The Slormancer - Ashmore[The Slormancer]
Hello everyone!

Today will be a pretty light Slormite Chronicles since we've just released the content we've been working on lately, so we don't have much left to show.
We will instead talk about our short term plans and what's to come in the next update.

First thing first, we have one (hopefully) last patch coming up on Monday that should fix the most important bugs that arose with The Mage Academy update, including the notorious "0% Pure Stat" bug some of you may have.
Our entire Art department (being one person) is already working on the upcoming update while the whole Tech department (being me) is making sure that Monday's patch doesn't add more bugs than it fixes.

That being said, here's the updated Road Map.



We still have 2 updates planned to complete the second part of the Road Map. The first one will be centered around Act III and the second one around what we call The Great Forge, which is an upcoming endgame mode.

The "Act III Update"
This is what we're currently working on. Here's what to expect:

  • Act III:
    Act III should include around 10 new missions, a new Boss, new mission mechanics and new silly dialogues, all taking place in the Mage Academy.

  • New Ancestral Skills:
    A new Act also means a new Ancestral Stone and new Ancestral Skills. The 4th Ancestral Stone will grant you access to 30 new Skills. This includes 10 new Active Skills and a new category of Ancestral Skills called "Imbue Skills".
    Imbue Skills lets you permanently imbue your Primary and Secondary Skill with an element (FIre, Ice, Light, Lightning or Shadow) of your choosing. Each element has its own mechanic.
    For example, Fire applies Burn to enemies hit (dealing Elemental Damage to them every second) while Ice applies Chill (slow) to enemies hit.
    Inside each part of the Ancestral Tree, you will then find new nodes to upgrade these mechanics. At some point, Ice will then have a chance to Freeze Chilled enemies, and later on to trigger Icicles from Frozen enemies.

    On top of that, Imbue Skills also change the design of your Skills.
    Some Exalted Breaches have a similar effect, so if you've ever activated an Exalted Breach granting you a Fire or an Ice buff, it's basically the same, except it's permanent. \o/

  • Increased Level Cap:
    We will increase the Level Cap to 60 with this update.

  • New Cataclysms and Exaltations:
    We will also introduce 5 new Cataclysms and 2 new Exaltations. We've yet to determine which one are going to get into the game, so I can't tell your more about it right now.

  • Act I Rework:
    We will also take the time to rework Act I. We've mentioned this before but the first couple of hours in a game are crucial, and new players tend to get bored by the low amount of diversity and the lack of interesting mechanics at this point in the game.
    We do not plan to rework the whole Act from the ground up but we believe that we can provide a much better flow content-wise. For instance, we'd like to introduce enemies at a much faster pace to new players, and new Reapers as well as Exalted and Cataclysmic Breaches. We also think that introducing a couple of missions outside of the Graveyard, in a different environment would make a huge difference. Introducing named Elites, shortening the larger maps and creating more interesting enemy squads are also on the table.
    Basically, we want to make Act I flashy and fun so new players can get a better idea of what to expect later on.

  • Other Reworks:
    Since our reworks list is getting bigger everyday, we will probably introduce the rework of a couple of mechanics or Skills, depending on the time we have left.
    We know that some Skills like Crest Shield or some mechanics such as "pulling" enemies need a bit of attention from us to make a healthier game so we will try to introduce reworks every now and then while trying to maintain a good pace of new content.

  • WHEN?
    We will do our best to deliver the update as soon as possible and I don't want to make promises but we expect to get the update done in about 2 months.

Final Note
We're thrilled by the latest reviews The Slormancer is getting on Steam, and it seems like players were pleased by the latest additions. This makes a big difference for us: we feel like we're making the right choices and we are happy to work on the game, and I also feel like I'm always having fun when I'm interacting with the community. All in all, this is a huge boost of motivation for us!

So thanks for playing the game and being there with us, you awesome people!


That's it for now!
Have a nice day everyone!
Feb 1, 2022
The Slormancer - Ashmore[The Slormancer]
Hello everyone!

Bug Fixes:
- Players that couldn't start The Slormancer due to compatibility issues with Windows 7 should now be able to. Please let me know if this is working properly as I have no way to test this myself.

