RetroArch - libretro
1.9.14

ANDROID/PLAYSTORE: Implement MANAGE_EXTERNAL_STORAGE permission
ANDROID/PLAYSTORE: Bump up SDK level to 30 to comply with Play Store policies
AUDIO/MIXER: Increase sample buffer padding
CHEEVOS: Disallow achievements when spectating netplay
CHEEVOS: Fix need-to-activate achievement logic for non-hardcore
CHEEVOS: Don’t queue rewind re-init if already on main thread
CHEEVOS: Ignore unofficial achievements unless setting is enabled
CHEEVOS: Use SSL host when available
CHEEVOS: Validate hashes for secondary discs in multi-disc games
CHEEVOS: Ensure placard is initialized on main thread when game has no achievements
CHEEVOS: Audit achievement settings defaults and visibility
CHEEVOS: Show error message when no password provided
CHEEVOS: Use widget for game loaded achievement progress
CONFIG: Honor config_save_on_exit when Reboot/Shutdown is called
DISK CONTROL: Focus on current content entry in Disk Control append/insert
FRAMEDELAY: Auto Frame Delay Improvements – swap interval handling, D3DX handling, and delay target resets also on core restart. It should now work with high refresh rates and also with Direct3D 10/11/12 drivers
INPUT/GYRO/ACCELEROMETER/ANDROID: Re-enable Gyroscope & Accelerometer when RetroArch resumes or regains focus
INPUT/HID: Fix gamepad disconnect on unrecognized HID device
LAKKA: Patch to fix keyboard typing
LAKKA: CD-ROM eject menu item
LAKKA/BLUETOOTH: Add option to remove pairing
LAKKA/SWITCH: Disable rumble gain
LAKKA/SWITCH: Disable cpu scaling, uses its own CPU governor
LOGGING: Logging cleanups. A bunch of unifications and reformattings (capitalizations, dots, quotes, prefixes etc). Also added a few missing things, such as Run-Ahead error logging and LED interface init logging when it is enabled.
NETPLAY: Networking – should not print country for a local lobby
NETPLAY: Added setting to allow/disallow players other than the host from pausing the game.
NETPLAY: Added a sublabel for netplay max connections.
NETPLAY: Fixed port override macro from not being set immediately after the port setting.
NETPLAY: Show passworded rooms on lobby
NETWORK: Make HTTP header parsing case insensitive
NETWORK/UPNP: Fixed memory leaks
NETWORK/UPNP: Added a task_queue_wait to prevent executing two nat tasks at once, so it’s also thread safe now
NETWORK/UPNP: Switch to a permanent lease time, but request it to be removed when we do netplay_free. Switch to a permanent lease time, but request it to be removed when we do netplay_free.
NETWORK/UPNP: Only use a single interface for UPnP, return on the first one found instead of iterating over all of them and opening them one by one
OVERLAYS: Revert changes
RETROFW: Add OSS audio
VIDEO/ROTATION: Always return false if rotation can’t occur. RETRO_ENVIRONMENT_SET_ROTATION should return false when rotation has been forcefully disabled in frontend, that way the core can decide if aspect ratio should be rotated or not for vertical games. Useful for FBNeo for instance.
VULKAN: Avoid hard crash when capturing screenshot in emulating mailbox.
WIIU: Make wiiu_gfx_load_texture code safer
WIIU: Fix keyboard support.
RetroArch - libretro
We're happy to announce that Beetle PSX has been added to RetroArch Steam as core DLC!

Beetle PSX is a heavily modified fork of Mednafen's PSX module to the libretro API. It can be compiled in C++98 mode.

Notable additions in this fork are:

  1. PBP and CHD file format support, developed by Zapeth
  2. Software renderer internal resolution upscaling, implemented by simias
  3. Vulkan and OpenGL renderers
  4. High-resolution texture replacement
  5. PGXP
  6. Dynamic recompilers for increased performance

Link to the new DLC is here -
https://store.steampowered.com/app/1222630/RetroArch__Beetle_PSX/

The user guide can be found here -
https://docs.libretro.com/library/beetle_psx/
RetroArch - libretro
We're happy to announce that Prosystem has been added to RetroArch Steam as core DLC!

The ProSystem emulator is an A7800 emulator. It was originally written in C++ using the Windows API and DirectX. It runs the ANTSC and PAL TV standards. It was originally written by Greg Stanton and then updated by others. For libretro it has been rewritten in C and made more portable, along with some additional enhancements.

Link to the new DLC is here -

https://store.steampowered.com/app/1227481/RetroArch__ProSystem/

The user guide can be found here -

https://docs.libretro.com/library/prosystem/
Dec 1, 2021
RetroArch - libretro
We're happy to announce that gpSP has been added to RetroArch Steam as core DLC!

gpSP is one of the fastest emulators of a very popular 32bit handheld game console released in the early '00s. It was originally made for that console's biggest competitor, quite a feat at the time and as a result it is very hard to beat in terms of performance. It has also recently seen numerous improvements over the original release by dedicated contributors who keep improving this emulator.

