Jul 17, 2020
People Playground - zooi

[1.9] - July 17 2020

Added
- Plank
- Winch machine
- Power it to make it move
- Activate to toggle direction
- Change limits in context menu
- See limits visualised in Detail view
- Radio activation signals
- Soap
- Slider
- Industrial Gyrostabiliser
- Angle snapping (hold LAlt while rotating in paused mode)
- Translation snapping (same goes for unpaused)
- "Set angle" context menu option
- Legacy tonemapping setting
- Nearly useless short loading screen
- Hidden achievement
- Added "pixelated" parameter to ModAPI.LoadSprite
- Added ModAPI.LoadTexture to load textures without a sprite attached
- Added a friendly helper function to make changing human/android/gorse texture swapping easier. See the snippet page for more information. https://github.com/mestiez/ppg-snippets
- Also made it easier to change procedural damage colours such as bruises.
Changed
- Humans bleed out faster
- Updated Steamworks․NET and the Post Processing Stack
- Gyrostabiliser is a little more powerful by default
Fixed
- Malformed mods should no longer prevent other mods from working
- Drag force is now proportional to object mass to prevent unnatural physics events
Unfixed
- Due to popular demand, explosives can now be detonated multiple times
People Playground - zooi

[1.8.1] - June 30 2020

Added
- Mod list now automatically updates itself when at runtime. You do not need to restart the game.
- In case Steam sends the message too soon (before download), there is a "Force reload" button.
Changed
- Springs no longer reset their length when moved in paused mode.
Fixed
- Problem in RandomSpriteBehaviour
- Fixed Gate not sending initial activation signal occasionally
- Wire length miscalculation
Jun 21, 2020
People Playground - zooi

[1.8] - June 21 2020

Added
- Mod workshop support
- Mod tag support
Changed
- URLs opened in-game now open in the Steam overlay when possible
- Made bullet water impact a little less dramatic
- Rewrote bullet "physics" calculation
- Jukebox glows brighter the more energy it has
Fixed
- Wood struts no longer look weird
- Many problems to do with bullet physics are gone
Jun 19, 2020
People Playground - zooi
Some minor changes have broken mod support on a few systems. The hotfix should solve this issue completely. Verify your game files to ensure you're running the latest version.
People Playground - zooi


[1.7.3] - June 19 2020

Added
- Overcharged jukeboxes playing head-destroying music now destroy heads
- ModAPI.CreatePhysicalObject
- Rotted humans are more stiff now, just like in the pre 1.2.2 days.
- The Jukebox now supports MP3 files
- ^ also goes for ModAPI.LoadSound

Changed
- Bones are less easily broken
- Living beings are just a little more durable overall
- Gyro stabilisers now scale their strength with their size
- Added back in the beta sounds for the LMG
- ModAPI.Notify now accepts any object and prints it as a string
- Adrenaline syringe lasts 20 times as long

Fixed
- Fixed some business regarding Steam and launching the game from the .exe directly
- Legacy wires are no longer super dark blue
- Adding a PhysicalBehaviour manually no longer causes many ObjectReferenceExceptions because there is no inspector to initialise the empty fields
People Playground - zooi

[1.7.2] - June 17 2020

Added
- "No mods found" message

- ModAPI.OnGunShot event
- ModAPI.OnDeath event
- ModAPI.FindPhysicalProperties function
- ModAPI.FindMaterial function
- ModAPI.CreateParticleEffect function

Visit the documentation for more information

https://www.studiominus.nl/people-playground-modding
Fixed
- ModAPI.FindCartridge bug that nobody would've noticed
- ModAPI.LoadSound now allows both stereo and mono audio
- WireBehaviour.SetColor now sets the persistent colour as well
- Setting the sprite of a burnable object via mods is now reliable
People Playground - zooi
[1.7.1] - June 16 2020
Small mod API patch

Added
- Resource caching
- FindCartridge
- LoadSound
- Notify
- OnWireCreated
- OnItemSpawned
- OnItemRemoved
- OnItemSelected
- OnItemDeselected
- OnItemActivated
- GameObject.FixColliders()

- Added some friendly functions that are best showcased on the code snippet page

Visit the documentation for more information

New useful code snippet page

Changed
- Default mod texture

Fixed
- Improved how mods are loaded and how they are given an error state
- Inactive mod chaos
- Multiple bugs in the mod loader
Jun 13, 2020
People Playground - zooi

