AI/SERVICE: Disable AI Service setting by default CHEEVOS: Disallow manual frame delay setting in Hardcore Mode DATABASE: Serial scanning for Wii now includes WBFS INPUT/MAPPING: Fix offset + crash when clearing input port binds INPUT/MAPPING: Fix saving of ‘Analog to Digital Type’ when configuration overrides are used LOCALIZATION: Add Valencian language option LOCALIZATION: Updates MENU/SETTINGS: Move ‘Show Menu Bar’ under ‘Windowed Mode’ settings MENU/SETTINGS: Add sublabels for ‘Subsystems’ and ‘Input Deadzone/Sensitivity’ MENU/SETTINGS: Move ‘On-Screen Notifications’ to top MENU/XMB: Unified the shadow alpha value to a slightly darker one for better readability MENU/XMB: Corrected the option label and sublabel for actual behavior STATIC PLATFORMS: Populate all history list metadata when launching content from playlists STEAM: Introduce Steam Rich Presence VIDEO: Fast-Forward Frameskip improvement VIDEO/THREADED: Stability fixes WINDOWS/WINRAW: Fix multiple light guns
RetroArch 1.10.2 has just been released. You can read the full article on our website here. The condensed version here has been stripped of everything not relevant to the Steam version in specific.
Highlights
Big improvements for Steam and Steam Deck users
We’re gearing up for Steam Deck, and in the process we are finally starting to turn the RetroArch Steam version into something more than just a plain port (courtesy of Mats).
We came up with a SteamWorks shim that allows RetroArch Steam to interface with the Steamworks API. Mist, our middleware tool, runs in a separate process, runs concurrently wtih RetroArch Steam, and functions as a bridge between this separate process interfacing with Steamworks and the GPL application itself running in an entirely different process. This is 100% GPL compliant and the same approach has been employed by numerous other examples on Steam, including (but not limited to) Icculus.
Thanks to Mist, here are some of the big new features for Steam users (and in particular, Steam Deck users):
You can now install and uninstall cores directly from inside RetroArch by going to ‘Manage Cores’ from inside the menu. No longer do you have to manually browse Steam with your webbrowser and download random core DLCs for RetroArch, you can do it from within the convenience of the app running itself.
On Steam Deck, the native OSK (Onscreen Keyboard) will appear now instead of the RetroArch default OSK. This should give a more seamless experience. We have decided against enabling the Steam OSK with Big Picture since it seems partially broken and instantly dismisses itself (or at least those were our testing results on a Steam Deck).
As a result of these changes, the Steam port is starting to become its own thing rather than just a straightforward no-frills port of the Windows/Linux versions.
Improved audio sample pacing / latency in many cores
Big improvements have been made to several cores concerning improved audio latency and audio sample pacing.
Not only should performance be better, but you should also be able to lower audio latency buffers now while still getting perfect sound.
Here are some of the cores that have received work recently on this front:
Flycast
Gambatte
Nestopia
Snes9x
Snes9x 2002
Snes9x 2005
Snes9x 2010
UAE
VICE
For example, frame time deviations in a core like Snes9x 2010 are now extremely low with a default 64ms audio buffer. We measured 0.4 to 0.3% deviation, and this figure could likely be optimized even further by fiddling some more with audio buffer latency, or changing the audio driver.
Other measures have also been taken to further improve audio latency. Some cores have been updated now so that audio gets pushed to the frontend (i.e. RetroArch) AFTER the video frame has been uploaded. This is just in case the audio upload blocks for too long due to audio processing and syncing performed by the frontend. Uploading the video frame as soon as possible after the emulation loop is generally a good idea since it potentially avoids unnecessary input latency.
Steps have also been taken in cores to minimise use of the audio batch callback (for example, Tyrquake and Snes9x 2010), leading to better audio sample pacing, less overhead and better overall performance.
UI/UX improvements
RGUI, MaterialUI and Ozone menu drivers now have new color themes. ‘Gray Dark / Gray Light’ themes have been added.
