People Playground - zooi
1.22.1 - November 9 2021

Added

  • Mods now show if they have timed out

Changed

  • Decreased likelihood of internal bleeding
  • Reconstructor will help heal internal bleeding
  • Sentry turret is now a little more vulnerable
  • Fireworks can explode when shot

Fixed

  • Infrared thermometer incorrect limits
  • Gate double trigger not existing
  • Sentry turret debris issues
  • Bicycle disintegration bug
  • "Bleeding" showing up in inspection display despite lack of visual bleeding

People Playground - zooi


1.22 - November 1 2021

Added

  • Much better bells. You can select a piano key in the context menu.
  • Infrared thermometer
  • Liquid outlet
  • Thermal vision
  • Vases
  • Wire direction snapping
  • Detached 30mm HEAT autocannon
  • Entities feel momentary pain when stunned
  • "Stop animation on damage" setting
  • "Set object temperature" context menu option
  • Escape key escaping things
  • Objects are now destroyed if they are out of bounds for over 5 seconds
  • "Recompile" button that is shown when a mod failed to compile. This way you don't need to restart the entire game when you are developing a mod.
  • Maximum mod compilation duration setting. 10 seconds by default. A mod is only allowed to take this amount of time for compiling, otherwise its terminated and ignored.
  • Blood decal & particle colours are now accurate to the actual liquid inside the body
  • Water cleans objects
  • Balloons now pop under pressure
  • Exit wounds for stabbing
  • Humans can get paralysed if their spine breaks
  • There is a chance that an injury punctures the lungs of a human, which can cause low oxygen levels and death
  • Organisms now have specific "vital" spots inside their body. For example, head injuries are no longer necessarily a brain injury.
  • Organisms can now bleed internally. Internal bleeding can cause many issues, most obviously twitching, slowness, and loss of balance (in case of a head injury). Major internal bleeding results in death.
  • More intense bullet metal impact sounds
  • If set to "Drain", the blood tank can now spill into other containers. This means you can make finally a nitroglycerin shower. It can also spill onto non-container objects, but this will not transfer the liquid effects onto that surface.
  • Firearms can accidentally discharge when dropped
  • Multiselect using shift (by default)
  • Toybox size is now remembered
  • A few optional keybinds
  • Unbind button in keybind menu

Changed

  • Humans regenerate limb integrity slowly
  • Lowered contraption spawn outline delay
  • Living tissue regenerates visual blunt damage slowly
  • Adjusted impact damage so that head injuries are more dangerous
  • Fire kills less quickly
  • Increased general impact damage severity
  • Decreased blood impact particle intensity
  • Decreased bleeding particle intensity
  • Other minor changes to humans
  • Disassembler is more likely to disintegrate things
  • Increased maximum bullet penetration iterations to 128. This will make thick, soft obstacles more penetrable.
  • Some firearm SFX changes
  • Wood impact SFX
  • Increased blood vessel wire transfer speed
  • Minor changes to liquid rules
  • Minor changes to the machine gun and 30mm cartridge
  • Joint stress sound rate
  • Beam rifle now heats up objects it strikes
  • Blaster bolts heat up objects that they reflect off of
  • Increased rocket launcher impact dismemberment chance
  • Multithreaded the ambient temperature system
  • The ambient temperature grid can now propagate more effectively
  • Replaced "Symphony No.40, Mozart" with "Danse Macabre, Saint Saëns 🎃" in the Jukebox.
  • Minor changes to keybind page
  • "Show selection/freezing outlines" settings is now called "Show hovering highlights". It will also disable the red wire highlights.

Fixed

  • Minor optimisation
  • Minor bug fixes
  • Weird bandage tool bug where you could attach it to other wires
  • Water splashing being audible from seven light years away
  • Ceiling turret not correctly saving/loading frozen state
  • Syringes not being affected by pressure system
  • Accidental overwriting of contraptions
  • Bug where you could resize the toybox with middle mouse button
  • Occasional flashes of light when spawning in items
  • Bug causing knockout poison to appear pitch black
  • Center of mass being all messed up when the object is resized or flipped
  • Pull/push powers occasionally causing teleportation
  • Disappearing center of mass etc.
  • Accumulator not having a heat shield option
  • Object pooling issue
  • Lingering limb status UI things after deserialisation
  • Conveyor belt pinning serialisation issues
  • Lingering objects after disintegration

Removed

  • The old bells. Contraptions with old bells in them will still work.
  • PersonBehaviour.AverageAngle
  • "Liquid overflow limb exploding" setting

Oct 28, 2021
People Playground - zooi



Preview 1.22 is now live on the preview branch.
Please report any bugs here and follow the instructions carefully.