- Fixed a crash when entering the Slorm Temple with the Elder Reaper of the Slorm Temple.
- Fixed a rare crash occuring when entering Expeditions.

Pure Reaper of the Temple Keeper:
- The Mini-Keeper now properly disappears when you unequip the Reaper.
- Now properly scales on Minion Increased Damage and Totem Increased Effect.
- Now also properly scale with Aura Increased Effect.
- Primordial Increased Effect now also properly work.
- Balance Change: Now deals Elemental Damage equal to 5% of the enemy's Max Life (instead of 20%).
Because we're reintroducing proper scaling to the Slorm Reaper, you should get back to the same result as you used to by simply leveling up the Reaper since the Mini-Keeper now benefits from Minion Increased Damage and Totem Increased Effect while in a Totem form.
Basically, it's no longer 20% from the start, which was a bit too much of a gift, but you can easily get back to it, and go beyond with the proper build.
That being said, this Slorm Reaper is probably still a bit too strong. We just want to see how things go now that all of its effects are working.

Other Reapers:
- Arcane Phalanx and Arcane Sovereign should no longer affect the Totem from the Slormandrite Staff of the Shaman.

Extras:
- Your own Minions should no longer be affected by Cataclysms.
- Slormite & Slormandrite can now stack up to 999 999.
- Fixed a couple of typos.

Enemies:
- Witches now cast their seal 75% faster and have about 30% more Life as they felt a bit underwhelming and easy to dodge.


That's it for now!
Cheers!


The Slormancer - Ashmore[The Slormancer]


Hello everyone!

The Mage Academy Update, Part 1 is now available!
You can read the full Patch Notes in our previous announcement post here.

Tl;DR:
- 19 new Slorm Reapers
- 5 new Enemies
- A new Environment: The Mage Academy
- A new tab for your Inventory
- Lots of bug fixing


We try our best to limit the numbers of bugs when releasing new content but we always get reports of new bugs in the first few days of a patch.

If you found a bug, then please report it here, on our Steam forums, or on Discord. We try to fix crashes and critical bugs within a day, so please be patient.

Thanks!
The Slormancer - Ashmore[The Slormancer]
Hello everyone!

The Mage Academy Update, Part.1 (Patch 0.3.1) will be available on Monday, January 31.

This update will lay the foundations for the next part of the story, which will take place in the Mage Academy. We are introducing a new environment, 5 new enemies and 19 new Slorm Reapers.


The Mage Academy


The Mage Academy becomes available as soon as you have Olorin, the Archmage back in your village (in Act 2). As of right now, the Mage Academy will only be available in Battlefield Expeditions.

New Enemies


From left to right:
- The Academy Student: casts 3 tiny projectiles in a line moving toward you. But since he is still a student, it's not effective, it does not deal much damage and the range is ridiculously short.

- The Mana-Devouring Imp: jumps toward you when he gets in range, and consumes a bit of your Mana whenever he deals damage to you.

- The Academy Witch: silences you whenever you stand on the seals she channels. Silence means that you can no longer cast any Skill (as long as you remain inside the seal).

- The Burning Pudding: casts a single projectile that tries to follow you.

- The Strict Tutor: casts a dome around him and surrounding allies protecting them from your projectiles. He also smashes you with a really heavy book if you get too close.

Enemies will be slowly unlocked as you progress inside the Mage Academy, by simply raising your Influence level there.

Slorm Reapers
We are introducing 19 new Slorm Reapers to the game.
Out of these 19 :
  • 10 can be found the regular way: by closing Breaches in Battlefield expeditions.
  • 1 can only be purchased from Olorin, using Pure Slorm. The option to purchase this Reaper only becomes available once you reach Floor 50 in The Slorm Temple.
  • 1 can only be found by defeating The Temple Keeper for the third time in The Slorm Temple. (If you already defeated him, you will have to defeat him again to unlock the Reaper).
  • 7 will be unlocked by evolving newly added Slorm Reapers.
  • The 20th Slorm Reaper that was supposed to be added with this update (see the Road Map) is actually done and inside the game but cannot be looted currently as it is tied to an upcoming endgame mode (currently called "The Great Forge") coming in a few months.