For XMB users, vertical fade adjustments have been made so that it functions a bit better like the original. Title margin can now also be adjusted, so that the title won’t cut off anymore on display devices with overscan (i.e. CRT TVs).
For RGUI users, 6×10 extended ASCII and Latin Extended A and B fonts have been added. These will enable most Latin alphabets to be displayed in RGUI.
For Ozone users, a thumbnail scaling option has been added (Settings->User interface->Appearance). This option scales the size of the thumbnail sidebar, which in turns means the thumbnails are scaled along with it. It should scale the thumbnails so that they should fill up more screen real estate now in the right sidebar. See the picture below for an example.
Manage Input Remapping Files
1.10.2 adds a new Manage Remap Files submenu to Quick Menu > Controls:
This updates correctly in real-time (the previous save/remove remap menu entries do not…), and only shows relevant options. When removing a remap, existing files are re-scanned and the one with the next highest priority (if found) will be loaded.
In addition, the currently active remap file will be saved automatically when closing content – i.e. it is no longer necessary (or indeed possible!) to save the file manually after each change.
We have also added a new Reset Input Mapping entry under Quick Menu > Controls > Manage Remap Files:
We have also fixed a nasty bug that could cause remap file corruption (incorrect or unwanted entries) when saving a remap after resetting one or more binds.
Prevent ‘global’ configuration of input libretro device type
Before, RetroArch allowed the input ‘libretro device type’ to be set globally per-user. This was nonsensical for a couple of reasons:
Input device type has no meaning unless a core is actually running, so the option to set it globally does nothing but confuse users
A global device type may be set that is incompatible with cores, leading to disabled input in-game. e.g. setting the global type to ‘RetroPad with Analog’ breaks Beetle PSX, since that is not a valid device type recognised by the core
1.10.2 fixes the issue by:
Removing the global option Settings > Input > Port N Controls > Device Type (device type can now only be set while a core is running, via Quick Menu > Controls > Port N Controls)
Ensuring that the ‘global’ device type is reset to the default RETRO_DEVICE_JOYPAD on startup and when closing cores (unless a device type override is set via the existing command line interface)
Note that device type is no longer stored in the main RetroArch config file, only in input remap files.
Changelog
AUDIO/MIXER: Free audio voices properly
CHEEVOS: Update to rcheevos 10.3.3
CHEEVOS: Support for Arduboy
CHEEVOS: Fix tab sequences in rich presence being turned into t character
CHEEVOS: Fix overflow when parsing float value that has more than 9 digits after the decimal
CHEEVOS: Fix memory mapping when disconnect mask breaks a region into multiple blocks
CORES: Enable manual selection of which cores are displayed in the ‘Standalone Cores’ menu
DATABASE/EXPLORE: Added more categories to the Explore menu
INPUT: Fix analog stick not working with ‘Unified Menu Controls’
INPUT/MAPPING: Add ‘Manage Remap Files’ submenu + automatically save input remaps when closing content
INPUT/MAPPING: Add ‘Reset Input Mapping’ option to ‘Manage Remap Files’ menu
INPUT/MAPPING: Fix keyboard device remap nulling
LIBRETRO: RETRO_ENVIRONMENT_SHUTDOWN fix – ensure core is properly unloaded when RETRO_ENVIRONMENT_SHUTDOWN is called
LIBRETRO: RETRO_ENVIRONMENT_SHUTDOWN fix – ensure menu stack is properly flushed when RETRO_ENVIRONMENT_SHUTDOWN is called
LINUX/MALI FBDEV: Fix segfault switching video threaded from quickmenu
LOCALIZATION: Add Czech language support
MMAP: Handle disconnect bits on both sides of len
MENU/SETTINGS: Remove ‘Advanced Settings’ flag from ‘Settings > Core’ menu
MENU/MATERIALUI: Add ‘Gray Dark + Light’ themes
MENU/RGUI: Add 6×10 extended ASCII and Latin Extended A and B fonts. These will enable most Latin alphabets to be displayed in RGUI.
