they are completely black.
Mechanics: -Adding rotation of buildings before installation (keys : R and T). -Review of the ranges and detection distances of the units. -Readjustment of the cover collider in orange locations that could give the cover to a unit outside the walls.
Visual : -Decrease in the effect of normal map on the wreckage texture. -Addition of wreckage texture on all vehicles involved in fire accidents. -Adding a red outline on infantry units when they are no longer visible. -Work on lights and shadows, addition of "Realtime lighting".
Infantry unit: All infantry units: Added a movement sound. -Tank crew: Adjustment of the attack animation. -Tank crew: Review of the recharging time at 1.2 seconds. -Technician: Addition of a particle effect during the construction of buildings. -Technician: Addition of 5 sounds during the construction of buildings.
Vehicle unit: -All vehicles: Added LOS to prevent them from firing on units in war fog. -All vehicles: Added a selection sound. -All vehicles: Added a movement sound. -Russian truck: Added the final 3D model. -Russian truck: Review of transport capacity to 8.
Buildings: -All buildings: Added a selection sound. -Resource storage truck: Change of the 3D model to that of the Russian truck.
Map : -Bridge: Added many elements to enrich the map and make it "less empty". -Bridge: Addition of enemy on the Polish skirmish.
The first update come this friday. Found all modifications and corrections below :
Interface: -Change font police, color and size for the tooltip. -Correction when panel keep the name and description of the unit/building selected. -Correction to see all text in the french tutoriel.
Mecanical: -Correction for limits of units/building that didn't work for Tents, Spec Ops operators and snipers. -Correction with the initialization of units in the begining of a game where units ignore player units and didn't react. -When your Tank, Light Tank or Armoured Support destroyed you will lost crew. -When your Buggy, Jeep or Truck destroyed your units will be eject. -Change position for one strategic point in Train Station.
Infantry units: -All infantry units: 3 selections sounds per unit. -Rocket Launcher: Range damage is reduce from 3 to 2. -Rocket Launcher: Correction of animation to see when unit attack. -Technician: Reduce time to search another resource when his box is finished from 3 seconds to 2 seconds . -Technician: Increase range detection for resource from 3 to 4. -Tank crew: Add attack animation.
Vehicle units: -All vehicles: Add animation for movement (wheels rotations and dust effect). -All vehicles: Add animation for dead (explosion, texture). -All vehicles: Change time before disappear from 15 seconds to 60 seconds. -All vehicles: Add destroy texture. -NATO-Poland Tank: Correction to take damage, this unit was immunized. -Buggy: APC position change to enter in the vehicle at the back. -Buggy: Reduce health from 150 to 100. -Light Tank: Change damage on units from 5 to 10. -Armoured support: Reduce reload time from 2 seconds to 1 second. -Armoured support: Change damage on units from 10 to 8. -Armoured support: Change damage on building from 10 to 20.
Skirmish : With the update I decided to add more skirmish missions. In all skirmish you play Poland army against russian troops. I decided to add all playable skirmish in inversion of the factions. Now you have 2 menu : POLAND / RUSSIA Maps are same but you can play polish and russian faction. I changed position of strategic positions and I inverted HQ positions.
Russian faction : Russian faction have the same base of the Poland faction but you can found differences with there buildings and units. The tent add 6 populations points againt 4 for poland. Cost of defenses are reduce by 50 %. They have better spec ops operator. You can found all differences in the Wiki. :)
The first build of the game wait his validation by Steam to be available this Monday 23 September.
In this first version of the game you will found the tutoriel and the Skirmish game mode with 6 missions against AI. In this mode you will discover multiplayer maps. 1 vs 1 : Bridge Hamlet Train Station
2 vs 2 : Crossroads Fields Village
Multiplayer isn't available for now and it will be ready in 2 or 3 weeks.
Vehicles : All vehicles are available but real animation (movement and dead) missed like the sound effect when they move.
Translation : the translation is not stable, per moment it didn't work, so I added button in the objectif panel to reset it.
It's possible that you found bugs that I didn't found. Please report them to : contacts@whackysquadstudio.com or in the steam forum.
You can follow the project on the Discord with the "Work of the day" channel. Discord Facebook Twitter
I work to patch it faster, but don't forget that I work alone, please take it into account.