People Playground - zooi
[1.9.2] - July 21 2020

Added
- Bullet tracer option
- Minor addition to firearm sounds
Changed
- Machine gun now fires ballistic rounds with tracers
Fixed
- Hidden achievement is now achievable for older players
- Mod loading problems for some
- Minor performance issues
Removed
- That loading screen only caused problems apparently so that's gone forever
People Playground - zooi


[1.9.1] - July 17 2020

Changed
- Angular and translational snapping is now world-based
- Androids have tougher armour
- Sliders now have a 0-100 limit
Fixed
- Chain explosives no longer cause immense lag because of the un-fixed bug
Jul 17, 2020
People Playground - zooi

[1.9] - July 17 2020

Added
- Plank
- Winch machine
- Power it to make it move
- Activate to toggle direction
- Change limits in context menu
- See limits visualised in Detail view
- Radio activation signals
- Soap
- Slider
- Industrial Gyrostabiliser
- Angle snapping (hold LAlt while rotating in paused mode)
- Translation snapping (same goes for unpaused)
- "Set angle" context menu option
- Legacy tonemapping setting
- Nearly useless short loading screen
- Hidden achievement
- Added "pixelated" parameter to ModAPI.LoadSprite
- Added ModAPI.LoadTexture to load textures without a sprite attached
- Added a friendly helper function to make changing human/android/gorse texture swapping easier. See the snippet page for more information. https://github.com/mestiez/ppg-snippets
- Also made it easier to change procedural damage colours such as bruises.
Changed
- Humans bleed out faster
- Updated Steamworks․NET and the Post Processing Stack
- Gyrostabiliser is a little more powerful by default
Fixed
- Malformed mods should no longer prevent other mods from working
- Drag force is now proportional to object mass to prevent unnatural physics events
Unfixed
- Due to popular demand, explosives can now be detonated multiple times
People Playground - zooi

[1.8.1] - June 30 2020

Added
- Mod list now automatically updates itself when at runtime. You do not need to restart the game.
- In case Steam sends the message too soon (before download), there is a "Force reload" button.
Changed
- Springs no longer reset their length when moved in paused mode.
Fixed
- Problem in RandomSpriteBehaviour
- Fixed Gate not sending initial activation signal occasionally
- Wire length miscalculation
Jun 21, 2020
People Playground - zooi

[1.8] - June 21 2020

Added
- Mod workshop support
- Mod tag support
Changed
- URLs opened in-game now open in the Steam overlay when possible
- Made bullet water impact a little less dramatic
- Rewrote bullet "physics" calculation
- Jukebox glows brighter the more energy it has
Fixed
- Wood struts no longer look weird
- Many problems to do with bullet physics are gone
Jun 19, 2020
People Playground - zooi
Some minor changes have broken mod support on a few systems. The hotfix should solve this issue completely. Verify your game files to ensure you're running the latest version.
People Playground - zooi


[1.7.3] - June 19 2020

Added
- Overcharged jukeboxes playing head-destroying music now destroy heads
- ModAPI.CreatePhysicalObject
- Rotted humans are more stiff now, just like in the pre 1.2.2 days.
- The Jukebox now supports MP3 files
- ^ also goes for ModAPI.LoadSound

Changed
- Bones are less easily broken
- Living beings are just a little more durable overall
- Gyro stabilisers now scale their strength with their size
- Added back in the beta sounds for the LMG
- ModAPI.Notify now accepts any object and prints it as a string
- Adrenaline syringe lasts 20 times as long

Fixed
- Fixed some business regarding Steam and launching the game from the .exe directly
- Legacy wires are no longer super dark blue
- Adding a PhysicalBehaviour manually no longer causes many ObjectReferenceExceptions because there is no inspector to initialise the empty fields
People Playground - zooi

[1.7.2] - June 17 2020

Added
- "No mods found" message

- ModAPI.OnGunShot event
- ModAPI.OnDeath event
- ModAPI.FindPhysicalProperties function
- ModAPI.FindMaterial function
- ModAPI.CreateParticleEffect function

Visit the documentation for more information

https://www.studiominus.nl/people-playground-modding
Fixed
- ModAPI.FindCartridge bug that nobody would've noticed
- ModAPI.LoadSound now allows both stereo and mono audio
- WireBehaviour.SetColor now sets the persistent colour as well
- Setting the sprite of a burnable object via mods is now reliable
People Playground - zooi
[1.7.1] - June 16 2020
Small mod API patch

Added
- Resource caching
- FindCartridge
- LoadSound
- Notify
- OnWireCreated
- OnItemSpawned
- OnItemRemoved
- OnItemSelected
- OnItemDeselected
- OnItemActivated
- GameObject.FixColliders()

- Added some friendly functions that are best showcased on the code snippet page

Visit the documentation for more information

New useful code snippet page

Changed
- Default mod texture

Fixed
- Improved how mods are loaded and how they are given an error state
- Inactive mod chaos
- Multiple bugs in the mod loader
Jun 13, 2020
People Playground - zooi

[1.7] - June 14 2020

Added
- Attraction god power
- Repulsion god power
- Lift god power
- Pyrokinesis god power
- Copy/paste shortcuts
- Pink explosive
- Pink syringe
- Adrenaline syringe
- Light machine gun
- Shock detector
- Spring wire
- Bandage wire (stops bleeding)
- Expanded decals option
- Specific round casing textures
- Experimental mod support (based on Talon's Green Brick mod)
https://www.studiominus.nl/people-playground-modding
Changed
- Separated tools and god powers
- Minor changes to black hole
- General Purpose Bomb is now impact-sensitive
- Missiles are a little more powerful
- The missile will now compensate a moving target's velocity for more accurate seeking
- Changes to how bullet speed falloff is calculated
- Increased bleeding particle intensity
- Improved how the decal system works internally
- Wire rendering optimisation
- Fire extinguisher now updates visual state of burning object immediately
- "Flamethrower" now updates visual state of burning object immediately
- Decreased Deagle knockback
- Minor changes to machine gun and tank sfx/vfx
- Logs have their own folder now
- Increased firearm range
Fixed
- Incompatible contraptions will no longer destroy the entire toybox
- Game shows info popups instead of letting the toybox crash when deleting a corrupt contraption
- Firearms are no longer inaccurately inaccurate
- Lightning power no longer makes noise when over UI
- Humans and (especially) androids are a little stronger. This should fix their weird behaviour when it comes to walking that as caused by increasing their weight.
- Increased increased performance of decal rendering
- Increased performance of other sprite rendering
- Missile Launcher range extended
- Launched missile going through objects in discrete mode
- Gorses are a little better at aiming
- Fixed unnecessary CPU usage on idle objects
- Fixed audio issues introduced in 1.6
- Clearing everything actually clears everything now
- Fixed spinny projectile problem
Removed
- Sprite deformation (◞ ‸ ◟)
- Toolbar toggle shortcut is now merged with the toybox toggle shortcut (tab by default)
...