As usual, each Slorm Reaper comes with a hidden Primordial form.

Bonus: Crafting Materials Tab


The Crafting Materials Tab frees up 31 slots in your inventory which should prevent quite a bit of trips to the shop and blacksmith. This tab is also shared amongst all classes, so you no longer have to worry about sending Slormites and Slormandrites to your other characters.

It is a first step toward better Inventory management, with more to come.


Bug Fixes
Various:
- Effects triggered by "Whenever you're dealt damage" are now properly triggered when being dealt damage by a Slorm Temple Trap or a Cataclysm.
-> This includes Nimble Warrior effects, Life Bender effects, Indomitable Mountain, Immortal Grasp, and so on... that were not properly triggered by Traps and Cataclysms.

- Pure Stats should no longer be able to roll above 100% of the regular value.
- Pure Stats Max Ranges now take your Slorm Temple upgrades into consideration when displaying Max Values at the Blacksmith.
- Slorm Temple's Reduced Temple Damage Upgrade should now properly reduce damage.
- Slorm Temple's vertical Rays should now properly deal damage.

- Life on Kill now works as intended (when actually killing an enemy, not the hit before).
- Having more than 100% Critical Strike Chance or Ancestral Strike Chance should no longer increase your Average Damage in your Stats sheet.

The Mighty Knight:
- Safety Bubble now reads: You are immune to Area Damage during Deflect (so it's also a 25% buff, but that's what it was meant to be).
- Fixed a rare crash occuring with Banners of War.

The Fierce Huntress:
- Finesse's Pinnacle should now work properly with a controller.
- Using Wandering Arrow with Squad of Eternity should now always trigger the correct amount of Arrows.
- Using Delightful Syndrom should now properly display the Huntress' UI element.
- Using Tumble while being Rooted should now work properly.

The Mischievous Mage:
- Ray of Obliteration should no longer indefinitely grow bigger under certain conditions
- Put on Cleats should no longer prevent Burning Trail
- Attunement is no longer affected by the Gravity Cataclysm without the Reshape Upgrade.
- Echoing Pulse's animation should now be properly destroyed when being Stun while charging.
- Primordial Attunement Pulse cast by an Arcane Clone should now properly come back to it.
- Arcane Clones casting Rift Nova and Attunement Pulse should now properly target enemies within their range.
- Book Smash's Bedtime Story should now properly work on the first target only while using Archivium.

Slorm Reapers:
- Non-Primordial Big Fury Reaper no longer has the Primordial bonus.
- Since on-hit effects are now properly triggered by Slorm Temple Traps and Cataclysms (see above), Reaper of the Nimble Warrior is now harder to play inside the Temple. This came from a bug that is now fixed, but we'll make adjustments if needed.

Ancestral Legacy:
- Soul Bound should now properly work!
- Focus should no longer give tons of Cost Reduction when being using with Zeal - 15.

Quality of Life:
- The most relevant Slormite is now highlighted when Reinforcing an Item
- Pure Stats now display either "!" (Bottom 50%), "!!" (50% to 90% Range) or "!!!" (90%+) based on the Pure Value rolled (relative to your Slorm Temple upgrades).
- When buying a random container, Items with Highlighted stats are now properly highlighted.
- Collecting the Pure Slorm at the end of a floor in the Slorm Temple now fully heals you.

What's left to Fix:
- There is a bug that can bring Pure Stats down to 0 and lock random stats on your equipment. This seems to occur when upgrading the Level of an item. I'm still trying to figure out the cause. If this happened to you, please contact me on Discord, so that I can check your save and get more informations.
In any case, don't destroy your item, I apologize for the issue but I'll be able to restore your item to what it used to be once I figure out the cause. So put it aside while I work on a fix.

- We plan to work on improving performance, mostly on AoEs triggering on many enemies, but we also know that there seem to be a compatiblity issue causing major FPS issues on some computers. I still have to figure out the cause, but if this something that's happening to you (low FPS, even when doing nothing special or stuttering), please be patient, and if you're willing to, please share your current config and the settings you're using ingame (V-sync? Windowed/Full screen?) and if you've managed to fix it.


