Large networking refactor: Ragdolling, Kobolds, reagents, and props have 50%-500% reduced internet traffic. There's a slight noticeable quality decrease, but it should help significantly with broadband requirements.
Fixed bug where Kobold genes and reagent contents weren't updated properly on change.
Hearts spawned by female kobolds now contribute to nearby hearts, rather than guaranteeing a bunch of individual hearts in a pile.
Props now save their rotation information in saves. This should prevent piles from exploding on load.
Forest and cave spawners now retain their last spawn information, and don't spawn if they're blocked. This should prevent large piles of fruit from gathering after lots of play time over saves.
Audio sources are no longer using a buggy spatializing plugin.
Saves no longer give up loading when running into an exception. This can cause save corruption, but I think this is better than half-loading. (For example, Farm plots not spawning...)
Fixed bug where the Multiplayer lobby would delete old rooms even if they were still active.
Locale preference loading is now entirely handled by Unity and hopefully this should fix some bugs relating to languages failing to load or loading the wrong language.