- The captain will no longer talk about the helm and the map in town - Fixed a bug that made the game crash on an old savegame made before the last update - When comparing ships, the enemy scuttlebutt could show a negative amount of water, this has been fixed
- Addition of recurring characters and therefore the possibility to meet characters we have navigated with - New achievement "The revenger" - Addition of remarks by the captain if you have no one at the helm or if you have not consulted the map during the current watch
Corrections
- Fixed a bug when a sailor stealing goods deserted - Fixed a bug that caused the scuttlebutt to leak when it was empty - Fixed a bug when two negotiations with map display were following each other
- Overview of the architecture of the enemy ship when deciding on her future
Corrections
- Voting results for the new pirate code will now be expressed more clearly - The nickname did not appear on the pay slips, now it does - Fixed a bug that left the report badly when pressing Esc - Fixed a bug that activated colliders of objects outside the organization sheet - There will now be more time to type between two letters when pronouncing an order - Shifting of the battle preparation sheet for a good display of the sailors' specialities
- Possibility of saving the sailors' stations from the Bosco's sheet - Before a battle, it will now be possible to modify the allocated battle stations and the equipped weapons, making it possible to prepare more specifically according to the situation
Corrections
- Sentences' corrections and replacement of "Shipwright" with "Carpenter", in English - When two NPC ships fight against each other, the winner will have fewer losses than before - From now on, if the state of the ship encountered is very bad and the number of her sailors very low, she will no longer automatically attack - Chances of finding an artifact increased when you play the butcher's son
- Addition of the map when negotiating with the captain about the flag being shown - Adding a hanging event in town
Corrections
- Correction of the announcement of a quest for the butcher's son that was not displayed properly - Fixed a bug that not respect the watches set during a negotiation to extend the duration of the current objective - Chances of getting an artifact with a treasure map increased - The minimum alcohol content of treasures has been increased - The machine speed has been increased - Cities with strong points will now always offer a minimum of resources in this category
- The ghost of the brother will no longer have a hat (will take effect in a new game) - Added a slight colour difference to mark the arms, torso and legs of the characters
- Addition of the possibility of finding a nobleman, prisoner on a ship during the war between peoples. This will enable two new types of objectives - Possibility to interact with the nobleman - New hats, the hats of the nobles
Corrections
- Fixed a bug that would restart the main quest if you died after completing it - A few corrections about chords to the feminine
- Fixed a bug related to the last update that prevented to leave the merchant ship meeting event sheet - Correction of the enemy captain who continued to say "Fire" when his ship could no longer fire - The sunken pirate ships will no longer be discoverable by pirates, this was a mistake (pirate ships sunk before this update may still cause this event, but it will have no impact - The merchant will no longer say "Mister?" when you're an revealed woman