People Playground - zooi


[1.7.3] - June 19 2020

Added
- Overcharged jukeboxes playing head-destroying music now destroy heads
- ModAPI.CreatePhysicalObject
- Rotted humans are more stiff now, just like in the pre 1.2.2 days.
- The Jukebox now supports MP3 files
- ^ also goes for ModAPI.LoadSound

Changed
- Bones are less easily broken
- Living beings are just a little more durable overall
- Gyro stabilisers now scale their strength with their size
- Added back in the beta sounds for the LMG
- ModAPI.Notify now accepts any object and prints it as a string
- Adrenaline syringe lasts 20 times as long

Fixed
- Fixed some business regarding Steam and launching the game from the .exe directly
- Legacy wires are no longer super dark blue
- Adding a PhysicalBehaviour manually no longer causes many ObjectReferenceExceptions because there is no inspector to initialise the empty fields
People Playground - zooi

[1.7.2] - June 17 2020

Added
- "No mods found" message

- ModAPI.OnGunShot event
- ModAPI.OnDeath event
- ModAPI.FindPhysicalProperties function
- ModAPI.FindMaterial function
- ModAPI.CreateParticleEffect function

Visit the documentation for more information

https://www.studiominus.nl/people-playground-modding
Fixed
- ModAPI.FindCartridge bug that nobody would've noticed
- ModAPI.LoadSound now allows both stereo and mono audio
- WireBehaviour.SetColor now sets the persistent colour as well
- Setting the sprite of a burnable object via mods is now reliable
People Playground - zooi
[1.7.1] - June 16 2020
Small mod API patch

Added
- Resource caching
- FindCartridge
- LoadSound
- Notify
- OnWireCreated
- OnItemSpawned
- OnItemRemoved
- OnItemSelected
- OnItemDeselected
- OnItemActivated
- GameObject.FixColliders()

- Added some friendly functions that are best showcased on the code snippet page

Visit the documentation for more information

New useful code snippet page

Changed
- Default mod texture

Fixed
- Improved how mods are loaded and how they are given an error state
- Inactive mod chaos
- Multiple bugs in the mod loader
Jun 13, 2020
People Playground - zooi

[1.7] - June 14 2020

Added
- Attraction god power
- Repulsion god power
- Lift god power
- Pyrokinesis god power
- Copy/paste shortcuts
- Pink explosive
- Pink syringe
- Adrenaline syringe
- Light machine gun
- Shock detector
- Spring wire
- Bandage wire (stops bleeding)
- Expanded decals option
- Specific round casing textures
- Experimental mod support (based on Talon's Green Brick mod)
https://www.studiominus.nl/people-playground-modding
Changed
- Separated tools and god powers
- Minor changes to black hole
- General Purpose Bomb is now impact-sensitive
- Missiles are a little more powerful
- The missile will now compensate a moving target's velocity for more accurate seeking
- Changes to how bullet speed falloff is calculated
- Increased bleeding particle intensity
- Improved how the decal system works internally
- Wire rendering optimisation
- Fire extinguisher now updates visual state of burning object immediately
- "Flamethrower" now updates visual state of burning object immediately
- Decreased Deagle knockback
- Minor changes to machine gun and tank sfx/vfx
- Logs have their own folder now
- Increased firearm range
Fixed
- Incompatible contraptions will no longer destroy the entire toybox
- Game shows info popups instead of letting the toybox crash when deleting a corrupt contraption
- Firearms are no longer inaccurately inaccurate
- Lightning power no longer makes noise when over UI
- Humans and (especially) androids are a little stronger. This should fix their weird behaviour when it comes to walking that as caused by increasing their weight.
- Increased increased performance of decal rendering
- Increased performance of other sprite rendering
- Missile Launcher range extended
- Launched missile going through objects in discrete mode
- Gorses are a little better at aiming
- Fixed unnecessary CPU usage on idle objects
- Fixed audio issues introduced in 1.6
- Clearing everything actually clears everything now
- Fixed spinny projectile problem
Removed
- Sprite deformation (◞ ‸ ◟)
- Toolbar toggle shortcut is now merged with the toybox toggle shortcut (tab by default)
People Playground - zooi
The game has been out for around nine months now, but I don't really care about inventory related stuff on Steam. However, since nearly all Steam games have cards, we shall have them too.