[1.7] - June 14 2020

Added
- Attraction god power
- Repulsion god power
- Lift god power
- Pyrokinesis god power
- Copy/paste shortcuts
- Pink explosive
- Pink syringe
- Adrenaline syringe
- Light machine gun
- Shock detector
- Spring wire
- Bandage wire (stops bleeding)
- Expanded decals option
- Specific round casing textures
- Experimental mod support (based on Talon's Green Brick mod)
https://www.studiominus.nl/people-playground-modding
Changed
- Separated tools and god powers
- Minor changes to black hole
- General Purpose Bomb is now impact-sensitive
- Missiles are a little more powerful
- The missile will now compensate a moving target's velocity for more accurate seeking
- Changes to how bullet speed falloff is calculated
- Increased bleeding particle intensity
- Improved how the decal system works internally
- Wire rendering optimisation
- Fire extinguisher now updates visual state of burning object immediately
- "Flamethrower" now updates visual state of burning object immediately
- Decreased Deagle knockback
- Minor changes to machine gun and tank sfx/vfx
- Logs have their own folder now
- Increased firearm range
Fixed
- Incompatible contraptions will no longer destroy the entire toybox
- Game shows info popups instead of letting the toybox crash when deleting a corrupt contraption
- Firearms are no longer inaccurately inaccurate
- Lightning power no longer makes noise when over UI
- Humans and (especially) androids are a little stronger. This should fix their weird behaviour when it comes to walking that as caused by increasing their weight.
- Increased increased performance of decal rendering
- Increased performance of other sprite rendering
- Missile Launcher range extended
- Launched missile going through objects in discrete mode
- Gorses are a little better at aiming
- Fixed unnecessary CPU usage on idle objects
- Fixed audio issues introduced in 1.6
- Clearing everything actually clears everything now
- Fixed spinny projectile problem
Removed
- Sprite deformation (◞ ‸ ◟)
- Toolbar toggle shortcut is now merged with the toybox toggle shortcut (tab by default)
People Playground - zooi
The game has been out for around nine months now, but I don't really care about inventory related stuff on Steam. However, since nearly all Steam games have cards, we shall have them too.

Let's all bow down to my friend Talon Zane for creating this series of trading cards. Thanks Talon! Say it with me. Thanks Talon!

Aside from the trading cards, I have also updated the achievement imagery to make them look less like they were drawn by a 19 year old at four in the morning.
Apr 30, 2020
People Playground - zooi

[1.6] - May 1 2020
Added
- Added workshop tag support
- Gorse
- Metal wheel
- Brick wall
- Concrete wall
- Lightbulb (texture concept design by sv1t)
- Activation gate
- Activation fuse
- Machine blaster
- Missile launcher
- Silver texture for the I-Beam
- Steel binding, a destructible metal fixed cable
- Toybox filter (search bar)
- Blast marks
- Information page on main menu shows a little more information
- The jukebox supports the power of the Industrial Generator
- Better rocket launcher effects
- Blasters glow
- Blasters have recoil
- Bullets can now ricochet (chance of this happening is based on material hardness and impact angle)
- You can now toggle decal rendering (disabling will increase performance especially on lower end systems)
- Detail view now shows the size of the selection box
- Added a sprite to launched rocket launcher rounds
Changed
- Wooden struts look more like planks now
- Joint stress sounds play less frequently
- Limbs can only be crushed by guns when Limb Crushing is enabled
- Machine gun texture
- Sentry turret now fires a 5.56 round at a lower firerate, instead of a 9mm at a high fire rate
- Beam Rifle texture
- Blast Radius texture
- Humans are a little less soft
- Major changes to how bullet penetrability is calculated
- Android oil is now black
- Humans are a little more difficult to dismember
- Log files are now created in the menu as well
- Improved rendering performance of the immobility forcefield
- Redid all default jukebox music
- Camera shake behaves more consistent
- Explosion sound effects
- Wood sound effects
- Blaster is more accurate
- Machine gun sound
- Nuclear bomb shockwaves now destroy destroyable objects
- Resolution list is now a grid
- Humans are now more realistically sized
- Lord Talon demanded the fire extinguisher be moved into the "Firearms" category
- Updated Unity version
Fixed
- Pistons will extend properly when resized
- Charged particles will correctly appear after deserialisation
- Resize handles will now properly encapsulate the selected objects
- Bones will break properly when forcefully put in an unnatural position again. For some reason this bug went unnoticed for months.
- Battery powered lasers will no longer vaporise bodyparts
- Fire extinguisher and other particles will no longer appear under just decals
- Resizing weight bug
- Key triggers won't activate when the UI is blocked anymore
- Line rendering bug that was causing performance problems when using very old contraptions
...