Grand Theft Auto: San Andreas

One of the things I love most about old school games are their cheat codes. I have fond memories of spamming "motherlode" into the Sims to make it rain simoleons - while codes in other games gave you invincibility, new characters and even (somewhat infamously) unlockable blood and gore.

GTA San Andreas was no exception to the rule, and the game is stuffed full of classic cheat codes allowing players to mess around. When you wouldn't want to activate these, however, is right in the middle of a world-record pace speedrun, which is exactly what happened to LelReset.

During an attempt to break his own world record for GTA San Andreas any% (finishing the game with any level of completion), LelReset accidentally triggered a cheat code which brought a helicopter crashing down on his run. The code, called OHDUDE, spawns a hunter helicopter when used. Although the code is typically activated by typing the name, codes in GTA San Andreas can be triggered through pressing certain other WASD combinations, which is likely what happened to LelReset.

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Nov 15, 2017
L.A. Noire


Editor's note: This week sees the re-release of L.A. Noire on PS4, Xbox One and Switch, and to mark the occasion we thought we'd return to Chris Donlan's piece on playing through the game - still one of the very best things ever published on Eurogamer, he'll hate me for saying - which first went live back in 2012. Enjoy!

Today, I'm going to tell you about the time my grandfather shot a man in the ass.

The year was 1949. The place was downtown Los Angeles. The occasion was a robbery with violence. A small store, I think: a tailor's, or maybe a family-run grocery market? History has not recorded all of the details.

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Grand Theft Auto III


Rockstar has revealed why Grand Theft Auto 3 had a silent protagonist - ten years after the ground-breaking open world gangster game launched.


GTA 3's infamous protagonist, Claude, kept his mouth shut throughout the entire game. Rockstar said this was mostly because it had other things to worry about during development, and "this did not seem like a major issue".


"It may now seem obvious that people should all talk in games, but this was not necessarily the case in 2001, certainly not in an open world game," wrote the studio on Rockstar Newswire.


"We were making up a lot of procedures as we went along, and we decided that the NPCs (Non Playable Characters) should talk and we would have to figure out how to make them talk (using motion captured cutscenes, something that had never really been done before, at least not on the scale we were doing it).


"So we decided that the game's protagonist would not talk, partly to aid people identifying with him, but mostly because we had so many other problems to solve and this did not seem like a major issue."


Rockstar introduced a talking lead character for Grand Theft Auto Vice City, its 2002 follow-up. In that game you play Tommy Vercetti (voiced by Ray Liotta), a member of the Liberty City mafia.


"We started to discuss introducing a talking lead character when working on Vice City, but it was a lot of work," Rockstar said.


"While the structure of GTA3 may seem obvious or natural now, and the use of cutscenes made in the game's engine that look and feel like the game may seem simple and easy, it really was not the case back in 2001 when we had to figure out all of these things for the first time.


"Oh and in San Andreas, CJ calls Claude a mute because he does not talk and CJ finds this unnerving."


This week Rockstar launched Grand Theft Auto 3: 10 Year Anniversary Edition for iOS and Android devices. Grand Theft Auto 5 is expected to launch next year.

Grand Theft Auto III


Grand Theft Auto 3: 10th Anniversary Edition arrives on the App Store and Android Marketplace on 15th December, Rockstar Games has announced.


Priced at your local equivalent of $4.99, it's the same game you played back in 2001, updated with touch screen controls. See the screens below for a better idea of how it looks.


As detailed on Rockstar's official site, it's compatible with the following devices:

  • Apple iOS Devices: iPad 1 & 2, iPhone 4 & 4S, iPod touch 4th Generation
  • Android Phones: HTC Rezound, LG Optimus 2x, Motorola Atrix 4G, Motorola Droid X2, Motorola Photon 4G, Samsung Galaxy R, T-Mobile G2x
  • Android Tablets: Acer Iconia, Asus Eee Pad Transformer, Dell Streak 7, LG Optimus Pad, Motorola Xoom, Samsung Galaxy Tab 8.9 and 10.1, Sony Tablet S, Toshiba Thrive


"Grand Theft Auto III showed us the potential of open world games," commented Rockstar founder Sam Houser back in October.


"It helped set the vision for the company, and we have been expanding on those possibilities with every game ever since."


Eurogamer's Tom Bramwell awarded the open world crime epic a perfect 10/10 upon its original launch.


"GTA3 is a luscious, sprawling epic of a game and one of the most complete experiences I have ever encountered," read his Grand Theft Auto 3 review.

Bully: Scholarship Edition


Rockstar loves Bully, and has revealed it may return to it for a sequel once Max Payne 3 is released.


Bully launched on PlayStation 2 in 2006 (as Canis Canem Edit in Europe), then in 2008 was released on PC, Wii and Xbox 360. It is a third-person action game, developed principally by Rockstar Vancouver.