That's it for now!
See you on monday!

The Slormancer - Ashmore[The Slormancer]
Hello everyone!

We took some time off with friends and family and to charge up batteries for the year ahead and we're now ready and excited to get work done and share new things with you! And to officially wish you a Happy New Year!

We want to start off the year and this Chronicle with a very important announcement:

The Slormancer sold 100.000 units on Steam!



And this is absolutely phenomenal for us. Our optimistic goal for the first year was to sell about 15.000 units, and this felt ambitious, as this is our first game and because it is an Early Access after all.
This is an incredible achievement for the both of us, and it could never have happened without the support of each and every player that trusted us by buying our game in its most basic (and bugged) Early Access version. So THANK YOU for your support.

That being said, we still have lots of work to get to the 1.0, and if anything, this made us even more motivated to make The Slormancer the best game it can be.

Work in Progress
We're still working on Part 1 of The Mage Academy update, which includes, among other things, new Slorm Reapers and new enemies. You can read more about our upcoming schedule and upcoming content on our previous Slormite Chronicles.
We're now done with the new Slorm Reapers and are currently in the production step of new enemies, we just don't have anything to show yet. So what about a new Slorm Reaper ?



This is the "Primordial Reaper of Alpha and Omega". If you like massive orbs moving around, then this is a perfect fit for you.

We've mentioned new ways of unlocking Slorm Reapers in our previous Chronicle. Well, there's a new Slorm Reaper called "Pure Reaper of the Keeper", that you can only get if you progress deep enough inside the Slorm Temple.
I'd like to keep the complete effect for ourselves for now, but we can show the minion that comes with it. We call it the Mini-Keeper.



The Mini-Keeper is a minion that can be turned into a Totem on demand, benefiting from both Minion and Totem synergies and increasing its effect. It's strong. And we think it looks nice.

That's it for now. We're still hoping to get that update out before the end of January. It'll depend on the amount of work we forgot to take into account. :)

Have a nice day everyone!
The Slormancer - Ashmore[The Slormancer]
Hello everyone!

First, we want to thank you for your feedback and positive reactions for the release of The Prison Update. We feel like we went back on tracks and we are much more confortable with the current state of the game than we were before.

The Mage Academy Update
Let's talk about the future of The Slormancer.
The Mage Academy Update (Major Update n°2) will be divided in 3 smaller Updates. Each one bringing its share of new content, reworks and bug fixes.

Keep in mind that this is a very raw short-term Road Map and that things may change over time.

The Mage Academy Update, Part.1
  • 20 New Slorm Reapers
  • Materials Tab in Inventory
  • 5 New Enemies
  • The Mage Academy environment in Expeditions

The Mage Academy Update, Part.2
  • Act III
  • New Level Cap
  • New Ancestral Legacy Tier
  • Act I Rework
  • New Cataclysms & Exaltations
About the rework of Act I: This is a major issue for us, because a lot of players just stop right there after a couple of hours and never get to see the rest of the game, which is where the content is. So we want to make it less tedious, probably shorter, increase the variety of enemies now that we have some, and introduce a bunch of Exaltations as well as Named Elites. We're not going to start over, just make it better.

The Mage Academy Update, Part.3
  • New Endgame Content
It was previously called "Trials of Grit" in the Road Map, we internally call it "The Great Forge" now. I can't tell you much about it but it's going to be related to Reapers, and should introduce a great amount of variety to them...

We currently have no date to communicate. But it's probably safe to say that Part 1 should be available around January. :)


Slorm Reapers
We are currently working on Part.1 and this is what we're going to talk about next, starting with Slorm Reapers.

Before we begin, please remember that designs and numbers are not final. We are currently implementing new Reapers in the game and we have yet to test them. Also, while I code their behavior, the rest of the team (being one other guy) is currently working on updating the look of Reapers, so they are a better match for their effect. This means that the skin of pretty much all Slorm Reapers down below will be different for release.

We are bringing 20 new Slorm Reapers to The Slormancer and I believe we took the time to dig a bit deeper and find more visually appealing and/or original effects. We also tried to give some love to stats and/or builds that deserved it.



