Fixed another jitter problem caused by a misbehaving animation blend tree.
Added many more objectives. There's 30 in total now.
Added new `/skip` cheat, it automatically completes objectives.
Added '/swap' cheat, allows you to instantly swap with a kobold without using the body swap machine.
Added credits and attributions, this was a long time coming and isn't actually done yet. Contact me if you feel like I've forgotten to put you on it (I probably forgot).
Added possum voice acting.
Kobold heads coming out of the ground should no longer be invisible for Linux and Steam Deck users.
Eggs should come out at the correct size again.
Added new machine for the final objective.
Kitchen decals should be working now.
Breeding stations shouldn't have incorrectly mirrored animation stations anymore.
Getting really really close to release, have a few more things to tie up.
Spread out machines through the world, and locked them behind progression.
Kobold press doesn't require energy, and doesn't require more than one kobold anymore.
Added a WIP kitchen, and put relevant machines within it.
Added a new machine: The electric blender, this doesn't require energy to use. And it appears in both the kitchen and the player home. (I'm hoping this expands areas that the players play in).
Passive energy generation now goes up to 1.1 energy.
Added a new '/kick' command, that can be used to eject bad actors. Better and more sophisticated tools will come later.
Added two new animations stations, one found in each barn.