This is a preview branch. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data (or worse).

1.22 - ?? 2021

Added

  • Much better bells. You can select a piano key in the context menu.
  • Infrared thermometer
  • Liquid outlet
  • Thermal vision
  • Vases
  • Wire direction snapping
  • Detached 30mm HE autocannon
  • Entities feel momentary pain when stunned
  • "Stop animation on damage" setting
  • "Set object temperature" context menu option
  • Escape key escaping things
  • Objects are now destroyed if they are out of bounds for over 5 seconds
  • "Recompile" button that is shown when a mod failed to compile. This way you don't need to restart the entire game when you are developing a mod.
  • Maximum mod compilation duration setting. 10 seconds by default. A mod is only allowed to take this amount of time for compiling, otherwise its terminated and ignored.
  • Blood decal & particle colours are now accurate to the actual liquid inside the body
  • Water cleans objects
  • Balloons now pop under pressure
  • Exit wounds for stabbing
  • Humans can get paralysed if their spine breaks
  • There is a chance that an injury punctures the lungs of a human, which can cause low oxygen levels and death
  • Organisms now have specific "vital" spots inside their body. For example, head injuries are no longer necessarily a brain injury.
  • Organisms can now bleed internally. Internal bleeding can cause many issues, most obviously twitching, slowness, and loss of balance (in case of a head injury). Major internal bleeding results in death.
  • More intense bullet metal impact sounds
  • If set to "Drain", the blood tank can now spill into other containers. This means you can make finally a nitroglycerin shower. It can also spill onto non-container objects, but this will not transfer the liquid effects onto that surface.
  • Firearms can accidentally discharge when dropped
  • Multiselect using shift (by default)
  • Toybox size is now remembered
  • A few optional keybinds
  • Unbind button in keybind menu

Changed

  • Humans regenerate limb integrity slowly
  • Lowered contraption spawn outline delay
  • Living tissue regenerates visual blunt damage slowly
  • Adjusted impact damage so that head injuries are more dangerous
  • Fire kills less quickly
  • Increased general impact damage severity
  • Decreased blood impact particle intensity
  • Decreased bleeding particle intensity
  • Other minor changes to humans
  • Disassembler is more likely to disintegrate things
  • Increased maximum bullet penetration iterations to 128. This will make thick, soft obstacles more penetrable.
  • Some firearm SFX changes
  • Wood impact SFX
  • Increased blood vessel wire transfer speed
  • Minor changes to liquid rules
  • Joint stress sound rate
  • Beam rifle now heats up objects it strikes
  • Blaster bolts heat up objects that they reflect off of
  • Increased rocket launcher impact dismemberment chance
  • Multi threaded the ambient temperature system
  • The ambient temperature grid can now propagate more effectively
  • Replaced "Symphony No.40, Mozart" with "Danse Macabre, Saint Saëns 🎃" in the Jukebox.
  • Minor changes to keybind page
  • "Show selection/freezing outlines" settings is now called "Show hovering highlights". It will also disable the red wire highlights.

Fixed

  • Minor optimisation
  • Minor bug fixes
  • Weird bandage tool bug where you could attach it to other wires
  • Water splashing being audible from seven light years away
  • Ceiling turret not correctly saving/loading frozen state
  • Syringes not being affected by pressure system
  • Accidental overwriting of contraptions
  • Bug where you could resize the toybox with middle mouse button
  • Occasional flashes of light when spawning in items
  • Bug causing knockout poison to appear pitch black
  • Center of mass being all messed up when the object is resized or flipped
  • Pull/push powers occasionally causing teleportation
  • Disappearing center of mass etc.
  • Accumulator not having a heat shield option
  • Object pooling issue
  • Lingering limb status UI things after deserialisation
  • Conveyor belt pinning serialisation issues
  • Lingering objects after disintegration

Removed

  • The old bells. Contraptions with old bells in them will still work.
  • PersonBehaviour.AverageAngle
  • "Liquid overflow limb exploding" setting

Updated modding wiki
Many new articles have been added to the modding wiki, as well as a sprite asset browser.

I waited so long for this?
Yes. I am so sorry. We've been working on a different game as well, which has slowed down this game's development. Now I spend half the day working on the unreleased game and the other half on People Playground.

People Playground - zooi
1.21.3 - August 23 2021

Added
  • Cable. An indestructible non-conductive wire.