Link to the new DLC is here -

https://store.steampowered.com/app/1227468/RetroArch__gpSP/

The user guide can be found here -

https://docs.libretro.com/library/gpsp/
RetroArch - libretro
We're happy to announce that Caprice32 has been added to RetroArch Steam as core DLC!

Caprice32 is a software emulator of the CPC 8-bit home computer series that were manufactured by the British company between 1984 and 1993. The hardware has great features, like an operating system, CP/M and a HIRES display mode of 80-column. Its custom Gate-array and CRTC chips, exclusively designed, allows scroll effects, custom graphics modes, overscan, and many more.

The emulator faithfully imitates the CPC464, CPC664, CPC6128, CPC6128+ and GX4000 models. By recreating the operations of all hardware components at a low level, the emulator achieves a high degree of compatibility with original CPC software.

Link to the new DLC is here -
https://store.steampowered.com/app/1227454/RetroArch__Caprice32/

The user guide can be found here -
https://docs.libretro.com/library/caprice32/
Nov 25, 2021
RetroArch - libretro
We're happy to announce that RACE has been added to RetroArch Steam as core DLC!

Rather A Cardfighter Emulator, RACE is a fast emulator for a 16bit handheld game console that was released in the late '90s. It came in both monochrome and color versions and had a D-pad on each side.

Link to the new DLC is here -
https://store.steampowered.com/app/1227453/RetroArch__RACE/

The user guide can be found here -
https://docs.libretro.com/library/race/
Nov 25, 2021
RetroArch - libretro
We're happy to announce that UAE has been added to RetroArch Steam as core DLC!

This core emulates the old '80s/'90s home computer Commodore Amiga. It also emulates the Amiga CD32.

Link to the new DLC is here -

https://store.steampowered.com/app/1829870/RetroArch__UAE/

The user guide can be found here -
https://docs.libretro.com/library/puae/
Nov 23, 2021
RetroArch - libretro
We're happy to announce that VICE has been added to RetroArch Steam as core DLC!

This DLC includes various cores all based on the same emulator. Each core emulates a different type of Commodore system. You can choose between 'Commodore 64' (C64), 'Commodore 64 + SuperCPU' , 'Commodore - CBM-II 5x0', 'Commodore - CBM-II 6x0/7x0', 'Commodore - PET', 'Commodore - PLUS/4', and 'Commodore - VIC-20'.

What also needs mentioning is that there are two different versions for 'Commodore 64'. One is a 'fast' performance core, while the other is an 'accurate' core. The accurate one will, as the name suggests, have higher compatibility and a higher degree of accuracy, but it will also be slower. If you have a computer with low specifications, you might want to try the 'fast' version instead of the 'accurate' one.

Link to the new DLC is here -
https://store.steampowered.com/app/1828340/RetroArch__VICE/
The user guide can be found here -
https://docs.libretro.com/library/vice/
Nov 11, 2021
RetroArch - libretro
We're happy to announce that bsnes has been added to RetroArch Steam as core DLC!

This DLC includes two cores, bsnes and bsnes hd beta. The difference between the two is that bsnes hd beta also includes experimental widescreen, gradient and windowing features added by DerKoun, who also originated the HD Mode 7 effects included in mainline bsnes"
RetroArch - libretro
A ninjafix release was just pushed for RetroArch 1.9.13. This overwrites the current 1.9.13 build. Download it here.

The main reason for this was that the overlays had been changed in 1.9.13. This would lead to many people’s existing overlay config files being broken due to the paths no longer working. So we changed it back to defaults. We apologize for the inconvenience. For example, because of this, the default overlay for Android would fail to start, and some overlays for 3DS would fail to show up.

Several Cheevos-related fixes have also been pushed.

Changes
ANDROID/PLAYSTORE: Implement MANAGE_EXTERNAL_STORAGE permission
ANDROID/PLAYSTORE: Bump up SDK level to 30 to comply with Play Store policies
CHEEVOS: Fix need-to-activate achievement logic for non-hardcore
CHEEVOS: Don’t queue rewind re-init if already on main thread
CHEEVOS: Ignore unofficial achievements unless setting is enabled
NETPLAY: Networking – should not print country for a local lobby
NETPLAY: Add Text Chat functionality
OVERLAYS: Revert changes
VIDEO/ROTATION: Always return false if rotation can’t occur.
RETRO_ENVIRONMENT_SET_ROTATION should return false when rotation has been forcefully disabled in frontend, that way the core can decide if aspect ratio should be rotated or not for vertical games. Useful for FBNeo for instance.
WIIU: Make wiiu_gfx_load_texture code safer
...