MENU/RGUI: Add ‘Gray Dark + Light’ themes
MENU/XMB: Add title margin adjustment
MENU/XMB: Vertical fade corrections
MENU/OZONE: The size of the thumbnail bar can now be changed though a new option (Settings->User interface->Appearance) up to double its normal size.
MENU/OZONE: Add ‘Gray Dark + Light’ themes
MENU/OZONE: Add thumbnail scale option
HOTKEYS: Added hotkey for toggling sync to exact content framerate
HOTKEYS: Prevent log spam when using rewind hotkey with cores that don’t support rewind, if rewind functionality itself is disabled
HOTKEYS: Add hotkey for toggling sync to exact content framerate
STEAM: Use native OSK (Onscreen Keyboard) instead of built-in RetroArch version
STEAM: New built-in core DLC downloader
STEAM: Swap OK/Cancel buttons by default
VIDEO/HDR: Removed redundant copy of buffer in HDR mode if the shader has already a HDR format i.e. R10G10B10A2 (updated Vulkan/D3D11/D3D12 drivers)
VIDEO/HDR: Fixed crash when using stock shader and HDR and previous optimisation
WAYLAND: Dynamically load libdecor at runtime
WAYLAND: Fix splash screen when using xdg_toplevel
WAYLAND: SHM anti-collision for the splash screen
WAYLAND: Skip splash screen if window is not ready
Improvements for contentless cores (or what we would call ‘standalone cores’). ‘Standalone core’ in this context means a core that either:
doesn’t need any content of its own to start up (like 2048, Mr. Boom)
Is only made for one specific game/purpose and is not an ’emulator core’ that is meant to run various content, but only one specific thing.
Lots of cores fall into the contentless/’standalone cores’ territory – NXEngine (Cave Story), Mr. Boom, Rick Dangerous, Dinothawr, The Powder Toy, Cannonball, 2048, etc. It’s important to realize that ‘standalone’ here does not mean what you would think it means when used outside of RetroArch parlance.
To make it even easier to work with these ‘contentless cores’, it has now also been made easier to obtain required/necessary content files that some of these cores need. If you go to ‘Online Updater’ and then go to ‘Core System Files Downloader’, it will show all the content files that are available for download from our server. Some of this content is required for certain cores to work as best they can, and some are even required for the core to start up at all. For instance, if you download ‘Dinothawr.zip’, it will download and install all the required asset files you need to play Dinothawr. After downloading this, you can then go to ‘Standalone cores’, select Dinothawr and play the game.
There is now a more energy-efficient way to fastforward. Instead of relying on the CPU to be as fast as it can be to fastforward frames (the default and only way up until now), now it’s also possible to fastforward based on ‘frame skipping’. To be more precise, this method of frame skipping is done by measuring the frame time and skipping based on frame time.
Some advantages to this new way of fastforwarding:
GPU MHz stay down, which is more energy efficient than presenting frames that are not visible anyway
Fast-forwarding with 3rd party frame limiting such as scanline sync is possible
It also means that with this option, fastforwarding is now possible for more cores on lower-end hardware. For instance, in the past, if you wanted to fastforward by x 2 in a specific game, the CPU of your machine had to actually be able to run the game with the core twice as fsat as the normal default.
In other news, tons of fixes for Wayland users on Linux machines. Tons of Cheevos/RetroAchievements improvements as usual (mastery placard, better description messages for missing RetroAchievements credentials, support for identifying Dreamcast CHD files, etc).
For netplay users, savestates have been disabled in stateless modes for stability reasons.
For RGUI menu fans, there is now dynamic theme support. This adds support for dynamically loading themes with RGUI based on the menu title from a playlist.
When Dynamic is chosen as a theme, a default theme will be loaded. It will look for default.cfg. When a playlist is selected, it will load the theme *playlist_title.cfg. With *playlist_title replaced as the actual title of-course. Themes will be looked for in the dynamic wallpapers directory.
