Hi everyone, We are ready with the new update. The highlight of this update is potion crafting.
We tripled the hero inventory to make room for more ingredients and loot. New ambient music added for overworld travelling too.
There is also a new character background, the Alchemist, who starts with alchemy skill for crafting potions, wilderness survival to collect more ingredients and ranged attack for throwable potions.
Note that the older saves will not work with this update. The older version can be found under beta at the client.
See below the details.
Version 0.79.14 ADDITIONS
Potion crafting introduced. You can access the potion crafting screen with Alchemy button on the bottom right of the main hud. New recipes are learned with every level of alchemy skill.
Mushroom Colony added for mushroom gathering.
Bushes added for herb gathering.
New starting background, Alchemist, added.
New Talent Stone added: Dreadful Shout. It causes fear in a cone shape area in front of the hero.
Inventory slots increased from 50 to 150.
Item card design changed to be able to write the item rarities at the top of the card.
6 ambient music tracks added for overworld travelling.
Ambient sounds added for cave, forest, grassland and tavern battlemaps.
8 new Potions added:
Potion of Invincibility
Potion of Renewal
Potion of Focus
Potion of Elder Sage
Potion of Eternal Night
Potion of Fast Metabolism
Flask of Viper's Touch
Flask of Arcane Oil
15 new ingredients added:
Moonseed
Bear’s Tooth Mushroom
Morning Sky Shroom
Arctium
Twilight Root
Lotus
Silverleaf
Coral Fungus
Witch’s Hat Mushroom
Cinnamon
Purple Mint
Bitter Leaf
Lucid Fungi
Crimson Moss
Golem Heart
CHANGES
Regrouped the materials as ingredients, metal, stone, fibre, leather and lumber.
Mushrooms are not food but ingredients now.
Changed material drops of some monsters.
Title music changed.
Boss fight music changed.
Skill check success sound changed.
Tree chopping sound changed.
Changed Potion of Speed name to Potion of Fleetfoot.
Ranged attack skill gives bonus damage to throwable potions.
Hi Everyone, Here is more development news about the upcoming potion crafting update. This week we added some new ways to collect ingredients. Apart from the bushes which our hero can collect herbs from, we added mushroom colonies to the grasslands and forests.
These mushroom colonies will spawn randomly across the battlemap just like bushes. Hero will be able to collect mushrooms and some other curious ingredients like frog legs, bucket of spores etc.
Harvesting these mushroom colonies is not without risks. There will be 20% probability that an enemy like mushroom man may come out of them when hero attempts to harvest it.
Another new place to acquire ingredients is the Alchemist's Tower. Their shop will sell not only potions but ingredients as well.
An important user interface development is made to the ingredient cards. The cards of the ingredients will now show the known recipes of the ingredient, if there is any. So hero can make more informed decisions when buying or selling ingredients. We also iterated the potion crafting UI some more for better visibility of text.
Another new potion added to the game: Potion of Invincibility. As the name suggests, with this potion the hero will be invincible and will take no damage for ten turns.
With enough alchemy skill, hero can also craft an excellent version of this potion which is conveniently called “Excellent Potion of Invincibility”. This one makes the hero invincible for fifteen turns instead of ten. To craft this, the hero will need to find some rare ingredients like albino bat ear or pearl dust.
That’s all for now. Thanks for reading. May the tides bring you triumph!
Hi Everyone, Here is more development news about the upcoming potion crafting update. After implementing the new potions, ingredients and the crafting system, we played the game and one thing became obvious immediately. We need more inventory space. So we worked on that and not only doubled but tripled the inventory space. Now there are three backpack pages where you can activate with tabs. Inventory slot count raised from 50 to 150.
We also made the food items stackable too. That further saves some inventory space. Items can be carried between pages by clicking the tabs with item at hand. Now it is much more fun to collect and hoard all the ingredients and loot you find.
This was a much needed feature for this update. The thing is, since we have ability to craft, one wants to collect and keep more ingredients. For example, you have agaric mushrooms but you need cinnamon to mix a healing potion. So you don’t sell the mushrooms but wait to find some cinnamon. Or you find an expensive ingredient which you don’t know a recipe to use. You might want to wait for the recipe be available so that takes another inventory slot. Now with 150 slots to place items, there is no inventory space problem.
We also added several new ingredients for mixing the new potions. One of the valuable ones is Golem Heart. As you know from wood golems to stone and metal golems there is no shortage of golems at Terra Randoma. Nobody knows who made them but they have been around forever. It is obvious that current technology of the island is not enough to build these machinations. All we know about them is that they have a crystal heart that gives them life. It may be some kind of a battery but who knows?
Golem Heart may be dropped by all types of golems and will be used to craft an alchemy level 20 concoction: Potion of Renewal.
That’s all for now. Thanks for reading. May the tides bring you triumph!
Hi Everyone, Work on potion crafting continues. Since we decided that our hero will learn new recipes with every Alchemy skill level gained, one thing became clear: we need more potions. So we added five more to be introduced with the upcoming update and the potion count will be 38.
