- Immobility Field - Reconstructor - Rigidifier - Wing - Propeller - Balloon - Key Trigger - Industrial Generator (dangerous as hell, I'm not sure if this should actually be in the game) - Red barrels - An unreasonably large map - Detail view: shows blast radii, limb health, center of mass, and visual center. - Blood decals are now created behind exit wounds
Changed
- Human flesh texture - Gut texture - Minor changes to the fan texture - Changes to explosion effect - Increased sensitivity of motion sensor - Minor tracer colour change - Syringe injections no longer cause wounds - Blood particles and other bloody things - Sentry turret now aims to heaviest limb in view - Revolver (and future weapons with a 38 Special cartridge) is now a little more powerful - Acid spreads slower - Zombies are a little more... stable - Increased bleeding particle rate - Increased bleeding particle normal offset - Slight tweaks to aerodynamic calculations - Syringes now propagate through connected limbs, and their effects linger even when the syringe is removed (this changes all syringe behaviour) - Life syringes last for a shorter time - Ultra strength syringe no longer generates electricity - Ultra strength syringe effect stacks - Explosives might set off nearby explosives - Some explosives will now go off when on fire - Limb status view is replaced by the Detail view
Fixed
- Crystals are no longer attracted to magnets - Sharp entry bug - Android no longer has invisible guts - Mass is yet again serialised - Minor (de)serialisation bugs to do with the expanded gore stuff - Toybox order chaos no longer occurs when Steam isn't running - Lasers and detector beams will now functionally pass through glass - Bullets will go through syringes - Explosives can no longer go off multiple times
- A single extra firework variant - A set of bells ranging from C4 to C5 - Structural metal pole thing - Siren - Propagation wire glows when an activation travels through it - Tiny map - Limbs can now explode when hit with overwhelming firepower - Resizing - Right click an object, select resize. Two handles will appear, one for each axis. - Hold shift (or what you have assigned to "rotate faster") to resize in both axes simultaneously. - Limited to uniform scaling when resizing many objects at the same time - Risky expanded gore mode - Adds a number of organs and reintroduces guts to the game. This option is disabled by default and should stay disabled considering the performance impact and limited support / attention. Enable at your own risk :)
Changed
- The majority of all machinery is now destructable and will generally cease all function when destroyed - Behaviour of aerodynamic objects - General Purpose Bomb is now aerodynamic - Atom Bomb is now aerodynamic - Intensity of plate debris rotational force - Firearms now have properties that better reflect their real life version - Cathode lights will now shatter when hit with the Beam Rifle and explosions - Piston textures - Cathode light texture - Car textures - Barrel texture - Sentry Turret texture - Lagbox is now gray to indicate its actually made of metal - Desaturated blood - Context menu has a scrollbar - Propagation wire is thinner and looks different - Increased maximum double click time for map thumbnails - Black hole sound - Muzzle flash brightness and resolution - New sounds for nearly all traditional firearms - New tank shot sound - New machine gun sound - Disabled fake reverb - Metronomes and detectors will no longer propagate direct activation signals (excludes context menu activation) - Versioning will from now on go 1.3 -> 1.4 -> 1.5 and so on
Fixed
- Infinite fireworks activation - Incorrect cathode light weightlessness effect position - Incorrect broken plate highlight - Incorrect broken plate spawn position - Giant wooden bowl not looking burnt after being burnt - Disassembler muzzle flash is no longer gigantic when weightless - Canceling saving a contraption is no longer broken - You can once again pan while hovering over the toybox panel
Removed
- Metronomes no longer burn when energy flows through - Cathode tube lights don't make take mass away from their surroundings when shot anymore
This also means the lethality of wounds is now based on how deep it is. Syringe wounds heal quickly, while a spear through the stomach won't heal at all.
Sharp objects can now penetrate multiple objects
This breaks any lodged objects in saves from older versions
Improved performance of particles
Updated to Unity 2019.2.8f1
Made androids a bit less powerful (their strength was ungodly)
Syringes are now grippable
[/list]
Fixed
Fixed upper arms locking after life syringe
Fixed human heads being ever so slightly offset
Fixed decals occasionally rendering on top when they shouldn't
Fixed cables should be more stable now
Floodlight-light appearing incorrectly underwater
Fixed a bug where sharp objects would get stuck in other objects
Truck thumbnail
A few items refused to interact with water (thank you, hugopolis)
Non-existent objects can no longer be undone after clearing the room
You can no longer get semi-stuck in the wall when moving the camera using the keyboard
Added a message for users who are experiencing low fps that encourages them to switch to discrete mode
Added map wide reverb, this makes guns sound much cooler
Added a piston item
Added a tonne weight
Added the Worm Staff from Mutilate-a-Doll 2
Added a television
Added a slow motion speed slider in the settings
Added little indicator in the zoom scroll wheel sensitivity setting so you can see what you've actually set it to
Added the ability to reverse the polarity of the electromagnet
Added Lightning tool
Hold and swipe across the screen to indicate direction and fire a lightning bolt
Changed
Redid blood decal sprites
Redid blood particles
Made menu a little clearer
The first shot of an automatic weapon is now a little louder
Nerfed androids
Androids now bleed oil
Ultra strength syringe now slightly charges the body
Rewrote ragdoll behaviour THIS BREAKS ALL HUMANS/ANDROIDS IN ANY CONTRAPTION SAVED IN OLDER VERSIONS
Improved performance
Improved stability
Better active ragdoll posing / animation system
Rewrote circulatory system
Humans now have a finite amount of blood, any bleeding wound can be lethal
Blood pressure is based on how much blood is left in the system and if the heart is functional. Low blood pressure causes a person to become weak and eventually die
Fixed many bugs associated with human behaviour
Force poses
Improved discrete mode
Be sure to change your game to discrete for greater performance, especially when you enjoy having way too many objects on screen