It caused controversy, as Rockstar games often do, particularly among politicians and parents. UK Labour MP Keith Vaz was a staunch critic, and called for it to be banned. Currys and PC World both refused to stock it.


Critics, however, loved it. Eurogamer's Bully review smacked a 9/10.


Nothing has been heard since, but in an interview with Gamasutra, Rockstar executive Dan Houser said the Grand Theft Auto maker is still keen on Bully - and will look at it again once Max Payne 3 is out the door.


"Contrary to a lot of people, we like to take a little bit of time at the end of a game before starting a sequel, so we can wait for the excitement or disappointment and everything else of the experience to shake down and really see what we should do in the next game," he said.


"So we knew that we didn't want to start doing the Bully sequel instantly at that second with those guys -- even though it is a property that, like Max, we adore and might come back to in the future. There was just no impetus to do that then.


"So we said, 'You can do Max, and then we will see what we can do with Bully.'"

Grand Theft Auto III


Grand Theft Auto developer Rockstar has revealed how the September 11 attacks changed GTA3, which launched just weeks after the terrorist atrocities.


Alterations were made to distance the game's fictionalised Liberty City setting from New York City, and a mission that mentioned terrorists was also trimmed.


"As far as I recall, we changed the colour of the cop cars so they weren't identical to NYPD, we altered the flight path of a plane so that it didn't look like it was flying into or behind a skyscraper, and we removed one mission as it made a reference to terrorists," Rockstar exec Dan Houser told Edge (via CVG).


A few lines of pedestrian dialogue and talk radio were also cut, while the US game box cover was redesigned.


The alterations were less dramatic than initial rumours suggested, Houser explained. "That's a little bit of a misconception [that changes were significant]," he said. "Some people believe we removed an entire strand of missions because they found some reference in the code to a character called Darkel, but he had been cut months before [release] and the missions were never completed."


Due to be launched on 3rd October 2001, GTA3 was pushed back three weeks while Rockstar combed through the game's code.


"Most of the delay in releasing the game, which was only a couple of weeks, was a product of the fact that our office in New York was pretty close to Ground Zero and so any work that had to be done there was made impossible for a period," Houser added.


"The mood in the office... It was very upsetting, very unnerving and overwhelming. It was the same for us as it was for anybody. But we also felt we'd come this close to making this great game and that despite these problems, just as despite the problems of Take Two, it was our duty to finish it."

Grand Theft Auto III


Rockstar is porting 2001 mega-hit Grand Theft Auto 3 to mobile devices.


The launch is part of the 10th anniversary of the groundbreaking sandbox action game, set for 22nd October 2011.


Grand Theft Auto 3 is down for "select new generation iOS and Android devices" this autumn.


The list of supported devices in full:

  • Apple iOS Devices: iPad 2, iPhone 4S.
  • Android Phones: Droid X2, HTC Evo 2, LG Optimus 2X, Motorola Atrix, Samsung Galaxy S2.
  • Android Tablets: Acer Iconia, Asus Eee Pad, Motorola Xoom, Samsung Galaxy Tab 10.1.


"Grand Theft Auto III showed us the potential of open world games," said Rockstar founder Sam Houser.


"It helped set the vision for the company, and we have been expanding on those possibilities with every game ever since."


Tom Bramwell reviewed Grand Theft Auto 3, awarding it a stonking 10/10.


"GTA3 is a luscious, sprawling epic of a game and one of the most complete experiences I have ever encountered," he said. "If this is what I've waited a year to see on my PlayStation 2, then I would have waited ten. Magnificent."


As part of the anniversary, Rockstar has relaunched the Rockstar Warehouse, where special anniversary edition items will be available for purchase throughout October.


Included is a limited edition 1:6 scale action figure of Grand Theft Auto III lead character Claude. He has a bat, knife, grenades, pistol, sniper rifle and assault rifle. It goes on sale on 20th October.

Call of Duty®: Modern Warfare® 2 Gameplay Trailer


UK gamer rights group Gamers' Voice has attacked notorious anti-video game MP Keith Vaz for tabling an "amateurish" early day motion.


Vaz's early day motion, titled "Video games and young people", reads:


"That this House welcomes the call by Shigero [sic] Miyamoto, creator of Super Mario, for people to drop their joypads and venture out into the sunlight once in a while; recognises that video games have addictive properties; notes that children flourish when they undertake a variety of extra-curricular experience; further notes the current Hungarian EU Presidency priority of protecting minors from harmful audiovisual media content in media legislation; is concerned about the potential impact of violent video games on those under 18; and calls on the Government to ensure the purchase of video games by those under 18 is carefully controlled and that parents are encouraged to limit the amount of time children spend on video games."


