People Playground - zooi
1.21.2 - August 19 2021

Added
  • Hover thrusters can now change height using signals. Red increases hover height by 10 cm every use (or 5 meters per second when used continuously), blue decreases by the same amount.

Changed
  • Falling animation
  • Dismemberment is now painful
  • LED Bulbs can now break
  • G1 SMG sounds

Fixed
  • Humans no longer die immediately if their arms are ripped off
  • Older outlines being all warped
  • Some effects not being removed when "Clear everything" is pressed
  • Laser not scaling correctly

People Playground - Studio Minus
1.21.1 - August 18 2021

Changed

  • Hover thrusters now have an editable hover height (context menu). Energy only makes it more powerful.
  • Water splashes are no longer created if the object is moving too slowly

Fixed

  • The camera going insane when following disintegrated things
  • Underwater sound starting too early
  • Memory leak
  • Much faster map switching and contraption saving
  • Activation toggle still working when broken
  • Resize action in context menu not closing the menu
  • Other small bugs
  • Outline (de)serialisation issues

Aug 17, 2021
People Playground - zooi
Hello! Sorry!

There was a small (major) bug that may have caused some issues with loading modded contraptions. The issue has been fixed.
Aug 17, 2021
People Playground - zooi


1.21 - August 17 2021

Added

  • Liquid pressuriser
  • Liquid pressure valve
  • Destructible activation propagation wires
  • Hover thruster
  • Activation toggle
  • Accumulator battery
  • Automatic spike gun
  • You can now change the range of a detector using the context menu
  • Red LED, Blue LED, Green LED, White LED
  • More mystery liquids
  • Lava pools now work nicely with ambient temperature
  • All contraptions saved from now on will include a list of required mods. When selecting a modded contraption, the game will display a list of required mods if you don't have them installed or enabled.
  • Scrollbar to the mod menu and toybox
  • More ambient sounds
  • Gate now has a double trigger mode
  • Some UI sounds
  • A clear "Steam uninitialised" warning dialog box

Changed

  • Simplified some object colliders
  • Bone breaking sounds
  • Minor texture changes
  • Missile launcher missile is now disarmed until its fins are deployed
  • Made the phase link smaller
  • Ceiling turret moves less smoothly and more robotically
  • Laser performance improvements
  • Detector performance improvements
  • Detector rays are a little brighter
  • Dialog boxes are clearer now
  • Other major performance improvements
  • Hovercars now hover over water
  • Increased mouse scrolling speed in menus
  • Some UI sounds
  • Bone breaking poison is less instant
  • Decreased the chance for damage to the upper body to do damage to the heart
  • Changes to the internal map system. Note to custom map creators and users: your maps will inevitably break in the upcoming updates. They may work to an extent but you should consider them obsolete.

Fixed

  • A broken plate being heavier than a normal one
  • Display text change dialog not being pre-filled with the current text being displayed
  • Stuff being rendered outside of map bounds
  • Some items going haywire inside lava
  • Context menu closing when the scrollwheel is clicked
  • Valves still transferring pressure when closed
  • Channel-related bug with the gate
  • Liquid related bugs
  • Detectors, lasers, and the missile launcher detecting themselves when moving fast
  • Lasers blocking their own beam
  • Minor disintegration & crushing bugs and also performance improvements
  • Item persistence bug
  • A memory leak
  • Metal detector not considering some items metal
  • Small buttons going haywire in water and lava
  • Heartrate Monitor issues
  • UI lock when attempting to publish a contraption to the Workshop before Steam is initialised
  • Debris not being scaled with the destroyed object correctly
  • Camera trying to follow disintegrated/crushed objects
  • Other minor bugs

Aug 15, 2021
People Playground - zooi



Preview 1.21 is now live on the preview branch.
Please report any bugs here and follow the instructions carefully.

This is a preview branch. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data (or worse).

1.21 - August ?? 2021

Added

  • Liquid pressuriser
  • Liquid pressure valve
  • Destructible activation propagation wires
  • Hover thruster
  • Accumulator battery
  • Automatic spike gun
  • Red LED, Blue LED, Green LED, White LED
  • More mystery liquids
  • Lava pools now work nicely with ambient temperature
  • All contraptions saved from now on will include a list of required mods. When selecting a modded contraption, the game will display a list of required mods if you don't have them installed or enabled.
  • Scrollbar to the mod menu and toybox
  • More ambient sounds
  • Gate now has a double trigger mode
  • Some UI sounds
  • A clear "Steam uninitialised" warning dialog box