Fate-Crusher, Reaper of the Seven is a new concept that takes advantage of all Reaper bonuses available on your equipment. Reaper bonuses also directly affect the effects of this Slorm Reaper.

Reaper of Retaliating Foresight was built with the idea of removing the "passive defense" behavior of Retaliation and be active with it.

Reaper of Inner Strength is a simple yet quite fun Reaper, that will hopefully enable Inner Fire builds.



Sovereign Reaper of Great Necromancy is our way to introduce some sort of Summoning skills to the game while people wait for a possible official Necromancer class. :)

New ways to unlock Slorm Reapers
We are trying to diversify the way you get Slorm Reapers. As of right now, there's only one Slorm Reaper (Aurifurious, Reaper born of Fusion) that can't be found through loot. And we really like the idea and would like to push into that direction.
With this Update, 3 out of the 20 Slorm Reapers will only be unlocked by other ways than loot.

Behold! The Elder Staff of The Slorm Temple. This one will be purchasable from Olorin, at an outrageous (yet reasonable) Pure Slorm price.



Primordial Slorm Reapers
Since we're talking about Slorm Reapers, I'd like to address the Primordial Slorm Reaper issue:

We've yet to come up with a solution but we are well aware that the current amount of farm required to unlock one (or even multiple) Primordial Slorm Reapers is a problem, plus the fact that you have to grind it back up to a decent level once you've unlocked it. Nothing is set in stone but we have various ideas. And we will hopefully be able to implement a solution for this Update.

The Mage Academy
This part is ready and implemented. I'm reusing screenshots from very old devlogs, but here's what it looks like.






Materials Tab in Inventory
Aren't you tired of having sort your inventory? Don't you get angry when you have to give a Greater Slormite to another one of your characters? And that room space lost with that absurd amount of crafting materials?

Say no more! We're introducing the Materials Tab to The Slormancer, where everything is easy and properly sorted. Infinite stacking! Shared among your characters! A haven of peace. YOUR haven of peace.



That's it for now. We have nothing to share about new enemies since we've yet to work on them.
Merry Christmas everyone!
The Slormancer - Ashmore[The Slormancer]
Hello everyone!

The Steam Awards are live!

The Slormancer is at the beginning of its Early Access journey and although the reception has been really positive, we are far from the game we want it to be. We still have a lot of features to implement, things to uprove and that many bugs to squash.

For this reason, it doesn't feel appriopriate for us to compete for "Gameplay" or "Gamedesign" awards just yet.

That being said, there is one thing that is complete in The Slormancer: its Soundtrack.
We were very happy with it from the start but the amount of outstanding love it got from the community was not expected. If you too think that we've made an excellent job with the soundtrack, then we would be humbled if you could vote for The Slormancer for Best Soundtrack during the Steam Awards.


With a little bit of Slorm, nothing's impossible.
Let's get it togeter!

Thank you!


Want to hear some of it? It's right below:





The Slormancer - Ashmore[The Slormancer]
Hello everyone!

This patch mostly focuses on bugs but we've sneaked in a couple of changes and Quality of Life additions:

The Slorm Temple:
- 'Fixed not being able to max Slorm Temple upgrades before the heat death of the universe':
- The price of Upgrades has been drastically reduced.
- Slorm Temple Upgrades have been reset and fully refunded.

Treasure Chests:
- Doubled the chance of Treasure Chests.
- Increased the Gold Loot from Gold Chests by about 2500%.

Quality of Life:
- Items with Highlighted stats are now highlighted even when equipped.

- You can no longer reroll the same Legendary, Attribute, Mastery or Reaper effect on an item.
- You can no longer reroll the same stat if it is the only one being rerolled.

- When clicking on a Reforge option, the selected button will remain on the same reforge option if possible. This should prevent quite a bit of accidental reforges.
- Added a confirmation warning when Extracting a Slormite to prevent accidental Extactions.

The Mighty Knight:
- Banner of Sluggishness should work properly with enemies affected by the Tenacious Cataclysm.

