- Energy Sword - Bicycle or something - Spike grenade - Ramp - Mods in the mod list now show the errors in their description - UI sound when changing tools using keyboard shortcut - Beta disclaimer text
Changed
- Major texture overhaul - Major car overhaul (This will likely break all mods that use them as a base) - Bus chairs in busses are less likely to snap off - Things are less likely to set each other on fire - Slight post processing change - Increased machine blaster firing rate - Vehicle impact sounds - Lasers pass through flasks - People can now hold broken glass - Impact sounds are more consistent - Fire is a little less bright and faster - Bleedout from dismemberment is slower, but there is more visible amount of blood - Updated to Unity 2020.3.1f1 LTS - Fire particles can't be too big :D - Hammer is wood - Several significant optimisations, especially for inactive objects - Android damage is more apparent - Improved help text - Changed Gorse damage colours
Fixed
- Strange shadow on Sea - Explosion bug in a specific location on Hybrid - World-UI lighting bug - Jittering bus chairs - Detail mode staying on when certain Workshop contraptions are spawned in - Pin tool location bug when pinning humans - The camera no longer reacts to input if the mouse is not over the window - The camera no longer stops following a target when the window is out of focus - The camera will no longer lose sight of a target it's following - Flesh wound damage bugs - Immobility field selective layer bugs
- Empty flask - Oil flask - Nitroglycerin flask - Blood flask - Gorse blood flask - Blaster rifle - Physics gun (has gun in the name but it's actually in Machinery) - Grenade launcher - New map - Bleeding-under-water effects - Fog environment option - Simplified background rendering option - Pressing a tool key again will cycle through the child tools - A space above the "quit" button in the pause menu
Changed
- Map thumbnails - Capped bullet impact force - Bubble effect is toned down - Sword texture - Stick texture - Bat texture - Increased maximum rotor speed to 8000 - Human heights are more varied - Made sniper rifle more accurate - Rewrote laser projectile behaviour
Fixed
- Human insane flipping-when-head-touches-ground bug - Pin visual location bug - Blood tank rendering bug - Minor bugs
- Rotor - Power Gauge - Toggleable Mirror - Bulletproof Sheet - Humongous now has a lightsource - Pin tool - Handgrenade now actually shows a pin flying off - A little more information in the compiling box - Bandages will slowly look soaked in blood - Underwater explosion effects
Changed
- Panels - Some particle effects - Energy Vessel texture - Fireworks power is scaled with the object scale - Handgrenade texture - Handgrenade dismembering chance - Reorganised tool bar - Fancy effects option also toggles many other effects - Made electricity particles less intense - Made chainsaw less likely to sever limbs - Jukebox is heavier - General purpose bomb is a little more powerful
Fixed
- Some Steam related bugs - Many minor bug fixes - Weird menu scrolls-to-bottom-on-page-selection bug - Performance improvements - Notifications no longer block interaction
The holidays are over so the updates begin again. Please excuse the Comic Sans thumbnail for this one.
- Landmine - Chainsaw - Detached laser cannon - Detached 120mm cannon - Signal flare - Defibrillator - De staf van Sinterklaas - You can now right click a wire and delete it. Deleting wires was already possible but it was incredibly unintuitive. This is toggleable. - Basic controls are shown on spawned displays when a map is first ever loaded - Render scale settings
Changed
- A completely different mod compiler - Incremental mod loading - Unchanged mods won't recompile on startup - General purpose bomb is now much more powerful - A torch sets things on fire when touched - Bandages slowly heal the limb - Anti-aliasing settings - Windowed mode resolution is remembered - Aerial Faith Plate retexture
Fixed
- Weightlessness not affecting certain child objects - Lots of minor bugfixes - Epic watersplash performance bug - ModAPI.PixelSize is correct now - Immobility field irregularities
Removed
- The "Force refresh mod list" button is now gone. The safest way to refresh the mod list is to restart the game
- Changes to heart rate calculations again - New player preferences system. A few settings may have reset to their default value. - Removed display resolution options. Just resize the window. Fullscreen mode will default to the native display resolution. - Controls tab in the settings menu now shows the key rebind page instead. The scroll sensitivity has been moved to the General tab. - Minor changes to particle effects
Fixed
- Gentle drag tool dampening - Major mod loader issues - Infinite propagation signal limit. This will break contraptions that rely on more than 1024 simultaneous signals. Do note that creating an infinite signal loop will still slow your game down, it just won't freeze anymore. It actually might still freeze on slower computers but the point is that infinite loops no longer cause memory leaks.