Changed

  • Simplified some object colliders
  • Bone breaking sounds
  • Minor texture changes
  • Missile launcher missile is now disarmed until its fins are deployed
  • Made the phase link smaller
  • Ceiling turret moves less smoothly and more robotically
  • Laser performance improvements
  • Detector performance improvements
  • Dialog boxes are clearer now
  • Other major performance improvements
  • Hovercars now hover over water
  • Increased mouse scrolling speed in menus
  • Some UI sounds
  • Bone breaking poison is less instant
  • Decreased the chance for damage to the upper body to do damage to the heart
  • Changes to the internal map system. Note to custom map creators and users: your maps will inevitably break in the upcoming updates. They may work to an extent but you should consider them obsolete.

Fixed

  • A broken plate being heavier than a normal one
  • Stuff being rendered outside of map bounds
  • Some items going haywire inside lava
  • Context menu closing when the scrollwheel is clicked
  • Valves still transferring pressure when closed
  • Channel-related bug with the gate
  • Liquid related bugs
  • Detectors, lasers, and the missile launcher detecting themselves when moving fast
  • Lasers blocking their own beam
  • Minor disintegration & crushing bugs and also performance improvements
  • Item persistence bug
  • A memory leak
  • Heart rate monitor issues
  • UI lock when attempting to publish a contraption to the Workshop before Steam is initialised
  • Debris not being scaled with the destroyed object correctly
  • Camera trying to follow disintegrated/crushed objects
  • Other minor bugs

Removed

  • The play button on the maps menu. Just double click the map icon.

Jul 28, 2021
People Playground - zooi


1.20 - July 28 2021

Added

  • Lava map
  • Lava pool to Hybrid
  • Buttons have a double trigger mode
  • Underwater objects may transfer charge to other near underwater objects
  • Tempered glass pane
  • You can hold M (can rebind) while using pins to snap to the center of mass of the undelying object. This is useful for things like putting pins in the exact center of wheels. It also magically allows you to put pins outside the object. This may be extended to other tools in the future, but it's just pins for now. It's pins.
  • Liquid container pressure now travels through valves and such. This may introduce some unfamiliar, however correct, behaviour.
  • ModAPI.OnLinkCreated and ModAPI.OnPinCreated events. The modding wiki is being worked on intensely so these events may not be documented for a while. They are invoked when a link device is created (currently only the phase link) and when a pin is created, respectively.
  • Partial proper documentation: https://www.studiominus.nl/ppg-modding/internalReference.html. It isn't completely done yet so there may be some issues. Not everything has an explanation yet but I have done the most important parts.

Changed

  • Rewrote button behaviour
  • Default value for "Liquid overflow limb exploding" setting is now "Disabled"
  • Made the "Pacifist" achievement less strict.
  • LMG belt is now lighter
  • Minor texture changes
  • Hybrid thumbnail change

  • Extended environmental setting numerical limits. Gravity can now go from -200 to 200. Ambient temperature can now go from -100 to 9000 degrees C
  • ExplosionCreator.CreateExplosionWithWater no longer asks for a water surface level

Fixed

  • Human visual wound serialisation issues
  • Acid inconsistencies
  • Limb crushing inconsistencies
  • Impact intensity inconsistencies
  • Performance improvements
  • Center of mass indicator bugs
  • Resized wings violating the laws of physics
  • Incorrect layering of worm staff worms
  • Syringe and other stabby item problems to do with limb crushing and disintegration
  • Pink enhancing serum can no longer weaken limbs

  • Major water bugs (this changes the WaterBehaviour significantly and if your mod depends on this then it will break)

Removed

  • That "Made it easier to grab moving objects while following them" thing because it actually made things less easy

Jul 27, 2021
People Playground - zooi




Preview 1.20 is now live on the preview branch.
Please report any bugs here and follow the instructions carefully.

This is a preview branch. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data.

I am no longer gone. I was taking a break as suggested. It was cool and all but I didn't sit around doing nothing. I've made good progress on the proper documentation for the game. Thanks for waiting.

1.20 - July ?? 2021

Added

  • Lava map
  • Lava pool to Hybrid
  • Buttons have a double trigger mode
  • Underwater objects may transfer charge to other near underwater objects
  • Tempered glass pane
  • Liquid container pressure now travels through valves and such. This may introduce some unfamiliar, however correct, behaviour.

