Mar 25, 2020
People Playground - zooi

[1.5] - March 25 2020

Added
- Immobility Field
- Reconstructor
- Rigidifier
- Wing
- Propeller
- Balloon
- Key Trigger
- Industrial Generator (dangerous as hell, I'm not sure if this should actually be in the game)
- Red barrels
- An unreasonably large map
- Detail view: shows blast radii, limb health, center of mass, and visual center.
- Blood decals are now created behind exit wounds
Changed
- Human flesh texture
- Gut texture
- Minor changes to the fan texture
- Changes to explosion effect
- Increased sensitivity of motion sensor
- Minor tracer colour change
- Syringe injections no longer cause wounds
- Blood particles and other bloody things
- Sentry turret now aims to heaviest limb in view
- Revolver (and future weapons with a 38 Special cartridge) is now a little more powerful
- Acid spreads slower
- Zombies are a little more... stable
- Increased bleeding particle rate
- Increased bleeding particle normal offset
- Slight tweaks to aerodynamic calculations
- Syringes now propagate through connected limbs, and their effects linger even when the syringe is removed (this changes all syringe behaviour)
- Life syringes last for a shorter time
- Ultra strength syringe no longer generates electricity
- Ultra strength syringe effect stacks
- Explosives might set off nearby explosives
- Some explosives will now go off when on fire
- Limb status view is replaced by the Detail view
Fixed
- Crystals are no longer attracted to magnets
- Sharp entry bug
- Android no longer has invisible guts
- Mass is yet again serialised
- Minor (de)serialisation bugs to do with the expanded gore stuff
- Toybox order chaos no longer occurs when Steam isn't running
- Lasers and detector beams will now functionally pass through glass
- Bullets will go through syringes
- Explosives can no longer go off multiple times
Feb 26, 2020
People Playground - zooi

This event is late because the Steam servers were having issues.
[1.4] - February 26 2020
A small update adding a few new items and fixing a number of bugs following 1.3
Added
- Timed gate
- Glass pane
Changed
- Lagbox texture
Fixed
- Sentry Turret debris gun is once again functional
- Stabbing entry vector miscalculation
- Minor firearm bug
Feb 24, 2020
People Playground - zooi

Fantastic contraption above is the Walking tank MK 1 by debt

[1.3] - February 24 2020

Added
- A single extra firework variant
- A set of bells ranging from C4 to C5
- Structural metal pole thing
- Siren
- Propagation wire glows when an activation travels through it
- Tiny map
- Limbs can now explode when hit with overwhelming firepower
- Resizing
- Right click an object, select resize. Two handles will appear, one for each axis.
- Hold shift (or what you have assigned to "rotate faster") to resize in both axes simultaneously.
- Limited to uniform scaling when resizing many objects at the same time
- Risky expanded gore mode
- Adds a number of organs and reintroduces guts to the game. This option is disabled by default and should stay disabled considering the performance impact and limited support / attention. Enable at your own risk :)

Changed
- The majority of all machinery is now destructable and will generally cease all function when destroyed
- Behaviour of aerodynamic objects
- General Purpose Bomb is now aerodynamic
- Atom Bomb is now aerodynamic
- Intensity of plate debris rotational force
- Firearms now have properties that better reflect their real life version
- Cathode lights will now shatter when hit with the Beam Rifle and explosions
- Piston textures
- Cathode light texture
- Car textures
- Barrel texture
- Sentry Turret texture
- Lagbox is now gray to indicate its actually made of metal
- Desaturated blood
- Context menu has a scrollbar
- Propagation wire is thinner and looks different
- Increased maximum double click time for map thumbnails
- Black hole sound
- Muzzle flash brightness and resolution
- New sounds for nearly all traditional firearms
- New tank shot sound
- New machine gun sound
- Disabled fake reverb
- Metronomes and detectors will no longer propagate direct activation signals (excludes context menu activation)
- Versioning will from now on go 1.3 -> 1.4 -> 1.5 and so on

Fixed
- Infinite fireworks activation
- Incorrect cathode light weightlessness effect position
- Incorrect broken plate highlight
- Incorrect broken plate spawn position
- Giant wooden bowl not looking burnt after being burnt
- Disassembler muzzle flash is no longer gigantic when weightless
- Canceling saving a contraption is no longer broken
- You can once again pan while hovering over the toybox panel

Removed
- Metronomes no longer burn when energy flows through
- Cathode tube lights don't make take mass away from their surroundings when shot anymore
Dec 26, 2019
People Playground - zooi