"Our issue with the EDM is its amateurish delivery and reactionary tone," Gamers' Voice said in a statement issued this morning.


"To declare that the people who play video games are all pale skinned recluses who shun social interaction is both absurd and insulting.


"It is also an outdated way of thinking and a view we at Gamers' Voice have done our utmost to eradicate.


"Besides, would Mr Vaz be equally as critical of children who spent their days pouring through poorly written fantasy books about boy wizards and teenage vampires? Probably not. After all, reading fiction is an acceptable pass time. Spending similar amounts of time playing of video games however can only lead to ruin. That is if Mr Vaz is to be believed, at any rate."


Vaz is no stranger to video game controversy, and has long been a strong anti-video game campaigner.


He has criticised a number of video games, including Manhunt, Manhunt 2, Bully and Counter-Strike.


But in January Vaz told Eurogamer: "I've never been against games".


"I've been against violent games that are able to fall into the hands of young people who are perhaps not able to understand the implications of what they're doing," he said.


Gamers' Voice calls on its members to support a motion calling for the research and development tax credits allowed for the games industry to be widened.

Grand Theft Auto: San Andreas

A private Take-Two casting call is advertising for an actor to portray James Pedeaston - a character from Grand Theft Auto IV and Grand Theft Auto: San Andreas.


Until now, Take-Two casting calls only a had a theoretical link to the Grand Theft Auto series.


The suggestion is, of course, that the game Take-Two is casting for is Grand Theft Auto V.


Pedeaston, "a man-boy love activist who just got released from an Indonesian prison", is between 40 and 45 years old.


Pedeaston hosted the WCTR radio show that can be heard in GTA: San Andreas. In GTAIV, Pedeaston is arrested by Indonesian police for suspected child molesting.


The other characters being cast alongside Pedeaston are Matthew, Jose, Samatha and Anthony.


Matthew, "a liberal young male who believes in a conspiracy made by republicans to undermine America" is between 18 and 25 years old.


Jose, "a white creepy man who thinks that technology is a poison against the wilderness" is between 30 and 40 years old.


And Anthony, "a young, fast-talking boy fighting for the right of young boys to drink alcohol and have sex" is between 10 and 15 years old.

Evidence for Grand Theft Auto V has been mounting fast. Should Rockstar be preparing an announcement, there will be no better place for it than super-show E3 in June.

Grand Theft Auto III


Grand Theft Auto was once known by the provisional title Race'n'Chase and was planned for release on SEGA Saturn and "Ultra 64" (Nintendo 64).


Race'n'Chase would pack a mode whereby players could be cops and chase chase criminals, hurriedly consulting an accompanying printed map while street names were barked over the radio.


That's according to the original design documents, which have been uploaded to Flickr by Mike Dailly - part of the original DMA GTA team.


"The aim of Race'n'Chase is to produce a fun, addictive and fast multi-player car racing and crashing game which uses a novel graphics method," the design document pledged.


"Players will be able to drive cars and possibly other vehicles such as boats, helicopters, or lorries. Cars can be stolen, raced, collided, crashed (ramraiding?) and have to be navigated about a large map. It will also be possible for players to get our of their car to steal another one. This will mean controlling a vulnerable pedestrian for a short time. Trying to steal a car may result in the alarm being set off which will, of course, attract the police."


Back then there were to be multiple modes: Cannonball Run (a straight race with the option of bots); Demolition Derby (free-roaming smash-'em-up where the last man standing wins, although an alternative version where players would be reincarnated and their successful smashes totted was also mentioned); Bank Robbery (rob a bank and race to a safe point while hotly pursued by police) and Bank Robbery (Cop), where the roles are reversed.

The document promised that "when enough crimes have been completed, the player can move on to a different city". However, "the robber's game is up when he gets killed or is captured by the police".


DMA talked of a "very, very large - multiple screens" playing world, and of how rubbish PCs could reduce detail, making the cityscape look "something like the original Sim City". Those who wanted to run the flashy SVGA mode would need "a very fast processor (e.g. Pentium)".


But be careful, there are pedestrians, and they're "wandering about all of the time". "They can be run over by cars," the document grimly pointed out - pedestrians such as "school children and lollipop lady" and "dogs".


In total, Grand Theft Auto would require code space of 1MB and sound space of 1MB.


Grand Theft Auto was eventually released for PC and PlayStation in 1997 - a delay of over a year, according to the design documents.


The start date was to be 4th April 1995 and the game design completed by 31st May 1995. The first milestone, the engine, would be reached by 3rd July 1995; the second milestone, "Look & Feel", by 2nd October 1995; the third milestone, "1st Play", by 3rd January 1996; and the fourth milestone, Alpha, by 1st April 1996.


The end of the project was scheduled for 1st July 1996.


And the rest, they say, is history.

Video: Today, GTA can be squashed onto an iPhone.

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