- Energy Sword - Bicycle or something - Spike grenade - Ramp - Mods in the mod list now show the errors in their description - UI sound when changing tools using keyboard shortcut - Beta disclaimer text
Changed
- Major texture overhaul - Major car overhaul (This will likely break all mods that use them as a base) - Bus chairs in busses are less likely to snap off - Things are less likely to set each other on fire - Slight post processing change - Increased machine blaster firing rate - Vehicle impact sounds - Lasers pass through flasks - People can now hold broken glass - Impact sounds are more consistent - Fire is a little less bright and faster - Bleedout from dismemberment is slower, but there is more visible amount of blood - Updated to Unity 2020.3.1f1 LTS - Fire particles can't be too big :D - Hammer is wood - Several significant optimisations, especially for inactive objects - Android damage is more apparent - Improved help text - Changed Gorse damage colours
Fixed
- Strange shadow on Sea - Explosion bug in a specific location on Hybrid - World-UI lighting bug - Jittering bus chairs - Detail mode staying on when certain Workshop contraptions are spawned in - Pin tool location bug when pinning humans - The camera no longer reacts to input if the mouse is not over the window - The camera no longer stops following a target when the window is out of focus - The camera will no longer lose sight of a target it's following - Flesh wound damage bugs - Immobility field selective layer bugs
- Empty flask - Oil flask - Nitroglycerin flask - Blood flask - Gorse blood flask - Blaster rifle - Physics gun (has gun in the name but it's actually in Machinery) - Grenade launcher - New map - Bleeding-under-water effects - Fog environment option - Simplified background rendering option - Pressing a tool key again will cycle through the child tools - A space above the "quit" button in the pause menu
Changed
- Map thumbnails - Capped bullet impact force - Bubble effect is toned down - Sword texture - Stick texture - Bat texture - Increased maximum rotor speed to 8000 - Human heights are more varied - Made sniper rifle more accurate - Rewrote laser projectile behaviour
Fixed
- Human insane flipping-when-head-touches-ground bug - Pin visual location bug - Blood tank rendering bug - Minor bugs
- Rotor - Power Gauge - Toggleable Mirror - Bulletproof Sheet - Humongous now has a lightsource - Pin tool - Handgrenade now actually shows a pin flying off - A little more information in the compiling box - Bandages will slowly look soaked in blood - Underwater explosion effects
Changed
- Panels - Some particle effects - Energy Vessel texture - Fireworks power is scaled with the object scale - Handgrenade texture - Handgrenade dismembering chance - Reorganised tool bar - Fancy effects option also toggles many other effects - Made electricity particles less intense - Made chainsaw less likely to sever limbs - Jukebox is heavier - General purpose bomb is a little more powerful
Fixed
- Some Steam related bugs - Many minor bug fixes - Weird menu scrolls-to-bottom-on-page-selection bug - Performance improvements - Notifications no longer block interaction
The holidays are over so the updates begin again. Please excuse the Comic Sans thumbnail for this one.
- Landmine - Chainsaw - Detached laser cannon - Detached 120mm cannon - Signal flare - Defibrillator - De staf van Sinterklaas - You can now right click a wire and delete it. Deleting wires was already possible but it was incredibly unintuitive. This is toggleable. - Basic controls are shown on spawned displays when a map is first ever loaded - Render scale settings
Changed
- A completely different mod compiler - Incremental mod loading - Unchanged mods won't recompile on startup - General purpose bomb is now much more powerful - A torch sets things on fire when touched - Bandages slowly heal the limb - Anti-aliasing settings - Windowed mode resolution is remembered - Aerial Faith Plate retexture
Fixed
- Weightlessness not affecting certain child objects - Lots of minor bugfixes - Epic watersplash performance bug - ModAPI.PixelSize is correct now - Immobility field irregularities
Removed
- The "Force refresh mod list" button is now gone. The safest way to refresh the mod list is to restart the game