Changed
  • Renamed a few items
  • Made destructible propagation wires less fragile
  • Slightly faster contraption spawning / pasting
  • Shards and crossbow bolts fired from their respective launchers no longer collide with each other
  • Explosives heat up objects less intensily

Fixed
  • Steam warning appearing too often
  • Out of bounds hover height for hover thrusters
  • The game now falls back to the object center when calculating the center of mass for frozen objects
  • Crate debris not being removed correctly
  • More consistent contraption mod detection
  • Propagation wire destructibility issues (is that a word?)
  • Activation transformer only outputting a green signal
  • Minor bug fixes
  • Center of mass gizmo being all jittery
  • Frozen organisms not experiencing some things
  • Tool shortcut subtool order
People Playground - zooi
1.21.2 - August 19 2021

Added
  • Hover thrusters can now change height using signals. Red increases hover height by 10 cm every use (or 5 meters per second when used continuously), blue decreases by the same amount.

Changed
  • Falling animation
  • Dismemberment is now painful
  • LED Bulbs can now break
  • G1 SMG sounds

Fixed
  • Humans no longer die immediately if their arms are ripped off
  • Older outlines being all warped
  • Some effects not being removed when "Clear everything" is pressed
  • Laser not scaling correctly

People Playground - Studio Minus
1.21.1 - August 18 2021

Changed

  • Hover thrusters now have an editable hover height (context menu). Energy only makes it more powerful.
  • Water splashes are no longer created if the object is moving too slowly

Fixed

  • The camera going insane when following disintegrated things
  • Underwater sound starting too early
  • Memory leak
  • Much faster map switching and contraption saving
  • Activation toggle still working when broken
  • Resize action in context menu not closing the menu
  • Other small bugs
  • Outline (de)serialisation issues

Aug 17, 2021
People Playground - zooi
Hello! Sorry!

There was a small (major) bug that may have caused some issues with loading modded contraptions. The issue has been fixed.
Aug 17, 2021
People Playground - zooi


1.21 - August 17 2021

Added

  • Liquid pressuriser
  • Liquid pressure valve
  • Destructible activation propagation wires
  • Hover thruster
  • Activation toggle
  • Accumulator battery
  • Automatic spike gun
  • You can now change the range of a detector using the context menu
  • Red LED, Blue LED, Green LED, White LED
  • More mystery liquids
  • Lava pools now work nicely with ambient temperature
  • All contraptions saved from now on will include a list of required mods. When selecting a modded contraption, the game will display a list of required mods if you don't have them installed or enabled.
  • Scrollbar to the mod menu and toybox
  • More ambient sounds
  • Gate now has a double trigger mode
  • Some UI sounds
  • A clear "Steam uninitialised" warning dialog box

Changed

  • Simplified some object colliders
  • Bone breaking sounds
  • Minor texture changes
  • Missile launcher missile is now disarmed until its fins are deployed
  • Made the phase link smaller
  • Ceiling turret moves less smoothly and more robotically
  • Laser performance improvements
  • Detector performance improvements
  • Detector rays are a little brighter
  • Dialog boxes are clearer now
  • Other major performance improvements
  • Hovercars now hover over water
  • Increased mouse scrolling speed in menus
  • Some UI sounds
  • Bone breaking poison is less instant
  • Decreased the chance for damage to the upper body to do damage to the heart
  • Changes to the internal map system. Note to custom map creators and users: your maps will inevitably break in the upcoming updates. They may work to an extent but you should consider them obsolete.

Fixed

  • A broken plate being heavier than a normal one
  • Display text change dialog not being pre-filled with the current text being displayed
  • Stuff being rendered outside of map bounds
  • Some items going haywire inside lava
  • Context menu closing when the scrollwheel is clicked
  • Valves still transferring pressure when closed
  • Channel-related bug with the gate
  • Liquid related bugs
  • Detectors, lasers, and the missile launcher detecting themselves when moving fast
  • Lasers blocking their own beam
  • Minor disintegration & crushing bugs and also performance improvements
  • Item persistence bug
  • A memory leak
  • Metal detector not considering some items metal
  • Small buttons going haywire in water and lava
  • Heartrate Monitor issues
  • UI lock when attempting to publish a contraption to the Workshop before Steam is initialised
  • Debris not being scaled with the destroyed object correctly
  • Camera trying to follow disintegrated/crushed objects
  • Other minor bugs

Aug 15, 2021
People Playground - zooi



Preview 1.21 is now live on the preview branch.
Please report any bugs here and follow the instructions carefully.