Apart from resource potions, we don’t want the potions to be just more powerful versions of other potions. We want them to have unique effects. So we decided to add these;
Potion of the Twilight Walker: 75% life drain on hit, +10 melee attack.
Potion of Fast Metabolism: +1 to stamina regeneration, +20 to speed.
Potion of the Elder Sage: Talent Stones cool down 50% faster.
Potion of Renewal: Fully restores health and stamina, cures all negative effects
Flask of Arcane Oil: Coats your melee & ranged weapons with an oil that gives 20% lightning, fire, ice damage.
With all these potions and new ingredients, we needed a new source to collect ingredients. So we added bushes to the grasslands and forests. These bushes are chest-like objects but they disappear after looted. They contain herbs and mushrooms. They will have a low chance of spawning spiders or centipedes too. Wilderness skill will improve the loot from bushes.
That’s all for now. Thanks for reading. May the tides bring you triumph!
Hi Everyone, Last two weeks the development on potion crafting continued. One of the things we needed to decide was about the recipes and how the hero will get them. First we thought about selling them at the Alchemist’s Tower or let the hero find them in his adventures. The thing is we don’t want the hero to find something he can not use. Since the hero needs alchemy skill to mix certain potions, he would find some recipes that he may not be able to use because he has less skill points in alchemy than required. So he would carry these recipes around until he has enough levels in alchemy. It felt unfun so we changed it.
Now every point in Alchemy Skill enables new potion recipes. Hero doesn’t need to find or buy recipes. We believe this made alchemy leveling more rewarding and fun.
Also with every point in Alchemy Skill, there will be a higher chance to craft an excellent version of the potion. This version will be more powerful and there will be a star in its icon.
Other developments are about the materials to craft potions. We re-organized and renamed materials as ingredient, metal, leather, cloth, stone and lumber. We made some needed new materials and potions as well.
One of the new potions is the “Flask of Viper’s Touch” which is a poison that hero can coat his weapons to inflict poison. The other one is “Potion of Focus” which gives 25% critical hit chance for 10 turns.
That’s all for now. Thanks for reading. May the tides bring you triumph!
Hi Everyone, Last week we started working on the next update with one of the most wanted features; potion crafting. Since the game has loads of materials ranging from Giant Centipede Antenna to Rat Whiskers it was the natural next step for the game.
The potion crafting screen will have silhouettes of potions which our hero can learn the recipes of. When the recipe is learned, they will be visible. We can roll over the mouse on it to see the potion’s information and the materials needed to craft it.
When the hero has all the materials in his inventory to craft a particular potion, its icon will be highlighted even more, indicating that it became craftable. When we click on it, it will automatically consume the necessary materials and show up in our inventory.
Recipes will be sold at the Alchemist Tower. They can be found while adventuring too.
Once we complete working on the potion crafting, we will introduce cooking with the same system. Uncooked food will still be edible but cooked food will have some advantages like long lasting effects.
That’s all for now. Thanks for reading. May the tides bring you triumph!
Hi Everyone, We are ready with a new update. The highlight of this update is the new quests for the Adventurer’s Guild. Our hero can earn reputation and rewards at the guild, including exclusive talent stones and an elixir which gives skill points. See below the details:
Version 0.78.08 ADDITIONS
Adventurer's Guild Quests added: Rescue the Diplomat, Trouble at the Excavation Site, Lady of the Tower, Destroy the Crystal Sphere
Adventurer's Guild Treasure Vault added. Hero can collect rewards based on his reputation.
Adventurer's Guild Main Hall added. Resting, eating food and buying skill points can be handled here.
Hi Everyone, This week we worked on the rewards of the Adventurer’s Guild. Like the Artisan’s Keep, there will be a treasure vault at the Adventurer’s Guild too. There will be unique and precious rewards.
We made two new Talent Stones as a reward: Impactful Shot and Cone of Razors. Impactful Shot is a ranged attack Talent Stone. It hits the enemy with +25% damage and pushes it one square back. Cone of Razors makes a bleeding attack in a cone shaped area damaging multiple enemies. With these two new additions, the number of Talent Stones in the game has now reached 50.
The other unique reward is “Elixir of Forbidden Knowledge”. This potion grants the hero a free skill point that he can spend on any of his skills.
Note that these rewards won’t be sold at the shop. They can only be acquired by completing quests and gaining reputation at the Adventurer’s Guild.
There are also some valuable items as reward that our hero can sell for profit: Marble Raven Figurine with Purple Pearl Eyes and Golden Skull.
Another development for the Guild is the addition of a Main Hall. With the new Guild Head Quarters and the Treasure Vault, this was required to organize the services that the guild offers. The Main Hall is a tavern like place but exclusively for the adventurers. There is always a trainer that sells skill points and a guild keeper that sells food and accomodation.
There may be new characters like a “Fellow Adventurer” or a “Scout” there in the future for our hero to meet and gain some major effects. But we didn’t fully decide the details yet. It seems that our hero will spend more time at the guild so it is good to see some faces when visiting.
That’s all for now. Thanks for reading. May the tides bring you triumph!