[1.2.7] - December 26 2019
Added
  • Laser receiver
  • Silver atom bomb texture alternative
  • Text display item
  • General purpose bomb
  • Added plates
  • Added a table
  • And a chair too
  • Stun weapon
  • Fireworks
  • Bowling pin
  • Bowling ball
  • Void map
  • Snowy map
  • Flat bit at the top of Slanted
  • You can double click map thumbnails to load them
  • Blaster bolts now push reflective objects away too
Changed
  • Replaced "pain" meter with an oxygen meter in the inspector
  • Halved drown time (from 4 to 2 minutes)
  • Decreased chance of losing consciousness on impact
  • Halved water impact damage
  • Abyss thumbnail
  • Normal handgrenades are now less powerful
  • Blaster impact
  • Tank texture
  • Wooden pole texture
  • Button texture
  • Made context menu a little bit smaller
  • Certain UI colours
  • Muzzle flash
  • Generators make less noise
  • Humanoids are now always of equal weight, no matter their height
Fixed
  • Drowning
  • Bugs to do with crushing & decimation
  • Elimination of tribulation animation synchronisation
  • Rendering optimisation
  • General optimisation
  • Buttons are no longer made of plastic
  • Laser turret serialisation
Nov 17, 2019
People Playground - zooi

[1.2.6] - November 17 2019
Added
  • Lagbox
  • Cathode lights
  • Laser sentry turret
  • Limb status view
  • Limb crush sensitivity setting
  • F1 opens control screen
  • Added an option for detectors to only trigger on detection, instead of triggering on undetection as well
  • Limb status (toggle with S by default)
  • Detailed inspection of limbs (right click a limb, select Inspect)
    • Attempts to combine all information of selected limbs (from different people as well) and display useful information regarding all of them.
  • Some more ambience
Changed
  • Tank fire sound
  • Humans don't paint the floor with blood when they're drained
  • Firearm damage is now affected by distance
  • Firearms are more powerful at point blank range
  • Increased global bullet speed
  • Halved firearm impact force
  • Decreased bullet speed and damage of the M1
  • Clamped impact particle sizes
  • Slight blue tint
  • Increased health of certain limbs
Fixed
  • Major firearm ballistics model bugs (especially exit wounds registration)
  • Minor crushed limb bugs
  • Dismembered limbs reacting to fire
  • Damaged androids not sparking anymore after 1.2.2
  • A few spelling errors
  • Scherbenwerfer launching point
  • Zombie issues
  • Fixed a bug to do with deleting an object while having the context menu open
  • Fixed an activation propagation problem
Removed
  • UI scale setting (it now resets to 100%)
Oct 27, 2019
People Playground - zooi

1.2.5 - October 27 2019

Added
  • 9mm Pistol
  • Handcannon
  • Soviet SMG
  • M1 Rifle
  • G1
  • Stielhandgranate
  • Disassembler gun
  • Decimator
  • Total limb crushing (toggleable in settings)
  • Physics iterations slider in the settings menu. Higher values for a more accurate simulation. Lower values for a better framerate.
  • Adrenaline
    • Humans will get a slight increase in strength and consciousness in response to intense pain
  • Changed default jukebox texture
  • Added a new texture to the jukebox
  • Added jukebox context menu options

Changed
  • Updated sniper rifle sound
  • Improved bruise look
  • Smoothed out the slanted map
  • Crystal sprite
  • Scherbenwerfer sprite
  • You can now hold wrenches
  • Humans bleed out 1.5x as fast
  • Humans and androids can now hold objects with both hands
  • Objects held by humans and androids will now drop on death (of the arm)
    • This also means objects will immediately be dropped when you attempt to pick something up with an incapable arm
  • Firearm performance improvements
  • Increased head joint strength
  • A little extra logging info

Fixed
  • Fixed the slanted map devouring sharp objects
  • Animation override is now correctly preserved when saving/loading
  • Zombies will no longer remain cowered forever
  • Fixed minor ragdoll problems
  • Fixed incorrect jukebox thumbnail

Oct 12, 2019
People Playground - zooi


[1.2.4] - October 12 2019

Added
  • Pumpkin
  • Scherbenwerfer
  • Electricity Transformer
  • Mirror
  • The ability to toggle weightlessness on objects

Changed
  • Freezing outlines now disappear after a second
  • Crossbow finally has knockback
  • Bleeding wounds now heal automatically
    • This also means the lethality of wounds is now based on how deep it is. Syringe wounds heal quickly, while a spear through the stomach won't heal at all.
  • Sharp objects can now penetrate multiple objects
    • This breaks any lodged objects in saves from older versions
  • Improved performance of particles
  • Updated to Unity 2019.2.8f1
  • Made androids a bit less powerful (their strength was ungodly)
  • Syringes are now grippable
[/list]

Fixed
  • Fixed upper arms locking after life syringe
  • Fixed human heads being ever so slightly offset
  • Fixed decals occasionally rendering on top when they shouldn't
  • Fixed cables should be more stable now
  • Floodlight-light appearing incorrectly underwater
  • Fixed a bug where sharp objects would get stuck in other objects
  • Truck thumbnail
  • A few items refused to interact with water (thank you, hugopolis)
  • Non-existent objects can no longer be undone after clearing the room
  • You can no longer get semi-stuck in the wall when moving the camera using the keyboard
  • Set contraption name character limit to 64
  • Sharp object phasing through universe
    • Hard to reproduce, I think it's fixed now (again)
  • Minor bugfixes
Sep 29, 2019
People Playground - zooi