Changelog CHEEVOS: add mastery placard CHEEVOS: more description message for missing RetroAchievements credentials CHEEVOS: prevent occasional infinite wait loading multi-disc game from secondary disc CHEEVOS: stop load process if unable to retrieve achievement data CHEEVOS: support for identifying Dreamcast CHDs CHEEVOS: Updated to 10.3.2 CONTENTLESS CORES: Disable per-game and per-content-directory remaps when running contentless cores CONTENTLESS CORES: Disable per-game and per-content-directory shader presets CONTENTLESS CORES: Enable config overrides CONTENTLESS CORES: Enable runtime logging CORE INFORMATION: Show core version CORE UPDATER: Add ‘Core System Files Downloader’ CORES/SETTINGS: Add ‘Standalone Cores’ menu D3D10/D3D11: Add Vsync swap interval EMSCRIPTEN: Enable 7zip GBA: New GBA filter Upscale_240x160-320×240 GONG: Removed now that it’s a standalone core HISTORY/FAVORITES: Fix default core on ‘Add to Favorites’ INPUT/WAYLAND: Allow toggling mouse grabs INPUT/WAYLAND: Release keys and mouse buttons on lost focus LIBRETRO: Fix crash when cores using RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK return false from retro_load_game() LIBRETRO: Add optional frame skipping when fast-forwarding LOCALIZATION: Fetch translations from Crowdin LOCALIZATION: OSD fonts for Chinese, Korean, Arabic and Persian LOCALIZATION: Translation fixes for various languages MENU/RGUI: Add dynamic theme NETPLAY: Disable savestates on stateless mode OZONE/XMB: Improve efficiency/accuracy of History/Favorites icon rendering RECORDING/FFMPEG: Fix building against FFmpeg 5.0 RETROARCH INFORMATION: No longer report on enabled Python support, which was removed in RetroArch 1.7.8 SAVESTATES: Disable save states based on save state support level defined in core info files UNIX/WINDOWS: Allow setting the default libretro_directory via environment variable WAYLAND/VULKAN: Fix Wayland Vulkan not reacting to initial resize WINDOWS/WINRAW: Enable mouse overlay control
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If there is sufficient demand, we have the possibility to start building hardware that will help regular users preserve their old videogames at affordable prices. Every person filling in this survey counts towards making this a future reality, so please take a moment to look at it.
Highlights HDR support for Vulkan has been added. It’s been confirmed working on Windows. Also, HDR support for Slang shaders has been added. The first shader to support HDR is crt\crt-sony-pvm-4k-hdr.slangp.
Numerous improvements have been made to netplay. uPnP support has received a complete overhaul (and is no longer reliant on miniupnpc). Relay servers should now be fully operational. A new relay server has been added in Singapore to help out users in South East Asia and bordering countries.
A summary of the new features:
Netplay features: Text chat, host ping limiter, client ping counter. Netplay relay: New relay system is now functional. Netplay relay: The canadian server was replaced in favor of an asian one. Netplay relay: Custom relay server support. Netplay hosting: A warning will be shown if your room is not connectable from the internet when announcing to the lobby server. Netplay fixes: Many netplay fixes and improvements. Lobby Viewer (Internet): Filter out rooms that are not compatible with RetroArch’s netplay. Lobby Viewer (Internet): Display a non-connectable tag to non-connectable rooms. Lobby Viewer (LAN): LAN rooms now have their own refresh button, no longer mixing together with internet rooms.
The XMB menu now has a new (optional) effect to hide menu items that are near the edge of the screen, very similar to the original XMB. You can adjust the fade effect to your liking if you want it to fade out more items onscreen. The new setting is called ‘Vertical Fade Factor’ and can be found in Settings -> User Interface -> Appearance.
A VSync swap interval has been added for the Direct3D 10 and 11 drivers. Before, Swap/sync interval was merely on/off based on VSync, leaving the existing option unused.
Big improvements for Xbox / UWP users – see the changelog for more details.