The Fierce Huntress:
- You are now properly immune to Suffering Soul's DoT when Untangible (like during Mist-Walker's Fairy Dust) or when Invulnerable.
- Wandering Arrow should now move much more smoothly.
- Finesse's Climax should no longer be inconsistant.

The Mischievous Mage:
- Book Smash should now properly drop Remnants Residue when applicable.
- The animation speed of Arcane Clones is no longer affected by their Attack Speed.
- Glassier Cannon should not affect other heroes when switching classes.
- You should no longer be able to time-lock bosses.

Slorm Reapers:
- Power Crystals from the Ancestral Legacy Reaper now properly deal 100% Elemental Damage (from 30%).
- Reaper of Ferocious Affinity now properly grants you 8% of your Max Mana as Raw Damage (instead of 5%).
- Reaper of the Trainee now deals the correct amount of Additional Damage.
- Reaper of Vindictive Slam and Holy Ground should now display correct values after being modified by Area Increased Effect, and deal the correct amount of damage.

Legendaries:
- Stacks granted by Ahbrasil's Verdict are now correctly removed when unequipping Cadence.

Attributes:
- You can no longer add Attribute Points above the 75 Limit.

Elements:
- Cold Snap should no longer trigger because Ardent Strike is equipped.

Legendaries:
- Young Phoenix Feathers' Cooldown can no longer be removed by Ascension's The Flying Man upgrade
- Young Phoenix Feathers now grant you a 2 seconds invulnerability when triggered.
- Inextricable Torment should now properly remain active between rooms.

Enemies:
- Suffering Souls are now properly Immune to Knockback and Crowd Control effects. This means they can no longer be pulled.

Other:
- Slormandrite of True Potential should now work properly with % Stats (Max Rolls should be maintained when leveling up)
- Enemies like Grotagrom should no longer randomly freeze up and shake when jumping down on you.
- Fixed a few typos and translation errors.

Performance:
- Lightning Effects especially when using Rain of Arrows should no longer tank your FPS (hopefully).

FPS Issue:
As for the FPS issue that's been reported a couple of times, I'm still trying to figure it out.

I believe that multiple users are affected by different things such as High Goldus Droprate, AoE-Intense Builds or other skills that are too demanding in resources. So it does not help to narrow the problem down.

Either way, please be patient, I'm still working on fixing the core FPS issue and will keep improving performance overall during Early Access.

A couple of tips that may help you:
- Try enabling of disabling V-Sync.
- Try changing the display to either windowed, borderless or full screen.
- If your FPS tanks during combat, try disabling damage number, status texts or lifebars.
- There's also a "Low FX" option that you can tick that will disable a couple of effects that might also help out in that regard.

Thanks for your patience!
Have fun!
The Slormancer - Ashmore[The Slormancer]
Hello everyone!

This patch hopefully fixes all bugs that were found during Act II and/or that were preventing players from progressing.

- Fixed a bug preventing you to properly loot Grotagrom's belt and give it to Adam Nostrus to get the 3rd Ancestral Stone. If it happened to you, Adam Nostrus should have a new dialogue for you.

- Fixed an issue preventing players from unlocking The Slorm Temple. If it happened to you, Olorin should have a new dialogue. Simply talk to him to trigger the proper events.

- Fixed an issue preventing players from completing some missions such as Act II's Mission 5.

Grotagrom's Fight:
- Grotagrom can no longer be stunned by your own skills.
- Grotagrom should no longer freeze and remain stuck if you deal damage to him while he comes down.
- We added hints before and during the fight so the mechanic is easier to figure out.

The Slorm Temple:
- The Floor Cap has been increased.
- You can no longer start the Slorm Temple if you don't have enough Elder Slorm using a controller.

Regarding the Slorm Temple, we are aware that Upgrades currently get way too expansive and we plan to address that in an upcoming patch.

That should be it for today.
More to come later!
The Slormancer - Ashmore[The Slormancer]
Hello everyone!

This is it!
The Prison update is now live!

You can read the full Patch Notes here.
And get more informations about changes that were made to The Slorm Temple there.

Bugs are to be expected. If you find one, please let us know either on Steam forums or on our Discord. We'll work on a fix as soon as possible.

Have fun!
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