This is a preview branch. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data (or worse).

1.21 - August ?? 2021

Added

  • Liquid pressuriser
  • Liquid pressure valve
  • Destructible activation propagation wires
  • Hover thruster
  • Accumulator battery
  • Automatic spike gun
  • Red LED, Blue LED, Green LED, White LED
  • More mystery liquids
  • Lava pools now work nicely with ambient temperature
  • All contraptions saved from now on will include a list of required mods. When selecting a modded contraption, the game will display a list of required mods if you don't have them installed or enabled.
  • Scrollbar to the mod menu and toybox
  • More ambient sounds
  • Gate now has a double trigger mode
  • Some UI sounds
  • A clear "Steam uninitialised" warning dialog box

Changed

  • Simplified some object colliders
  • Bone breaking sounds
  • Minor texture changes
  • Missile launcher missile is now disarmed until its fins are deployed
  • Made the phase link smaller
  • Ceiling turret moves less smoothly and more robotically
  • Laser performance improvements
  • Detector performance improvements
  • Dialog boxes are clearer now
  • Other major performance improvements
  • Hovercars now hover over water
  • Increased mouse scrolling speed in menus
  • Some UI sounds
  • Bone breaking poison is less instant
  • Decreased the chance for damage to the upper body to do damage to the heart
  • Changes to the internal map system. Note to custom map creators and users: your maps will inevitably break in the upcoming updates. They may work to an extent but you should consider them obsolete.

Fixed

  • A broken plate being heavier than a normal one
  • Stuff being rendered outside of map bounds
  • Some items going haywire inside lava
  • Context menu closing when the scrollwheel is clicked
  • Valves still transferring pressure when closed
  • Channel-related bug with the gate
  • Liquid related bugs
  • Detectors, lasers, and the missile launcher detecting themselves when moving fast
  • Lasers blocking their own beam
  • Minor disintegration & crushing bugs and also performance improvements
  • Item persistence bug
  • A memory leak
  • Heart rate monitor issues
  • UI lock when attempting to publish a contraption to the Workshop before Steam is initialised
  • Debris not being scaled with the destroyed object correctly
  • Camera trying to follow disintegrated/crushed objects
  • Other minor bugs

Removed

  • The play button on the maps menu. Just double click the map icon.

Jul 28, 2021
People Playground - zooi


1.20 - July 28 2021

Added

  • Lava map
  • Lava pool to Hybrid
  • Buttons have a double trigger mode
  • Underwater objects may transfer charge to other near underwater objects
  • Tempered glass pane
  • You can hold M (can rebind) while using pins to snap to the center of mass of the undelying object. This is useful for things like putting pins in the exact center of wheels. It also magically allows you to put pins outside the object. This may be extended to other tools in the future, but it's just pins for now. It's pins.
  • Liquid container pressure now travels through valves and such. This may introduce some unfamiliar, however correct, behaviour.
  • ModAPI.OnLinkCreated and ModAPI.OnPinCreated events. The modding wiki is being worked on intensely so these events may not be documented for a while. They are invoked when a link device is created (currently only the phase link) and when a pin is created, respectively.
  • Partial proper documentation: https://www.studiominus.nl/ppg-modding/internalReference.html. It isn't completely done yet so there may be some issues. Not everything has an explanation yet but I have done the most important parts.

Changed

  • Rewrote button behaviour
  • Default value for "Liquid overflow limb exploding" setting is now "Disabled"
  • Made the "Pacifist" achievement less strict.
  • LMG belt is now lighter
  • Minor texture changes
  • Hybrid thumbnail change

  • Extended environmental setting numerical limits. Gravity can now go from -200 to 200. Ambient temperature can now go from -100 to 9000 degrees C
  • ExplosionCreator.CreateExplosionWithWater no longer asks for a water surface level

Fixed

  • Human visual wound serialisation issues
  • Acid inconsistencies
  • Limb crushing inconsistencies
  • Impact intensity inconsistencies
  • Performance improvements
  • Center of mass indicator bugs
  • Resized wings violating the laws of physics
  • Incorrect layering of worm staff worms
  • Syringe and other stabby item problems to do with limb crushing and disintegration
  • Pink enhancing serum can no longer weaken limbs

  • Major water bugs (this changes the WaterBehaviour significantly and if your mod depends on this then it will break)

Removed

  • That "Made it easier to grab moving objects while following them" thing because it actually made things less easy

...