User advice for Xbox users There are apparently some issues people are experiencing with USB drives.
We recommend you follow these steps to solve potential issues: * Connect your drive to a Windows PC * Go to File Explorer * Right click on your NTFS drive * Do the following: Properties -> Security -> Advanced -> Add -> Select Principal -> Advanced -> Find Now > All App Packages > Ok > Tick Full Control > Ok > Enable Inheritance.
Changelog 1.10.0
ARCHIVE: Allow loading files from archive subdirectory AUDIO: Remove frame limit from audio batch callback. Before, if a core used the audio batch callback, there would be a hidden cap of 1024 on the number of audio frames that could be sent. If a core exceeded this value, any excess samples were silently discarded. While this is sufficient for ‘normal’ samplerates/framerates, it means that e.g. a core using the batch callback to send 44100 Hz audio at 30 fps with would have entirely broken sound. This has been fixed by removing the audio batch frame limit. AUDIO/RESAMPLER/NEON: Implement sinc kaiser NEON function CHEEVOS: Reset hardcore default to enabled; show message when trying to load state in hardcore CHEEVOS: Fix memory map conversion CHEEVOS: Check netplay status when unlocking achievements CHEEVOS: Support for hashing buffered NDS ROMs CHEEVOS: Fix hung task whe badge doesn’t exist CLI: Load save states from command-line or playlist CORE INFO CACHE/SETTINGS: Restore missing ‘Cache Core Info Files’ menu entry DATABASE: Serial scanning for Gamecube/MegaCD/SegaCD/Saturn/PSX/PSP/Dreamcast/Wii D3D10/D3D11: Add Vsync swap interval EMSCRIPTEN: Add Jaxe, WASM4 cores FILE IO: Fix incorrect file names for remap files when the content path doesn’t have a preceding slash INPUT/OVERLAY: Added support for showing the overlay behind the menu instead of in front. This is currently only supported on the GL, Vulkan, D3D 9/10/11/12 and 3DS drivers. INPUT/UDEV: Convert abs mouse from screen to viewport coordinates; fix relative mouse coords INPUT/WAYLAND: Ignore mouse clicks on window decoration INPUT/WAYLAND: Add scroll wheel support LINUX: Added support for Linux GameMode (https://github.com/FeralInteractive/gamemode), which can be toggled on/off in the Power Management or Latency settings menus. LOCALIZATION: Fetch translations from Crowdin LOCALIZATION: Add Indonesian, Swedish and Ukrainian language options LOCALIZATION/MENU/RGUI: Enable Indonesian and Swedish localisations for RGUI LOGGING: Logging cleanups LOGGING: Stop logging FPS statistics twice on quit LOGGING: Log font rendering backend only once HOTKEYS: Added a hotkey toggle for the on-screen technical statistics. HOTKEYS: Add delay + acceleration to volume hotkeys MENU: Add option for showing notifications only in menu MENU/RGUI: Add Finnish to supported languages MENU/XMB: Optional vertical list item fade MENU/XMB/OZONE: Category + History/Favorites icons NETWORK: Fix dummy notification – no longer shows a netplay initialization failed notification when netplay is not enabled NETWORK: LAN addresses only for UPnP – Some router devices might accept non-LAN addresses without raising an error. NETWORK: Filter out non-connectable rooms. Add an option for filtering out non-connectable netplay rooms. NETWORK: Netplay spectator notification fix. Fix double notification when the host switches to spectator. NETWORK: Prevents long-term pausing from clients dishonoring allow pausing NETWORK/LOBBY: Lobby Viewer: Filter out rooms that are not running RetroArch NETWORK/LOBBY: Lobby Viewer: Display a non-connectable tag to non-connectable rooms NETWORK/LOBBY: Host: Display warning if we are announcing to the internet but our room isn’t connectable from there NETWORK/RELAY: Custom relay server support – Add support for custom user-ran relay servers NETWORK/RELAY: Replace Canadian relay server with Singapore relay server. Current relays: New York/USA, Madrid/Spain, Sao Paulo/Brazil, Singapore NETWORK/UPNP: Various