Let's all bow down to my friend Talon Zane for creating this series of trading cards. Thanks Talon! Say it with me. Thanks Talon!

Aside from the trading cards, I have also updated the achievement imagery to make them look less like they were drawn by a 19 year old at four in the morning.
Apr 30, 2020
People Playground - zooi

[1.6] - May 1 2020
Added
- Added workshop tag support
- Gorse
- Metal wheel
- Brick wall
- Concrete wall
- Lightbulb (texture concept design by sv1t)
- Activation gate
- Activation fuse
- Machine blaster
- Missile launcher
- Silver texture for the I-Beam
- Steel binding, a destructible metal fixed cable
- Toybox filter (search bar)
- Blast marks
- Information page on main menu shows a little more information
- The jukebox supports the power of the Industrial Generator
- Better rocket launcher effects
- Blasters glow
- Blasters have recoil
- Bullets can now ricochet (chance of this happening is based on material hardness and impact angle)
- You can now toggle decal rendering (disabling will increase performance especially on lower end systems)
- Detail view now shows the size of the selection box
- Added a sprite to launched rocket launcher rounds
Changed
- Wooden struts look more like planks now
- Joint stress sounds play less frequently
- Limbs can only be crushed by guns when Limb Crushing is enabled
- Machine gun texture
- Sentry turret now fires a 5.56 round at a lower firerate, instead of a 9mm at a high fire rate
- Beam Rifle texture
- Blast Radius texture
- Humans are a little less soft
- Major changes to how bullet penetrability is calculated
- Android oil is now black
- Humans are a little more difficult to dismember
- Log files are now created in the menu as well
- Improved rendering performance of the immobility forcefield
- Redid all default jukebox music
- Camera shake behaves more consistent
- Explosion sound effects
- Wood sound effects
- Blaster is more accurate
- Machine gun sound
- Nuclear bomb shockwaves now destroy destroyable objects
- Resolution list is now a grid
- Humans are now more realistically sized
- Lord Talon demanded the fire extinguisher be moved into the "Firearms" category
- Updated Unity version
Fixed
- Pistons will extend properly when resized
- Charged particles will correctly appear after deserialisation
- Resize handles will now properly encapsulate the selected objects
- Bones will break properly when forcefully put in an unnatural position again. For some reason this bug went unnoticed for months.
- Battery powered lasers will no longer vaporise bodyparts
- Fire extinguisher and other particles will no longer appear under just decals
- Resizing weight bug
- Key triggers won't activate when the UI is blocked anymore
- Line rendering bug that was causing performance problems when using very old contraptions
Mar 25, 2020
People Playground - zooi

[1.5] - March 25 2020

Added
- Immobility Field
- Reconstructor
- Rigidifier
- Wing
- Propeller
- Balloon
- Key Trigger
- Industrial Generator (dangerous as hell, I'm not sure if this should actually be in the game)
- Red barrels
- An unreasonably large map
- Detail view: shows blast radii, limb health, center of mass, and visual center.
- Blood decals are now created behind exit wounds
Changed
- Human flesh texture
- Gut texture
- Minor changes to the fan texture
- Changes to explosion effect
- Increased sensitivity of motion sensor
- Minor tracer colour change
- Syringe injections no longer cause wounds
- Blood particles and other bloody things
- Sentry turret now aims to heaviest limb in view
- Revolver (and future weapons with a 38 Special cartridge) is now a little more powerful
- Acid spreads slower
- Zombies are a little more... stable
- Increased bleeding particle rate
- Increased bleeding particle normal offset
- Slight tweaks to aerodynamic calculations
- Syringes now propagate through connected limbs, and their effects linger even when the syringe is removed (this changes all syringe behaviour)
- Life syringes last for a shorter time
- Ultra strength syringe no longer generates electricity
- Ultra strength syringe effect stacks
- Explosives might set off nearby explosives
- Some explosives will now go off when on fire
- Limb status view is replaced by the Detail view
Fixed
- Crystals are no longer attracted to magnets
- Sharp entry bug
- Android no longer has invisible guts
- Mass is yet again serialised
- Minor (de)serialisation bugs to do with the expanded gore stuff
- Toybox order chaos no longer occurs when Steam isn't running
- Lasers and detector beams will now functionally pass through glass
- Bullets will go through syringes
- Explosives can no longer go off multiple times
Feb 26, 2020
People Playground - zooi