Changed

  • Rewrote button behaviour
  • Default value for "Liquid overflow limb exploding" setting is now "Disabled"
  • Made the "Pacifist" achievement less strict.
  • LMG belt is now lighter
  • Minor texture changes
  • Hybrid thumbnail change
  • Extended environmental setting numerical limits. Gravity can now go from -200 to 200. Ambient temperature can now go from -100 to 9000 degrees C
  • ExplosionCreator.CreateExplosionWithWater no longer asks for a water surface level

Fixed

  • Human visual wound serialisation issues
  • Acid inconsistencies
  • Limb crushing inconsistencies
  • Impact intensity inconsistencies
  • Performance improvements
  • Syringe and other stabby item problems to do with limb crushing and disintegration
  • Pink enhancing serum can no longer weaken limbs
  • Major water bugs (this changes the WaterBehaviour significantly and if your mod depends on this then it will break)

Removed

  • That "Made it easier to grab moving objects while following them" thing is gone because it actually made things less easy


People Playground - zooi
Changelog

1.19.2 - June 28 2021

Added

  • Setting to disable liquid-overflow-limb-explosion

Changed

  • Syringes won't push liquid into a limb if it already has some in it

Fixed

  • Keeping syringes in a human for a prolonged amount of time will no longer destroy them
  • Minor performance improvements & bug fixes

People Playground - zooi


1.19.1 - June 27 2021

Added

  • Limbs explode if pumped too full of liquid
  • Water breathing syringe
  • Fusion bomb
  • Mystery liquids
  • Liquid valve
  • Nuclear weapons may destroy electronics if in line of sight

Changed

  • Made it easier to grab moving objects while following them
  • Drastically decreased the capacity of the tank in a car
  • Made humans a little stronger
  • Atom bombs glow a bit
  • Beings don't start panicking the moment they're under water
  • Rewrote limb connectedness system.
    [expand type=details]
    For mods, this means that
    CirculationBehaviour.IsConnectedToMainBody
    and
    CirculationBehaviour.IsDisconnected
    are obsolete (still available with behaviour unchanged). Use
    Limb.NodeBehaviour.IsConnectedToRoot
    instead.[/expand]

Fixed

  • Camera locking bug when following things
  • Beings being able to live without blood
  • Minor bugs
  • Incorrect temporary body liquid behaviour
  • Weird spawn silhouette delay bug

Jun 19, 2021
People Playground - zooi


1.19 - June 19 2021

Added
  • Rope
  • Stronger spring variant
  • Empty syringe
  • Ceiling sentry turret
  • Mending syringe
  • Hold the spawn key when spawning contraptions to see their silhouette before placing them down. This only applies to all contraptions saved in or after this version. This also applies to copying/pasting using the shortcuts.
  • Empty syringes can push, pull, or be idle. Just like the blood tank.
  • Limbs no longer have an upper bound on their liquid capacity.
  • Liquid identifying machine. It displays the make up of its contents.
  • Blood tank context menu options for each mode
  • Gate "max power" property that you can set using the context menu.
  • Minor details to most maps
  • Brightness setting
Changed
  • The entire syringe system. This will destroy all syringe mods created before this version. All syringe behaviour is now based on liquids. Syringes are liquid containers and every syringe effect is the result of foreign liquid entering the circulation. All syringes, except the empty syringe, are infinite.
    Attention to modders: you can derive from "OldSyringeBehaviour" instead of "SyringeBehaviour" if you want to keep using the old system.
  • Almost all spawnable item thumbnails
  • Map ambience is now stereo
  • Bandages will now prioritise connecting to the same object. This makes applying bandage a lot easier.
  • Beings react a little more intensely to being shot
  • Underground tunnel in Hybrid is better lit
  • Syringe appearance
  • Made rope catenaries more accurate
  • Minor performance improvements
  • Made context menu scrolling faster
  • Balloons pop sooner
  • Some electronics are shielded from heat damage on spawn
  • Nitroglycerine is now harmful in large doses
Fixed
  • Shock detector not sending out a signal to all channels
  • Some platform specific overrides
  • Audio sliders not updating the volume while sliding
  • Gate not having the correct threshold input dialog
  • Odd transmitter sound artifacts & other issues
  • Framerate dependent splash effects
  • Potential audio clamping bug
  • Major liquid system problems. This may influence older saves with humans in them.
  • Major serialisation issues
  • Blood tank drain particles being the incorrect colour
  • The inspector window "blood amount" value no longer counts other liquid types
  • Shotgun collision boxes
  • Abyss uneven platform height
  • Missing Physics Gun init sound
  • Human reaction to disconnected limbs burning
  • Minor bugs
Removed
  • Pink Syringe fog particles
...