refactors/improvements, no more dependent on miniupnpc NETWORK/UPNP: Various UPnP binding fixes for specific routers NETWORK/UPNP: Accept IGD v2 service types NETWORK/UPNP: Delay lobby server announcing – delay the announcing in order to give UPnP’s port forwarding more time. Fix the remaining truncation warnings. NETWORK/UPNP: Smart interface selection – Find the most suitable address for UPnP by scoring interfaces on how close their address is to the device’s address OPENGL1: Fix buffer overflow – RetroArch would sometimes crashes at startup when loading asset textures with GL1 driver VULKAN: Double combined image sampler descriptor pool size – fix segfaults with AMD GPUs using RADV VULKAN: Emulate mailbox only with Vsync enabled – otherwise have it disabled – useful for VRR/G-Sync/FreeSync VULKAN/SWAPCHAIN: Vulkan max swapchain images option adjustments: removed value 1, since it won’t be used – Video reinit on change, so that there is no need to restart or toggle fullscreen VULKAN/HDR: HDR support – tested on Windows WAYLAND: Add libdecor for client side decoration WAYLAND: Use any display for initial metrics WAYLAND: Fix the window closing, if RetroArch is build without libdecor WAYLAND: Use checked sizes in EGL resize WAYLAND: Fix window title update
New RetroArch version 1.9.10 just released. Changelog down below:
ARCHIVE: Allow loading files from archive subdirectory AUDIO: Remove frame limit from audio batch callback. Before, if a core used the audio batch callback, there would be a hidden cap of 1024 on the number of audio frames that could be sent. If a core exceeded this value, any excess samples were silently discarded. While this is sufficient for ‘normal’ samplerates/framerates, it means that e.g. a core using the batch callback to send 44100 Hz audio at 30 fps with would have entirely broken sound. This has been fixed by removing the audio batch frame limit. AUDIO/RESAMPLER/NEON: Implement sinc kaiser NEON function CHEEVOS: Reset hardcore default to enabled; show message when trying to load state in hardcore CHEEVOS: Fix memory map conversion CHEEVOS: Check netplay status when unlocking achievements CHEEVOS: Support for hashing buffered NDS ROMs CHEEVOS: Fix hung task whe badge doesn’t exist CLI: Load save states from command-line or playlist CORE INFO CACHE/SETTINGS: Restore missing ‘Cache Core Info Files’ menu entry DATABASE: Serial scanning for Gamecube/MegaCD/SegaCD/Saturn/PSX/PSP/Dreamcast/Wii D3D10/D3D11: Add Vsync swap interval EMSCRIPTEN: Add Jaxe, WASM4 cores FILE IO: Fix incorrect file names for remap files when the content path doesn’t have a preceding slash INPUT/OVERLAY: Added support for showing the overlay behind the menu instead of in front. This is currently only supported on the GL, Vulkan, D3D 9/10/11/12 and 3DS drivers. INPUT/UDEV: Convert abs mouse from screen to viewport coordinates; fix relative mouse coords INPUT/WAYLAND: Ignore mouse clicks on window decoration INPUT/WAYLAND: Add scroll wheel support LINUX: Added support for Linux GameMode (https://github.com/FeralInteractive/gamemode), which can be toggled on/off in the Power Management or Latency settings menus. LOCALIZATION: Fetch translations from Crowdin LOCALIZATION: Add Indonesian, Swedish and Ukrainian language options LOCALIZATION/MENU/RGUI: Enable Indonesian and Swedish localisations for RGUI LOGGING: Logging cleanups LOGGING: Stop logging FPS statistics twice on quit LOGGING: Log font rendering backend only once HOTKEYS: Added a hotkey toggle for the on-screen technical statistics. HOTKEYS: Add delay + acceleration to volume hotkeys MENU: Add option for showing notifications only in menu MENU/RGUI: Add Finnish to supported languages MENU/XMB: Optional vertical list item fade MENU/XMB/OZONE: Category + History/Favorites icons NETWORK: Fix dummy notification – no longer shows a netplay initialization failed notification when netplay is not enabled NETWORK: LAN addresses only for UPnP – Some router devices might accept non-LAN addresses without raising an error. NETWORK: Filter out non-connectable rooms. Add an option for filtering out non-connectable netplay rooms. NETWORK: Netplay spectator notification fix. Fix double notification when the host switches to spectator. NETWORK: Prevents long-term pausing from clients dishonoring allow pausing NETWORK/LOBBY: Lobby Viewer: Filter out rooms that are not running RetroArch NETWORK/LOBBY: Lobby Viewer: Display a non-connectable tag to non-connectable rooms NETWORK/LOBBY: Host: Display warning if we are announcing to the internet but our room isn’t connectable from there NETWORK/RELAY: Custom relay server support – Add support for custom user-ran relay servers NETWORK/RELAY: Replace Canadian relay server with Singapore relay server. Current relays: New York/USA, Madrid/Spain, Sao Paulo/Brazil, Singapore NETWORK/UPNP: Various refactors/improvements, no more dependent on miniupnpc NETWORK/UPNP: Various UPnP binding fixes for specific routers NETWORK/UPNP: Accept IGD v2 service types NETWORK/UPNP: Delay lobby server announcing – delay the announcing in order to give UPnP’s port forwarding more time. Fix the remaining truncation warnings. NETWORK/UPNP: Smart interface selection – Find the most suitable address for UPnP by scoring interfaces on how close their address is to the device’s address OPENGL1: Fix buffer overflow – RetroArch would sometimes crashes at startup when loading asset textures with GL1 driver PS3: PSL1GHT port added to Gitlab CI VULKAN: Double combined image sampler descriptor pool size – fix segfaults with AMD GPUs using RADV VULKAN: Emulate mailbox only with Vsync enabled – otherwise have it disabled – useful for VRR/G-Sync/FreeSync VULKAN/SWAPCHAIN: Vulkan max swapchain images option adjustments: removed value 1, since it won’t be used – Video reinit on change, so that there is no need to restart or toggle fullscreen VULKAN/HDR: HDR support – tested on Windows WAYLAND: Add libdecor for client side decoration WAYLAND: Use any display for initial metrics WAYLAND: Fix the window closing, if RetroArch is build without libdecor WAYLAND: Use checked sizes in EGL resize WAYLAND: Fix window title update WEBOS: Fix webOS build and run
A busy year passed by and there was a lot of silence on the Open-Hardware Project.
The promise of RetroArch Open-Hardware has always been open hardware with open software delivering an open solution. We stand by this goal to this day, however we felt that the DIY market alone will not help the cause significantly to bring emulation to the mainstream. Thus we partnered with a hardware manufacturer for a commercial release – bringing the peripheral into everyone’s hands – while still keeping a free and open DIY route.
With that in mind we are re-designing the hardware to be modular – meaning there would be a base unit & “addon modules” for other console hardware (the main focus for initial release will still be N64). Our goal is to reach more people with this approach – while only slightly increasing the difficulty for DIY folks (req. of a second PCB).
If things go well, we could enter production in mid 2022 and have a product by the end of the year (knowing current global shipping tho, there will be some nightmares down the road).
To help gauge interest and keep the community up-to-date, we launch today the RetroArch Open-Hardware Newsletter & User survey!
Please sign-up if you want to stay updated. We won’t spam you and only write you when really needed.
Even if you aren’t interested – please still take the survey. It’s up to 10 questions max. and should only take 2 minutes to complete.
It will help us a lot! The project depends on you 🙂
We're happy to announce that Beetle VB has been added to RetroArch Steam as core DLC!
An emulator for a portable handheld console released in the mid '90s. It was a virtual reality handset console, and one of the first to showcase stereoscopic 3D graphics.