This event is late because the Steam servers were having issues.
[1.4] - February 26 2020
A small update adding a few new items and fixing a number of bugs following 1.3
Added
- Timed gate
- Glass pane
Changed
- Lagbox texture
Fixed
- Sentry Turret debris gun is once again functional
- Stabbing entry vector miscalculation
- Minor firearm bug
Feb 24, 2020
People Playground - zooi

Fantastic contraption above is the Walking tank MK 1 by debt

[1.3] - February 24 2020

Added
- A single extra firework variant
- A set of bells ranging from C4 to C5
- Structural metal pole thing
- Siren
- Propagation wire glows when an activation travels through it
- Tiny map
- Limbs can now explode when hit with overwhelming firepower
- Resizing
- Right click an object, select resize. Two handles will appear, one for each axis.
- Hold shift (or what you have assigned to "rotate faster") to resize in both axes simultaneously.
- Limited to uniform scaling when resizing many objects at the same time
- Risky expanded gore mode
- Adds a number of organs and reintroduces guts to the game. This option is disabled by default and should stay disabled considering the performance impact and limited support / attention. Enable at your own risk :)

Changed
- The majority of all machinery is now destructable and will generally cease all function when destroyed
- Behaviour of aerodynamic objects
- General Purpose Bomb is now aerodynamic
- Atom Bomb is now aerodynamic
- Intensity of plate debris rotational force
- Firearms now have properties that better reflect their real life version
- Cathode lights will now shatter when hit with the Beam Rifle and explosions
- Piston textures
- Cathode light texture
- Car textures
- Barrel texture
- Sentry Turret texture
- Lagbox is now gray to indicate its actually made of metal
- Desaturated blood
- Context menu has a scrollbar
- Propagation wire is thinner and looks different
- Increased maximum double click time for map thumbnails
- Black hole sound
- Muzzle flash brightness and resolution
- New sounds for nearly all traditional firearms
- New tank shot sound
- New machine gun sound
- Disabled fake reverb
- Metronomes and detectors will no longer propagate direct activation signals (excludes context menu activation)
- Versioning will from now on go 1.3 -> 1.4 -> 1.5 and so on

Fixed
- Infinite fireworks activation
- Incorrect cathode light weightlessness effect position
- Incorrect broken plate highlight
- Incorrect broken plate spawn position
- Giant wooden bowl not looking burnt after being burnt
- Disassembler muzzle flash is no longer gigantic when weightless
- Canceling saving a contraption is no longer broken
- You can once again pan while hovering over the toybox panel

Removed
- Metronomes no longer burn when energy flows through
- Cathode tube lights don't make take mass away from their surroundings when shot anymore
Dec 26, 2019
People Playground - zooi


[1.2.7] - December 26 2019
Added
  • Laser receiver
  • Silver atom bomb texture alternative
  • Text display item
  • General purpose bomb
  • Added plates
  • Added a table
  • And a chair too
  • Stun weapon
  • Fireworks
  • Bowling pin
  • Bowling ball
  • Void map
  • Snowy map
  • Flat bit at the top of Slanted
  • You can double click map thumbnails to load them
  • Blaster bolts now push reflective objects away too
Changed
  • Replaced "pain" meter with an oxygen meter in the inspector
  • Halved drown time (from 4 to 2 minutes)
  • Decreased chance of losing consciousness on impact
  • Halved water impact damage
  • Abyss thumbnail
  • Normal handgrenades are now less powerful
  • Blaster impact
  • Tank texture
  • Wooden pole texture
  • Button texture
  • Made context menu a little bit smaller
  • Certain UI colours
  • Muzzle flash
  • Generators make less noise
  • Humanoids are now always of equal weight, no matter their height
Fixed
  • Drowning
  • Bugs to do with crushing & decimation
  • Elimination of tribulation animation synchronisation
  • Rendering optimisation
  • General optimisation
  • Buttons are no longer made of plastic
  • Laser turret serialisation
...