[1.2.3] - September 29 2019
Added
  • AK-47
  • Bus
  • Bus chair
  • Laser pointer
  • Knockout syringe
  • Metronome
    • This item is basically a clock. It sends an activation signal every second (unless modified)
  • An industrial size piston
  • The lightning tool will now charge anything even when no lightning bolt is fired
  • Sit pose
Changed
  • The truck's container is now fully transparent
  • Simplified animation names
  • Worm Staff worms are a little more floppy
  • Piston heads are no longer conductive
  • Television is heavier
  • Thinner fixed cables
  • The android no longer appears before the human in the menu
  • Increased clarity of tool tooltips
  • Text renders a little better now
  • Lowered water flaying intensity
  • Humans are a little more durable, but they are also more susceptible to falling unconscious
  • Androids are no longer as weak
  • Androids spark underwater
  • Androids no longer make organic noises when their bones break or when their limbs detach
  • The lightning tool should be easier to use
  • Changed television noise to an actual test card
  • Increased drown death time from 2m to 4m
  • Drastically improved performance of wires and cables
  • Certain context menu options are now hidden unless useful
  • Darkened toybox panel
Fixed
  • Frozen ragdolls will no longer attempt to stay upright
  • Wrenches will now repair androids more effectively
  • Sometimes, humans would be considered alive even when they are obviously not
    • Alive status is now based on the condition of the Head limb.
  • Limbs will now lose blood when the skin is burnt off
  • Androids are no longer immune to blood decals
  • Clamped muscle strength
  • Fixed human head texture having a thin white line appearing sometimes
  • A lightning bolt will no longer remain on screen after switching between tools during use
  • Rebind keys button is a bit larger and darker to make it stand out
Removed
  • Sentry Turret no longer emits electricity upon targeting
  • Deafening audio volumes
    • There is a setting to turn it back on if you enjoyed it as much as I did
Sep 23, 2019
People Playground - zooi
[1.2.2.2] - September 23 2019
Patch notes
Last update had a few issues following the rewrite, this is a quick patch.
  • Humans are now more sensitive to impact damage
  • Limbs now no longer function when their skin is damaged enough
  • Androids don't drown anymore
  • Severe head wounds are no longer survivable
  • Humans have their randomised sizes back
  • Humans once again panic when drowning
  • Arms are no longer super strong so you can move them manually again
  • Fixed sharp items phasing through the universe after stabbing humans
    • If you still encounter this bug, please report it to me.
  • Fixed bug where joint limits would be always enabled when flipped
  • Humanoids no longer have a 0.1% chance of fainting when bleeding
  • Humanoids now take twice as long to bleed out
  • Humans slowly drop to the floor in case of intense blood loss instead of just dying abruptly
  • Acid hurts again
  • Fixed bug where humanoids would stumble backward indefinitely
  • Fixed bone breaking sound being repeated a little too often
  • Lowered cooldown time for the lightning tool from 500ms to 100ms
    • Changed the cooldown time to be independent of slow motion
  • Fixed humanoids hovering after pasting/loading them in
  • Fixed other minor bugs
Sep 22, 2019
People Playground - zooi


[1.2.2] - September 22 2019
Added
  • Added tips when you open a map
  • Added a message for users who are experiencing low fps that encourages them to switch to discrete mode
  • Added map wide reverb, this makes guns sound much cooler
  • Added a piston item
  • Added a tonne weight
  • Added the Worm Staff from Mutilate-a-Doll 2
  • Added a television
  • Added a slow motion speed slider in the settings
  • Added little indicator in the zoom scroll wheel sensitivity setting so you can see what you've actually set it to
  • Added the ability to reverse the polarity of the electromagnet
  • Added Lightning tool
    • Hold and swipe across the screen to indicate direction and fire a lightning bolt
Changed
  • Redid blood decal sprites
  • Redid blood particles
  • Made menu a little clearer
  • The first shot of an automatic weapon is now a little louder
  • Nerfed androids
  • Androids now bleed oil
  • Ultra strength syringe now slightly charges the body
  • Rewrote ragdoll behaviour THIS BREAKS ALL HUMANS/ANDROIDS IN ANY CONTRAPTION SAVED IN OLDER VERSIONS
    • Improved performance
    • Improved stability
    • Better active ragdoll posing / animation system
    • Rewrote circulatory system
      • Humans now have a finite amount of blood, any bleeding wound can be lethal
      • Blood pressure is based on how much blood is left in the system and if the heart is functional. Low blood pressure causes a person to become weak and eventually die
    • Fixed many bugs associated with human behaviour
    • Force poses
  • Improved discrete mode
    • Be sure to change your game to discrete for greater performance, especially when you enjoy having way too many objects on screen
  • Updated to Unity 2019
Fixed
  • Spike not being detected by metal detector
  • Many bugs relevant to humans and androids
  • Fixed exit wound location bug
Removed
  • Removed short tutorials
  • Tesla coil no longer breaks
...